Adding New Enemies, Weapons, Simulations and Locations to my Voxel Game

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Tooley1998

Tooley1998

2 ай бұрын

Wishlist Lay of the Land on Steam
store.steampowered.com/app/27...
Support development and play the game early
Patreon: / tooley1998
Ko-fi: ko-fi.com/tooley1998
Hey everyone, I've got a pretty big update for y’all today. Over the past month I've been working on bringing content to the Outback Canyons biome.
New Enemies
You can now find 4 different types of enemies in this biome.
The Scorpion has a dangerous acid attack that it can use from a distance and a powerful melee attack if you get too close.
The Roller is a creature made of rock who will curl up into a ball and charge the player if you get too close. It also has a habit of causing a high amount of collateral damage.
The Mummy is an undead creature that can use a variety of weapons such as Axes, Boomerangs and Molotov's.
The Willy Willy is a creature that manipulates air currents to create powerful tornados to fling the player (and everything around it) into the air.
New Weapons
I have added various new weapon types and variants to the game.
The Axe is a melee weapon with a long reach.
The Boomerang is a ranged weapon that always returns to the player and can pass through multiple enemies and even damage the same enemy again on return.
The Shield can be used to block melee and ranged attacks to help you survive hostile encounters
The Molotov can be thrown at a target to set them alight but beware of the fires it may start
You can now find and use Copper and Steel Arrows with a Bow.
There are now also Steel variants of the Dagger, Sword and Hammer.
New Locations
You can now also find various ruins in the Outback Canyons that hold great reward if you can defeat their unsavory occupiers.
New Simulations
I have also added some new voxel simulations to the game to support some of the new enemy attacks.
Oil: This fluid is flammable and if lit on fire it will burn and spread fire as it flows.
Acid: This dangerous fluid will hurt and dissolve anything it comes into contact with.
Sand: Sand and Gravel will now be affected by gravity and will spread out in a natural way.
linktr.ee/tooley1998

Пікірлер: 344
@Tooley1998
@Tooley1998 2 ай бұрын
*Wishlist Lay of the Land on Steam :)* store.steampowered.com/app/2776090 *Support development and play the game early* Patreon: www.patreon.com/Tooley1998 Ko-fi: ko-fi.com/tooley1998
@Generic_786
@Generic_786 2 ай бұрын
I completely missed the release your games’ steam page. Congratulations! I look forward to playing your game when it comes out.
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
Indeed, I too, when I get a computer, but by that time I probably will have a computer and your game being out. Also, could you make it so players can collect sand? Hehe, sand castle.
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
Could I suggest a new material? Lost Technology, something to go with the magic system, imitates it but has its own sub categories and perks, it would also go with the lore.
@NinetyEight418
@NinetyEight418 2 ай бұрын
now just hope its good
@luckydev3911
@luckydev3911 2 ай бұрын
please optimize for the deck, I play on that thing non stop with games like this
@detto1998
@detto1998 2 ай бұрын
Don't sell this to Microsoft.. thanks.
@OmarDevX
@OmarDevX 16 күн бұрын
lol
@INoahGuy2
@INoahGuy2 15 күн бұрын
Fr
@abbas6213
@abbas6213 15 күн бұрын
+1
@macpocketedition8614
@macpocketedition8614 14 күн бұрын
I second that
@Guerrila_man
@Guerrila_man 14 күн бұрын
NEVER DONT EVEN THINK ABOUT IT
@gustavaggeboe7014
@gustavaggeboe7014 2 ай бұрын
Not the cubeworld we deserve, but the cubeworld we need
@Schonah
@Schonah 16 күн бұрын
cube world company built
@gustavaggeboe7014
@gustavaggeboe7014 16 күн бұрын
@@Schonah Indie devs carrying the scene
@NevilsicoShard
@NevilsicoShard 2 ай бұрын
Me when you can toss debris and objects at enemies: Absolute W, already wishlisted but super epic.
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
Imagine doing that in Minecraft, but they don't, but imagine you can pick up a chest with everything in it. I wonder if you can stylize the wand.
@Tooley1998
@Tooley1998 2 ай бұрын
Thanks :)
@Generic_786
@Generic_786 2 ай бұрын
Man this game just continues to impress me with its attention to detail and rising complexity as development progresses.
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
Sand...
@glicskadlo555
@glicskadlo555 2 ай бұрын
​@@kagemushashien8394sand...
