Advanced Collision Detection - Planet Coaster 2

  Рет қаралды 9,263

tagi3d

tagi3d

Күн бұрын

Пікірлер: 120
@RudiRennkamel
@RudiRennkamel 5 күн бұрын
hero.
@tagi3d
@tagi3d 5 күн бұрын
@@RudiRennkamel back at you!
@michaelw6222
@michaelw6222 5 күн бұрын
You are having such a positive impact on this game. Keep it up!
@tagi3d
@tagi3d 5 күн бұрын
Why thanks! So many in this community doing amazing things
@briankale5977
@briankale5977 6 күн бұрын
All the people crying about how the path tool somehow "isn't as good as pc1" just need to watch this. I've been using long narrow 4m strips to replace the red rope barriers we lost. Super powerful editor, best I've used in a game.
@slipknottin
@slipknottin 6 күн бұрын
People just don’t like change. The pathing system is so so much better than Planco 1. Though I do wish we had an easier way to do queue cattle pens.
@flaffstar_99
@flaffstar_99 6 күн бұрын
The Path system in planco2 is far superior HOWEVER it is HORRIBLE to just build a damn simple path. They need to have both options. The "classic path" tool, does not behave like the classic path tool. You also always need room for newer and inexperienced player. If I need to watch multiple pathing tutorials - that can't be right man.
@slipknottin
@slipknottin 6 күн бұрын
@ what do you mean? Building standard paths is incredibly easy.
@flaffstar_99
@flaffstar_99 6 күн бұрын
@@slipknottin no it isn't. All the options with the terrain, making slopes at a certain angle etc. are extremely frustrating.
@slipknottin
@slipknottin 6 күн бұрын
@@flaffstar_99 huh? You just hold shift to raise or lower it and it gives you a little bar that shows how high or low the path is. It’s far easier than it was in Planco 1. Terrain and paths didn’t play together at all in that game
@JSXSProductions
@JSXSProductions 6 күн бұрын
9:10 - It's a vector. Vectors have vertices with a position, a direction, and magnitude. Those points on the mesh are vertices in the vector that creates that shape. So with the square, it takes 4 evenly spaced vertices and creates a smooth curve between them. Since they're all equally distanced from each other, that curve ends up being a circle. But after moving it into the hexagon, the new vertices are no longer equally spaced, and so the smooth curves that get drawn between them are no longer even.
@tagi3d
@tagi3d 6 күн бұрын
Great way to explain it!
@0xGrvty
@0xGrvty 6 күн бұрын
This is so neat! I'm not a master builder or anything, but I did find myself missing the old paths in PlanCo 1. After seeing this series of videos, now I'm convinced that PlanCo 2 is way more advanced than ever
@tagi3d
@tagi3d 6 күн бұрын
Thanks! Yeah takes a bit of getting used to but the possibilities are far greater now.
@LeafProductions
@LeafProductions 6 күн бұрын
Oh this is going to be fire
@tagi3d
@tagi3d 6 күн бұрын
Welcome back legend
@TypicalStonely
@TypicalStonely 5 күн бұрын
I said it before, and I'll say it again, you're a freaking genius!! Thank you, thank you, thank you!!!!! 💜💜💜
@tagi3d
@tagi3d 5 күн бұрын
😳
@boppityboopity5716
@boppityboopity5716 6 күн бұрын
i feel like i learned so much, please keep it up! love the details and everything about it!!
@tagi3d
@tagi3d 6 күн бұрын
Appreciate this. Glad it’s helping!
@KittytheKatfish
@KittytheKatfish 6 күн бұрын
This is absolutely crazy... all the stuff i've learned when studying 3D coming back to life and I'm rediscovering that knowledge thanks to you! :D
@tagi3d
@tagi3d 6 күн бұрын
Been on a similar journey here myself!
@concentricthree
@concentricthree 6 күн бұрын
Your videos are fantastic dude, thanks for figuring this all out for us!
@tagi3d
@tagi3d 6 күн бұрын
Glad you like them!
@mariahellis4478
@mariahellis4478 5 күн бұрын
The fact that we have to do this sucks, but it's still an awesome idea. Thank you! Hopefully this will be fixed with the December update
@tagi3d
@tagi3d 5 күн бұрын
Me 2. So much potential with a few quality of life fixes
@JackSassyPants
@JackSassyPants 3 күн бұрын
It is astonishing how similar this is to a vector drawing program. I would recommend getting a drawing program like Inkscape (an open source vector graphics editor) and dragging some shapes around for a bit, the main difference would be the tails on each shape are visible so you can understand how lines and their vertices actually change as you pull them around. In any case his is some amazing work!
@tagi3d
@tagi3d 3 күн бұрын
Yep bezier curves, boolean operations etc. it’s basically figma/illustrator in a game
@HerHollyness
@HerHollyness 6 күн бұрын
