You are having such a positive impact on this game. Keep it up!
@tagi3d5 күн бұрын
Why thanks! So many in this community doing amazing things
@briankale59776 күн бұрын
All the people crying about how the path tool somehow "isn't as good as pc1" just need to watch this. I've been using long narrow 4m strips to replace the red rope barriers we lost. Super powerful editor, best I've used in a game.
@slipknottin6 күн бұрын
People just don’t like change. The pathing system is so so much better than Planco 1. Though I do wish we had an easier way to do queue cattle pens.
@flaffstar_996 күн бұрын
The Path system in planco2 is far superior HOWEVER it is HORRIBLE to just build a damn simple path. They need to have both options. The "classic path" tool, does not behave like the classic path tool. You also always need room for newer and inexperienced player. If I need to watch multiple pathing tutorials - that can't be right man.
@slipknottin6 күн бұрын
@ what do you mean? Building standard paths is incredibly easy.
@flaffstar_996 күн бұрын
@@slipknottin no it isn't. All the options with the terrain, making slopes at a certain angle etc. are extremely frustrating.
@slipknottin6 күн бұрын
@@flaffstar_99 huh? You just hold shift to raise or lower it and it gives you a little bar that shows how high or low the path is. It’s far easier than it was in Planco 1. Terrain and paths didn’t play together at all in that game
@JSXSProductions6 күн бұрын
9:10 - It's a vector. Vectors have vertices with a position, a direction, and magnitude. Those points on the mesh are vertices in the vector that creates that shape. So with the square, it takes 4 evenly spaced vertices and creates a smooth curve between them. Since they're all equally distanced from each other, that curve ends up being a circle. But after moving it into the hexagon, the new vertices are no longer equally spaced, and so the smooth curves that get drawn between them are no longer even.
@tagi3d6 күн бұрын
Great way to explain it!
@0xGrvty6 күн бұрын
This is so neat! I'm not a master builder or anything, but I did find myself missing the old paths in PlanCo 1. After seeing this series of videos, now I'm convinced that PlanCo 2 is way more advanced than ever
@tagi3d6 күн бұрын
Thanks! Yeah takes a bit of getting used to but the possibilities are far greater now.
@LeafProductions6 күн бұрын
Oh this is going to be fire
@tagi3d6 күн бұрын
Welcome back legend
@TypicalStonely5 күн бұрын
I said it before, and I'll say it again, you're a freaking genius!! Thank you, thank you, thank you!!!!! 💜💜💜
@tagi3d5 күн бұрын
😳
@boppityboopity57166 күн бұрын
i feel like i learned so much, please keep it up! love the details and everything about it!!
@tagi3d6 күн бұрын
Appreciate this. Glad it’s helping!
@KittytheKatfish6 күн бұрын
This is absolutely crazy... all the stuff i've learned when studying 3D coming back to life and I'm rediscovering that knowledge thanks to you! :D
@tagi3d6 күн бұрын
Been on a similar journey here myself!
@concentricthree6 күн бұрын
Your videos are fantastic dude, thanks for figuring this all out for us!
@tagi3d6 күн бұрын
Glad you like them!
@mariahellis44785 күн бұрын
The fact that we have to do this sucks, but it's still an awesome idea. Thank you! Hopefully this will be fixed with the December update
@tagi3d5 күн бұрын
Me 2. So much potential with a few quality of life fixes
@JackSassyPants3 күн бұрын
It is astonishing how similar this is to a vector drawing program. I would recommend getting a drawing program like Inkscape (an open source vector graphics editor) and dragging some shapes around for a bit, the main difference would be the tails on each shape are visible so you can understand how lines and their vertices actually change as you pull them around. In any case his is some amazing work!
@tagi3d3 күн бұрын
Yep bezier curves, boolean operations etc. it’s basically figma/illustrator in a game
@HerHollyness6 күн бұрын
This is so clever. I don’t even have the game yet (I’ll be buying it for myself for Xmas!) but I am devouring videos like this. Genius!
@tagi3d6 күн бұрын
You’re gonna love it, and a few hot releases and patches by then!
