I wanna give you a hug pal, you’re doing such a good job. I’m proud there’s still someone left in the world willing to step up to this challenge. We’re with you all the way champ.
@lemonchild175Ай бұрын
Some small thing that could add to the abilities: 1. For the tail swing (F), maybe it could be a charged move that can reflect projectiles if charged enough and timed well. I think it fits since his kit is mainly focused on long or mid range combat. 2. For the Mini Guac (E), make them kind of follow your cursor, so if you look to the right, itll move a bit to the right, while still going forward.
@adendivich28 күн бұрын
Dude, it is so unbelievably cool that you are doing this, I’ve always thought about trying to make a PvZ game like the shooters but I completely lack any kind of knowledge to be able to make a game. Thankyou for doing this, I can’t wait to see what you make. Also out of all the plants in the series I wouldn’t have ever considered to have Guacodile to be a class; seeing someone elses ideas on a project like this is so cool.
@softievr3798Ай бұрын
I think your own style could be the way to go, but maybe also work on making your own style a little more professional looking
@JustAUserOnYTАй бұрын
I agree
@Desktop_adventuresАй бұрын
Oh my god, I love his tiny little legs
@maxbradley9788Ай бұрын
Sweet, cool to see the gradual progress
@MRZtromsi-t4zАй бұрын
Thank you for making everyones dream come true! i have been looking for pvz gw3 fan games for years so when i saw this video my heart dropped! amazing work :)
@maxgaming5225Ай бұрын
Guacodile/guac croc variants: Reg GC Albino Croc (ice variant with less halved ammo but ice damage) Spicy Croc (fire variant that shots in a burst of three) Digital-Dile (Purple infinity item looking GC that shoots like scuba soldier) Tad-Mole (Tadpole GC that shoots lily pads that bounce off walls) Mech-crocodile (weak shots but high ammo count, legendary meter makes it automatic) If you have other ideas please reply to this with them
@Monkeyandhisfriends919Ай бұрын
Comp-croc (a sort of chomper guac croc fusion where he can eat zombies)
@Ly_7838Ай бұрын
Why is Tad-Mole the only pun? Alli-bino? Digi-dile? Crock-Pot? (For the Fire Variant cause Crock Pots are cooking things) Granted not everything needs to be a pun..still kinda disappointed tho Anyways uh.. Guess other variants could be: Gator-Aid (Life Steal Variant - Basically Vampire Flower. Less Health in exchange for Life Steal) Jelli-Gator (Toxic Variant - Higher Splash but Slower Projectiles) Gatli-Gator (Firerate Variant - Shoots really fast, Decent Ammo Increase but really Inaccurate and Less Damage)
@theultimatespongeloverАй бұрын
When you shoot the mini version of guacadikle, you should make the player be able to control it themselves, much like the dandelion and the camacosy imps from bfn.
@vitorcorterealАй бұрын
A good idea would be if the ability that the guacadile spits gives an effect similar to the goop but a littlr worse, it would slow you but with the camera being freely movable
@mimikyu4327Ай бұрын
This is looking really cool so far. I'm sure this'll probably be a long time before this is even close to done, but I wanted to answer the question you asked about artstyle: I'd say stick with your own models until later in development, then get someone else who can update the models. That way, you can make sure you like everything about the characters before someone else starts making the models. Also, if you can, try to get Twilight Chomper Enthusiast to help out. They've made a bunch of videos on GW3 ideas, and they might be able to help out with balancing the game and coming up with ideas. Maybe some other PvZGW2 KZbinrs too. I'm sure plenty of them would be willing to contribute somewhat. Make the Mini-Guacodiles home in on zombies, or make them able to be controlled slightly after they're fired. Just seems fitting. And of course, you must stay determined!