This is so clever. I don’t even have the game yet (I’ll be buying it for myself for Xmas!) but I am devouring videos like this. Genius!
@tagi3d
@tagi3d 6 күн бұрын
You’re gonna love it, and a few hot releases and patches by then!
@cheryldahl9192
@cheryldahl9192 6 күн бұрын
I'm considering buying it for Christmas too. Not 100% sure though.These videos DO Help me decide :)
@NotJohnUK
@NotJohnUK 6 күн бұрын
Caught you on episode 3 I think. Mind blown! Subscribing and searching for the last 2 😁
@tagi3d
@tagi3d 6 күн бұрын
Welcome along and thank you!
@NotJohnUK
@NotJohnUK 6 күн бұрын
@tagi3d jonti @geekism just have to a shout out👍
@robgrant2795
@robgrant2795 5 күн бұрын
Great info. Thanks. Best of luck with the channel.
@Star.E.Knight
@Star.E.Knight 4 күн бұрын
So the only problem with the pathing is it is not user friendly for those that are not skilled with “design” tools like this. PC1 was user friendly but was no where near as flexible. It doesn’t help that the *classic* path system doesn’t work as smoothly as it did in PC1 either. Anyway, I work with 3-D modeling programs and I found the path system in PC2 a little frustrating at first because it’s not as simple as PC1 and the controls seem to take me longer to create some paths. So it doesn’t surprise me that people complain about the pathing system. However, both of these advanced path videos have been fantastic and anyone that are having a problem with the pathing system really need to watch these and take notes because it does make path a little bit easier.
@ThalienTrin
@ThalienTrin 6 күн бұрын
Nice very useful thanks for making it. Little tip, u can ctrl+d to duplicate something in Move mode.
@Nanas.Gamingzone
@Nanas.Gamingzone 6 күн бұрын
I feel like a noob, I just used trahs bins 😁😁😁 I love this game so much, all these videos about all these crazy things you can do, even with the most hated path tool, ty for this video!
@tagi3d
@tagi3d 6 күн бұрын
Haha - bins can work but your scenery will be trash magnets. Ty too
@zlucious
@zlucious 4 күн бұрын
What a game changer. Thanks for making this!
@tagi3d
@tagi3d 4 күн бұрын
My pleasure. Thanks for watching
@divvydooby
@divvydooby 6 күн бұрын
Very useful as always
@smashinghappydays
@smashinghappydays 6 күн бұрын
Game changing stuff mate
@mineraljunction
@mineraljunction 6 күн бұрын
horrific flashbacks to hard surface modelling and boolean operations 😂 i knew intuitively this was why stamping circles was annoying but didn't make this exact link in my head until you showed it here. was rather hoping you were going to demonstrate how you made the path pixel thingy
@tagi3d
@tagi3d 6 күн бұрын
oh man, boolean operations were always so sketchy - haha. The path pixel is just a very carefully cut piece (10cm by 10cm) and then stacked in rows with a border around it.
@mineraljunction
@mineraljunction 6 күн бұрын
@@tagi3d very smart to create a boundary loop around the mesh, like preserving shaping in sub-d or something. and good to know! i guess it just generates the smaller kerb when the path mesh is super tiny?
@LeaanChannel
@LeaanChannel 6 күн бұрын
Do a 3 player chess board
@tagi3d
@tagi3d 6 күн бұрын
@@mineraljunction yep was a happy accident from the experiments.. and is very handy cause I was trying everything to make the hole small enough for tiny posts etc.
@chadwickhawthorne9531
@chadwickhawthorne9531 6 күн бұрын
I’d be interested to learn how you got the path pixels so small if you’d be willing to make a tutorial ever.
@tagi3d
@tagi3d 6 күн бұрын
Cut or move path pieces to create a tiny piece.. Then its duplicate and alignment. Snap tool helps with initial alignment etc
@andyman127
@andyman127 4 күн бұрын
The tension is probably because they are using bezier curves for the edges of the paths.
@tagi3d
@tagi3d 4 күн бұрын
Yeah that's right. Vector based / Bezier curves...
@ScottJR7302
@ScottJR7302 6 күн бұрын
Wow this is a game changer, thank you!!
@tagi3d
@tagi3d 6 күн бұрын
Glad it was helpful!
@billkeithchannel
@billkeithchannel 2 күн бұрын
So in theory you could use this to disperse dense crowd clumps and funnel them to different areas.
@tagi3d
@tagi3d 2 күн бұрын
@@billkeithchannel sure in theory, i suspect tho the path finding ai will channel them down one way tho
@RubleTrillions
@RubleTrillions 6 күн бұрын
This is a great find!
@robertmaidstone4532
@robertmaidstone4532 6 күн бұрын
absolutely incredible!!
@Farlayy
@Farlayy 5 күн бұрын
Frontier should let you select an area on the path you can’t walk
@tagi3d
@tagi3d 5 күн бұрын
Would be cool if you could paint like the staff zones
@Farlayy
@Farlayy 5 күн бұрын
@ agreed. Not sure why this wasn’t included
