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In this video, we create an Advanced Landscape Automaterial for Unreal Engine that uses slope angle blending, elevation blending, and material height blending. I show how to combine all of these techniques to apply cliff rock, dirt, grass, and snow materials in the areas where they would naturally appear. #UnrealEngine #Landscape #Automaterial
Here's the previous episode covering simple slope blending for landscapes:
• Landscape Slope Blendi...
And here's the playlist for the whole series:
• Building Worlds in Unr...
Are are the two main material functions used in our material:
www.bencloward...
www.bencloward...
Here are the Megascans Materials used in this video:
quixel.com/ass... - cliff rock
quixel.com/ass... - snow
quixel.com/ass... - dirt
quixel.com/ass... - grass
quixel.com/ass... - stony ground
Here's the video that explains how to pack the textures as CR and NOH:
• Landscape Textures - B...
Here's the video that explains how to make the material functions:
• Landscape Materials - ...
Shader Book Recommendations
www.bencloward...
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Learn more!!
• How to INSTANTLY TEXTU...
• How to make a Landscap...
• Unreal Engine 4: How t...
• How To Create a REALIS...
• How to make a Landscap...
• UE4: Automatically & P...
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Li...
Background Music
Speo - Still Young
• Still Young