AD&D Review - Tomb of Horrors

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Seth Skorkowsky

Seth Skorkowsky

Күн бұрын

Review, Dungeon Master tips, musing, and interpretations about the infamous AD&D module Tomb of Horrors. It’s been challenging (and killing) adventurers for over 40 years, and it can for you, too.
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#DnD

Пікірлер: 731
@Dazyhead
@Dazyhead 5 жыл бұрын
okay so the janitor for the tomb of horrors is the most powerful character in the material plane. he regularly goes through the whole tomb without getting harmed and has the whole tomb memorized. The Janitor of Horrors needs to be made.
@dubuyajay9964
@dubuyajay9964 5 жыл бұрын
Have I seen you on Phelous or Saberspark.
@Dazyhead
@Dazyhead 5 жыл бұрын
@@dubuyajay9964 definitely saberspark more than phelous
@swirvinbirds1971
@swirvinbirds1971 5 жыл бұрын
Ikr... Screw the demi-lich, I would be more worried about the Janitor. 😆
@Bluecho4
@Bluecho4 5 жыл бұрын
Well, they ARE demons who hang out in the astral/ethereal plane. That probably helps them avoid traps to a degree. Plus, many of the hazards in the Tomb of Horrors are only hazardous if you're both ignorant and foolhardy. The "Janitor of Horrors" wouldn't need to be that badass to survive them, since he already knows what the hazards are and how you circumvent them.
@drsatanrx
@drsatanrx 5 жыл бұрын
@@Bluecho4 bringing logic in to lessen the badassness of the janitor.... For shame
@StevetheWizard2591
@StevetheWizard2591 5 жыл бұрын
Gygax once got called for a ruling on Tomb of Horrors in a tournament. He ruled that the crown would stick to Acererak's skull, and that touching him with the "wrong" end of the scepter would then kill him instantly. Anything in the module that can reasonably be assumed to be able to utterly annihilate or otherwise instantly kill someone or something is fair game for taking out Acererak. After all, turnabout is always fair play.
@michaelbreuker4170
@michaelbreuker4170 5 жыл бұрын
This seems wrong given that the scepter doesn't "destroy," it "kills." Any spell or effect that kills a living being does nothing to undead. Gary wasn't perfect. He admitted to many mistakes over the years.
@SSkorkowsky
@SSkorkowsky 5 жыл бұрын
It's not "kills". It's "snuffed out, turning into a fetid powder which cannot be brought back to life no matter what (wishes not withstanding)." I'd go with Gygax on this one. If the PCs think of putting the crown on the skull, touch the scepter to it, then I'd let them snuff out the badguy.
@briancorvello3620
@briancorvello3620 5 жыл бұрын
@@michaelbreuker4170 Gary wrote the module. IMOHO, the author's opinion of a work is always the most valid.
@michaelbreuker4170
@michaelbreuker4170 5 жыл бұрын
@@briancorvello3620 , I don't disagree. And as others have pointed out, the wording of the scepter does indicate destruction rather than "kill," so I accept that it would work. I was just thinking that Gary was with us for many years (though not nearly long enough) and over that time he answered a lot of questions for a lot of fans. He has a history of providing inconsistent and conflicting information, because he is a human being with a lot going on in his mind. His own opinion may change over time, and, sometimes, in the rush to answer many questions for many people, he may not have always thought about his answers all the way. For that reason, I don't take everything that Gary ever said as absolute canon or adjudication for a rule, even if he is the author, though I do give his answers more weight because of it.
@thedungeondelver
@thedungeondelver 5 жыл бұрын
@@SSkorkowsky Just so. Gary told me Ernie's method of disposal was quite ingenious: cast _Transmute Rock to Mud_ on the altar, skull sinks in, cast _Dispel Magic_ and now the skull is trapped. Grab all the handy treasure and get the hell out!
@mjohnson5030
@mjohnson5030 5 жыл бұрын
Gygax had said in many interviews: ToH was originally him trolling his friends. It's funny that it caught on as a serious dungeon. Originally he intended the party to fail hard. No one was supposed to survive it.
@Quandry1
@Quandry1 3 жыл бұрын
That's what many people don't understand about this dungeon when they play it and get mad at it. This was made as a Troll to people who get over confident enough to think they can beat anything and is outright built with the premise "How would PC's build a dungeon if they were to put in everything PC's (and their players) talk about the way they would do things to keep people way from their stuff." They call it unfair and such. But that's what it's designed to be. it's also a way for Gary and other DM's to say "I could have always done worse to you as a DM" but in adventure form.
@rationalthought
@rationalthought 2 жыл бұрын
@@Quandry1 I agree with you, but DMs need to WARN players that it is a pure meat grinder
@enzosanti3278
@enzosanti3278 2 жыл бұрын
Do you have any sources about that? I couldn't find this interview
@Ryan_Winter
@Ryan_Winter 2 жыл бұрын
The whole veneration of everything "gygaxian" is silly to me, if it's just a troll there's no reason to mystify it, and without the mystification people would care as much about the ToH as they care about an episode of Takeshi's Castle. It was TSR and then WotC who played this up as a serious product, hence Gygax's claim that it's just a troll is either highly disingenuous or he was trolling his customers too.
@plagueofjoe
@plagueofjoe Жыл бұрын
@@Ryan_Winter I feel like reactions like this are sillier than the celebration of Gygax. Running incredibly challenging and dangerous games can be rewarding in a way that the most carefully crafted story can't, and even while running extremely story-focused, character driven stories my reputation as a deadly dungeon master is invaluable to create tension and make my players value their successes, fear the villains, and take the game seriously. Gygax and what he represents, and the fact that I learned D&D in his heyday and can share stories with my players of all the adventures I had as a player and DM back then really conveys that playing in one of my games you're a hero overcoming impossible odds, not just getting patted on the head by your friend.
@steveclarkreborn
@steveclarkreborn 4 жыл бұрын
In 5e, the "strip you naked" part teleports you to the foggy doorway by the sphere of annihilation hole. My party hadn't gone that far before veering off when entering. The barbarian then proceeded to stick his hand in, and when I told him that he could no long feel his arm another player said "Just crawl in." So he did. Head first. The players were then Naked and Afraid after they pulled him out with nearly half of his head missing.
@SeanLaMontagne
@SeanLaMontagne Жыл бұрын
That also doesn't make sense to me. Yeah the nerve endings that you stuck in the spirit Annihilation are gone, but the part of your arm that's bleeding out is going to be sending pain signals to your brain. It doesn't make any logical sense that you wouldn't feel anything, you would feel something and it would hurt a lot. Severing nerve endings like that doesn't just turn it off, if you have the world's sharpest sword and cut your arm clean off, it is still going to hurt
@anotherthing
@anotherthing Жыл бұрын
@@SeanLaMontagne There's a difference between physically severing an arm and that arm just ceasing existence. That said, you'll feel something. It will be a loss of the air pressure on the skin, the coolness and dampness of the air, th sudden loss of the weight of your hand, and so on. All things we're used to feeling that you suddenly no longer feel.
@sebbonxxsebbon6824
@sebbonxxsebbon6824 Жыл бұрын
@@anotherthing We stuck a pole in and brought out a much smaller pole....
@Kidneyjoe42
@Kidneyjoe42 Жыл бұрын
@@anotherthing Physiologically, there's no difference between tissue being erased from existence vs it being cut off by the world's sharpest sword, as the other person described. In a "normal" amputation you're no longer connected to the nerves in the severed part, either. The pain is all in the remaining tissue. And while not causing any additional damage radiating in to that remaining tissue would change the overall sensation and almost certainly diminish the pain to some extent, the nervous system is continuous. So you're going to have extant, connected nerves that have been severed at their ends. Not only would that cause pain, I'd wager it would be quite substantial.
@bigmonkey1254
@bigmonkey1254 10 ай бұрын
​​@@SeanLaMontagneIt's shock. When someone suffers a massive injury, it sometimes takes a minute for their brain to comprehend it.