@Tooley1998
@Tooley1998 2 ай бұрын
Thanks so much 😁
@Generic_786
@Generic_786 2 ай бұрын
I just realized something: I have never seen a game so dedicated to being in the voxel genre. Even the scorpion acid and particles of the flames were made out of voxels! This is really cool for me and makes the game seem really visually distinct, somehow without compromising on visual quality. Excellent work!
@Tooley1998
@Tooley1998 2 ай бұрын
Thanks so much
@wandersoffdoodling
@wandersoffdoodling 15 күн бұрын
I love how detailed and organic your locations and ruined buildings feel. the subtle differences in floor height in the ruined buildings make me SO happy. the world needs more of what you're doing! I can tell how much love and care you're putting into this game. the music is excellent too
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
I do wonder if you could give them more reaction to their timing, instead of slowly turning around, give it spice, give it character, give it spaz, give it a unique feel as if you messed with the wrong entity as they dramatically turn around, instead of slowly spins around. Oh and one more thing, give them a reaction for being hit, it does not need to stun them by performing a animation, just add the animation to the aftermath of getting hit, like, more ways of reacting than the usual, makes them more alive. (Also just an idea, give those scorpions spider like movements, make the players be afraid of their quick little legs as they move back and forth in one spot with little animation movement, it would be freaky and immersive, or do you have a spider enemy in mind, if so, this would be great). And just a thought, could you add something to the UI, not the inventory but the space around it, I want some sort of feel that I have a body and not a floating hand like Minecraft, how about a feetcher (don't know how to spell) that when you look down you see your body, don't make it over the top just subtle bits. Like a bar in settings for how much your arm wants to bobble. These are all suggestions and ideas, you may ignore them if that's not what you are going with, although it would pay off in the end, call it, polishing the gameplay.
@timelordsalad
@timelordsalad 2 ай бұрын
Just to help out, it’s spelled “feature” :)
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
@@timelordsalad There we go, Thanx.
@picklesteve2313
@picklesteve2313 2 ай бұрын
all great ideas i was thinking the same thing, seems like enemies need a little movement or animation when getting hit
@Tooley1998
@Tooley1998 2 ай бұрын
Thanks for the feedback I'll take it on board 😁
@elbowssimon7407
@elbowssimon7407 18 күн бұрын
What if there were ragdoll physics?
@notapplicable7292
@notapplicable7292 2 ай бұрын
It's maybe missing the *crunch* of a good hack and slash but considering it's deep in development it's looking amazing. I'm continually impressed how capable this engine is.
@danielaguiar7891
@danielaguiar7891 19 күн бұрын
I wish we could have later texture packs support because I want to make the UI looks different.
@danielaguiar7891
@danielaguiar7891 19 күн бұрын
And you're right, the player movement in combat feels somewhat static and rigid.
@CaptainFisticuffs0
@CaptainFisticuffs0 2 ай бұрын
keep it up, this is like a dream come true
@Tooley1998
@Tooley1998 2 ай бұрын
Thanks :)
@ArthurWolf
@ArthurWolf 2 ай бұрын
This is getting better and better, so much potential. If you turned this into a game engine (like something you can build a game like minecraft on top of just by providing yaml/json files/coding in lua or javascript), this could literally change the face of gaming. so many minecraft map makers and video game devs would just start using this instead of building on top of minecraft.
@enricod.7198
@enricod.7198 2 ай бұрын
It's basically what the Teardown dev did. He even created the raytracing lighting system that basically run at 60fps on a gtx 1070. It's really advanced with physics etc. It's all on his twitter iirc. Also, Voxlands is doing something similar. Plus this needs coop so bad.
@Gwilo
@Gwilo 2 ай бұрын
I thought this game was nearing the end of completion even a year ago, but you continue to implement these amazing and creative ideas This genuinely looks like it's going to blow people away when it releases, never been prouder be able to watch a game grow like this
@pinhowl6802
@pinhowl6802 16 күн бұрын
yo i think posting cool snippets of the testing on yt shorts, tiktok, reels etc would be really great to get people hyped for this game cause this is CRAZY
@niuage
@niuage 2 ай бұрын
It looks amazing. The one thing I think could be improved is the atmosphere. Less exposed scenes, maybe a bit of volumetric fog, stuff like that.
@niuage
@niuage 2 ай бұрын
Although you do show some footage of a dark cellar that’s more in line with what I want to see :)
@koboldcatgirl
@koboldcatgirl 8 күн бұрын
Yeah, something I like about games like this is the eerieness, the sense of being alone in a beautiful but dangerous world.
