Рет қаралды 4,917
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A 10-week course focused on creating a full character from scratch using Zbrush, Maya, Substance Painter, and Unreal 5.
his course will build upon topics and workflows taught in “Stylized Character Art for Games” to create a PBR-rendered, stylized character for Marmoset Toolbag or Unreal Engine. Students will create a full character from scratch, using a combination of techniques in Zbrush, Maya, Substance Painter, and Marmoset Toolbag/Unreal 5. The course will cover topics of using Zmodeler, dynamesh/Zremesh workflow in Zbrush. Retopology and UV creation in Maya/Modo. PBR texturing workflow in Substance Painter. Basic rigging and idle animation in Maya. And fbx export/import, material creation and workflow, lighting, and basic camera and post-processing in Marmoset Toolbag or Unreal Engine 5. Students will learn to model a full character for current-generation games. Students will learn principles of Stylized PBR texturing and material creation (and what separates this from unlit-hand painting. Students will learn basic rigging and animation in Maya. Students will learn about workflows inside Marmoset Toolbag and Unreal engine (from fbx process to material creation to post-process and rendering). Final student works will include a full model, textured and surfaced in Unreal Engine for portfolio.