@BillHenderson04
@BillHenderson04 5 жыл бұрын
I ran this about a year ago like an old 80’s video game. When each player died, they put their name in a jar and their character returned to their last safe location. When they got to the end, the most names in the jar bought pizza.
@jrytacct
@jrytacct 11 ай бұрын
That's similar to an idea I saw on another review of ToH here. The DM had the PCs in a Groundhog Day Loop. Once they died - one by one - the party found themselves back at the entrance, completely unharmed and with all their gear intact. So, bit by bit they learned how to navigate the tomb safely. Wouldn't work for every group, but I found the idea intriguing.
@MythwrightWorkshop
@MythwrightWorkshop 10 ай бұрын
the whore of tumors!!!
@pedroemo5477
@pedroemo5477 5 ай бұрын
thats a awesome idea lol
@adamarchy
@adamarchy 5 жыл бұрын
S1 needs a PSA: "26 PEOPLE A YEAR ARE KILLED BY THE TOMB OF HORRORS."
@Leftists_are_Losers
@Leftists_are_Losers Жыл бұрын
And many of them are the DMs who spring this module on unsuspecting players.
@PossiblyNic
@PossiblyNic 5 жыл бұрын
Hard(er) Mode: When PCs try to abuse the Find Trap spell, have the entire tomb light up as the trap, because technically, this is one large trap full of other traps.
@Selnathorn
@Selnathorn 4 жыл бұрын
On the other hand it wouldn't light up, since it is plaily visible and the pc were stupid enough to enter it. C:
@justnoob8141
@justnoob8141 Жыл бұрын
If use 5E Find Trap, don’t even bother, the spell alway fail even when there’s a literal landmine in front of you
@razorthecurse
@razorthecurse 5 жыл бұрын
"If you feel your players won't enjoy this module, don't run them through it." You're right, this dungeon isn't for everyone, which is why you run Isle of the Ape to really mess with them.
@tarsis6123
@tarsis6123 5 жыл бұрын
Thank you.
@MrRourk
@MrRourk 5 жыл бұрын
Gone Fishing! That Module has so much win!
@wmsymms
@wmsymms 4 жыл бұрын
Attrition!
@phildicks4721
@phildicks4721 2 жыл бұрын
Or run A Paladin in Hell.😉
@AdriftForWeeks
@AdriftForWeeks 3 жыл бұрын
I remember the devil mouth like this in my game: Player: I stick my 10 foot pole in the mouth Me: You feel the pole getting lighter Player: I take it out Me: You now have a 5 foot pole Player: oookayyy.
@silverbird425
@silverbird425 3 жыл бұрын
That happened to the tournament NPC clone of my character! Then some dummy jumped in anyway.....
@sullyb23511
@sullyb23511 3 жыл бұрын
😆
@ultralight9625
@ultralight9625 2 жыл бұрын
All hai the power of the ten foot poll
@RedStripeMedia
@RedStripeMedia Жыл бұрын
My first player specifically tied a rope to them then jumped in. I describe the rope going limp. Seconf player sticks head in it.
@archonfett
@archonfett Жыл бұрын
my thief had a portable hole that contained several 10' poles for situations just like that
@RPGNook
@RPGNook 5 жыл бұрын
i wonder if all the blood has enough iron in it to make a sword of literal heroes blood. Maybe the demons are harvesting heroes for the ultimate forging project.
@SSkorkowsky
@SSkorkowsky 5 жыл бұрын
According to The Internet, it takes only the blood of 400 people to get enough iron to forge a sword. Which is something I now know thanks to you. www.tor.com/2017/07/20/sword-forged-from-the-blood-of-your-enemies/
@draconicfeline6177
@draconicfeline6177 4 жыл бұрын
@@SSkorkowsky Ah but you are not accounting for USEFUL iron/being picky, waste, and enchanting material. Gotta have extra.
@mattphillips538
@mattphillips538 2 жыл бұрын
@@SSkorkowsky This reminds me of an article from (The) Dragon #13 where they told you how much a cubic foot of Human flesh weighs, but wouldn't admit to exactly how they tested that ;)
@richardwarnercool1
@richardwarnercool1 5 жыл бұрын
I'm actually a little sad that the video didn't start like this - Seth: Helping me review the Tomb of Horrors is Jack the NPC. (Jack is nowhere to be seen) Seth: Jack? Jack? You there bud? Jack (from offscreen): Nope! Seth: Jack... Jack: No freakin' way am I helping you with this! I'm an NPC, not a redshirt! I'm not getting used to scout out the Devil Face again!
@isaoblack987
@isaoblack987 5 жыл бұрын
Again?
@richardwarnercool1
@richardwarnercool1 5 жыл бұрын
@@isaoblack987 Everyone that has done the Tomb of Horrors has a story about using an NPC, familiar or hated PC to check for traps. EVERYONE.
@isaoblack987
@isaoblack987 5 жыл бұрын
@@richardwarnercool1 You miss the point that specifically Jack is searching the Face... again. Knowing what happened last time he did it.
@kevinsullivan3448
@kevinsullivan3448 2 жыл бұрын
Imagine being inside the tomb and being so tired you have to rest and when you wake up things have been cleaned up and repaired.
@mr.pavone9719
@mr.pavone9719 3 жыл бұрын
It's funny how Gygax would be so precise about his keeping track of time, inventory and such but he didn't seem to calculate how many people would have had to pass through the tomb to fill a room with blood.
@MrKarma-dp8ud
@MrKarma-dp8ud 4 жыл бұрын
The whole creepiness factor of the cleanup is removed when you think of like 5 demons in jumpsuits, cleaning and mopping up dead adventurers, talking about their families like it’s just another Tuesday.
@HoundofOdin
@HoundofOdin 5 жыл бұрын
My group played through the Tomb of Horrors. We had four (4) TPKs before we finally beat it. But we didn't beat it "fair and square". We rustled cattle from several nearby farms and drove the herd through the dungeon ahead of us, setting off traps and letting the cows take the casualties instead of us.
@albertmartinez8721
@albertmartinez8721 5 жыл бұрын
Did you get a commendation for original thinking?
@HoundofOdin
@HoundofOdin 5 жыл бұрын
@@albertmartinez8721 The whole "four TPKs in a row" bit prevented any bonus for original ideas.
@evannibbe9375
@evannibbe9375 4 жыл бұрын
The purpose of the tomb of horrors is really to show the superiority of the School of Necromancy wizard in having a vast army of skeletons figure everything out for him.
@BaronCemetery
@BaronCemetery 3 жыл бұрын
I believe the guy Gygax built the dungeon to kill did the same using chickens.
@HoundofOdin
@HoundofOdin 3 жыл бұрын
@@BaronCemetery That makes me feel a lot better about our decision.
@chameleondream
@chameleondream 5 жыл бұрын
Actually, I think I have an answer for the vaguely specific things which pepper the tomb. I ran this back in Junior High (circa '82) and my players seemed to be having no problem with it, and then they went and looked for and found a valuable gemstone that they had absolutely no reason to look for or find - except - that they were reading the module behind my back. I was thoroughly pissed at them but I didn't explode. Instead, I turned the tables on them and started to change the tomb in small yet significant ways that they could not contest without admitting that they had been reading the module. It was fun to watch them squirm :-) Yeah, so I don't just think of ToH as being an adventure full of traps, it is a module which contains traps of its own. Good job Mr. Gygax! (And good video to you too, I thoroughly enjoyed this one.)
@thomasdavidson2919
@thomasdavidson2919 4 жыл бұрын
If I ever meet you I owe you a beer lol well done good sir
@roberthradek7100
@roberthradek7100 3 жыл бұрын
So the gemstone trick was like a musician wanting only green M&M's on their rider's, to make sure that people are actually reading it. Except Gary made it so he knows people aren't reading the module! Brilliant!