@fuzzfixer2523 күн бұрын
agreed on the "stick with your own models until later in development" and getting Twilight Chomper Enthusiast to help
@Loim4Ай бұрын
Bro this is going great dude keep it up
@tankpea2Ай бұрын
Id recommend making the mini guac similar to the scrapped scientist ability from gw1
@davidortegaszalkiewicz6582Ай бұрын
I think for the dash ability you could reference the thing Guacodile does when a zombie gets to close and make it push them a bit backwards and do low damage if you connect it completly Also maybe the little copies it makes could spawn 3 and go forwards in an arc while damaging and pushing people
@o0-APE-0oАй бұрын
This is awesome I genuinely was really excited when I saw this on my fyp. There is massive potential in this, even though this is just the beginnings. Keep it up!
@filipcancel3676Ай бұрын
Nice to see you're staying loyal to this project I was thinking maybe adding an armoured zombie, and also I feel like bringing your own unique boss hunts in could be a good idea. Unused, new, completely different game? Boss suggestion: Coffee Bean (You have to kill many mushrooms around the map in groups or else his health regens, would be tough + he's fast and hits high damage)
@Demean-b5nАй бұрын
Can’t wait to see how you update the models in the far future! Also a Grave Digger zombie would be really neat
@fuzzfixer2523 күн бұрын
yo this is FIRE oh, also I think the goblin zombie should be like a zombie in a goblin costume. and a new plant should be coconut cannon it would have 225 health and 10 ammo but each shot takes up 2 and would move slower than most characters. and the shots would deal a lot of damage maybe 25 for a direct shot and 15 for splash like peashooter! but the cursor should be larger. and here should be its abilities: 1) it would be slowed down like hovergoat and its ammo would change to 3 and the coconuts deal more damage and have more splash. 2) it would gain a small speed boost, and the ammo would only take one, but the splash and damage would be reduced. 3 the middle one) it would slow down dramatically and have one ammo but the coconut it fires has a HUGE splash radius and deal a ton of damage. what do you think? this is just an idea, but I can come up with more. and I think you're doing well keep up the work! I can't wait how this will turn out!
@Dimensional-rifter29 күн бұрын
Guacodile should do a bite attack After the dash
@ilikepurper1160Ай бұрын
NEW DEVLOG LETS GOOOOO
@wasd30cc12 күн бұрын
banana launcher! ability 1 - air strike ability 2 - imp punt but banana ability 3 - explode and die! (the banana)
@Ly_7838Ай бұрын
Grats on the 1k Señor! Anyways HYPE! DEMO COMING IN JAN LETS GOOOO! ...a shame for me cause I dont got a PC. Heres me hoping someone plays it in VC qcq Anyways uh..if your still gonna change Guac's Kit(Stat Wise) maybe turn the Whip into a Charge Attack that has a scaling attack radius, damage, and knockback if possible? Im fine with 1 or 2 being implemented, if any even manage. Just seems like a pain to code if you do it. Anyways gonna explain Attack Radius. Attack Radius is to my definition the area of attack. So lets say 100% Charge is 360(so all around) then 50% would be 180(so in front. or well..behind) As Guac would be turning around to Tail Whip. Not sure howd the camera would work tho. Id imagine itd just be Guac turns to Face Camera to Attack and the Camera also Turns? Again not sure how itd work and that seems like itd be a pain to do. So this is entirely optional. The Attack Radius Scaling or the Camera Work. On another note tho the Camera Turning would make Dash significantly better as a "Get Out" cause you wouldnt have to turn to the direction you want to Dash to. Itd mesh well for movement
@I_LOVE_BABY_YODA217 күн бұрын
Dude I would feel so bad for you if Popcap randomly decided to announce gw3
@Monkeyandhisfriends919Ай бұрын
Ok one time I came up with this idea for a chomper variant called the chompire it had pale skin fangs and a cape and whenever it would eat something it would spit it back out as a bat that would fly around and latch onto a zombie and deal damage to it overtime.
