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In this devlog for my (still unnamed) fps game, we cover fancy graphics, time stopping shenanigans, finger-based rocket launchers, and also a bit of controversy, since I'm trying to speedrun my KZbin career.
Download a demo of the game here: stevensstuff.i...
//looong description
So yeah, lots of updates made to my Unity indie parkour fps game since the last devlog. Graphics have been overhauled, the AI has been improved, new abilities like dashing and stopping time have been added, and you can also shoot rockets out of your fingers for some reason. I also took this video as an opportunity to address a few accusations that I'm "copying" games like Karlson and GTTOD since my game shares mechanics like wall running and a similar art style, which is obviously untrue for several reasons mentioned in the video that I'm too lazy to write out, so you'll have to watch it for yourself.