@andrewtomlinson5237
@andrewtomlinson5237 3 жыл бұрын
There's a similar "Player" trap in one of the Dragonlance modules... (It's many decades since I ran it, so I can't recall which Mod...). I was running the campaign for the second time, (the first time had been when it first came out, and the constant having to wait weeks or months for a new adventure kind of spoiled it for the group I ran it for first time) so I was running it with a new group... This guy asked if he could join in, having "wanted to do Dragonlance but never got the chance" so I said OK. He was showing exceptional decision making throughout the first couple of sessions, and one of my players openly asked if he'd done it before... should have been a warning sign... but it was when he jumped out of a boat in the middle of a lake to "search for treasure" that he blew it... in the written module there was... indeed...some sunken treasure. Right beneath where he jumped out the boat... he spent half an hour scouring the bottom of that lake for that treasure... several "Are you SURE there is nothing here???" And he didn't come back to the next session when we'd clearly reached the "he knew, that I knew, that he knew..." what was going on point. Found out years later that he'd DM'd that campaign SEVERAL times prior to joining my game. Tosser...
@RW77777777
@RW77777777 2 жыл бұрын
I've played DL campaign a half-dozen times. repetition doesn't diminish my enjoyment of the series I've never made it passed DL8 because the party always TPKs at the High Clerist Tower. not having control of the Twins or GM/RW leaves the fate of the world to the leftovers and unproven. it's like the Battle of the Two Towers with no Legolas, no Aragorn & no Gandalf.
@dirus3142
@dirus3142 5 жыл бұрын
Getting your stuff back and revenge for the loss of said stuff is the most potent motivation a gamer will ever have.
@DeathxStrike18
@DeathxStrike18 4 жыл бұрын
Except most players dont know they get thier stuff back, also there are alot of places where your just dead with no resurection.
@mr.pavone9719
@mr.pavone9719 3 жыл бұрын
That could be how seasoned players start the adventure into the ToH played as a one-shot. "You wake up outside, naked and angry. A memory fades quickly of you dying to an undead wizard... You're pretty sure the mountain with a skull face on it has something to do with it. Time to get back in there and recover your beloved *insert awesome item*."
@benlink202forever
@benlink202forever 3 жыл бұрын
So basically Minecraft but you have to beat the Enderdragon to get all of your stuff bad. Oh yeah, very good game design.
@randyman410
@randyman410 5 жыл бұрын
One of my players, a monk, loves to flying kick everything she sees. I wonder if she'll launch herself right into the sphere of annihilation?
@SSkorkowsky
@SSkorkowsky 5 жыл бұрын
Given my experience with the tomb, I estimate a 94% probability that she will. I'm not sure why players assume there's a super-happy-fun slide hidden in there, but they do, and they race to ride it first.
@dubuyajay9964
@dubuyajay9964 5 жыл бұрын
Your wisdom score isn't very high IC if you just stick your limbs in random dark chambers.
@randyman410
@randyman410 5 жыл бұрын
@@dubuyajay9964 Sometimes you've got to rummage for change, bus fare is extortionate in the Forgotten Realms
@dominicmerrick9723
@dominicmerrick9723 5 жыл бұрын
I was the Dungeon Master for this, tonnes of fun. One Druid turned into a bird and flew straight into the Sphere of Annihilation...a Cleric got green slimed by the "curtains"...a Thief fell into the pit trap under a tunnel, he went alone wearing a Ring of Regeneration...his screams echoed throughout the halls forever (I deemed). A Fighter died via elephant trap squishing. A Wizard and a Cleric were exploded by the orange pulsating gem and another Thief died by the Efreeti. Everyone involved had a blast! (pun intended).
@airesbattleblade732
@airesbattleblade732 4 жыл бұрын
Put trap under a tunnel? What was the thief impailed by spikes ala the clockwork guy from Hellboy?
@saintjst7
@saintjst7 5 жыл бұрын
As a kid I made the mistake of running this for my players in a long running campaign, which promptly decimated their beloved characters. I'm fairly convinced my players have PTSD to this day from the experience.
@BTsMusicChannel
@BTsMusicChannel 5 жыл бұрын
I went through this dungeon in 1982 with my 3rd level paladin -- who I did not want to die because it was my first successful character after my magic user died in hommlet trying to fight with dagger/dart/staff after casting his one magic missile. It was absolutely scary. Never fear though -- just let overpowered 5e superheroes go through and everyone will get a trophy. I tried to recreate the experience for some 5e players who hadn't experienced it, but all their player options broke the dungeon (e.g., flying, monks walking on walls, etc.). 5e is too easy to generate the same intensity. And WOTC just makes it harder on the DM who doesn't care to read about every new option they publish. They should publish more mechanics that are missing in the game -- I have to make my own all the time -- instead of stealing creativity from players by providing them all the video-game options they need to stop thinking.
@saintjst7
@saintjst7 5 жыл бұрын
@@BTsMusicChannel Oh, I agree. I hate to sound like an old gate keeper, but I remember when I got my Cavalier to level 7 in AD&D. All the struggles and fear built into the challenge of the old systems made it feel like a real accomplishment. The DM that showed me the ropes back in the 90's was an OG gamer that never pulled any punches. I'll never fault someone for liking any system, especially since Pathfinder and 5e have brought roleplaying games into a level of popularity I never dreamed of twenty years ago. That being said, I've been tinkering with my own game system for a few years now to try and capture the same feeling of danger and dread, while also embracing some of the character diversity the newer editions have introduced.
@BTsMusicChannel
@BTsMusicChannel 5 жыл бұрын
@@saintjst7 I am not trying to be a gatekeeper. I just find some intensity lacking in 5e and the way it is generally played, and I am trying to recapture it. So far Basic Fantasy RPG has been the best solution I've found, but they really need to make the rules easier to follow. It's a bit clunky with a lot of page turning and you have to really prepare. I am also always making my own mechanics, esp. if I am DMing 5e because a lot of it is missing -- they prefer to expand player's options rater than making useful game mechanics. I prefer the opposite. 5e is great for one thing -- it has brought a lot of new people to the game, and you cannot fault it for that!
@crazyeyes8962
@crazyeyes8962 5 жыл бұрын
@@BTsMusicChannel Have you tried Labyrinth Lord? It is an AD&D-based system that has an infamous module called the Barrowmaze which is a sprawling mega-dungeon. That was fairly satisfying for me as a player. I had a half-orc assassin who was pretending to be a thief so as not to seem as "evil" to the party, but the thing is assassins only get thief skills at level 4 (if memory serves) and we were not quite there yet. We went into one barrow that was lined with statues, and a conspicuous one at the end had gemstones for eyes. Naturally we wanted to search for traps, and the rest of the party stared at my character. So I had to use deduction and educated guesses to imagine what a trap would be if it was in a statue. Since the statues were made of stone and appeared to be cast with no clear joints or parts that could move, I figured that the trap would have to be either small or fit in an oblong space. That leaves dart traps and their ilk, and gas, explosive or acid traps. So I said we should back out to the entrance of the crypt and use rope to pull the statue down. It shattered and poison gas dispersed harmlessly while we stood outside. Our first session was also quite interesting -- when you travel to the barrows, you have to go through a swamp (much like Tomb of Horrors) and there's a random encounter roll. Among the most difficult of those is a pack of giant scorpions. We rolled that on our very first session and had to beat a hasty retreat after losing a hireling or two.
