GET METAPIPE 2 NOW: www.artstation... Discord Support: / discord New era is beginning with Metahumans! Reach beyond the limits. Exprience it with Metapipe 2 Discount offer will be available untill Full Release!
Пікірлер: 60
@user-wf2cn3tz8r8 ай бұрын
Amazing! And the installation method has been greatly simplified. i am very happy
@artsnspells8 ай бұрын
Thank you so much !
@MotuDaaduBhai9 ай бұрын
God bless you man!
@artsnspells9 ай бұрын
Thanks!! :))
@bad_uncle9 ай бұрын
I just fedex’d you my firstborn. Please don’t send him back.
@artsnspells9 ай бұрын
Haha :))
@attilakovacs83299 ай бұрын
amazing
@artsnspells9 ай бұрын
Thank you :))
@hotsauce71249 ай бұрын
Excited to use this 😊❤
@artsnspells9 ай бұрын
Thank you!!
@hotsauce71249 ай бұрын
I cannot wait to try this tool, thank you@@artsnspells
@sergeygilgenberg83316 ай бұрын
Hello! We have a problem. Our character has a small body and a large head; as a result, his facial expressions work poorly. please tell me how can I fix this?
@artsnspells6 ай бұрын
Please join our discord server for the support. Thank you!
@DonBurroni9 ай бұрын
Quality
@artsnspells9 ай бұрын
Thanks!
@HaiPhung-wo7df9 ай бұрын
Amazing tool thank you
@TIGXR9 ай бұрын
YOOO
@MyErima6 ай бұрын
really cool, I wish there was a process to make the metahuman single mesh with head and body together
@violescent8 ай бұрын
Hi! Looks very promising :) I was wondering if there is any method included in this workflow to create new custom blendshapes as well?
@artsnspells8 ай бұрын
Hi :)) You can sculpt and integrate custom blendshapes by using Metapipe, the process inside the video
@RairAffair4 ай бұрын
But how to bind the head to custom body skeleton, and body mesh, so the gap have proper weights on both skeletons?
@artsnspells4 ай бұрын
Hi, Metapipe doesn't support custom body skeletons yet.
@roy_boy_london9 ай бұрын
This is great. I will buy but working with The free version I get syntax errors. Got it working twice then error on line 91. Then now on line 5 no longer working. Last time it was working I was on the load dna then errors. I’m on python 3.12 I think. Either way I’m getting full version soon. Great job sir.
@artsnspells9 ай бұрын
Thanks!! Your path inputs may wrong, highly recommend you to come join our Discord for better and faster support! :)) It is easier to share files and screenshots
@FaLexBa9 ай бұрын
Hello Mr. This is amazing. But I see this is a overview of the program for those who were already familiar with the old version. Can you do a step by step.. and how do you append extra meshes in this model like the spikes? Or where do paint the materials. Thanks
@nicholass34309 ай бұрын
You can watch the step by step tut of the Old Ver on his channel For the spikes, from what he said, they are made from editing the topology of the non-spike head mesh If u mean painting body textures, thats unrelated to this tut, but u can watch other tuts where they customize metahuman tex in Substance Painter
@artsnspells9 ай бұрын
There will be very detailed process of the workflow, when the full version released. Also you can find all info inside the other videos in this channel
@franco64452 ай бұрын
@@artsnspells when will that be released ?
@artsnspells2 ай бұрын
@@franco6445 It is already released :)) Link in description
@gavinlee77087 ай бұрын
HI 我购买了studio2 请问cmd 运行后 ,报错 ,提示 Maya folder is not in Default Place. Please copy and paste 'shelf_Metapipe2' file manually.但是我手动放置了shelf_Metapipe2 。请问我只要手动放置就可以继续下面步骤么
@artsnspells7 ай бұрын
Hi! Can you please join our discorrd server for support :))
@gavinlee77087 ай бұрын
已经加入 我购买了maya2023 也是无法安装 CMD仍然现实(Installation completed successfully. ERROR: Maya folder is not in Default Place. Please copy and paste 'shelf_Metapipe2' file manually.)@@artsnspells
@gavinlee77087 ай бұрын
我进入了服务器 请问然后呢@@artsnspells
@yyh35097 ай бұрын
Hi , the monster model is base on metahuman model to sculpt or started from sculpt software ?
