Admob in godot 3.2

  Рет қаралды 9,922

BlockyBard

BlockyBard

Күн бұрын

Пікірлер: 87
@mikastsodikov1396
@mikastsodikov1396 4 жыл бұрын
When i quick export on my phone to test if the export works, the app crashes instantly.
@anapaulahabaebcruzlarocca7723
@anapaulahabaebcruzlarocca7723 4 жыл бұрын
same can somebody help please
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Please read the description of the video. I encourage you to use the new method introduced in 3.2.2
@alexandru.lapusneanualex4269
@alexandru.lapusneanualex4269 4 жыл бұрын
Nice tutorial! Can you make one about how to work with Godot's IAP function?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
I sure will. Stay tuned.
@syedrizvi6408
@syedrizvi6408 4 жыл бұрын
@@BlockyBardYT Waiting for it
@thinkertrone
@thinkertrone 4 жыл бұрын
I was looking for this type video Thanks for the video
@arari
@arari 4 жыл бұрын
i dont't know why but when i click on Use Custom Build, it says me that the path for the android sdk is not valid. I have already checked it on Android Studio and it's correct. Good tutorial anyways
@Icessien
@Icessien 4 жыл бұрын
Same here,I'm guessing it has something to do with the version
@HarishIyer21
@HarishIyer21 4 жыл бұрын
Download the command-line-tools : developer.android.com/studio/#command-tools Unzip it, then copy and paste the "tools" folder into the Android SDK: imgur.com/4WkJBvq
@meow710
@meow710 4 жыл бұрын
Nice. Well prepared tutorial. You need to work on your breath & articulation.
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Thanks. I will certainly work on those.
@hector_dgz94
@hector_dgz94 4 жыл бұрын
awesome tutorial :D , do you know how to create the plugins used in this video?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
I don't have a lot of experience with java. You can check this out for a starting point. kzbin.info/www/bejne/qJPVZJRtrc1nms0
@felipelarocca7363
@felipelarocca7363 4 жыл бұрын
Hey, great tutorial, but when I have it installed on my Android for testing, it crashes as soon as I open it, how do I fix this problem?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
That is not enough info. You can run adb logcat while starting the game and filter the result with term "godot" and take a look.
@felipelarocca7363
@felipelarocca7363 4 жыл бұрын
Enigma Studios can you please explain how to run logcat
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
It is available inside the platform-tools in android sdk. Just execute the binary with logcat option (./adb logcat). Make sure your device has usb debugging enabled and accept the debug attempt in your phone.
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
You can filter further with | grep godot at the end of the command if you're on linux.
@felipelarocca7363
@felipelarocca7363 4 жыл бұрын
Enigma Studios ok so the problem is the module name so when I take it out the game does not crash but no ads come up, what should I do
@amedjuzwyhruiz4827
@amedjuzwyhruiz4827 4 жыл бұрын
They have actual banner samples, test banners can be run, but actual production banners don't work, you know something about this.
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
you have to specify the admob id in the manifest did you do that. Check the description.
@thinkertrone
@thinkertrone 4 жыл бұрын
FAILURE: Build failed with an exception. *Where: Build file 'E:\Godot-Android-Plugin-master\demo\android\build\.gradle' FAILURE: Build failed with an exception. *What went wrong: Could not compile build file 'E:\Godot-Android-Plugin-master\demo\android\build\.gradle'. >startup failed: General error during semantic analysis: Unsupported class file major version 57 I am getting this error Kindly nee help to fix this issue
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
The build system is being reworked and they updated the module too. Try deleting the android dir and reinstalling the template.
@amirvelasquez7874
@amirvelasquez7874 4 жыл бұрын
great tutorial bro!!, but i didnt understand the module path part, cuould you explain it again please
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
You need to specify the module path for the engine to be able to create a singleton. If you create a c++ module and complie the whole engine you get it just like any other module but for android builds this is how it is specified.
@mirazzle
@mirazzle 4 жыл бұрын
Hello, how can i find the debug keystore for the custom build?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
If you're on windows its in the appdata folder on android studio or sth like that. In linux its in ~/.android
@Icessien
@Icessien 4 жыл бұрын
I followed your tutorial but I noticed that when I use the Android module the app fails to run on my device and because of that I'm not sure the ads are working. By any chance do you think the plug-in depends on if the engine is build from git
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Its should be fine as long as you use 3.2 and a stable branch.
@mikastsodikov1396
@mikastsodikov1396 4 жыл бұрын
My app also crashes when i quick export. Did you figure it out?
@felipelarocca7363
@felipelarocca7363 4 жыл бұрын
MicasiO ! Same
@alphapie8998
@alphapie8998 4 жыл бұрын
Hello Enigma Studios. I have a problem. My app can show test Google ads but, when I run my app with real test with banner and id he can't show the banner. Can your app show the real ads. Thanks!
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
I have it implemeted in a game. play.google.com/store/apps/details?id=com.enigmasofts Did you setup it properly in admob?
@alphapie8998
@alphapie8998 4 жыл бұрын
I think, I setup admob properly
@alphapie8998
@alphapie8998 4 жыл бұрын
Wow! Your game is so cool!
@alphapie8998
@alphapie8998 4 жыл бұрын
Enigma Studios do you use in Google admob use metricsor another settings for your game?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
@@alphapie8998 I didn't get you.
@KorderoSPL
@KorderoSPL 4 жыл бұрын