@cheryldahl91926 күн бұрын
I'm considering buying it for Christmas too. Not 100% sure though.These videos DO Help me decide :)
@NotJohnUK6 күн бұрын
Caught you on episode 3 I think. Mind blown! Subscribing and searching for the last 2 😁
@tagi3d6 күн бұрын
Welcome along and thank you!
@NotJohnUK6 күн бұрын
@tagi3d jonti @geekism just have to a shout out👍
@robgrant27955 күн бұрын
Great info. Thanks. Best of luck with the channel.
@Star.E.Knight4 күн бұрын
So the only problem with the pathing is it is not user friendly for those that are not skilled with “design” tools like this. PC1 was user friendly but was no where near as flexible. It doesn’t help that the *classic* path system doesn’t work as smoothly as it did in PC1 either. Anyway, I work with 3-D modeling programs and I found the path system in PC2 a little frustrating at first because it’s not as simple as PC1 and the controls seem to take me longer to create some paths. So it doesn’t surprise me that people complain about the pathing system. However, both of these advanced path videos have been fantastic and anyone that are having a problem with the pathing system really need to watch these and take notes because it does make path a little bit easier.
@ThalienTrin6 күн бұрын
Nice very useful thanks for making it. Little tip, u can ctrl+d to duplicate something in Move mode.
@Nanas.Gamingzone6 күн бұрын
I feel like a noob, I just used trahs bins 😁😁😁 I love this game so much, all these videos about all these crazy things you can do, even with the most hated path tool, ty for this video!
@tagi3d6 күн бұрын
Haha - bins can work but your scenery will be trash magnets. Ty too
@zlucious4 күн бұрын
What a game changer. Thanks for making this!
@tagi3d4 күн бұрын
My pleasure. Thanks for watching
@divvydooby6 күн бұрын
Very useful as always
@smashinghappydays6 күн бұрын
Game changing stuff mate
@mineraljunction6 күн бұрын
horrific flashbacks to hard surface modelling and boolean operations 😂 i knew intuitively this was why stamping circles was annoying but didn't make this exact link in my head until you showed it here. was rather hoping you were going to demonstrate how you made the path pixel thingy
@tagi3d6 күн бұрын
oh man, boolean operations were always so sketchy - haha. The path pixel is just a very carefully cut piece (10cm by 10cm) and then stacked in rows with a border around it.
@mineraljunction6 күн бұрын
@@tagi3d very smart to create a boundary loop around the mesh, like preserving shaping in sub-d or something. and good to know! i guess it just generates the smaller kerb when the path mesh is super tiny?
@LeaanChannel6 күн бұрын
Do a 3 player chess board
@tagi3d6 күн бұрын
@@mineraljunction yep was a happy accident from the experiments.. and is very handy cause I was trying everything to make the hole small enough for tiny posts etc.
@chadwickhawthorne95316 күн бұрын
I’d be interested to learn how you got the path pixels so small if you’d be willing to make a tutorial ever.
@tagi3d6 күн бұрын
Cut or move path pieces to create a tiny piece.. Then its duplicate and alignment. Snap tool helps with initial alignment etc
@andyman1274 күн бұрын
The tension is probably because they are using bezier curves for the edges of the paths.
@tagi3d4 күн бұрын
Yeah that's right. Vector based / Bezier curves...
@ScottJR73026 күн бұрын
Wow this is a game changer, thank you!!
@tagi3d6 күн бұрын
Glad it was helpful!
@billkeithchannel2 күн бұрын
So in theory you could use this to disperse dense crowd clumps and funnel them to different areas.
@tagi3d2 күн бұрын
@@billkeithchannel sure in theory, i suspect tho the path finding ai will channel them down one way tho
@RubleTrillions6 күн бұрын
This is a great find!
@robertmaidstone45326 күн бұрын
absolutely incredible!!
@Farlayy5 күн бұрын
Frontier should let you select an area on the path you can’t walk
@tagi3d5 күн бұрын
Would be cool if you could paint like the staff zones
@Farlayy5 күн бұрын
@ agreed. Not sure why this wasn’t included
@Alex-fo6bc5 күн бұрын
Liked and Subscribed! Great video!
@tagi3d4 күн бұрын
Thanks so much for the sub!
@NightFighterHD5 күн бұрын
Awesome work! Thank you soo much! Maybe you can also trick the game to remove the curbs? I'm struggling with this. Hope they give us an option in a future update.
