Our Lecturer whos teaching Animation at SAE Liverpool Suggested to watch your channel specifically for beginners and ever since i started watching ur vids I feel like im always ahead in the class 🤣🤣 tysm your the best on this
@szabolcsagai5 жыл бұрын
vvow ... thanks! Saved a minimum of a week journey with the hypershader.
@AcademicPhoenixPlus5 жыл бұрын
Glad you liked it, szabolcsagai. I'm glad it was helpful!
@jacquelinemarquez4854 жыл бұрын
Your videos are always so helpful! Thank you!
@ELECTRONICSALLINFO6 жыл бұрын
Hi medam, where is reflection option? specular and reflection changed equally. I cant change individual? please reply
@AcademicPhoenixPlus6 жыл бұрын
Hi electronics, specular has roughness slider. So if you want it to be really reflective, you reduce the roughness. There is also metallic in the base color. That will definitely increase your reflection. They work together. :) Here is a tutorial on how to control your Arnold shader! kzbin.info/www/bejne/e3naqZ2YqpqBmJo I hope that helps!
@PieroStuff6 жыл бұрын
Very useful, thank you!! I have a question though: Is it possible to Render an image with a model using displacement maps but showing the wireframe base topology?
@AcademicPhoenixPlus6 жыл бұрын
That's a really good question, Piero! I'm not sure. Displacement maps changes the topology of the mesh, so therefore the wireframe will show that. I tried it, and yes, the wireframe will display the new 'warped' geometry. I hope that makes sense!
@PieroStuff6 жыл бұрын
@@AcademicPhoenixPlus Yeah that's the same problem I've been having! I'm not sure what to do to show the wireframe of one of my models since it uses a displacement map as well... I guess I will have to show it without the displace extra details, what do you think?
@AcademicPhoenixPlus6 жыл бұрын
If you want to show off your model's original shape (without displacement), then you'll have to remove the displacement... render the normal model with wireframe. Then connect the displacement for final look! It's an extra step, but it'll work. :) I hope that helps!
@PieroStuff6 жыл бұрын
@@AcademicPhoenixPlus Thanks, I'll do that :)
@r4fken5 жыл бұрын
Thanks for a quick and succinct tutorial. Building a reel at the moment and thought an AO/wireframe turntable would be nice. Though im aware AO is over used in reels. Cheers!
@AcademicPhoenixPlus5 жыл бұрын
Thanks Pippin, This is just another way of rendering your pieces. :)
@r4fken5 жыл бұрын
@@AcademicPhoenixPlus Of course. I was wondering if I could ask something. Im having a couple of issues with a model of mine with a fairly large but not massive poly count, some 5 million at the moment. Is there anything I can do to decrease this? Its not close to being finished and my scene is getting pretty sluggish.
@AcademicPhoenixPlus5 жыл бұрын
Wow! Why is it so high? If it is all modeling, I would suggest you use textures to push the story of the object. Otherwise, you might need to go back and retopologize the model so it's more efficient. Here is a tutorial on retopoing. I hope this helps! kzbin.info/www/bejne/Y2bGe2ufm7NqbZY
@talshenholz92533 жыл бұрын
I have a problem where when I plug in the original ai standard surface the whole mesh turns black when i render it. I am using maya 2020.. anyone knows what to do?
@AcademicPhoenixPlus3 жыл бұрын
Hi Tal, sorry that you are having issues. Is the surface just black, or is the whole render black? If everything is black, you just need a light (Arnold>Light>physical sky). If that's not it, then make sure you are using the Arnold Render (Arnold>Render). I hope that helps!
@josesanjuan15135 жыл бұрын
Thank you! I love your style!
@AcademicPhoenixPlus5 жыл бұрын
You are very welcome Jose. Thank you for your support!
@paradisecreation32486 жыл бұрын
Hi!!! Please make a tutorial on xgen hair and fur plseassss.