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
Oh boy I love it, it's also original enough that it will be recognized towards your IP. Especially the sand. Like who even has that?
@maxiswatching2661
@maxiswatching2661 2 ай бұрын
I really like how the visual effects are all voxels, even where there would normally be particles or other sorts of effects. And is that procedural fire spreading??? Absolutely gorgeous game. I'm wishlisting it right away.
@Atri4
@Atri4 2 ай бұрын
hell yea, cant wait to build a cozy house and go on adventures
@KeterMalkuth
@KeterMalkuth 2 ай бұрын
Suggestion; With regards to the damaging interactions, like the burning oil and acid, maybe add a small spray of particles upon impact to give them a sense of momentum and energy. Not necessarily anything that would do damage by itself, but something that could cause problems over time as a fight goes on and that would add a sense of scale and danger. Think an oil bottle hitting the ground and a spray of small embers beginning to sizzle on the walls and surfaces within a few feet of the impact. Same with the acid, just a small smoke effect sizzling up from the surfaces around the impact. I love your work! I'll be joining your patreon once my financial situation stabilizes. Looking forward to future progress.
@user-bl1vs7jm8n
@user-bl1vs7jm8n 2 ай бұрын
dddddddddddddddddddddddddddddddddddddddddddddddd
@TyeW
@TyeW 2 ай бұрын
Just a slight quality of life thing to add that May or may not be in the works - when receiving healing I would add a projected amount of healing bar (gray color bar maybe or transparent light red) that slowly gets covered by the normal health bar. Gives visual feedback to the player. Love this project, love anything voxel, and will be wishlisting this to support!
@diamondsimon020
@diamondsimon020 2 ай бұрын
Yes, and especially some like this on a boss health bar to show how much damage you just dealt
@_justnick
@_justnick 16 күн бұрын
I just want to say that you are a genius for calling the ability "magic missile", I appreciate the reference
@theeditor9696
@theeditor9696 20 күн бұрын
i have waited since Minecraft was first released to find a game like this. wishing only good fortune for you
@Swagodactyll
@Swagodactyll 2 ай бұрын
Something I think would be really cool to see, but idk the difficulty or the tax of implementing it: Have attacks on enemies take off some of their voxels. Like just the surface voxels of the point of contact. This could be a fun (or not) rabbit hole of complexity to go down as well. Making it so that as they get damaged or even dismembered on certain parts, it kinda debuffs things like movement speed, attack speed or damage, defense etc. Idk if there is actual physical contact being detected between the weapon and the enemies or not, though. If not you could maybe do pre-fab damage states for each enemy for certain health thresholds, so they start looking more and more beat up.
@EstragonDidi
@EstragonDidi 2 ай бұрын
Yes! Came here to say the same!
@Swagodactyll
@Swagodactyll 2 ай бұрын
@@EstragonDidi thanks for the reply! Hopefully it’ll help him see the suggestion!
@kokiton3699
@kokiton3699 2 ай бұрын
I think it would be better if the spider walked with its back backwards, otherwise it looks weird when it shows its back to the enemy and spends a lot of time turning. Keeping his eyes on the enemy, he can dodge, preparing for another attack. If the enemies behave more thoughtfully, I think this game will become really cool and popular. I've added the game to my favorites, good luck with the development)
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
I agree.
@quakxy_dukx
@quakxy_dukx 2 ай бұрын
Any stone ceilings or bridged pillars should be arched/vaulted or consist of large stones blocks. It’s very difficult to span a gap with small bricks without support. Other than that, everything’s looking great
@sezi7579
@sezi7579 21 күн бұрын
im subscribing to this game, holy hell does it look good. i just looked at the building too and im absolutely astounded. the potental for this game is tremendous and i cant wait to see it when its done
@senkl_
@senkl_ 2 ай бұрын
oh my god this game is going to be epic
@kagemushashien8394
@kagemushashien8394 2 ай бұрын
Imagine the modding community.
@Noizzed
@Noizzed 2 ай бұрын
One of those rolling guys is easy, but when you get ambushed by a few of them is Dark Souls 1 PTSD
@organiclifeform1780
@organiclifeform1780 20 күн бұрын
I feel like this would benefit from a timed parry system, so you don't have to tank damage if you don't have a shield, but it would still be more difficult to block attacks with parrying than to use a shield. Heavy and/or special attacks would be cool as well to add yet another layer to combat. But this is looking really neat so far, keep it up!
