What does everyone think? Feedback on EP.1? Thank you all for watching and dont forget to checkout the official Action RPG Patreon: www.patreon.com/actionrpg?fan_landing=true
@CPirc5 ай бұрын
Can we get an RSS feed/upload to other platforms (e.g. Apple)? Would be nice to not be limited to listening to a "podcast" on YT. ty!
@roti85 ай бұрын
This was awesome! Loved the fact you guys did different segments, the questions were good as well! Will be anticipating the next episode.
@GavrynGaming5 ай бұрын
This was so good. Thanks to you both Aaron and Frosty, excited for more episodes :)
@cajun_canuck5 ай бұрын
Well thought out segments, loved the hot seat, and overall just a fun time. Well done!
@adriaandavel95405 ай бұрын
It's amazing to see all the things that need to be considered for any changes, and seeing how many ways a game can break. Awesome to see that they deeply care about not breaking things and maintaining a healthy game state
@Coldkil6665 ай бұрын
This has been amazing. EHG is really a group i would work for/with - coming from a 15 years IT experience. I don't know much about game development, but i know enough about working for a good or bad company.
@garf4125 ай бұрын
I remember seeing the demo AND signing up as a Backer :) such a good decision ! :D
@MrHoopski5 ай бұрын
great content guys - waiting for Frosty's video now 🙂
@adriaandavel95405 ай бұрын
I would LOVE to see loot filter coloring in my inventory/stash. Many loot filters include items with high-value crafting affixes, but I have to drop them back on the ground to see which are usable and which are crush items
@toadtube5 ай бұрын
perfection
@SithLordBishop5 ай бұрын
Mike is a Gem!
@YouMayKnowMeAsNate5 ай бұрын
Great time
@DethScarred5 ай бұрын
Lol at 'key ring'. My stash tabs full of keys will thank you.
@SamuelRichard-th2yj5 ай бұрын
Let's go ladies 🔥
@stefanoesu4265 ай бұрын
Mike is just gorgeous
@adriaandavel95405 ай бұрын
Fireball is terrifying to my Paladin in DnD too LOL
@DethScarred5 ай бұрын
Speaking of the fireball tree, IMO it needs another slight tweak. Takes too many points to get to the point where it starts to feel good. I think make it a little less point hungry and it would be good.
@damagus905 ай бұрын
That intro is such a banger, love it! @frostylaroo !!
@MrFrmartin5 ай бұрын
would be awesome to have the questions bookmarked
@LogOutMacro5 ай бұрын
IDK who made your intro but they sampled it from Bubble Guppies' "This is the Arctic Life" song... jus sayin' Great job gentlemen... even better the second time around, just life Family Matters.
@SamuelRichard-th2yj5 ай бұрын
I love the ides of keys like mapd tbh.....
@damagus905 ай бұрын
Frosty got some good questions over there!
@toukoenriaze98705 ай бұрын
well the way to solve not wanting us to pick up every unique is let us filter them?
@majafarkhani875 ай бұрын
I like turtles
@uhskippy235 ай бұрын
🐢
@DarkSTKx5 ай бұрын
🐢
@banishedbr5 ай бұрын
Nice! 👍
@vazzeee5 ай бұрын
8d6 fire damage JUST FIRE BALL
@AgentFranks165 ай бұрын
Has Mike lost some weight? Hje looks great!
@DanteKSA5 ай бұрын
Mike doesn't lose, he only win
@theyamm35935 ай бұрын
What was the thrd leak? Shield bash, fire aura and?