@artsnspells7 ай бұрын
Hi, character sculpted in Zbrush than matched with metahuman topology
@yyh35097 ай бұрын
Zwrap?
@artsnspells7 ай бұрын
Yes with softwares like zwrap, wrap or any related@@yyh3509
@pixelstate268 ай бұрын
any plan for blender?
@artsnspells8 ай бұрын
Have some plans but not sure when
@user-op5pr4wk4n9 ай бұрын
Can the modified topology model be used for facial capture using iPhone?
@artsnspells9 ай бұрын
Yes, it has same features with original metahumans including metahuman animator
@JUYAN167 ай бұрын
I've added the Corrective Blendshapes script to my Arts and Spells folder like the instructions said but, the script doesn't show in Maya.
@artsnspells7 ай бұрын
Can you please join our discord server for the support
@JUYAN167 ай бұрын
@@artsnspells What I mean is, when you actually add the new topoly mesh. The script button you use is not on my interface.
@artsnspells7 ай бұрын
Can you please join our discord server for the support@@JUYAN16
@HighlightRiel9 ай бұрын
So just to clarify. I just recently bought 1.3. I need to buy 2.0 again? There's no free upgrade? I didn't even get to properly use 1.3 yet.
@artsnspells9 ай бұрын
Hi please check special offer video inside channel. You will get the answer :))
@HighlightRiel9 ай бұрын
@@artsnspells I filled up papers and gave my order #, but I didn't get the link to the upgrade?
@artsnspells9 ай бұрын
Hi, because there are message restrictions in Artstation. Too many requests there are, and it is not possible to send them all in once according to Artstation Terms. Do not worry, you will get it...@@HighlightRiel
@HighlightRiel9 ай бұрын
@@artsnspells thank you so much!
@artsnspells9 ай бұрын
I checked that I already sent that code to you couple of days ago, inside Artstation@@HighlightRiel
@UnchartedWorlds8 ай бұрын
Hi, Can Maya Indie be used?
@artsnspells8 ай бұрын
It cna be used in maya 2023, it can be indie or student version, doesnt matter.
@themightyflog9 ай бұрын
How long does it actually take to replace the body and face?
@artsnspells9 ай бұрын
If you have prepared your meshes and wraped them, for a person that knows the process well it takes 5-10 min to transfer the rig. You can extend it by modifying blendshapes by sculpting and it depends on person's ability
@MrGrek289 ай бұрын
Does your tool allow to change the position of the bones for different facial expressions?
@artsnspells9 ай бұрын
Unfortunately it is not. They are hided inside Metahuman technology. It only gives you the ability to change the blendshapes. And that is mostly enough for final look because existing rotations already gives the needed movement.
@MrGrek289 ай бұрын
Thank you for the answer! One more question: Is there a possibility to automate combining (and splitting) several blendshapes into one for export and editing in Zbrush? @@artsnspells
@baileycohen77759 ай бұрын
@@artsnspells Are these blendshapes the one that are only available in LOD0, or does every expression have an equivalent blendshape? I would've thought that editing the smile of the frog creature would've meant adding a corrective blendshape to the smile controls rather than sculpting the entire smile in zBrush.
@artsnspells9 ай бұрын
Metahuman's all 700+ expressions comes with that process so that you don't need to sculpt it from scratch. You have a base to start and with just couple of move and drags in zbrush can save the blendshape. Didnt count but I think I spent like max 5 min for an expression. And for now expressions are only for lod0, because of the Metahuman Nature, but if you can use lower Lod's as custom topology and put them in calculation, that will solve the problem I guess. @@baileycohen7775