@Goat_Models
@Goat_Models 2 ай бұрын
I absolutely love your game, as a blockbench modeler this looks amazing with the voxel graphics even if your not using blockbench
@mondrometal
@mondrometal 2 ай бұрын
Loved the project. I'm Wishlisting it right now Please let us have the realistic immersive survival sandbox experience that minecraft never fully ofered.
@ZoofyZoof
@ZoofyZoof 2 ай бұрын
I don't know if I will like this game, but I really really want it
@theTman2300
@theTman2300 2 ай бұрын
This is looking INCREDIBLE!! Absolutely stunning.
@ki7u
@ki7u 15 күн бұрын
An ability to create Vacuum area would be really cool and unique, nothing that would destroy enviroment around you but could put out fires and possibly push water around ? I got that idea watching the fire from oil spread and wondered what could be a nontedious way to put those fires away. Love how the game looks. Keep the amazing work up!
@pythooonuser
@pythooonuser 2 ай бұрын
This looks so amazing! It has come a long way 🎉
@yndranth
@yndranth 2 ай бұрын
I'm so excited to play this whenever it comes out, or even if theres gonna be a beta testing version
@decayingpink
@decayingpink 2 ай бұрын
this is the first game in a long time that i am genuinely hyped about also plz add necromancy
@DeadNemesisII
@DeadNemesisII 2 ай бұрын
Keep it up man, This is gold! so excited for this project :)
@sambagamb
@sambagamb 2 ай бұрын
I'm always so impressed by how much you get done so quickly - you're an absolute gun! Epic update, can't wait to see what you have in store next time...
@maickelvieira1014
@maickelvieira1014 2 ай бұрын
i gotta say, this is amaizng, i didnt even expect so much in one go, i am trully amazed by your efforts and dedication in your work.
@pearce7709
@pearce7709 2 ай бұрын
Game looks good man, can really tell you're putting in the work. The sound effects, vfx, animations and interactions have improved especially
@user-cp3vw9bv4d
@user-cp3vw9bv4d 2 ай бұрын
Bro, this already looks crazy, but your game made me think how amazing it would be if every monster had a voxel destructibility system. So that each monster could be shot off with limbs, wounded by destroying voxels of their skin, and thereby inflict bleeding. I can’t imagine how difficult it would be to implement something like this, but I know for sure that it would simply be a breakthrough sandbox. Imagine. A huge bestiary of creatures. Each has its own weaknesses and way of killing. And everyone is trying to kill you in their own way, also using different methods of destroying voxels of your flesh. It’s like one monster just cuts, another scatters objects and thereby causes crushing damage to your voxels, and still others eat you with their poison, like those scorpions that you already showed. This would be incredible, and I simply guarantee that this would become the main selling feature of the game, because of which it would go viral all over the world.
@glasshalffull4891
@glasshalffull4891 2 ай бұрын
love seeing the updates on this game keep up the great work
@haiku8
@haiku8 2 ай бұрын
Keep the hard work, your game is looking awesome. Can't wait to play your game :D
@sloaneyboo
@sloaneyboo 2 ай бұрын
so glad i can finally wishlist it!!
@idk_something301
@idk_something301 10 күн бұрын
Honestly man, this could impossibly be well optimised. Literally if this is not high demanding from my pc idk what type of saint you are but god damn this is impressive!
@Gamessence97
@Gamessence97 2 ай бұрын
Looks absolutely amazing!
@averyangrygardengnome
@averyangrygardengnome 2 ай бұрын
From one game dev to another, this is very, very impressive!
@SuperRed001
@SuperRed001 2 ай бұрын
The Sand Simulation is a great idea, and the wind guy looks so cool with dust particles of the materials. So cool.
@FredIsDood
@FredIsDood Ай бұрын
Thanks, all of your videos give me a ton of inspiration and hope that one day i will be able to create my own voxel game. :)
@OuranicRafflesia
@OuranicRafflesia 2 ай бұрын
This is looking amazing!
@DemiTF2
@DemiTF2 11 күн бұрын
The enemies and their interactions with the world reminds me of Noita. Excellent stuff!! I'd love to see some useful items dropped from them in the future maybe.
@Jasoncerv61
@Jasoncerv61 14 күн бұрын
Keep up the amazing work
@c42xe
@c42xe 2 ай бұрын
Wow this just looks amazing!
@Zeldakostv
@Zeldakostv 12 күн бұрын
LOVE the variety in enemies!
