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#graphics #gamedev #games #opengl #programming #cpp
The technique presented in this video is called HBAO - horizon-based ambient occlusion and it is only one of many that are used by games to achieve good lighting. HBAO fakes a lighting phenomenon achieving plausible results.
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If you want to read about HBAO in detail:
developer.download.nvidia.com...
If you are interested in starting game development in C++ check out this short video: • If you want to learn h...
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