@BTsMusicChannel
@BTsMusicChannel 5 жыл бұрын
@@crazyeyes8962 I know about Labyrinth Lord, but I have not explored it. Right now I have someone who asked me to make a game for he and his wife, and she likes Celtic and fairy themes. So I am taking some time to review the literature of Celtic mythology and Irish fairy tales, as well as some stuff on witch hunting in Ireland. I am going to make a world that parallels those sources without using the same names, and make up my own classes/advancement/magic system borrowing stuff from other "D&D" RPGs as needed. In this system, Druid's will get their power from the polytheistic "Old Gods," while Bards, Witches, and Fairy Doctors will get theirs from the fairies. On the other side is something like christians (with a monotheistic "good god" with a imperialistic attitude that persecutes everyone else that doesn't believe in their god and an "evil" god like a devil). The Clerics will get their power from the good god, and Wizards will get it from study of arcane materials and formulas (kind of like in Lovecraft's stories). Then I will have Fighters and Thieves. Players playing spell casters (Bard, Fairy Doctor, Witch, Druid, Cleric, and Wizard) will not have a list of spells to choose from (because i think it encourages power gaming and demystifies magic in a way that reduces the sense of wonder, awe and fear I'd like to create for the players). Instead, when I see fit to give them a spell (say when a bard learns a fairy song from the fairies or a magical song from another bard) I will give them a piece of paper that tells them roleplaying of the spell & necessary components, and the mechanics for the spell's effects. That way I can make my own spells or borrow as I see fit. I think I am getting to the point where I just don't see why I should use another person's rules -- just read fantasy and mythology stories and figure out what rules & fluff you need to make it come alive.
@malcolmcampbell2370
@malcolmcampbell2370 5 жыл бұрын
"And trust me, anyone who's worn a sword on their belt for any amount of time'll tell ya, those things bump against everything." Can vouch. Swords are awkward as hell.
@TacDyne
@TacDyne 5 жыл бұрын
Can confirm.
@nomadjensen8276
@nomadjensen8276 4 жыл бұрын
Also can confirm. A hand an half sword is not meant for a belt or your back lol
@Soveliss74
@Soveliss74 3 жыл бұрын
I just had a thought. What if, during all that time the tomb has been there, the local lord's family has been there just as long and are servants/worshipers of the demilitch and they send people there, heroes preferred, to keep feeding the tomb so their lands prosper.
@anon-yw4wd
@anon-yw4wd Жыл бұрын
NICE! 👍👍👍
@Dthamilaye
@Dthamilaye 5 жыл бұрын
I was a DM for 3.5 campaign for five years (17 years ago...time flies) of weekly sessions and during that, the group went through the Tomb of Horrors. I kept the place pretty much completely same as what it was in the S1 module you are showing here. I also kept the Acererak vulnerabilities and powers quite close to original. However, I gave the party the following poems as info, as they were making extensive preparations as they had heard some rumors about the place. Excuse me my verses as I'm not a native english speaker :). "Day of Chaos" is the reason they went in, it was one of a pair of intelligent artifact swords. Another they had already found, but it was not complete (and greatly diminished in power) without it's pair. Legend Lore: Ancient evil, In its chamber Preying on mortal, their souls in danger Waiting on the floor, Day of Chaos Under the stare of chilling terror Mansion of madness, House of insane Chance of death but much to gain Make one mistake and you know pain Ancient scripts of the Archipelago: Remove the evil. Make it shatter. Kill it with a word, but don’t be matter. Purest of words, should find its weakness. Even just a sword, might make a difference. Some other library texts reveal the following: -Casting a foul area of evil might make him forget what it was going to do. -There might be some other spells to make it forget or keep it in place. It’s quite questionable though. The changes I made: As far as I recall, I allowed any +4 weapon to do damage to it, but only do 1 (or was it 5) hp per hit. Power word kill also did not outright kill it, but did something like 20p damage per spell on ethereal plane. Ace also had some 100 hp or so at the start. But the players were around lvl 13, plus everyone had 1-3 levels of racial HD on top of that (Dwarf/Half-dragon, Dwarf/half-elemental, Tiefling/Shade, Tiefling and a full blown song dragon(but she was a bard, so it evens out >
@Cyberpuppy63
@Cyberpuppy63 2 жыл бұрын
The (revised) module discloses dead characters can be revived with a Simulacrum or "similar" magic. The "suggested" highest level for either a Wizard OR Cleric is 15th, so a Wish spell isn't technically available. note: two low level wizards (say 3rd level), could each cast Shatter [start of the round], and Forget [end of the round] - just as the skull begins to rise (and after any fighters damage the skull).
@angusmullins511
@angusmullins511 2 жыл бұрын
That’s some serious 5e gobbledygook!
@LazyMaybe
@LazyMaybe 4 жыл бұрын
I'm grateful for your explanation of find traps in particular. It's worth noting that "find trap" is described as this- "Explanation/Description: When a cleric casts a find traps spell, all traps - concealed normally or magically - of magical or mechanical nature become visible to him or her. Note that this spell is directional. and the caster must face the desired direction in order to determine if a trap is laid in that particular direction." So it just makes traps become visible. If something meant to harm is already in plain sight, it doesn't do anything at all. So it would have no effect on ex: the sphere of annihilation since it's in plain view.
@johnnysizemore5797
@johnnysizemore5797 5 жыл бұрын
Notes from a NG Human Fighter: When i ran this as the end module for my HS Campaign(mentioned in Secret of Bone Hill),my player's did something i never expected; they took Acererak's skull out of the tomb,marched right up to my Wight possessed Baron and got Acererak to take his soul.they were literally holding the skull hostage by placing the crown on it's head and,having marked ahead of time which end of the sceptre "killed"(they used a spare horse they'd brought), they got one BBEG to take out another.I double checked every rule i could find & nowhere did it say that they couldn't bring Acererak's skull out of the tomb.As far as i was concerned,they earned that win... May the Pantheon ever favor you Baron Trevelyan of Restenford
@SSkorkowsky
@SSkorkowsky 5 жыл бұрын
Holy crap! That's awesome.
@johnnysizemore5797
@johnnysizemore5797 5 жыл бұрын
Yea,it was.They then immediately started removing Acererak's gem eyes so they could(at least theoretically) bring back all the innocent souls he took.They only managed to get one loose when Acererak went nuts & tried to kill them,so they had to use the crown...
@Estel2121
@Estel2121 5 жыл бұрын
Since I played this game I graduated college, fallen in and out of love multiple times, am in the brink of getting married and I'm still salty about the freaking sphere of annihilation in the statue mouth.
@Cyberpuppy63
@Cyberpuppy63 2 жыл бұрын
The Sphere of Annihilation is there, so some Psionic noob can implode the Sphere, and gain a couple minor and 1 major psionic discipline.
@SamWeltzin
@SamWeltzin 4 жыл бұрын
...I just realized that the Tomb of Horrors is a Kaizo Mario level for D&D.
@stinky1895
@stinky1895 3 жыл бұрын
Oh my god this is such a good comment
@SamWeltzin
@SamWeltzin 3 жыл бұрын
@@stinky1895 Haha, thanks.
@gordonmcinnes5055
@gordonmcinnes5055 5 жыл бұрын
The concept of Demi-lich was a huge shock to us first time we played this, pre-M.M.2. Some surprises sadly have been lost with age.
@JestaKilla
@JestaKilla 5 жыл бұрын
Drow, amirite?
@Kereea
@Kereea 5 жыл бұрын
Yep. You tell me there's a skull with gems in the eyes and teeth and I am backing away from that thing so, so fast. I know what that means. Of course, that brings up another point--Tomb of Horrors clearly involves testing the players, not the characters, and really there's bound to be a ton of metagaming involved even for those who are experiencing it for the first time.
@BusyBadger
@BusyBadger 5 жыл бұрын
For this very reason, characters that aren't surprised by anything (perhaps even cynical and/or jaded), I'm looking forward to heading up to Canada and teaching some guys I've played on Xbox Live with for ages how to play D&D. Probably going to use Labyrinth Lord and a customized version of Keep on the Borderlands. So weird, I can't imagine a world where the average teen male never played D&D.
@darrenp9454
@darrenp9454 5 жыл бұрын
@@BusyBadger D&D was huge here back in the day, mind you there was no social media around when ToH came out so it wasn't almost mainstream like it is now. But for a bunch Canadian kids in the 80s we played as often as we could which meant almost every weekend.
@flandrescarlet3942
@flandrescarlet3942 5 жыл бұрын
Same, like... the original villains of Middle Earth could be described as trope now, people who do that forget they WERE the original, just like how Bowser WAS the first and ultimate final boss baddie.
