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Adjusting animation using the MetaHuman face board

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Unreal Engine

Unreal Engine

Күн бұрын

Learn how to work with MetaHuman Animator data in your Unreal Engine projects in part four of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will explain how to move from MetaHuman Animator to Unreal Engine when you want to start using your animation data in games or production. This lesson includes an introduction to the faceboard, editing curves, and layering animation. It will also cover combining face and body animation.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.
For more on MetaHumans: www.unrealengi...
For more on MetaHuman Animator: www.unrealengi...
Free MetaHuman Animator download: www.unrealengi...
To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her KZbin channel (Feeding_Wolves) here: / feedingwolves
#MetaHumanAnimator, #MetaHumanAnimatortutorial, #UnrealEngine

Пікірлер: 47
@grit-mike
@grit-mike 7 ай бұрын
This is a gamechanger for everyone wanting to use Metahumans in games, movies, and TV. It was so frustrating with the floating heads and not syncing with body animations, but Gabriella got everything explained clearly!
@JonathanWinbush
@JonathanWinbush 10 ай бұрын
This is going to help alot of people get going 👏🏾🤙🏾
@ijerofei
@ijerofei 10 ай бұрын
Im going to leave a like and im going to subscribe =)
@JonathanWinbush
@JonathanWinbush 10 ай бұрын
@@ijerofei this is the way 🤙🏿🤙🏿
@Some070
@Some070 22 күн бұрын
Saving this one for later ❤
@Eclectic_Chicken
@Eclectic_Chicken 5 ай бұрын
This is the best tutorial so far !!! @FeedingWolves the MHA workflow seems to work far better than arkit (at least from the test I did).
@emdo.unlimited555
@emdo.unlimited555 10 ай бұрын
28:49 High level process for stripping out head/neck rotation data and adding it to an intended body animation. Prep 1. Export MetaHuman Performance with head rotation and replace skeleton 2. Export MetaHuman Performance without head rotation 3. Have intended body animation ready Summary 4. Bake intended body animation (from 3.) to Control Rig (MetaHuman 1 Body) 5. Bake performance animation with head rotation (from 1.) to Control Rig (MetaHuman 2 Body) 6. Copy Control Rig head/neck rotation data from MetaHuman 2 Body and paste it to an additive Control Rig layer in MetaHuman 1 Body 7. Add MetaHuman Performance without head movement to MetaHuman 1 Face Thanks so much!
@PCGameCast
@PCGameCast 8 ай бұрын
Thank you, your breakdown was helpful!
@terry9183
@terry9183 7 ай бұрын
Thank you for the breakdown, I think I may be doing something wrong though. 'replace Skeleton' on step one?.. not sure i understand this part? And the part where she says she copies the animation from the face to the body skeleton and makes a body component, how is she getting the animation from the face to the body? How do you get 'Bake to body control rig' from the face component? Thanks in advance
@emdo.unlimited555
@emdo.unlimited555 7 ай бұрын
@@terry9183 Clarified below - my original comment was more of a bookmark to myself and admittedly very clunky looking back in hindsight. I also posted a step-by-step video on my channel to follow along as I made minor process changes to the above tutorial for efficiency purposes. Prep: 1. Export Animator Performance animation sequences - one with head rotation data, one without head rotation data 2. Have two Metahumans added to a level sequence and remove default control rigs - one is the "finished product", the other is a staging ground for extracting head rotation data. Process On the "finished product" Metahuman 1. Add the intended body animation to the body and bake to control rig 2. Add the animation sequence without head rotation to the face On the "staging ground" Metahuman 1. Add the animation sequence with head rotation to the BODY - "Allow Incompatible Skeletons" should be ticked on in order to see the animation sequence. Bake to control rig 2. Scroll down and expand head_ctrl, neck_01_ctrl, and neck_02_ctrl keyframes. Copy Roll, Pitch, and Yaw keyframes contained within each (hold CTRL-SHIFT while highlighting keyframe rows) Back to the "finished product" Metahuman 1. On the body, add an Additive Control Rig Layer 2. Paste keyframes to this layer 3. Bask in your glory
@terry9183
@terry9183 7 ай бұрын
You're a Legend! thank you for the more in-depth explanation. Just one thing i'm stuck on finding, where is the "Allow Incompatible Skeletons" option?.. i think i'm being super blind here but i just cannot see it haha Thank you again! @@emdo.unlimited555
@patrikbaboumian
@patrikbaboumian 10 ай бұрын
Thanks for this Gabriella and Epic!
@user-ub8du2rs3r
@user-ub8du2rs3r 8 ай бұрын
Excellent help! For fun: A new drinking game. A shot every time you hear "I am going to..." 😄
@TheMark147
@TheMark147 7 ай бұрын
