Рет қаралды 66
This series is a tutorial on designing and modeling an acoustic guitar in Fusion 360. The guitar features a radiused top and bottom, a variable geometry fretboard, a variable headstock angle, and a variable heel angle. The model is highly detailed with over 90 external components.
Part 1 covers the parameter list used to model the guitar and the fretboard design and model.
Part 1a is a quick solution to radiused fret slots on exposed tangs
Part 1b is a fully parametric design change for radiused fret slots
Part 2 covers the design and model of the neck body and headstock.
Part 2a is some clarification on the neck and fretboard
Part 3 covers the design and model of the heel transition.
Part 4 covers the remaining details of the neck.
Part 5 covers the radiused top
Part 5a is a better way to sketch the top
Part 5b is a proof of concept on the geometry we created for the top and bottom
Part 6 covers the radiused bottom
Part 7 covers the sides and assembling the body
Future Parts will cover the design and model of all the body components and the assembly of all the components into a complete dreadnought guitar.
I have applied Austin Shaner’s @austinshaner videos on neck and fretboard design in this work. A valuable resource and I highly recommend his channel. In addition, his Discord server is an invaluable resource for anyone interested in guitar design in Fusion 360.
Links to Austin Shaners channel and discord server
/ @austinshaner
/ discord
Link to my GrabCad models
grabcad.com/je...