@CouchMonkeyPumper
@CouchMonkeyPumper 5 жыл бұрын
Wonderful Review, I had to stop before the spoiler Details because one of my players runs yawning portal one shots and I want to play it. We ran whiteplume recently, another Gygax original and there are some brutal puzzles in it, for example a multi tiered fight where each tier is a managery of creatures of one type and breaking the glass between tiers lets them fight each other rather than having to fight them yourself. You really start to appreciate Gary when you see the solutions to some of his encounters.
@thedungeondelver
@thedungeondelver 5 жыл бұрын
White Plume Mountain was written by Lawrence Shick, not Gary.
@heroesdelve
@heroesdelve 5 жыл бұрын
Went through ToH as a player back in the late 70s-early 80s. I don't remember how many player deaths we had, but it was MANY. Our DM didn't nerf the dungeon itself, but he did give us a rod of resurrection with multiple charges. I believe that we blew through all of the charges... even with that, it felt like an accomplishment to complete the Tomb... Thanks for another great review video!
@MiningwithPudding
@MiningwithPudding 5 жыл бұрын
On the topic of Find Trap, my party used a magic mouth spell to make a coin shout "TRAP!" every time a trap is in line of sight of the coin. The moment it was made it started screaming. Turns out as they didn't specify "trap", it included the claw trap in the cleric's money pouch as a trap. Hidden doors also makes it scream. the definition I used? "Any hidden thing that could harm someone". This includes sheathed weapons.
@arjunchoong8012
@arjunchoong8012 5 жыл бұрын
Hey everyone share and get Seth to 100K subscribers so we can have a full-length movie starring Seth and only Seth!
@ChrisMoneymakerDHRG
@ChrisMoneymakerDHRG 5 жыл бұрын
I'm game
@CrystalCandyPony
@CrystalCandyPony 5 жыл бұрын
No.... Jack needs to be in it too! Jack is the heart and Soul of this channel. hahaha
@randyman410
@randyman410 5 жыл бұрын
@@CrystalCandyPony Seth is a cool guy and all, but let's admit we're all here for Jack
@samsampier7147
@samsampier7147 5 жыл бұрын
We need a cameo from Scott Brown, though! "I'm from Scott Brown, get the f out. I got a showing!"
@handlebarfox2366
@handlebarfox2366 5 жыл бұрын
hmmm... how many personalities is Seth up to now? Jack, Gamemaster, three players... five right there, plus about another four if you count the players from the Serpent God review....
@Xurrah
@Xurrah Жыл бұрын
I like the idea of the silver dragon. When I ran this for my players, I told them that they arrived with a horse-drawn covered wagon. I told them when they were writing up any non-magical weapons/Armor/equipment (as prescribed in the module), they could also add whatever they wanted to the wagon (within reason, of course). Their wagon was protected by the sixth level fighter henchman NPC. If a player lost their character early, then this NPC could be recruited as a player character replacement.
@golvic1436
@golvic1436 5 жыл бұрын
Tomb of Horrors is basically there for the bragging rights. Fun times for all.
@vicentgalvan70
@vicentgalvan70 5 жыл бұрын
I love your work. I'm just a 26 years old begginer DM, but I love old school stuff, so thank you for your reviews! I've decided to use against the reptile god after I saw your review.
@Samaelthekind
@Samaelthekind 4 жыл бұрын
Great walkthru/review of the classics, Seth! (Note: we used the adjudication for Sphere of Annihilation as 'instantaneous disintegration...no FX, no residue' , so it seemed like a person had vanished or teleported...then the affected player(s) were asked to move to separate room or table...and the remaining PCs had to decide whether to follow their vanished comrade or not. Cruel, but effective. The best part was a table full of people reunited...all suddenly informed that the party has just been TPKd. Priceless!)
@InnoVintage
@InnoVintage 3 жыл бұрын
I'm running this for my party on the thirtieth, it's the one thing scary enough to run as a Halloween event for my players. I love how very self assured they are. They will suffer dearly.
@connorschultz380
@connorschultz380 3 жыл бұрын
Do you remember how it went?
@SpeakDemon
@SpeakDemon 5 жыл бұрын
I like the ideas for replacement of gear and the repair of dungeons, Seth. Thank you!
@Observer29830
@Observer29830 4 жыл бұрын
I feel as though a character who can summon creatures and whatnot would be very useful there. When in doubt - you can send a summon to check things out for you. Hell, you can probably finish the dungeon using summons only while your party's camping outside.
@Taricus
@Taricus 3 жыл бұрын
I think the Tomb of Horrors module (or possibly Return to the Tomb of Horrors) specifically states exactly what you were thinking. The demons are the ones that are resetting traps, repairing damage done to the tomb, etc. :P
@davidhipple8761
@davidhipple8761 7 ай бұрын
I ran Tomb of Horrors when it first came out. Although my group were experienced D&Ders (though not at these very high levels, as must be true of many players trying it), I still warned them that this scenario had been created as a super-hard convention exercise, so would be unlike any conventional adventure. When they got to the giant green devil-face with the impenetrably black mouth (the Sphere of Annihilation), they sensibly poked at it with a 10' pole, and of course found that the stick came back lacking however much had been pushed in. I even gave them the immediate clue that the balance of the (pretty heavy) pole changed abruptly when pushed in, before they could =see= that part of it was suddenly absent. One player decided that the missing bit of the pole had obviously been transported to somewhere else... so his character JUMPED into the mouth...
@loosegasket
@loosegasket 4 жыл бұрын
The pre-generated characters aren't really meant to be used on the ground of "good players make their own PCs." That was actually a thing at a lot of tournaments in the day (using pre-gen characters) scoffed at because it was lazy and often locked you out of the best character builds and types. In those days, a "Sphere of Annihilation" was in fact not a sphere or object at all: it was a hole in the fabric of reality that sucked anything that came into contact with it and whatever was sucked into the void beyond was quit literally erased; if you stuck your hand into the sphere, you'd be sucked in and completely erased, full stop. Also, it could be moved by characters who concentrated on it. Attempting to move it was risky though, potentially causing it to fly strait at the person trying to manipulate it (this is how one party in a tournament was completely destroyed; they all failed their rolls trying to command the sphere) although that might have been a second-edition added effect. I know the Talisman of the Sphere was a thing. In any case, the tales of whole parties crawling into the statue and dying are probably tall tales or the result of bad GMing. Seriously, SoAs were not to be trifled with. You could even create the damn things and use them to drain oceans. They are a big deal and putting one in the statue's mouth one an asshole move because that's the sort of thing that is going to kill at least one player because it's the obvious thing to check. I ran this dungeon strait all of about four times in my 32+ years of GMing and only one group legitimately beat it. Ironically, it was a bunch of noobs on a first-time one-shot who actually heard about DnD via people talking about the tomb so for their first game, they wanted to run it. They basically just came it like it was a puzzle to solve and rolled through it, only suffering a few resets which they handled by having brought EXTRA EQUIPMENT because it made sense to have backups stashed outside in their camp which was actually on the hill itself (they did not expect that turn out like it did. Heh.) They did have a hairy experience with the levitation pillars, the swords&shields almost killed them, and they flipped a coin to pick which side of the staff to use when one of them put on the crown and got lucky. They didn't even fight Acererak. They saw the skull and said "WE AIN'T TOUCHIN' THAT! NO WAY!" took the loot they could get without disturbing the skull, and left. Three teams of veteran players never got near that good a result. Beginner's luck, perhaps, but I chalked it partly up to their pre-knowledge of the tomb and partly up to them just doing things veteran players didn't think to do. The veteran teams had one TPK, one with a single survivor, and one that got fed up and left after the fake Acererak fight (by then they'd had two resets and one death.) Then there's Dragon Mountain, which was literally just an excuse to kill PCs. Nobody liked that damn thing.