great thanks that helped me much specially how u easily assign head w/ body + showed how to adapt head to existing body w/ additive control rig I was searching that so long :))
@pinareris
@pinareris 3 ай бұрын
Hi, Thanks for the video but How did you add the facial board that big on the screen?
@DomZeal
@DomZeal 5 ай бұрын
26:06 Official explanation of the head / body detachment issue.
@virtucci
@virtucci 10 ай бұрын
Amazing tutorial! Thank you so much!!
@spencercooper4546
@spencercooper4546 10 ай бұрын
This is excellent
@ejmartinez2508
@ejmartinez2508 4 ай бұрын
Any idea how to keep the facial animation and have the Metahuman stare at the camera the whole time? I know how to do both separately but the moment i try to do both together it fails. Thank in advance.
@datament
@datament 10 ай бұрын
It was great, thank you ✨
@beatriceresta2237
@beatriceresta2237 2 ай бұрын
Hello thank you very much for this tutorial! I have a question, is it possible to control and manipulate the face control rig through OSC data received ?
@jasoncorganbrown
@jasoncorganbrown 26 күн бұрын
At 27.59, when replacing base skeleton the result for me is a deformed skeleton that does not function properly or join head to body.
@mycloudvip
@mycloudvip 10 ай бұрын
Where do I find a video tutorial on how to import the initial setup video taken on your latest Live Link Face iOS App using an iPhone 15 Pro Max and have a solid understanding of the MetaHuman Creator latest release.
@audraintristan2840
@audraintristan2840 10 ай бұрын
merci
@DreamStarter_1
@DreamStarter_1 10 ай бұрын
Very helpful!
@H0w3r
@H0w3r 4 ай бұрын
Is the facial animation available to download somewhere ? awesome tutorial !
@thejetshowlive
@thejetshowlive 8 ай бұрын
Nice~!
@yahbin77
@yahbin77 3 ай бұрын
Genius. Is there a similar board for the body? Any video link?
@1Kot_Pilot
@1Kot_Pilot 2 ай бұрын
Thank you !)
@pranavtasticofficial
@pranavtasticofficial 7 ай бұрын
When i duplicate the face animation and retarget it to metahuman base skeleton, i see everything is distorted and is not working as expected.. not sure what is the issue
@DesignsbyElement
@DesignsbyElement 5 ай бұрын
How did she get rid of the gap between the neck and shoulders?
@yahbin77
@yahbin77 3 ай бұрын
Madam @Gabriella Krousanio.. Is there a way to make tears flow from a metahuman face? Im making a sad/motivation song with my daughter Aliyah (8 years old)
@user-mi3ty3yb4z
@user-mi3ty3yb4z 6 ай бұрын
How to adjust C eyes i want my eye in front of camera anyone help me? I try to back face control rig but this c eyes section is not working
@kunalbiswas3936
@kunalbiswas3936 6 ай бұрын
When iam bringing my metahuman to sequencer in UE 5.3 iam not able to see the control rig😢 pls help me
@jonos138
@jonos138 6 ай бұрын
27min in replace skeleton to join head to body doesn't work. It ends up all distorted!
@valentingrandou1402
@valentingrandou1402 6 ай бұрын
0:30 Is the facial rig panel on the right a framed viewport, or another window where the facial controlers are available on ? The in-scenes controllers are giving me a hard time.
@pegi3000
@pegi3000 9 ай бұрын
Hello, when I move my eyes the eyelashes don't move with them, the same thing happens with my facial hair: I move my head but the facial hair stays in the same place. Can somebody help me? thank you
@WHAT-bz6hp
@WHAT-bz6hp 10 ай бұрын
Is there a plugin for mapping gamepad controllers?
@144digital
@144digital 9 ай бұрын
I'm going to like this video
@screenapple1660
@screenapple1660 10 ай бұрын
List of things I predict the future. UE version 10 you can zoom in and see microbes, mosquitoes, bugs, AI generated plankton.... Petabyte SSD. I predict Intel Processor 1586, Nintendo uses Renesas Processor, etc. I predict Google attempt to make new game engine similar scratch program or UE blueprint. I also predict UE sues video game engine company (Microsoft or Google parent video game engine companies) for copying free monthly asset idea or business model. UE doesn't allowed any companies copy free monthly asset. They will collect million dollars in IP royalties, business practice, etc. Don't worry just watch the future news...
@joseph.cotter
@joseph.cotter 10 ай бұрын
Narrator uses the term "collapse the {x} control" when she is in fact expanding the control. This type of thing can be confusing. Otherwise it is a very good tutorial.
@kumelmohamed2950
@kumelmohamed2950 10 ай бұрын
Thanks you epic
@jonos138
@jonos138 6 ай бұрын
What a long winded process just to keep the head rotations when using body movement. This seriously needs streamlining. The longer the process, the more chance of mistakes.
@themartinsbash
@themartinsbash 10 ай бұрын
where can i get a performance capture suit
@DrStench13
@DrStench13 7 ай бұрын
xsens
@Ledishka02
@Ledishka02 10 ай бұрын
yOU CHANGE THE PRICE POLICY, WE CANCEL YOU LIKE UNITY
@Benjamin-vx2ot
@Benjamin-vx2ot 10 ай бұрын
😂
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