@AcademicPhoenixPlus6 жыл бұрын
Thank you for the suggestion, Paradise. I’ll add it to my list!
@pinetreeYT7 жыл бұрын
I love your tuts, Monica - thank you so much! 🌲🌲
@AcademicPhoenixPlus6 жыл бұрын
Thank you Pine! I also saw that you singed up for my newsletter. Thank you for the support!
@Merkygloom2 жыл бұрын
I tried to use this aiComposite shader with my model that has a png texture, and it doesn't seem to be working - I get the error "# Warning: unable to connect standard_surface() to composite(B) - types are not compatible (CLOSURE to RGBA) # # Warning: [mtoa] Could not link nex_body_mat to aiComposite3.B. # ". Can it only be used with preset rgb colours and not place2Dtexture?
@dimeolas7776 жыл бұрын
Thx for posting this. I'm thinking you can use the aicomposite with an alpha to make a ground with two different textures like say dirt and grass.
@AcademicPhoenixPlus6 жыл бұрын
That's smart thinking dimeolas. These tutorials are built to help build your skills, and better yet, you come up with new solutions. Love it! Thank you for your comment. :)
@nigelsmith77176 жыл бұрын
Thanks and keep up the excellent work!!! and yes lighting tut will be great :D
@AcademicPhoenixPlus6 жыл бұрын
Thank you Nigel!
@mordecai14844 жыл бұрын
Thanks for this but I've tested it with two completely different Material. One is rocks with quite a heavy displacement and other is snow with a very low displacement. They both have their albedo, specular and normal maps. now i want to add rocks on top of snow shader so that they preserve Their unique displacement information as well as all the other info, but the problem here is about displacement. I will control where to show each material by mask. Maybe I'm doing something wrong but this method doesn't do anything in this case. Can you suggest Anything? Thank in Advance!
@fxside59936 жыл бұрын
Thats so cool. Since there are almost every basic nodes in hypershade that you can actually composite your render layers. So is there a possibility where I can sort of precomp inside maya using arnold in other words live ipr to a comp file. Pls reply thanks.
@AcademicPhoenixPlus6 жыл бұрын
Hi FX Side, Yes you can fake compositing in Maya. Though it will never be able to replace accurate compositing (yet). :)
@GareGix4 жыл бұрын
Hello! Thanks, but just a question: when I render a smooth mesh, the aiWireframe renders it with a lot of subdivisions. i just want a mesh wireframe smooth but without all theses subdivisions? Thanks
@josesanjuan15135 жыл бұрын
It is possible to render with aiwire just the line and the fill as transparent?
@AcademicPhoenixPlus5 жыл бұрын
I don't see why not! Try plugging the aiWireframe into Opacity. You'll have to flip the colors (fill color black, line color white). Make sure that your geometry shape has 'opaque' turned off. That should do it. :)
@dhruvmistry66236 жыл бұрын
can u make video of holding 3D hammer or something on real hand ??any object bcz i want to lean that composition
@AcademicPhoenixPlus6 жыл бұрын
Is this for animation? I usually use parenting or constraints. I'll add it to my list. :)
@ed_y87706 жыл бұрын
These tutorials are very useful. Thanks! Would be awesome if you could create aiSkin tutorials in the future as well. Just a suggestion. :) Keep up the good work.
@AcademicPhoenixPlus6 жыл бұрын
Hi Edgar, thank you for the comment! I'm glad this was helpful. I'm currently working on a character and I'll go over aiSkin. Keep an eye out! :)
@GGs-c1u4 жыл бұрын
So if I a have a human character model that uses 10 different materials, I have to go and make 10 different composites for each material if I want the whole model to show its wireframe in the render?
@AcademicPhoenixPlus4 жыл бұрын
You could but that would take forever. i would composite instead: kzbin.info/www/bejne/Z4vceKSepdxnjrs
@GGs-c1u4 жыл бұрын
@@AcademicPhoenixPlus ohhh I see, I didn know I could use a render layer to basically apply my wireframe meterial on top of everything! Thanks! Your videos are the best!