@tagi3d5 күн бұрын
No option that i can see yet. You can adjoin nature paths to regular paths to give the effect of no kerbs, but then guests will walk there too
@TavernCrawler6 күн бұрын
Great job mate
@c0rnfl4k3z6 күн бұрын
I don't understand why Frontier didn't include collision detection in the game in the first place.
@slipknottin6 күн бұрын
Because you don’t want it that way. You want to be able to pick and choose what things guests can walk through.
@c0rnfl4k3z6 күн бұрын
@@slipknottin That makes sense, but even that isn't an option in the current game.
@tagi3d6 күн бұрын
Some small invisible items would have been handy
@Cloudkey236 күн бұрын
@@slipknottin why not put toogle on and off per pc? Default is off
@slipknottin6 күн бұрын
@@tagi3d we had the barriers in Planco 1 that worked great. I’d assume they will add those (and fix the ones already in Planco 2) at some point soon
@LPmerryLP6 күн бұрын
You're a wizard tagi
@mypronounsarehewhothinksfo70834 күн бұрын
I appreciate the work around but again, the fact that frontier didn’t come into this knowing that having peeps walk through scenery was stupid, kinda makes you wonder what were they thinking about instead?
@tagi3d3 күн бұрын
Yeah I think they were rushing the game out the door. It's a huge game with huge potential.
@M_Uchiha6 күн бұрын
Thanks a lot!!
@ezekiel19996 күн бұрын
Which pieces did you use for the chess pieces?
@tagi3d6 күн бұрын
Mostly art shapes and 3d fonts.
@ezekiel19995 күн бұрын
@@tagi3d Very well done! Now throw them on the workshop or I call the cops
@tagi3d5 күн бұрын
already there. Included in the path pixel code. See description.
@ezekiel19995 күн бұрын
@@tagi3d Epic!
@stunfish5 күн бұрын
@07:19 can I know what shortcut did you use to duplicate the piece while it's selected? also thank you for this! i've been using the sunken bench method but this is way better
@tagi3d5 күн бұрын
Alt+x i think after selecting it
@Swiftey-wu2qq6 күн бұрын
Where the heck did you get chess pieces?!
@tagi3d6 күн бұрын
haha - I made them! .. from art shape scenery items and 3d text bits
@Swiftey-wu2qq6 күн бұрын
@@tagi3d that is epic great job
@Bogeypro2564 күн бұрын
This is too complicated for a video game novice... And I love pc1.
@tagi3d4 күн бұрын
I can understand that… but it’s optional, and i think that’s great for those who want it.
@Thehoeh6 күн бұрын
Imagine if you could do this with pools.... How did you make the path pixels?
@tagi3d6 күн бұрын
Pools would be good but I can't think how... Made the pixels by moving and shaping a smaller and smaller piece 10 x 10 cm. then duplicating and aligning in a grid. And then, importantly putting a boundary around it to maintain integrity
@Dommel19856 күн бұрын
Thanks for the tutorials, I found you Thanks to Rudi rennkamel
@tagi3d6 күн бұрын
Big fan of Rudi. Was so nice of him to give a shout out!
@Dommel19856 күн бұрын
@tagi3d well he was right to do so
@cheryldahl91926 күн бұрын
Hmm, they avoid the pieces, but walk thru each other lol
@tagi3d6 күн бұрын
Haha true. I guess the ai pathfinder can only do so much with groups
@cheryldahl91926 күн бұрын
@@tagi3d True!
@leonswart2499Күн бұрын
where do i get the path pixel
@tagi3dКүн бұрын
workshop. code: 2K1JQKPKV
@Lechatfr16_inactif2 күн бұрын
We need it on console!!
@Calakapepe5 күн бұрын
Why do some ppl get so pissy on behalf of game devs just cause a peceptive large group of ppl are having trouble with the pathing system?? Congrats it was intuitive for you, but people are different. Get over it or help them. Quit being a tool
@wictordalboscoКүн бұрын
Nossa quanto enrolação, dava pra fazer o vídeo em 3 minutos, mas decidiu ficar falando 'nossa que lindo os detalhes da chuva na peça' por deus....