Advanced OpenGL Topics, BETTER SSAO: HBAO

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Low Level Game Dev

Low Level Game Dev

Жыл бұрын

#graphics #gamedev #games #opengl #programming #cpp
The technique presented in this video is called HBAO - horizon-based ambient occlusion and it is only one of many that are used by games to achieve good lighting. HBAO fakes a lighting phenomenon achieving plausible results.
Check out my discord server: / discord
Check out my steam game: store.steampowered.com/app/23...
I still have to work on my implementation but you can check my code if you want to: github.com/meemknight/gl3d/bl...
If you want to read about HBAO in detail:
developer.download.nvidia.com...
If you are interested in starting game development in C++ check out this short video: • If you want to learn h...
Check out another video from my channel: • Can chatGPT write a ga...
Music:
less.people - Twilit chll.to/9c25cf4a

Пікірлер: 10
@shardaojha7558
@shardaojha7558 Жыл бұрын
Nice video. About ssao i have learned about it in godot . But i did not know exactly what it means. Thank you
@lowlevelgamedev9330
@lowlevelgamedev9330 Жыл бұрын
Glad you found my video usefull.
@joaninhafumacrack
@joaninhafumacrack Жыл бұрын
I loved the simplicity of the video's edition, very simple and clever, also loved your accent
@lowlevelgamedev9330
@lowlevelgamedev9330 Жыл бұрын
Glad to hear that, thanks for the nice words.
@axorusmt7042
@axorusmt7042 Жыл бұрын
Wow. Maybe you could do a video on 2d lighting? I love your content!
@lowlevelgamedev9330
@lowlevelgamedev9330 Жыл бұрын
Hm I'm working on a game right now and it is 2D so I could talk about how I implemented it, good idea, thank you.
@user-vj7lr8dv2p
@user-vj7lr8dv2p Жыл бұрын
Unfortunately, HBAO does not compatible with HDRP's volumetric fog.What a pitty.
@lowlevelgamedev9330
@lowlevelgamedev9330 Жыл бұрын
didn't know that
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