@ramonzzito6 жыл бұрын
Hi! I'm loving your videos, they are very good! Actually I have a question about this tutorial, I'm new to 3D modeling and I was wondering: For what porpuse can I use this combination of any shader with a Wireframe? I've never seen this before adn now I'm curious haha. Thank you very much!
@AcademicPhoenixPlus6 жыл бұрын
That's a good question, Ramon. Some artist like to show off their textures and have wireframe on top. Instead of using the orange shader, you can replace it with a texture you created. It's another way of showing off your hard work. It also teaches how to layer shaders together. It's fun! I hope it was helpful. :D
@ramonzzito6 жыл бұрын
@@AcademicPhoenixPlus thank you! Congratulations for your great videos
@itzelon6 жыл бұрын
This is amazing. Thank you so much!
@AcademicPhoenixPlus6 жыл бұрын
I truly hope it helped, Itzel! :)
@rachidayad91537 жыл бұрын
Please can you make video interior lighting in arnold ? Thanks
@AcademicPhoenixPlus7 жыл бұрын
That's a good idea! I have some other tutorials coming up and then I"ll work on lighting. :)
@ggabriel3d6 жыл бұрын
nice tutorial. :) sadly the arnold wireframe shader still doesn't allow to show the wireframe for the patches only. which is what a modeler, most often than not, really wants to show in a reel.
@AcademicPhoenixPlus6 жыл бұрын
Thank you Gabriel. I'm sorry it didn't work out for you, but I hope you find something that does. :)
@guilhermevasconcelos85655 жыл бұрын
Amazing! Thank you :)
@AcademicPhoenixPlus5 жыл бұрын
Thank you Guilherme! I hope it was helpful. :)
@kaihe25404 жыл бұрын
不错的效果,学习了。
@1pedagogia6 жыл бұрын
very appreciated
@AcademicPhoenixPlus6 жыл бұрын
You are very welcome, Pedagogia. I truly hope it helped. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
@Hydr3125 жыл бұрын
thanks alot!
@AcademicPhoenixPlus5 жыл бұрын
Your very welcome! Hope it helps!
@siddharthpaul65396 жыл бұрын
I WANT TO TAKE OUT WIREFRAME AS RENDER PASS...CAN I? PLZ HELP URGENT
@AcademicPhoenixPlus6 жыл бұрын
I'm a bit confused by your question... but if it's a render pass, you can delete the render layer/aov. If it's a texture, assign a lambert to it so it won't render. I'm not sure if that helped!
@siddharthpaul65396 жыл бұрын
@@AcademicPhoenixPlus actually I want to take out wireframe passes of an animated sequence...so composition could be easier...else i have to take out another sequence of same camera with wireframe.. that's not what i want..
@AcademicPhoenixPlus6 жыл бұрын
Huh... something like this? kzbin.info/www/bejne/Z4vceKSepdxnjrs
@IntelligentUX6 жыл бұрын
thank you soo much
@AcademicPhoenixPlus6 жыл бұрын
You are very welcome, Akash. I hope this was helpful. By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
@DesignerKartik3 жыл бұрын
nice
@k-cg49276 жыл бұрын
very useful....💚___thank you
@AcademicPhoenixPlus6 жыл бұрын
I'm glad it helpful. Thank you for commenting! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
@DREAMTEFO7 жыл бұрын
thanks alot
@AcademicPhoenixPlus7 жыл бұрын
You are very welcome. :)
@jayaprakashgangavath7 жыл бұрын
thq
@keithyakouboff87556 жыл бұрын
Good tute.. tanx.
@AcademicPhoenixPlus6 жыл бұрын
You are very welcome, Keith! Keep an eye out for more! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
@keithyakouboff87556 жыл бұрын
Hmm... thank you Ms. Phoenix. I'll give it a shot.