@jpereira503029 күн бұрын
for Browncoat its ability's could be 1metel bucket(act as armor) 2brainz(speed) 3jack in the box (acts like peashooter with helmet
@IceCube-vh3pfАй бұрын
Hell yeah dude, love the process👍
@Copper-cf8dn4 күн бұрын
I have a idea for a citron variant, magma citron, he will be a close ranged citron that specializes in crowd control, he will have a short ranged lava shot that will leave a puddle on the ground where it lands. Idk kinda a cool idea
@gauleiter133325 күн бұрын
I have an Idea for a zombie Class You Could Use. i have a ton more going on in my head but i'm just gonna keep it smooth with this one The Imp Bull Rider from PVZ2. I Know There's Already an Imp Class in GW2 But Hey it's just a idea i Sought out The Mechanics of The Bull Rider is This. He Would Always Be Mounted On His Bull When You Play as Him. His Primary Attack Would Be Just The Bull Thrashing Around One of The Abilities Would Have The Bull Charging Up and Rushes Foward Afterward The Second One Would is That The Bull Would Have a Rage Mode. The Bull's Eyes Turn Red And Does More Damage Than Normal The Last One is The Bull Launching The Bull Rider off And You Would Play The Imp Rider Himself. and The Bull Would Act on itself and attack enemies it's own and (You Can Also See The Bull's Icon of Where It is and how much health it has Excactly) When the Bull dies it lays down on the ground and waits for you to come to him and recover him I Don't Know what weapon the rider would use but perhaps he could use a Lever-action Shotgun like Cowboys have back in the Old West No ideas were hatched on what abilities the imp would have but One of them is Him Calling the bull back to Him (Only Works if The Bull's Alive) with a whistle and Getting back onto him "Variants" Maybe One of His Variants Could be The Rodeo Legend Zombie. He Could have variants where They Do Ice. Fire. Electric and Poison Damage And that's about it. Let me know what you think and what ideas do you have in mind that would fit differently
@WilliamHills586Ай бұрын
It would be cool if the mini guacodiles could walk around, rush towards the zombies and tried to bite them, forcing the zombies to shot at them. Would make the guacodile kinda like a swarm type of character. You can use this idea if you want to ;)
@corentincursoux585222 күн бұрын
For the playable zombies, we could have a robot zombie like those robot soldiers in certain plant missions in pvz gw2, and base his variants on different types of robots from pop culture, video games and movies and cartoons alike.
@corentincursoux585222 күн бұрын
Also some of his abilities would change depending on the variant kinda like the different z-mechs have different abilities.
@corentincursoux585222 күн бұрын
Also also, what about a scout zombie like from tf2, or a ninja zombie.
@BlueGorilla0Ай бұрын
Love seeing the progress you did a awesome job bro can’t wait to see this when it’s done
@thevickers721 күн бұрын
Keep up the good work, chap!
@LavLocАй бұрын
nice video for the potato mine if that ever gets added i feel like yk how it has the little dots on it what if when you use primary fire/weapon, the dots pop out as projectiles and when you run out of ammo its the same as running out of dots, then you explode and another potato mine spawns so you get control of the new one the explosion and replacement probably would only be animation, no affect on gameplay
@nono-g3nАй бұрын
this game has a lot of potential
@Fishio-f8iАй бұрын
Hey man, idk if u will read my message but i really love your project. I know programing takes a loot of time and frustration so i wish you a looot of luck
@countryBols-Countrykubiki29 күн бұрын
Major sweetie(pvz bfn) in pvz gw3 (fan made)?
