When i quick export on my phone to test if the export works, the app crashes instantly.
@anapaulahabaebcruzlarocca77234 жыл бұрын
same can somebody help please
@BlockyBardYT4 жыл бұрын
Please read the description of the video. I encourage you to use the new method introduced in 3.2.2
@alexandru.lapusneanualex42694 жыл бұрын
Nice tutorial! Can you make one about how to work with Godot's IAP function?
@BlockyBardYT4 жыл бұрын
I sure will. Stay tuned.
@syedrizvi64084 жыл бұрын
@@BlockyBardYT Waiting for it
@thinkertrone4 жыл бұрын
I was looking for this type video Thanks for the video
@arari4 жыл бұрын
i dont't know why but when i click on Use Custom Build, it says me that the path for the android sdk is not valid. I have already checked it on Android Studio and it's correct. Good tutorial anyways
@Icessien4 жыл бұрын
Same here,I'm guessing it has something to do with the version
@HarishIyer214 жыл бұрын
Download the command-line-tools : developer.android.com/studio/#command-tools Unzip it, then copy and paste the "tools" folder into the Android SDK: imgur.com/4WkJBvq
@meow7104 жыл бұрын
Nice. Well prepared tutorial. You need to work on your breath & articulation.
@BlockyBardYT4 жыл бұрын
Thanks. I will certainly work on those.
@hector_dgz944 жыл бұрын
awesome tutorial :D , do you know how to create the plugins used in this video?
@BlockyBardYT4 жыл бұрын
I don't have a lot of experience with java. You can check this out for a starting point. kzbin.info/www/bejne/qJPVZJRtrc1nms0
@felipelarocca73634 жыл бұрын
Hey, great tutorial, but when I have it installed on my Android for testing, it crashes as soon as I open it, how do I fix this problem?
@BlockyBardYT4 жыл бұрын
That is not enough info. You can run adb logcat while starting the game and filter the result with term "godot" and take a look.
@felipelarocca73634 жыл бұрын
Enigma Studios can you please explain how to run logcat
@BlockyBardYT4 жыл бұрын
It is available inside the platform-tools in android sdk. Just execute the binary with logcat option (./adb logcat). Make sure your device has usb debugging enabled and accept the debug attempt in your phone.
@BlockyBardYT4 жыл бұрын
You can filter further with | grep godot at the end of the command if you're on linux.
@felipelarocca73634 жыл бұрын
Enigma Studios ok so the problem is the module name so when I take it out the game does not crash but no ads come up, what should I do
@amedjuzwyhruiz48274 жыл бұрын
They have actual banner samples, test banners can be run, but actual production banners don't work, you know something about this.
@BlockyBardYT4 жыл бұрын
you have to specify the admob id in the manifest did you do that. Check the description.
@thinkertrone4 жыл бұрын
FAILURE: Build failed with an exception. *Where: Build file 'E:\Godot-Android-Plugin-master\demo\android\build\.gradle' FAILURE: Build failed with an exception. *What went wrong: Could not compile build file 'E:\Godot-Android-Plugin-master\demo\android\build\.gradle'. >startup failed: General error during semantic analysis: Unsupported class file major version 57 I am getting this error Kindly nee help to fix this issue
@BlockyBardYT4 жыл бұрын
The build system is being reworked and they updated the module too. Try deleting the android dir and reinstalling the template.
@amirvelasquez78744 жыл бұрын
great tutorial bro!!, but i didnt understand the module path part, cuould you explain it again please
@BlockyBardYT4 жыл бұрын
You need to specify the module path for the engine to be able to create a singleton. If you create a c++ module and complie the whole engine you get it just like any other module but for android builds this is how it is specified.
@mirazzle4 жыл бұрын
Hello, how can i find the debug keystore for the custom build?
@BlockyBardYT4 жыл бұрын
If you're on windows its in the appdata folder on android studio or sth like that. In linux its in ~/.android
@Icessien4 жыл бұрын
I followed your tutorial but I noticed that when I use the Android module the app fails to run on my device and because of that I'm not sure the ads are working. By any chance do you think the plug-in depends on if the engine is build from git
@BlockyBardYT4 жыл бұрын
Its should be fine as long as you use 3.2 and a stable branch.
@mikastsodikov13964 жыл бұрын
My app also crashes when i quick export. Did you figure it out?
@felipelarocca73634 жыл бұрын
MicasiO ! Same
@alphapie89984 жыл бұрын
Hello Enigma Studios. I have a problem. My app can show test Google ads but, when I run my app with real test with banner and id he can't show the banner. Can your app show the real ads. Thanks!
@BlockyBardYT4 жыл бұрын
I have it implemeted in a game. play.google.com/store/apps/details?id=com.enigmasofts Did you setup it properly in admob?
@alphapie89984 жыл бұрын
I think, I setup admob properly
@alphapie89984 жыл бұрын
Wow! Your game is so cool!
@alphapie89984 жыл бұрын
Enigma Studios do you use in Google admob use metricsor another settings for your game?
@BlockyBardYT4 жыл бұрын
@@alphapie8998 I didn't get you.