@swirvinbirds1971
@swirvinbirds1971 5 жыл бұрын
Great video Seth! Love the classic TSR modules. They are from a time when D&D was more like a 'Raiders of the lost Ark' game. They were gear the party up (gear being critical), raid a tomb or a dungeon, kill monsters, collect treasure and hope a few of you get out alive games... At least for many of us. It was less about 'the campaign' or 'the character arc' and more about the 'challenge'. I mean it's fun to watch some of these 'acting' games you can find on KZbin and such but these were never the kinds of sessions we had. That being said, I would love to see you do one of these videos on the classic Keep on the Borderlands. It was my 1st experience in a D&D module in the early 80's and holds a special place for me. Btw... Anyone know wtf happened to the Owlbears hug attack in later editions? That thing was scary back in the day and seems nerfed now days.
@thedungeondelver
@thedungeondelver 5 жыл бұрын
I have a KotB review on my little youtube page.
@madquest8
@madquest8 2 жыл бұрын
The sort of soft players that play dumbed down 5th ed now would never be able to take this sort of an experience LOL
@bloodyhell8201
@bloodyhell8201 2 жыл бұрын
@@madquest8 ew, british
@jesternario
@jesternario 5 жыл бұрын
I got this module back when it was part of the Return to the Tomb of Horrors. They gave a reproduction of the old S1 adventure module. I have used it many times as one of the modules that must be played in any adventure group. I actually converted it over to 3rd ed at one point because the 3.5 tomb of horrors module given out by wizards of the coast was not only toned down immensely, making a tournament module into something anyone could beat given a free weekend, but also had extra monsters and puzzles added as a way to make people by more splat books. So yeah, converting the old S1 to 3.5 was the better option.
@bluetablepainting
@bluetablepainting 3 жыл бұрын
The description of a sphere of annihilation: "Any matter which comes in contact with a sphere is instantly *sucked* into the void, gone, utterly destroyed..." I always read/ruled that the sphere would exert a sucking force on any object that came into contact with it. Thus if you stuck a head or arm in, the remainder of the body and anything attached would get slurped in.
@SSkorkowsky
@SSkorkowsky 3 жыл бұрын
My interpretation came from the 2e Lankhmar campaign Nehwon where a sphere floated in the middle of a metal ring and moving the ring only destroyed the parts of it that touched the sphere. It makes sense to me because if a sphere were to say float into a wall that was larger than the sphere, I see it as leaving a perfect circle where it passed through rather than sucking in the entire wall. But, and the point I even mentioned it, is that there should be an effect that observing characters could see rather than just having them crawl through one after another. So if you interpret it as the first character gets sucked in like a huge vacuum, that is still an effect that shows the other PCs that something happened.
@Kovaks92
@Kovaks92 4 жыл бұрын
I have watched this, and a number of other videos a bunch of times, both actually for the content and as back ground noise. You have a really relaxing voice and manner of speaking. Plus, Jack is always a treat. Love your stuff!
@docartemis2878
@docartemis2878 5 жыл бұрын
Yay more Seth!! And Tomb of Horrors too!!! Great work mate. Tell Jack I said hello.
@peribabbles8603
@peribabbles8603 5 жыл бұрын
Now that's a really NICE, in depth review. I loved the blood math part! Just, awesome! Now I wanna play it (and modify it) Thanks, dude. I love your videos. Love from Greece.
@I_am_Diogenes
@I_am_Diogenes 5 жыл бұрын
I played the first edition when it was released . DAMN I am old now .
@Colouroutofspace4
@Colouroutofspace4 5 жыл бұрын
The description for a sphere of annihilation says that anything touching it is violently sucked in. at least that's how it was played when I did it. when a player touches it with their 10ft pole and it's ripped from their hands, and pulled inside, they know not to mess with it.
@SSkorkowsky
@SSkorkowsky 5 жыл бұрын
My description is based from the description in the 2e Nehwon campaign. But I've also heard the "slurped in" interpretation.
@TheAmodan
@TheAmodan 5 жыл бұрын
Tomb of Horrors will never be as cool as White Plume Mountain! Which Seth also reviewed, hint hint
@godsdemon7441
@godsdemon7441 5 жыл бұрын
Why not say the whole S series.
@devincolborn523
@devincolborn523 5 жыл бұрын
I have an idea for a potential D&D video you could do that would really help me out a good bit: "How to use Divination magic in D&D?" specifically spells like Augary (2nd Level), Divination (4th Level) and Commune (5th Level) where one tries to speak with spirits, deities, etc. As a player, these spells can be frustratingly strict and vague at the same time. Limiting the types of questions you are allowed to ask and the ways your deity is allowed to answer. Which was obviously done to keep the spells from being too OP, but it also strips them of almost any discernable utility. And as a DM even though you are basically God you can't possibly determine the outcome of any event in the future since Player Action + the randomness of dice rolls can make an easy encounter deadly or end an impossibility fight in 1 turn. Which basically railroads the DM into giving vague, useless information from the player's god. Which can be rather frustrating for the player who just burned through a 5th Level spell slot with nothing to show for it (Which is probably why most of those spells have the Ritual tag, but the point still stands.) So I guess my question is twofold: #1 As a Player how can I use Divination spells in interesting or creative ways in order to gain some sort of advantage or boon? And #2 as a GM how can I reward my players for spending their time/resources on obtaining knowledge rather than just solving every problem with more fireballs?
@OzmodiusIluvatar
@OzmodiusIluvatar 5 жыл бұрын
This was my first dungeon as a kid in 79, was awesome I thought all dungeons where like this. As a DM for D&D Adventure League I ran this dungeon for a couple of years at conventions in 2017 and 2018 in the Denver area. Most can get through it or die in 8 hours. I have built it to scale with all the minis and terrain features. So much fun for me to see how people react to situations. See there are three general players in the tomb, never been there, been there but forgot, studied the crap out of it so not to die. Who are you? Then it is fun to watch those that know. They will either egg people on into the sphere, keep totally quite yet do the right thing or they try to help the party through the mess. Funny as I have watched many people play this I can tell almost immediately who is who. I have seen characters run through it but ass naked wanting nothing more but to get their shit back. I made death certificates for those that where mercilessly crushed while Acererak laughed. So many ways to die yet I think a tier two party on the upper end could get through 5e version of the tomb it is not as deadly as the first. Same toned down a bit (up to the DM) and fun for all.
@cvtuttle
@cvtuttle 4 жыл бұрын
The novelization Tomb of Horrors is surprisingly good by the way.
@old_scaly
@old_scaly 2 жыл бұрын
I love your AD&D reviews! Ever think about covering Expedition to the Barrier Peaks? It's such a wacky module -- Would love to hear your thoughts about it.
@SirMisterMr
@SirMisterMr 4 жыл бұрын
The reason why the etheral/astral planes of the tomb are demon-infested is explained throughoughly in Return to the Tomb of Horrors - Acererak was a cambion in life, and once he found out the true name of his father, a high tanari, he enslaved him and all other tanari bound to him. Said horde of tanari are charged with janitor, resetting and maintenance duty of the tomb. That's what the official module says - you can even find Acererak's father in the later stages of the module!
@hughragsdale7351
@hughragsdale7351 5 жыл бұрын
Great Review! I ran the module for some friends today using some pregenerated characters from Gygax's suggestions in the book. Man... it took them "7 hours" to make it all the way down the main entrance hall!!! We played for a total of 9 hours. In my mind, I thought we would have made it all the way through or killed off everyone, but man they are taking forever because they are scared.
@robertenyart9883
@robertenyart9883 5 жыл бұрын
First edition was deadly. Save or die. Lots of save or die. You fail to find a pit trap. (50/50 even at high level). You fail the saving throw and fall into the pit. Take a d6 damage per 10 feet fallen. Then roll another d6. That's how many poison spikes you land on. Make a saving throw for each poison spike that you landed on. If you made the saving throw, keep going. Otherwise, you're dead. This was supposedly fun.
