Amazing. It's 3 years later but I just didn't know about imperfection maps and Poligon (but they charge, I guess I can find some free) Got a lot of information out of this video. I found it because I was looking for applying a decal in Enscape but this came up instead. Super glad to see it. Helpful to see the adjustments that can be made to that texture map. Amazing that inverting the texture makes it shine.
@ajcruz24282 жыл бұрын
i love all your tutorial, the first tutorial that i watch that you made a tutorial is v-ray it's very easy to understand and adopt kudos
@francisjaytimosa98383 жыл бұрын
This is really really useful Sir. I switched to Enscape since Lumion is kinda heavy for my unit. But I find my Enscape renders to be plain. I'll try this one
@markgcarpio26563 жыл бұрын
I love this tutorial.You're a great instructor.
@Sadmeowmeowch3 жыл бұрын
Hi Justin! Thanks for always sharing these great tutorials. I’ve been using enscape for 1 year already, but still can’t get the right setting for Velvet fabric material. And also the reflection of mirror, it’s kinda fake.. I really hope for some answer from you Stay safe and healthy.❤️
@TheHornoxx6 жыл бұрын
thanks again for this so great tutorial ! :-) (how do you get Enscape´s render Window always remaining visible on top?)
@TheRenderingEssentials5 жыл бұрын
I think the answer is I don't - I drag Enscape's render Window onto my second monitor and have SketchUp on my first monitor...
@TheHornoxx5 жыл бұрын
Thanks! and yes, you didn't touch SU during Enscape´s window was floated on top ;-) (this window option "stay on top" would be great if you work with only one screen)@@TheRenderingEssentials
@purebeaux7426 жыл бұрын
I like to mess around with the scale of imperfection maps. I find going with non-uniform scaling makes them look even more realistic (so the x and y values aren't identical). You just have to be careful you don't make the imperfections look way too big or small but more spread out. I've had success doing wet asphalt (puddling) this way as well as smudges on glass using Poliigon textures. Big fan of your tutorials btw. I'm the "3D guy" for our architectural firm. Been using SketchUp for almost 8 years now and recently started using Enscape (previously used Thea Render). Its so nice not having to wait hours for renders to complete. I'm hoping in a year or so I'll be able to upgrade to Lumion which seems like its in a whole other league in terms of animations and overall presentation quality.
@TheRenderingEssentials6 жыл бұрын
Totally agree with this - this was a quick demo, but I felt like adding the scratches to the entire floor looked weird. I was thinking about playing around with breaking up the textures into unique textures on smaller areas and creating small scratched areas that way. I fully agree about real-time rendering programs - they're just really easy to use, which I like. Thanks for the comment! :)
@josemarm.decarvalho3426 жыл бұрын
Very good ! Thanks for the tip Congratulations on the beautiful work you do on your channel.
@TheRenderingEssentials6 жыл бұрын
Thanks very much :) Glad you liked it!
@jamesfansdesigncrossing41845 жыл бұрын
Thanks for sharing. I think this technique will make great use for me.
@TheRenderingEssentials5 жыл бұрын
Awesome - thanks for watching!
@rogeriopenna90143 жыл бұрын
it would be nice if we could stack layers of maps... if that wood floor ALREADY had a reflection map, you would have to choose between it and the scratches map. Idealistically, we would use BOTH.
@daveedwardsconsulting69166 жыл бұрын
The way a wood floor is sanded completely smooth, I don't think you'd ever see the grain changing the highlights. For a "new construction" rendering, would you really add "imperfections"?
@TheRenderingEssentials6 жыл бұрын
Probably not, but you wouldn't use this for a "new construction" rendering - lots of renderings are intended to give more of a lived in look
@wesleytheboss6 жыл бұрын
Obrigado
@TheRenderingEssentials6 жыл бұрын
Thanks for watching!
@faresjawad30966 жыл бұрын
Hey Justin , does it work with Lumion ?
@TheRenderingEssentials6 жыл бұрын
I don't think so, unless you figure out a way to add the scratches to the normal map itself (or possibly a bump map?) - Lumion only provides a slot for a single map, which is the normal map, so you'd probably have to Photoshop the scratches onto the map itself
@imallhere16 жыл бұрын
@@TheRenderingEssentials Hi guys, Lumion is capable of reading the alpha channel of both the diffuse and normal map inputs meaning there's a total of 4 maps that can be included (diffuse, Normal, Gloss, and Specular). In order to do this in lumion you'll need to insert the gloss/roughness map into the alpha channel of the normal map image. This can be done in most photo editing applications that allow access to the RGB and alpha channels of an image. Once that's done the reflective and glossiness sliders in Lumion will register the information of the glossiness map rather than the diffuse image.
@jestinjoy26263 жыл бұрын
@@imallhere1 do u have a tutorial
@erickkcire32816 жыл бұрын
which is easier to use? lumion or enscape?
@wesleytheboss6 жыл бұрын
enscape
@TheRenderingEssentials6 жыл бұрын
Enscape is easier to use, but I would put both programs in the "easy to use" category of rendering softwares
@1965good4 жыл бұрын
Nice video , you are so good!
@TheRenderingEssentials4 жыл бұрын
Glad you liked it!
@duck57894 жыл бұрын
tôi không hiểu những gì anh nói, nhưng những video của anh rất dễ hiểu và chi tiết. cảm ơn anh rất nhiều. *From Vietnam
@BuddhasMiddleFinger4 жыл бұрын
Em co biet xai ket va Enscape kg? Neu co thi co le a co viec lam, kg biet em co y kham pha kg?