@UriAdarАй бұрын
I think it will be better if you'll make the guacadikle a bit taller, maybe put it an a small mech or something, it just feels like it would be really hard to hit, also it would look cool if he would have something to help him walk rather then growling imo, but it's your choice, you know what to do
@RatMensTopHatsАй бұрын
GREAT. i have been watching all of the videos and recomended wallnut and pole vaulter i am exited to see whats next ( i think)
@quake8884Ай бұрын
I love the work so much! Your working so hard on this project! One thing you should add is like a game mode or a zombie varient! Keep up the good work also my friend was thinking you should make lightning reed 🤔
@averyfunnypun5529Ай бұрын
The mimi quac attack should have deployment and homing similar to the seeker sub weapon from Splatoon 1 You hold down E and the quac tries to lock onto any target, to release it you let go of E. Hold down the button for too long and the mini guac will go foreword automatically wether locked on or not, and it will explode if it hits a wall/surface
@WilliamColeman-w1g25 күн бұрын
I have an idea for a varient type. It would be the shadow varients. Not like shadow flower, but like pvz2 shadow plants. It would work like a legendary meter. It would fill by dealing damage. Once it is full, the character would get a stat boost for a period of time. This mode would be worse than legendary modes to balance it out.
@nono-g3nАй бұрын
adding peanut would be funny and instead of walking he'd just roll sideways on the ground and when he's not moving he stays upright he would also be faster than most plants and would have more health but the peas that he shoots will do less damage
@coolcat8771Ай бұрын
Garden warfare movement with sprinting might work if you add stamina example sprinting then bunny hoping when low on stamina just an idea i wanted to share
@ackerkartoffel8627Ай бұрын
generally you could fasten up the development process if for example other people do all the visual stuff and you make the code for example, as far as i got it a lot of people are willing to contribute
@Marine_life2 күн бұрын
When you do the dash you should make quacidle open his mount so if he hits an opponent he chomps down on them
@yooreek457Ай бұрын
guacodile has legs now cool
@JaxonKean23 күн бұрын
Idk if this would work but you could slowly and slowly give everything more detail
@JaxonKean23 күн бұрын
Btw can you add more joints?
@JaxonKean22 күн бұрын
And also you could make "support characters" who don't do damage but help other players. Example:aloe he won't do damage but heals players
@raimby19 күн бұрын
its awesome to see your progress this looks peak keep cooking 🙏
@Mxrcury..Ай бұрын
hey man, i’m back i know you’ve already heard plenty of sappy stuff from me so i’ll skip it (this time) just to answer the main question of the video, i think it would be better to get someone else to do the heavy graphics and whatnot. this is how i see it because if you’re going to make a game, you may as well make it look as good as you can, and because it’d likely take a lot of weight off of you so now you can put a lot more focus into maps, coding, ideas, etc. though if you want to preserve the “passion project” image of the game, it would likely be best to keep the help as local and minimal as possible. overall, you’ll be okay no matter what you decide. the people will still love you and see you as a hero as long as you’re able to produce a functional game, which it seems you are right on the brink of. i’m excited to see what you decide on, this is great stuff
@DinorexxxxxxxxxxxxxxxxxxxxxxxxАй бұрын
5:51 YES I dont like sprinting in bfn, and honestly, just playing around with the movement in gw2 is so fun.
@RetroSpective-Games-handleАй бұрын
If you can figure out a way to get sprinting to complement abilities (and vice versa) then I think it could work out.
@PãoPequeninoCearenseАй бұрын
Idea of character: plantern from pvz 1 His main attack instead of being a projectile will work like a lantern in cone shape that causes little damage but the longer the zombie stays inside the light the more damage it takes and it starts to catch fire as if it were a magnifying glass concentrating the light. The distance of the light is limited but it has Infinite ammo and his zoom turn off his light because while it is on it can alert other zombies but while doing so the recharge speed of skills becomes slower. Because it is not good at attacking in most cases the ability can be to support Ability idea 1 : Creates a light around it that lasts a few seconds and removes negative effects such as slowness, fire... on nearby plants but remains slow while using it. ability idea 2 : increases his light distance and make it pass through objects But it makes it so that it doesn't do damage while active for 10 seconds and makes your camera and character movement decrease, while actve will show every zombie inside the light to all plants ability idea 3 : it stops moving for 2.5/3/3.5/4 seconds Then shot a light ball that explodes in energy applying fire effect to zombies and creates a light that also reveals nearby zombies Variants could be light related things like lighting reed inside a nowadays lamp for the eletric variant or jack o lantern from pvz 2 (Thanks for adding my idea it really made me happy (Probably a lot of other people had the same idea too) and i would like to say a zombie idea but i know that you are already working hard so i will say next video)
@tanlinegalАй бұрын
wishing you the best :]
@gamerh164Ай бұрын
What I would do it would be very hard to do but what I would try to do is reach out to PopCap old devs because the PopCap Dev stated many times that they would do this all again so if you show them what you were doing and your work they might actually be interested but hay maybe I'm just thinking too crazy
@ThurmosАй бұрын
I love it! Have you been thinking of adding gnomes?