@KorderoSPL4 жыл бұрын
I want to make it so that you get one ad every 15 deaths on my game. Any specific way to do this?
@RiquezaDigitalPro4 жыл бұрын
lo lograste?
@BlockyBardYT4 жыл бұрын
You can track the death count in a variable and check every time the game is over if the modulus of the count is zero.
@ArabGameDev4 жыл бұрын
what is the difference between this and the old way by downloading custom apk that have admob
@BlockyBardYT4 жыл бұрын
This way you don't have to download the whole source and compile it. And if you have changes in your module you don't have to go through the trouble again, fresh templates are generated each time you hit export.
@ArabGameDev4 жыл бұрын
@@BlockyBardYT also the custom apk you don't have compile the engine
@mohamedbouzerira8584 жыл бұрын
Hi there I have a problem the ads working fine when starting the games with enabled wifi but when I start the game without internet after that when enabling wifi its show an only banner ad the rewarded and interstitial not showing up can you help me plz sry for my English it's too bad
@BlockyBardYT4 жыл бұрын
Rewarded videos require a connection as per my understanding the reward callback comes from admob. Maybe this is done to stop misuse and cheating.
@mohamedbouzerira8584 жыл бұрын
@@BlockyBardYTwhat about interstitial its not show, and banner working correctly can you give me the callback function for rewarded video and interstitial when the connection is ready
@survivorscode90114 жыл бұрын
is this the old approach or the new approach?
@BlockyBardYT4 жыл бұрын
Its the old one.(Assuming you are on 3.2.2+,there have been older methods)
@avinashprabhu11644 жыл бұрын
i understood the tutorial but how do u attach the admob code demo into a game file by the way thank you for the tutorial
@BlockyBardYT4 жыл бұрын
I'm not sure I get you.
@szccornish80344 жыл бұрын
why java cannot find the pacakaged called org.godotengine.admobplugintest ? i keep crashing on my android
@mikastsodikov13964 жыл бұрын
Im having the same problem, did you figure it out?
@generalservice90804 жыл бұрын
I get "admob java singleton not found": /
@alphapie89984 жыл бұрын
Me too((
@BlockyBardYT4 жыл бұрын
Did you add the module in the android option in the editor
@alphapie89984 жыл бұрын
Hello there Getting the error "Admob java singleton not found" it's normal. You should run the game in Android device. Firstly you need run the game with test ads (not real ads!). If the ads will show successfully you need to run the game with real ads (your Google admob account ads). The game will showing the ads if you created the admob app 2 days ago and your country have an ads.
@servety84724 жыл бұрын
@@BlockyBardYT SAME HERE
@ettercap53844 жыл бұрын
When i open the app it stays in black
@liljay87504 жыл бұрын
😟
@TheConceptGuy4 жыл бұрын
How to sell consumables in Godot ?
@BlockyBardYT4 жыл бұрын
Well for android the in app purchase is available by default upto 3.2.2 and as an aar library in latest releases. The documentation is pretty good do check it out.
@sat77854 жыл бұрын
Thanks bruh
@BlockyBardYT4 жыл бұрын
You're welcome.
@adriantome2784 жыл бұрын
Finally a good tutorial!!!
@johnhammer86684 жыл бұрын
Thanks bro
@hector_dgz944 жыл бұрын
does this works on windows?
@BlockyBardYT4 жыл бұрын
I'm sure it does. The tutorial is not that platform specific apart from getting java installed, everything else is identical.
@BlockyBardYT4 жыл бұрын
Just make sure java is added to the environment path and it should work fine.
@hector_dgz944 жыл бұрын
@@BlockyBardYT thanks i use the open jdk, i will try it, if not i will use the not open version
@jobekun4 жыл бұрын
Where do you download the Sdk
@BlockyBardYT4 жыл бұрын
Start up android studio. There's a configure dropdown at the bottom right if you don't have any projects. Select the sdk manager and download the sdk for the latest platform.
@BlockyBardYT4 жыл бұрын
You can install "pie". Edit the location or note it. And make sure to install sdk build tools platform tools and sdk tools.
@jobekun4 жыл бұрын
@@BlockyBardYT thanks
@jobekun4 жыл бұрын
You should do more content like this it's helpful
@jayxofficial51264 жыл бұрын
my game crashes as soon as it loads
@BlockyBardYT4 жыл бұрын
Please check the new method mentioned in the description.
@jayxofficial51264 жыл бұрын
@@BlockyBardYT I did but it still doesn't work. it exports fine and builds fine it just won't run on Android. It only works if I undo the AdMob feature. It just crashes every time with the AdMob features embedded in the project. But I am just gonna move back to unity until they make it a bit more simple. it was a great video though you are the only person that makes sense. Keep it up
@BlockyBardYT4 жыл бұрын
I'm sad to hear that. There are a quite few reasons it can crash. Can you just try building the demo project in the repo maybe you'll find out something. You can look at the logs with adb logcat with usb debugging maybe its not a godot error at all and the package is not properly signed or sth. Hope that helps.
@jayxofficial51264 жыл бұрын
@@BlockyBardYT ill try thanks for the help buddy not many people are this nice.👍