@rened3121
@rened3121 2 жыл бұрын
I like the "fly trap" idear. Maybe the Tomb of Horrors changes locations everey few hundred years. A few nice treasures are placed in the outer parts to lure in the first adventurers. Those who decidede to take it ( and avoid going deeper) spread the word...i mean, if there are treasures in the outskirts, what might be found deep within the tomb? And those who venture deeper...well if they die, all is good, und the treasure they have taken can easily be placed back to its original location.
@AlluMan96
@AlluMan96 5 жыл бұрын
Ironically for a tournament game, I really like contextualizing the Tomb of Horrors. For something with basically no plot, it's a surprisingly fun exercise to give story-explanation to alot of things like why Acererak became a Demilich, how the Tomb is maintained and all of that stuff. Acererak himself I like to think of as more of a neutral, impartial character, almost like a reflection of the DM's role as a referee. Perhaps it was a truly vile Lich in it's time. Perhaps it was the most powerful Lich of all time. Perhaps it was *too* good a Lich, and the plentiful supply of souls it's devoured over generations started attracting demons and devils to it like a herd of mosquitoes, to the point where it was forced into eternal hiding as a demilich, sealed within it's skull, refusing to come out in risk of getting sucked dry by devilish parasites. In this eternity of imprisonment, it became fascinated by the zeal and vigor with which adventurers traversed his dungeon, seeing their struggles, triumphs and failure as the little glimpses of entertainment it has left, as it promises the wealth it now has no use for to all those that can thoroughly entertain it. Maybe the ones handling upkeep over the tomb are those fallen during treks in the dungeon. As a form of punishment for failure, it traps them to the same eternity it itself is cursed to, a tedious hell of monotony and ceaseless busywork. These workers deal with not only resetting traps and cleaning up, but also continuing the tomb's construction, as they build and rebuild traps and obstacles to keep the dungeon fresh and interesting for Acererak's amusement.
@rowanhawklan9707
@rowanhawklan9707 5 жыл бұрын
When I was 10 and a half (in 1980) roughly 6 months after I started playing AD&D I played through S1, I died three times and I was 6 levels under the suggested level (you started this campaign at 1st no matter what level the other players where). A great review keep these old modules coming, brilliant.
@jesternario
@jesternario 4 жыл бұрын
I recommend getting the return to the tomb of horrors set from DrivethruRPG. The version of the tomb in that is not only bookmarked, but it includes everything you need for it and a fun late-level adventure to boot.
@GrunkusDunkus
@GrunkusDunkus 5 жыл бұрын
Our group played the 5e version last year, and I attacked the demilich with a bag of holding, literally as you described, and landed a crit. It was pretty late into the fight and I was running out of ideas. Probably the hardest I've ever laughed during a session, and critical bag is now an in-joke in the group.
@curtisbrayfield4548
@curtisbrayfield4548 4 жыл бұрын
The background for the Tomb of Horrors is told in the earlier module Hommlet (I think this is how it's spelled). But it's a very old and obscure module, mostly for beginner level players and DMs. Which is odd that they discuss the tomb at all, since this came out almost 5 years later.
@jwraper1498
@jwraper1498 5 жыл бұрын
I love your advice and extra content suggestions!
@aeoluskingofthewinds276
@aeoluskingofthewinds276 2 жыл бұрын
When I stuck a hand into the devil face my DM just straight said it pulled me in and I died. No save no nothing. I had contingent scroll prepped and ready to dimension door out. He said it didn't matter. Loads of fun
@RPGmodsFan
@RPGmodsFan 5 жыл бұрын
S1 Tomb Of Horrors is a classic among classics. Some time in the future, I plan on reviewing it on my channel. I like your Star Trek reference by calling the S1 Module as the " Kobayashi Maru" of D&D Modules. Also, very good advice on running this Module for Players.
@pinkdelicious655
@pinkdelicious655 2 жыл бұрын
One thing that I think makes tomb of horrors so memorable is there's hardly any encounters. For the most part it's just traps. I mean really cheap ones, but I think players like the idea that what kills you in a dungeon isn't some hit point sponge with a death ray attack, but your own hubris to fall into an obvious foil or the harsh circumstances. You can't just use a busted magic item or have great stats, you have to actually immerse yourself as an adventurer in the tomb and realize it is about winning and winning means getting out alive with more than you went in with.
@swirvinbirds1971
@swirvinbirds1971 3 жыл бұрын
I would love to hear the stories from Gygax's players in that tournament... How it went and how they handled the obstacle's. I heard about how they defeated the Demi-Lich but that's about all.
@TacDyne
@TacDyne 5 жыл бұрын
Came for the review ( how have I not seen your channel before?!? ) , subbed for the ingenious shirt!
@handlebarfox2366
@handlebarfox2366 5 жыл бұрын
considering said shirt reflects Seth's love for Call of Cthulu and its prominence in his channel, I trust you've had a fun four months since then going through his stuff. :) :)
@TacDyne
@TacDyne 5 жыл бұрын
@@handlebarfox2366 YES! :D
@matthewbennett1972
@matthewbennett1972 5 жыл бұрын
I would like to run a campaign where you take a party through the tomb. And then start tomb of annihilation with the decedents of that party you could give them a cool journal or have them will magic items to them.
@AlVainactual
@AlVainactual 5 жыл бұрын
Oh boy. The PC grinder. Players have requested this from me but I always say no. They know not what awaits them .
@randyman410
@randyman410 5 жыл бұрын
Sometimes all a player wants is to be turned into a hamburger
@AlVainactual
@AlVainactual 5 жыл бұрын
@@randyman410 True enough. Since watching the vid I brought it up with my main group of adventuring pals and they (after 7 years of gaming) seem to be ready to take it.
@dubuyajay9964
@dubuyajay9964 5 жыл бұрын
@@AlVainactual What if they pre-gamed and read it? :P
@AlVainactual
@AlVainactual 5 жыл бұрын
@@dubuyajay9964 They'd never do that. Even if they did, there's also the dice factor.
@dubuyajay9964
@dubuyajay9964 5 жыл бұрын
@@AlVainactual What...shitty die rolls? What if you threw an epic lvl party at this with epic gear?
@shadowheartart3898
@shadowheartart3898 Жыл бұрын
I found this module (original AD&D version) at the library in the box labeled "removed from collection due to wear and tear". I was 15 and had never GM'ed anything in my life. In fact I had only played AD&D 2nd ed for about 6 months at that time. I bought it for what probably amounts to about 1 dollar today. I think I had a hazy idea about checking it out, and maybe learning how to do all those cool things that my own GM did. I sat down and read it, finding out about 5 minutes into the reading that I would NOT learn any of those cool things from that module (since I read the warnings and forewords and took them seriously). I stopped reading, and brought it with me to the next game session - Asked my GM if it was something he wanted to run for us. He flat out refused, and told me I might as well read it for laughs. That was 25-ish years ago. It's still on my shelf, and I've still neither played it or GM'ed it. I think it's about time I seriously consider running it - just to see how my regular group would react to it :D
@dragonmaster613
@dragonmaster613 5 жыл бұрын
Don't forget that the original print was added to Art & Arcana!
@NoFlu
@NoFlu 5 жыл бұрын
I don't DM D&D, but all those module reviews sure make me wanna run it....
@BTsMusicChannel
@BTsMusicChannel 5 жыл бұрын
I warn you, you need to study this one carefully. I thought I had done so until I tried to run the version of it Perkins published in Dragon magazine (which might be the same one in Yawning Portal). He gave us no suggestion for character level in that article, so I went with the original AD&D suggestion of level 10-14. Having played the AD&D version, I can tell you that 5e characters are WAY overpowered and will break the Tomb of Horrors when you find out that 10th level monks can walk on walls (thereby nerfing all the traps) and other player options have fly superpowers. If you try to do this dungeon for 5e, it will require you to carefully control the player options, spells, powers, etc. Take your time. I should have studied the player options more carefully, and 5e has so fucking many of them. I'd say you are better off running it using Gonnerman's Basic Fantasy RPG rules, available for free on pdf or hardcopy for $5 on Amazon.