@aw3s0me125 ай бұрын
I realy hope he updates HOW ANY creature *summoning* works. • ANY Char, can by killing *any* Mob, gain this specific Mob *"soul/essence/blood/..." with a certain percent of drop chance. *Summoner Classes* have very high chances tp 100%. • ANY Char is able to summon *one* creature stored in a "vessel/item/stone/..." at *any time,* and call it back. *Sommoner Classes* can *minimum* summon *two* creatures. • *Only* Summoner Classes can collect *mini Bosses* & *Bosses* as creatures to be stored & summond. (Main-) Bosses have 35% reduced base stats to their original. • *ALL* creatures have at least *two* active skills but all have *one unique UNITY.* _Unity:_ _Each creature has its own _*_unity_*_ skill. The unity skill of a pet is a _*_toggle skill_*_ which _*_improves one or two stats or/and abilities of the *creature and its summoner (owner)._* A creature can learn its *unity* skill at level *15, 45 and 80 and each level (up to level 20) costs 2 "Skill points" (perk-points). Each level has an increased cast cost and upkeep cost in MP. _The Unity Toggle-Skill, can look like this:_ _Creature: BluePixi > _*_MP.Recov_*_ > lvl1: 30Mp.rec to lvl20: 240Mp.rec_ • *ALL* Classes, can increase the power of *each* of their creatures, by *combining* 2 same creatures with each other. Up to 5 times, to reach from *stage1* up to a *stage5* creature. This proccess is called *"staging" of a creature.* While making a *stage1* creature, only two *stage0* creatures are needed. In order to make a *stage2* creature, you need two *stage1* creatures. *Stage3* creature need two *stage2* creatures and so on. • *Staging* has a _"failrate"_ to it. Staging two *stage0* creatures has no failrate but in from here on 25% failrate trying reach stage2. 45% failrate stage3. 55% failrate stage4 and 70% failerate to reach stage5. Staging *not only* increases basic stats of a creature, it also gains a *special active skill,* unlocks slots with each lvl to add in *Gear* like Char weapon/armor. And its visual looking changing to see the increase of power just by looking at it. • Each creature has 3 *skill trees* with actives & passives. Those skills are unlocked & skilled by using *skill-perk-points", which are limited. *Overbreeding:* At lvl 15, 45 and 70 *each* creature can go into next *Evolution.* • Adding Evo bonus stats & visual *growing* of the creature each time. Each creature can *overbreed,* before each evolution 10 lvls over possible Evolution lvl. > At lvl15 is Evo1 possible, but creature can still gaun *exp.* until lvl25. Doing so, each lvl grants *additional* 3 skill-perkpoints. Performing a *Evolution* on a creature, *resets* current creature lvl down to 0, but with inreased Base stats, +1 Skill tree unlocked, + increased lvl of prev. skill-trees skills unlocked (limit prev. at 5/10 now able to increase to 10/15(20). And ofc visual bigger. ... With this implemented, LE will outperform PoE's newest creature system added. Which is exactly what i asked this LE dev before, *still* lacks deepth. *BOTH* PoE & this creature system i suggest is strongly taken from the game Rappelz. • Keep in mind WAY more able to add which is in this "creature-game" to learn from. ///// Cheers
@aw3s0me125 ай бұрын
I have to add this also: • *Belt Creature:* Creatures can skill a passive skill in their very first skilltree *"Belt Ability"* passive. • *Each* creature can be placed in its "vessel/item/stone/..." into a *Belt-Slot.* > Each "normal" creature, adds specific Base stats like Str or Vit or Int.,... rarity rank of creature will limit how strong those stats are > +Str 25/35/45/60 lvl1 Evo0 Also 2 Base stats in a splitted way +25 Str & +10 Agility versions of Belt stats. Belts can have up to *10 slots.* Normal creatures can only be added *2 of the same creature Typ* at the same time in this Belt. Mini- & Main-Boss creature Belt stats can only be ONE at all. > 1x mini + 1x main boss creature in a Belt at the same time. Pros. Lvlup extra Belt-Creatures not to waste perk-points for creatures you want to summon & fight with you. A creature in a Belt-Slot *can not be summond* until removed from Belt!
@ChangDeng5 ай бұрын
Loved the podcast, will it be available through spotify in the future?
@DaddyPlaysOG5 ай бұрын
i hope cycle 2 will have more than 2 weeks play in it. (without making new champion to have what more to do)
@Gatnor5 ай бұрын
First of many...👍🏻
@SamuelRichard-th2yj5 ай бұрын
I love EHG lol
@Beltyra5 ай бұрын
Can someone tell me if theres any benefit for making a cycle character? Other than if you are a streamer and can beat a pinacle boss in 5 days or w.e bullshit none of us normies care about? Like, why start over? Usually these things have cosmetics or boosts, but I dont see anything saying the perks?
@Sortofdork5 ай бұрын
I loved listening to this. Last Epoch is truly an amazing game and what an amazing team. Keep up the amazing work EHG
@alessandrobelli5 ай бұрын
I feel like I'm in alone in this, but I won't support anymore Last Epoch, even if it's my favorite ARPG in many aspects, unless they change their monetization. I play only offline and cosmetics are not usable offline, so they won't get any support from anyone who plays in this way. PLEASE don't tell me that they explained, it's the lamest explanation I've ever heard.
@nikoo94145 ай бұрын
Frosty is imo way too quiet and held bad, and Aaron is way too unprofessional in the sense of him and frosty being way too demanding of the guest. The 3 or 4 questions were great a few decent but the majority was too direct and too leaky to expect Mike to talk something about them. I really think you need to reframe your questions a bit so that they are different and eg. asking about a certain mechanic or sth. or something development related. Id suggest you watch some Tavern Talk Podcast and kinda get some inspiration about those. I also dont know why you talk about d4 with a last epoch dev, esp. in the 2nd last segment. If you go for a more light hearted type of podcast then you probably dont need to change much but if you want it to be more professional and reach broader audience you should work more on it. You have great background images.