@senorratgamesАй бұрын
I was initially planning on adding gnomes instead of the Goblin Zombie but after a while I changed my mind. Gnomes will definitely come in the future though
@Loim4Ай бұрын
How abt for the style u use your style for a placeholder and after u make the game, u can replace the sprites.
@popeyeschickennuggets7112Ай бұрын
ur graphics aren't bad, bad Id say to focus on game mechanics and stuff before that. If they need fixing later then fix them. keep up the good work!
@LiveChannel1534Ай бұрын
I think, it could be really cool for a guacodile move, if he sort of had a hybrid between the football star dash and the chomped burrow. The top of his body would be visible as he dashes slightly underground and he’d be able to go under multiple zombies in front of him damaging them sort of like football star, but less knock back and more damage. Also I have some pretty cool designs maybe you’d want to see for characters so just in case where could I send them?…
@Jayson2457GamesАй бұрын
I feel like your style is amazing i think but a bit more like pvz gw2 but more your style like a hybrid ps if you want ibhave models from my old pvz gw type fan project it got put on hold
@inquisitor800026 күн бұрын
Please put Gargimp in the game as a playable character, enemy or a character you interact with hell even just an easter egg just something Gargimp! 😂
@Gavinsmash6YTАй бұрын
I hope i can help you as most as I can with this project uts looking really cool so far
@braiandacostaesteves9064Ай бұрын
maybe a variant that could bite like a carnivore
@Glyadelkins17 күн бұрын
Almost forgot that you are still working on a game, there are so many things you need to do...
@JoereenaaАй бұрын
are snapdragon and the other bfn classes gonna be in ur GW3?
@senorratgamesАй бұрын
Yes 👍
@pablohuertas9933Ай бұрын
thats so cool i like what you did for the kit. 🐊🥑
@PufferPoofАй бұрын
Think you should make right click do a shotgun attack for the quacodile or even a bite
@SpringBonnieEАй бұрын
I know south park got away with doing wall mart and not walmart but i wouldn't make the pvz gw character's becuse this is EA so if they see it i think they will delete it but i dont know. But i love the progress so far! keep it going :)
@DB_2520Ай бұрын
I'd say just wait until you're at a point in development when YOU want to change/improve the art style. Until then, just focus on gameplay and such (Of course, I'm no game developer, so take this advice as you will)
@Gonfy-gomperАй бұрын
Idea: add blaster spinner in the future
@NimrodFaltinАй бұрын
I feel like it will fit gwuacodile much more if the dash was a vit more like a charge kind of like reinhardt from overwatch
@CobainWagnerАй бұрын
If the spin makes it do 100 damage won’t that one shot sunflowers and imps since they have 100 and 75 health?
@senorratgamesАй бұрын
Guac Croc will definitely get a nerf since right now all the stats are inflated
@grandom711616 күн бұрын
Please make a variant of Guacodile that's called Holy Guacamole. It would probably work like that Stuffed Animal Sunflower or whatever
@TidalWave5320Ай бұрын
If and when this game comes out, will it be available on console?