@Alex-fo6bc
@Alex-fo6bc 5 күн бұрын
Liked and Subscribed! Great video!
@tagi3d
@tagi3d 4 күн бұрын
Thanks so much for the sub!
@NightFighterHD
@NightFighterHD 5 күн бұрын
Awesome work! Thank you soo much! Maybe you can also trick the game to remove the curbs? I'm struggling with this. Hope they give us an option in a future update.
@tagi3d
@tagi3d 5 күн бұрын
No option that i can see yet. You can adjoin nature paths to regular paths to give the effect of no kerbs, but then guests will walk there too
@TavernCrawler
@TavernCrawler 6 күн бұрын
Great job mate
@c0rnfl4k3z
@c0rnfl4k3z 6 күн бұрын
I don't understand why Frontier didn't include collision detection in the game in the first place.
@slipknottin
@slipknottin 6 күн бұрын
Because you don’t want it that way. You want to be able to pick and choose what things guests can walk through.
@c0rnfl4k3z
@c0rnfl4k3z 6 күн бұрын
@@slipknottin That makes sense, but even that isn't an option in the current game.
@tagi3d
@tagi3d 6 күн бұрын
Some small invisible items would have been handy
@Cloudkey23
@Cloudkey23 6 күн бұрын
​@@slipknottin why not put toogle on and off per pc? Default is off
@slipknottin
@slipknottin 6 күн бұрын
@@tagi3d we had the barriers in Planco 1 that worked great. I’d assume they will add those (and fix the ones already in Planco 2) at some point soon
@LPmerryLP
@LPmerryLP 6 күн бұрын
You're a wizard tagi
@mypronounsarehewhothinksfo7083
@mypronounsarehewhothinksfo7083 4 күн бұрын
I appreciate the work around but again, the fact that frontier didn’t come into this knowing that having peeps walk through scenery was stupid, kinda makes you wonder what were they thinking about instead?
@tagi3d
@tagi3d 3 күн бұрын
Yeah I think they were rushing the game out the door. It's a huge game with huge potential.
@M_Uchiha
@M_Uchiha 6 күн бұрын
Thanks a lot!!
@ezekiel1999
@ezekiel1999 6 күн бұрын
Which pieces did you use for the chess pieces?
@tagi3d
@tagi3d 6 күн бұрын
Mostly art shapes and 3d fonts.
@ezekiel1999
@ezekiel1999 5 күн бұрын
@@tagi3d Very well done! Now throw them on the workshop or I call the cops
@tagi3d
@tagi3d 5 күн бұрын
already there. Included in the path pixel code. See description.
@ezekiel1999
@ezekiel1999 5 күн бұрын
@@tagi3d Epic!
@stunfish
@stunfish 5 күн бұрын
@07:19 can I know what shortcut did you use to duplicate the piece while it's selected? also thank you for this! i've been using the sunken bench method but this is way better
@tagi3d
@tagi3d 5 күн бұрын
Alt+x i think after selecting it
@Swiftey-wu2qq
@Swiftey-wu2qq 6 күн бұрын
Where the heck did you get chess pieces?!
@tagi3d
@tagi3d 6 күн бұрын
haha - I made them! .. from art shape scenery items and 3d text bits
@Swiftey-wu2qq
@Swiftey-wu2qq 6 күн бұрын
​@@tagi3d that is epic great job
@Bogeypro256
@Bogeypro256 4 күн бұрын
This is too complicated for a video game novice... And I love pc1.
@tagi3d
@tagi3d 4 күн бұрын
I can understand that… but it’s optional, and i think that’s great for those who want it.
@Thehoeh
@Thehoeh 6 күн бұрын
Imagine if you could do this with pools.... How did you make the path pixels?
@tagi3d
@tagi3d 6 күн бұрын
Pools would be good but I can't think how... Made the pixels by moving and shaping a smaller and smaller piece 10 x 10 cm. then duplicating and aligning in a grid. And then, importantly putting a boundary around it to maintain integrity
@Dommel1985
@Dommel1985 6 күн бұрын
Thanks for the tutorials, I found you Thanks to Rudi rennkamel
@tagi3d
@tagi3d 6 күн бұрын
Big fan of Rudi. Was so nice of him to give a shout out!
@Dommel1985
@Dommel1985 6 күн бұрын
@tagi3d well he was right to do so
@cheryldahl9192
@cheryldahl9192 6 күн бұрын
Hmm, they avoid the pieces, but walk thru each other lol
@tagi3d
@tagi3d 6 күн бұрын
Haha true. I guess the ai pathfinder can only do so much with groups
@cheryldahl9192
@cheryldahl9192 6 күн бұрын
@@tagi3d True!
@leonswart2499
@leonswart2499 Күн бұрын
where do i get the path pixel
@tagi3d
@tagi3d Күн бұрын
workshop. code: 2K1JQKPKV
@Lechatfr16_inactif
@Lechatfr16_inactif 2 күн бұрын
We need it on console!!
@Calakapepe
@Calakapepe 5 күн бұрын
Why do some ppl get so pissy on behalf of game devs just cause a peceptive large group of ppl are having trouble with the pathing system?? Congrats it was intuitive for you, but people are different. Get over it or help them. Quit being a tool
@wictordalbosco
@wictordalbosco Күн бұрын
Nossa quanto enrolação, dava pra fazer o vídeo em 3 minutos, mas decidiu ficar falando 'nossa que lindo os detalhes da chuva na peça' por deus....
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