I want to make it so that you get one ad every 15 deaths on my game. Any specific way to do this?
@RiquezaDigitalPro
@RiquezaDigitalPro 4 жыл бұрын
lo lograste?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
You can track the death count in a variable and check every time the game is over if the modulus of the count is zero.
@ArabGameDev
@ArabGameDev 4 жыл бұрын
what is the difference between this and the old way by downloading custom apk that have admob
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
This way you don't have to download the whole source and compile it. And if you have changes in your module you don't have to go through the trouble again, fresh templates are generated each time you hit export.
@ArabGameDev
@ArabGameDev 4 жыл бұрын
@@BlockyBardYT also the custom apk you don't have compile the engine
@mohamedbouzerira858
@mohamedbouzerira858 4 жыл бұрын
Hi there I have a problem the ads working fine when starting the games with enabled wifi but when I start the game without internet after that when enabling wifi its show an only banner ad the rewarded and interstitial not showing up can you help me plz sry for my English it's too bad
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Rewarded videos require a connection as per my understanding the reward callback comes from admob. Maybe this is done to stop misuse and cheating.
@mohamedbouzerira858
@mohamedbouzerira858 4 жыл бұрын
​@@BlockyBardYTwhat about interstitial its not show, and banner working correctly can you give me the callback function for rewarded video and interstitial when the connection is ready
@survivorscode9011
@survivorscode9011 4 жыл бұрын
is this the old approach or the new approach?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Its the old one.(Assuming you are on 3.2.2+,there have been older methods)
@avinashprabhu1164
@avinashprabhu1164 4 жыл бұрын
i understood the tutorial but how do u attach the admob code demo into a game file by the way thank you for the tutorial
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
I'm not sure I get you.
@szccornish8034
@szccornish8034 4 жыл бұрын
why java cannot find the pacakaged called org.godotengine.admobplugintest ? i keep crashing on my android
@mikastsodikov1396
@mikastsodikov1396 4 жыл бұрын
Im having the same problem, did you figure it out?
@generalservice9080
@generalservice9080 4 жыл бұрын
I get "admob java singleton not found": /
@alphapie8998
@alphapie8998 4 жыл бұрын
Me too((
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Did you add the module in the android option in the editor
@alphapie8998
@alphapie8998 4 жыл бұрын
Hello there Getting the error "Admob java singleton not found" it's normal. You should run the game in Android device. Firstly you need run the game with test ads (not real ads!). If the ads will show successfully you need to run the game with real ads (your Google admob account ads). The game will showing the ads if you created the admob app 2 days ago and your country have an ads.
@servety8472
@servety8472 4 жыл бұрын
@@BlockyBardYT SAME HERE
@ettercap5384
@ettercap5384 4 жыл бұрын
When i open the app it stays in black
@liljay8750
@liljay8750 4 жыл бұрын
😟
@TheConceptGuy
@TheConceptGuy 4 жыл бұрын
How to sell consumables in Godot ?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Well for android the in app purchase is available by default upto 3.2.2 and as an aar library in latest releases. The documentation is pretty good do check it out.
@sat7785
@sat7785 4 жыл бұрын
Thanks bruh
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
You're welcome.
@adriantome278
@adriantome278 4 жыл бұрын
Finally a good tutorial!!!
@johnhammer8668
@johnhammer8668 4 жыл бұрын
Thanks bro
@hector_dgz94
@hector_dgz94 4 жыл бұрын
does this works on windows?
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
I'm sure it does. The tutorial is not that platform specific apart from getting java installed, everything else is identical.
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Just make sure java is added to the environment path and it should work fine.
@hector_dgz94
@hector_dgz94 4 жыл бұрын
@@BlockyBardYT thanks i use the open jdk, i will try it, if not i will use the not open version
@jobekun
@jobekun 4 жыл бұрын
Where do you download the Sdk
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Start up android studio. There's a configure dropdown at the bottom right if you don't have any projects. Select the sdk manager and download the sdk for the latest platform.
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
You can install "pie". Edit the location or note it. And make sure to install sdk build tools platform tools and sdk tools.
@jobekun
@jobekun 4 жыл бұрын
@@BlockyBardYT thanks
@jobekun
@jobekun 4 жыл бұрын
You should do more content like this it's helpful
@jayxofficial5126
@jayxofficial5126 4 жыл бұрын
my game crashes as soon as it loads
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
Please check the new method mentioned in the description.
@jayxofficial5126
@jayxofficial5126 4 жыл бұрын
@@BlockyBardYT I did but it still doesn't work. it exports fine and builds fine it just won't run on Android. It only works if I undo the AdMob feature. It just crashes every time with the AdMob features embedded in the project. But I am just gonna move back to unity until they make it a bit more simple. it was a great video though you are the only person that makes sense. Keep it up
@BlockyBardYT
@BlockyBardYT 4 жыл бұрын
I'm sad to hear that. There are a quite few reasons it can crash. Can you just try building the demo project in the repo maybe you'll find out something. You can look at the logs with adb logcat with usb debugging maybe its not a godot error at all and the package is not properly signed or sth. Hope that helps.
@jayxofficial5126
@jayxofficial5126 4 жыл бұрын
@@BlockyBardYT ill try thanks for the help buddy not many people are this nice.👍
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