@senorratgamesАй бұрын
I will try since I have tested with and already paid to be apart of the Xbox Developer Program for a previous project
@nilpyc307Ай бұрын
make the tail ability flip you into the air
@mrman926223 күн бұрын
guacodile but he spoiled. Also maybe you should shrink the hud a little, I estimate that it currently takes up like 1/6 of the screen, good work though cool project
@mrman926223 күн бұрын
and maybe you could try to add more varients for the characters added in gw2 as they have less, like for example an imp that does toxic damage
@jpereira503029 күн бұрын
idea the balloon zombie,sunday zombie or browncoat
@JACKREAL_45Ай бұрын
Pls add Chester chomper back :(
@qazthn1342Ай бұрын
I would love to see a outlaw imp dressed like the cowboys imps on pvz2 and give it little 6 shooters and p.s it’s your game go with your style 👍
@drmaxi9039Ай бұрын
how about for the dash make the croc bite the enemy stunning them for a bit and doing a bit of damage
@lpa46616 күн бұрын
i think the tail spin should deal 75 damage and knockback
@no_i_dont_think_sooo15 күн бұрын
In addition to making a mew game, maybe you could also make this a mod, so people can try out the new characters and mechanics in ai battles. Idk tho
@Lefty_The_Star23 сағат бұрын
you should add senor rat as a character ;)
@atstoro16 күн бұрын
Pls make the guacadile plant food ability move slower and track enemies instead of fast and straight forward
@Kenziemencoba17 күн бұрын
suggestion: add grass knuckles or bonk choy as a character
@shushurmush-g9i28 күн бұрын
make the e if it hits it explodes and slows down like gloop
@SkinnyBonesAaron6 күн бұрын
Yo I got an idea, why don't you add Parsnip in the game as a melee character. He has high damage and high speed, although his health is the same as the imp. His primary weapon is snapping zombies dealing 30 damage, although he could combo it with his other snapper. His ability is one. summoning 3 mini Parsnip to attack nearby zombies and deal 60 damage If all collided. Two ability is to have the Parsnip deal more speed damage however his damage output would be lowered. His finally ability is to lunge to a further distance.
@Gmeror29 күн бұрын
OMG his legs are so cute
@yogurtmiantАй бұрын
keep up the good work ^^
@Knifey7921 күн бұрын
Soooooo.... next video? CONGRATS ON 1K SUBS
@senorratgames21 күн бұрын
Soon
@JustAUserOnYT19 күн бұрын
Soon
@subaru_fan838Ай бұрын
I have an idea for a new zombie class: The zombot 5000. In pvz gw2 he sometimes appeared in the campaign. If you don't know what i'm talking about google pvz gw2 robom zombie
@rennanpc28 күн бұрын
i think the graphics should be your style, i only think that goblin enemy should have a more "zombie" style.
@JaetynJanssenАй бұрын
I love where your going with this you should give it like a strong color like gw=green gw2=purple bfn=blue gw3= ?
@minedimensions23Ай бұрын
Maybe galaxy colors?
@YellopikminАй бұрын
I have a idea for a plant Cabbage pult Regular attack throws cabbages I don’t know About the other attacks
@jpereira503028 күн бұрын
two headed quakodile skin
@JustAUserOnYTАй бұрын
Are you also gonna focus on the zombies?
@senorratgamesАй бұрын
I’ll focus on them after I release the initial demo
@deathboitechnobladeneverdi7918Ай бұрын
Adorable guac 🥑😍
@AshleyMalicad-ig3ebАй бұрын
keep it up senor
@thekanechannel795Ай бұрын
What devices will this game be on?
@senorratgamesАй бұрын
PC for now I’ll see where else I can port it to later in development
@Amimatar200026 күн бұрын
Dear senior rat games, you have improved a lot, and I can make 2d icons for you if you would like to help in some way, shape, or form, and I've had digital art experience if you whont me to I will do that for you