@muscleman125
@muscleman125 2 ай бұрын
this game looks so awesome dude, great work, I will be buying it when it's released 100%
@PCgmesforever
@PCgmesforever 2 ай бұрын
That gorgeous. Absolutely mesmerising
@cheem303
@cheem303 2 ай бұрын
Loved the pixel detail when digging and dropping. It's like you took the knapping feature from Vintage Story and combined it with building and physics
@ayeitburns1
@ayeitburns1 2 ай бұрын
This is great, looking forward to your next update
@user-bl1vs7jm8n
@user-bl1vs7jm8n 2 ай бұрын
dddddddddddddddwwwwwwwwwwwwwwwwwwwww
@seepsoda
@seepsoda 2 ай бұрын
really impressive stuff man
@unweeked
@unweeked Ай бұрын
This is incredible. This has so many more features and details than any other Voxel game and it's not even finished nor in early access. Wow
@peksn
@peksn 2 ай бұрын
I love it, physics based voxels are my favourite, like noita, one of my favs, looking forward to it
@Billuchja
@Billuchja 2 ай бұрын
One thing that could take this game *even further beyond* is giving it even more depth (I mean vertically), be it caves, giant trees, cliffs, arches... There's a world of possibilities honestly and it could really add to the game's atmosphere ! Try making things feel/look big !
@DiverDays
@DiverDays 10 күн бұрын
I love how the enemies can affect the environment, maybe larger enemies would even create craters with attacks
@exkyo4121
@exkyo4121 2 ай бұрын
Nice work !
@morgan3392
@morgan3392 2 ай бұрын
Looking forward to trying it out once it's available for public play!
@UnofficialFoneE
@UnofficialFoneE 2 ай бұрын
The sand and acid simulation look so good!
@Andrew_Ryan_Says
@Andrew_Ryan_Says 2 ай бұрын
Looks pretty awesome. Wishlisted!
@Cl0udPvP
@Cl0udPvP 13 күн бұрын
This is so impressive!
@PierroCh5
@PierroCh5 2 ай бұрын
That is fantastic... Thank you for sharing your work it's always a pleasure, I hope your plans for this game will succeed. If they do I'll be n°1 player lol.
@goblinferidun6346
@goblinferidun6346 2 ай бұрын
it's crazy what you are doing with this game keep the good work up and don't forget about the ragdoll please
@pandarenBrewmaster62
@pandarenBrewmaster62 2 ай бұрын
Amazing update! Love the way the acid interacts with surfaces! Maybe I didnt catch it, but does the poison inflict a DoT on the player? Love the new locations, you are truly dedicated into making a fun game! I have a few suggestions that you can follow or disregard entirely, its your game so its up to you haha. Like another commented said, I think it would be nice with a more "critter" like movement on the scorpion, maybe something similar to the bugs in lethal company. Would make then more dangerous and unpredictable. The roller enemy is very cool, cool animations! :) A suggestion for him would be that he could hide as a rock in the terrain and out of nowhere ambush the player and start to roll towards him, as if he's waiting for prey to come within reach. The rocks could be static and break when the roller moves. You could also add some small holes into the arcitecture, like a design pattern, were they might hide and roll out and surprise the player, such as in Skyrim were you never know if a Draugr is dead or not, keeps the player on his toes ;) AI am not a game dev, but I think these things about the roller would not be that hard to implement, and could serve to bring your world a bit more alive, as the rollers have a purpose (hiding to ambush prey) instead or roaming around without a goal. Finally I love your new POIs, they fit in with the game world very well! The crane in the mining POI caught my eye however, as it is not very crane like, with its 90 degree bend, it looks a but unnatural. Instead it could go more diagonally, with a few extra supports and maybe a wheel next to it (which people walk in to move the crane. This could also be shot loose to see where it rolls). Sorry for the wall of text, continue your great work, looking forward to the next update :) Skål! From Norway
@TCGamers
@TCGamers 2 ай бұрын
I get more and more excited for this game as the videos post 🤣
@InternetIsWild
@InternetIsWild 2 ай бұрын
Oh this is awesome!!! Will you ever plan on doing voiced over vlogs to your channel to explain the development and thought process behind your work?