@veng3r663
@veng3r663 5 жыл бұрын
I'd be ECSTATIC if I could get someone to finish running me through B1 In Search of the Unknown... :(
@Oracle_
@Oracle_ 5 жыл бұрын
Great video! I have been thinking about using some parts or the entire Tomb of Horrors in one of my campaigns. This was useful!
@InnoVintage
@InnoVintage 3 жыл бұрын
There are a lot of wierd quirks like the gem throwing. in tomb of horrors. The siren is specifically a joke for asererack, so it's probably an NPC from the tsr games. Same with stabbing the door, it has to be a common thing for gygax's group to stab doors, because who stabs doors?
@theresaa.5043
@theresaa.5043 2 жыл бұрын
So beautiful, thank you for sharing your excellent craftsmanship!
@BlueJoneleth
@BlueJoneleth 5 жыл бұрын
I ran the dungeon with 5E some time ago. Thing is : 5E makes it much less dangerous as long as you have an arcane trickster. The rogue of the party could basically use mage hand to activate all the traps remotely. Which actually made the dungeon doable and very fun.
@celebrim1
@celebrim1 5 жыл бұрын
Unseen servant has a long enough duration that you can use that approach in any edition. More to the point, the real secret to module is the PC's are under no real time pressure, especially in the outer dungeon where retreat is still possible. So even a 1st level character could do pretty much the same thing simply by resting every time he passed an obstacle. As for mage hand though, since it only can apply 5 pounds of force, it may not be able to actually manipulate or trigger all the traps. But, there are plenty of mundane solutions that can do basically what mage hand does.
@markhatton7126
@markhatton7126 5 жыл бұрын
I really enjoyed this review, you do a great job. I went through this (as 14 year old), 35 years ago, with some friends and we didn’t fair too well. I hope you do more of these reviews of early AD&D modules, I love remembering the old dungeons.
@christopherconard2831
@christopherconard2831 4 жыл бұрын
Emphasis on tossing the bag of holding onto the sphere, not placing. A DM who was getting tired of trying to come up with new adventures for his players used something like this to end a campaign. They had become godlings due to high levels, and by his admission too many powerful goodies given out too early. Then one of them tried to take a sphere home with them by very carefully lowering a bag of holding over it. Opportunity presented itself. He asked if they remembered the Ghostbusters (original version). They said yes. He asked if they remembered "crossing the beams". He allowed them the moment to contemplate what having every molecule in their bodies separated from every other one felt like. They were reborn. It was a new dimension, similar to the one they had left after a few centuries had passed. But now the characters had ascended to devine status, and it was time to create new characters for the players.
@Anaris10
@Anaris10 4 жыл бұрын
My group is planning on doing this module soon. We are all over 50 and have all been playing since the early 80's. Most of us have been through it back in the 80s or 90s so don't remember much if anything about it. I'm going to hold off on watching this until we finish. We'll see if having a collective DnD experience of almost 200 years makes a difference. We are using 2E with some 3.0 and 3.5 rules thrown in.
@josephsmith6777
@josephsmith6777 4 жыл бұрын
Dudes in prison fkn love this shit im not kidding watching 20 hard core convicts play DnD is a sight to see
@doughammond8932
@doughammond8932 Жыл бұрын
I am no doctor but I think sticking any part of your body in the sphere of annihilation would immediately hurt a lot. Not because of the annihilated part but in the remaining flesh at the point of severance.
@bryanalexander7571
@bryanalexander7571 5 жыл бұрын
My DM sort of nerfed it, sort of didn't. We had a shot to beat it as written but WHEN we failed, it turned out that the lich was bored and we were trapped in a Groundhog Day style curse that would only be lifted by killing it. As it turned out, killing the lich was part of pushing him to the next level of his experience like from lich to demolish.
@otiscorey146
@otiscorey146 4 жыл бұрын
In regards to the green devil mouth, a sphere of annihilation actually sucks matter that comes into contact with it into the sphere. So someone who crawls into it head first would get pulled into the mouth, they wouldn't slump dead.
@cjsmith411yt
@cjsmith411yt 5 жыл бұрын
Wow! And I've heard players complaining that Tomb of Annihilation is too hard. Tomb of Horrors is the OG
@derekburge5294
@derekburge5294 5 жыл бұрын
I lost one of my first characters to a pit trap in the Tomb.
@briancline7349
@briancline7349 5 жыл бұрын
Kind of funny picturing demons reduced to janitor duty for the tomb, imagining them sweeping things up with some brooms after the latest party dies lol.
@TalonSky
@TalonSky 5 жыл бұрын
I feel like the amount of blood is for those slain in the Tomb across the multiverse, not just at that specific location.
@Gamerextra1029
@Gamerextra1029 5 жыл бұрын
Sounds like this was meant for the same kind of crowd that really enjoys some of the more difficult roguelikes out there. Very cool! "A tomb now suffices him for whom the world was not enough; he had gained strength, courage, and confidence for every experience in which he had stopped to look fear in the face. Whoever had done harm or would plan to do harm.. nay, those no longer mattered. With a heavy heart of steel and a sharp axe in hand, he descended unto cleansing madness."
@Cammino3
@Cammino3 2 жыл бұрын
Another easy motivation is them learning of Acererak and needing to quell his spirit before it fully revives
@flyndutchmn
@flyndutchmn 5 жыл бұрын
Smile! like you are a drunk demon taking a selfie!
@rpeterson9182
@rpeterson9182 5 жыл бұрын
flyndutchmn Best part of this video!!!!! 🤣 I literally laughed out loud and had to rewind the video to hear what came after! 😆
@cn_frog
@cn_frog 3 ай бұрын
I used Pierce Any Shield followed up by Anti-Magic Aura and made Acererak an ornament in my character's gallery.
@FrumpybutSuperSmart
@FrumpybutSuperSmart 2 жыл бұрын
The DM who ran Tomb of Horrors for my group ran it several times before. In a prior game he had a player get vaporized by the crown and scepter. The players kept the crown and scepter and in the first round of combat they put the crown on Acererack and vaporized him with the scepter.
@Bagel-Man.
@Bagel-Man. 2 ай бұрын
Loved your Gygax impression in Dungeon Craft’s video on the tomb
@SSkorkowsky
@SSkorkowsky 2 ай бұрын
I've been curious to see how and how much he used of that.
@Bagel-Man.
@Bagel-Man. 2 ай бұрын
@@SSkorkowsky In the behind the scenes, he said he showed off everything everyone sent him. He also showed the 2nd take you did, both were great! Keep up the great content!
@robertbogan225
@robertbogan225 5 жыл бұрын
3 chest and none of them have anything good inside. those handouts are awesome.
@thejackbull210
@thejackbull210 5 жыл бұрын
Wonderful video, sir! Would love perhaps a vid some day on Keep on the Borderlands...lots of history in that one!
@Valandar2
@Valandar2 5 жыл бұрын
Umm, in 1st ed, "Any matter which comes in contact with a sphere is instantly sucked into the void, gone, utterly destroyed..." 1e DMG pg 154. In first edition, if you touched the sphere, you were sucked into it and vanished. Many parties thought this meant it was a portal or teleport trap.
@SSkorkowsky
@SSkorkowsky 5 жыл бұрын
This depends. What is matter by your definition? If a sphere was to make contact with a 100x100-foot plate of steel, does it instantly absorb the entire plate as it makes contact, or does it suck in the individual molecules as it passes through, leaving a perfect hole through the giant plate? Is matter an "object" or a "molecule"? Regardless, the entire point of the comment was in reference to people saying how players crawl in one after another. I was referring to there needs to be a visible effect to the rest of the party. Seeing the first PC get sucked in or fall down, either way, is a visible effect. How they respond is their business, but either way, the observers need to see something that shows it isn't a regular old sphere of darkness.
@chriskirby9408
@chriskirby9408 5 жыл бұрын
ToH was one of my favorites back in the day.
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