@mdbgamer556
@mdbgamer556 18 күн бұрын
I would love to see a lot more on the magic system! There's already quite a few interesting spells, and from what we've seen of the spellcrafting system, it looks like it's going to be quite modular. I'd love to see that! The starting material determining the casting method(like a beam of magic), and the second and third to fourth ingredients being the effect(damage, levitation) and enhancers(more damage, levitate bigger objects, etc) and elements(fire, ice, and the like). I'd also love to see stuff like *summoning* these creatures to fight on your behalf rather than doing all the work, and they'd slowly decay. Ohhh! Idea! Runes. Not just the ones you put on your weapon, no, like runic circles and such. Like, a permanent regeneration effect in an area or something. I am curious if you've considered armor, too. There doesn't seem to be anything in the inventory for that, and the health and mana pool have wildly fluctuated, but there's so many interesting ways to do wearable gear from plate armor to wizard's robes. This game has so much potential! I'm rooting for you!
@macnovR390
@macnovR390 16 күн бұрын
It's already on my wish list on Steam. I hope we can test this game as soon as possible, which promises to be very good. And I hope it has a translation for PT BR too
@virtualfg
@virtualfg 2 ай бұрын
This has progressed a lot, you should add a certain threshold that when having a very powerful sword, the enemies don't just die quicker but are breaking off they are brittle
@noahbonecat4602
@noahbonecat4602 2 ай бұрын
YOOOOO I'M SO HAPPY TO SEE HOW FAR THIS GAME HAS COME
@TorchLight300
@TorchLight300 2 ай бұрын
Would be nice to see some per creature death animations, Skeletons collapse into bones, that tornado mob maybe dies in a puff of wind (Maybe even pushes the player), scorpions could collapse and flatten a bit maybe. I feel individual death animations really bump this up a notch for me. Just my thoughts watching this, been keeping an eye on this for a while and I'm very intrigued. Will definitely get on steam.
@noobymaniac
@noobymaniac 6 күн бұрын
This is looking so cool! Love the gravity and fluid physics work as work. Does water work like this also?
@notime2583
@notime2583 2 ай бұрын
Looks Great 👍
@artimus4198
@artimus4198 Ай бұрын
Duude this has to be the most polished voxel game I’ve seen yet, I’ve been mourning John lins sandbox thinking it could have been 3D noita. I hope there will be some chaotic interactions between materials, you can’t have such a detailed physics system and not use it to constantly blow stuff up
@harmatnesalo6642
@harmatnesalo6642 2 ай бұрын
Absolutely amazing, my friend. But maybe try to speed up the fire animation?
@zentoa
@zentoa 2 ай бұрын
looks so good
@njpharos
@njpharos 19 күн бұрын
I know I just commented on the latest video about building and said I'm already impressed by the game. But... wow. Just wow.
@quantum_microscope
@quantum_microscope 17 күн бұрын
very nice work
@thisisloop
@thisisloop 2 ай бұрын
I would love to see farming in this game, it would look so cozy and nice.
@U.Misha.U
@U.Misha.U 18 күн бұрын
I just discovered this! Looks awesome
@alltech4875
@alltech4875 17 күн бұрын
I can see this having more modding potential than even Minecraft! Super good foundation so far, good job!
@jpting_
@jpting_ 2 ай бұрын
This game is looking so good
@El_Bretzel
@El_Bretzel 20 күн бұрын
Damn that sht looks GOOD. Wishlisting right now
@kushaiy
@kushaiy 2 ай бұрын
im such a massive fan of voxels as a whole can not wait for this to be released i will not exit the room for days if not years once i get my grubby hands on this
@Alexingaming2442
@Alexingaming2442 2 ай бұрын
looks epic cant wait for a free beta
@ludwigvannormayenn8657
@ludwigvannormayenn8657 14 күн бұрын
awesome enemies :D
@SuperLlama88888
@SuperLlama88888 2 ай бұрын
Wow, this is yet another amazing progress update!! May be a bit too much to ask for but: Could you animate the sand/gravel voxels falling down?
@Drkology
@Drkology 21 күн бұрын
Love the development! Will there be NPCs with dialogues, quests, or other social interactions? The social element was the one thing always amiss in a lot of creative-focused games.
@Lukas-qy2on
@Lukas-qy2on 2 ай бұрын
This is amazing, and not to be discouraging, but this game just feels like it's made for vr. although i have 0 clue how hard that would be to implement
@LittleRoomDev
@LittleRoomDev 2 ай бұрын
This is looking really good! although i think the gravity might be a little floaty.
@KevinLarsson42
@KevinLarsson42 2 ай бұрын
Woah this looks sick
@willtheoct
@willtheoct 2 ай бұрын
10/10 stuff, careful not to burn out
@gaycat599
@gaycat599 14 күн бұрын
Cant wait to play this gane when its out. Will be waiting :)
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