Age of Sigmar 4th Edition Survival Guide - The Stormkeep #66

  Рет қаралды 5,235

The Stormkeep

The Stormkeep

Күн бұрын

Episode #66 - The gang talk about all the changes to the core rules of the game between 3rd edition and 4th edition. Hopefully they didn't get anything wrong...
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Timestamps
0:00:00 - Introduction
0:04:27 - Everything Is An Ability
0:11:03 - Every Unit Has New Rules
0:32:07 - Commands and Other Big Changes
1:01:18 - Army Construction
1:41:52 - Deployment Phase
1:52:18 - Hero Phase
2:01:45 - Movement Phase
2:11:12 - Shooting Phase
2:21:53 - Charge Phase
2:33:41 - Combat Phase
2:59:21 - End of Turn
3:14:58 - Thanks for Watching!

Пікірлер: 37
@ParentTrap
@ParentTrap Ай бұрын
firstly, you guys are my fav aos podcast. great content and insights. i love it secondly, i totally disagree with the idea that battle tactics becoming more interactive is anything but a good thing for the game. both players can and should attempt to deny their opponents’ battle tactics when they can. it’s not a feels bad when both players have the option available to them; it’s another strategic facet of gameplay. tbh the comment about it potentially being poor sportsmanship was really surprising-what makes battle tactics so special compared to other forms of point denial (killing units, taking control of objectives, etc)? again, love you guys keep up the good work
@lsid4747
@lsid4747 Ай бұрын
exactly, I was very confused about how denying battle tactics would be bad sportsmanship? In any game, the objective is to score as many points as you can and to prevent the other person from doing so? Any skill differential between players is part of the game.
@TheStormkeep
@TheStormkeep Ай бұрын
Haha I think I was shooting from the hip with this idea - I haven't had enough time to properly articulate it
@stevelewis2658
@stevelewis2658 25 күн бұрын
3:01:41 Reading the text on Power Through, it does say that you can “pass through” the enemy unit, as long as you do not engage a new unit. You can stay engaged with the original target, but you do not have to stay in combat
@TheStormkeep
@TheStormkeep 24 күн бұрын
That's what everyone assumed it says, but if you read it again you'll see it says you can "pass through and end that move within the combat ranges of enemy units". You can only move through the combat range of enemies, not the enemy models.
@drzephy
@drzephy Ай бұрын
thanks for the detailed video!
@kellyhoesing2573
@kellyhoesing2573 Ай бұрын
Even if the survival guide doesn't save me, what's one more trip to the Anvil?
@TheStormkeep
@TheStormkeep Ай бұрын
With an attitude like that, we'll see you in the Ruination Chamber soon
@captnkoolcat8269
@captnkoolcat8269 Ай бұрын
I felt attacked by the double reinforced Tempestor comment. Who WOULD do that :eyes:
@TheStormkeep
@TheStormkeep Ай бұрын
@@captnkoolcat8269 no decent person would ever use such filth, surely
@markg.3171
@markg.3171 Ай бұрын
Just 3 minutes to sighhammer phase
@SpasticSloth78
@SpasticSloth78 Ай бұрын
Love the new look!!
@tomwalsh522
@tomwalsh522 Ай бұрын
Get Vince for the skaven review
@Mortechai
@Mortechai 28 күн бұрын
The problem with bravery and battleshock etc is the CP/Strategems to let you auto pass. Get rid of that insane bravery crap and all of a sudden, you can be rewarded for setting up a big battleshock hit or play to add additional casualties to that one critical unit that just has to die this turn. 9th edition Night Lords stuff is a great example of having really flavorful negative leadership play only to have your opponent say "oh thats cool, but I dont care, all that means nothing after this one CP ill spend to auto pass". tl;dr, keep the flavorful game mechanics in, get rid of the immunities.
@TheStormkeep
@TheStormkeep 28 күн бұрын
Even if you removed the immunity to battleshock losses, I don't think the mechanics of it were very good. It wasn't very fun losing 10+ models in a unit after 10 of them died, or having a Stormcast run away because one of them died.
@lsid4747
@lsid4747 Ай бұрын
A lot of command point abilities are good, but they still cost command points, a limited resource. I will be curious if there are characters who grant additional command points or the use of command abilities with lowered cost like some characters in 40K.
@TheStormkeep
@TheStormkeep Ай бұрын
There could be some special units that allow the use of Commands for free Maybe even a special Stormcast unit...
@woofergranade2044
@woofergranade2044 Ай бұрын
How does roar work on opponent’s turn? If the opponent get to use all their abilities first such as the fight twice for the DoK, does roar do anything?
@TheStormkeep
@TheStormkeep Ай бұрын
The active player uses all their abilities, and then the opponent uses all theirs, and then you take turns fighting with units. Krondys' Soul-Shaking Roar only prevents an enemy from using Command Abilities, not all Abilities from being used.
@woofergranade2044
@woofergranade2044 Ай бұрын
@@TheStormkeep right but there are combat abilities that also use command points like the DoK fight twice. Since the opponent gets to use it before the Roar, that means that the Roar can prevent it unless you use it on your turn when you have priority on activations.
@TheStormkeep
@TheStormkeep Ай бұрын
@@woofergranade2044 It will depend on the specific timing of the abilities, so yes it can change based on who the active player is. Had not considered that specific interaction with All-Out Slaughter!
@lsid4747
@lsid4747 Ай бұрын
Do you choose a battle tactic after you roll for priority? I can see choosing a crappy battle tactic you know you can't score anyway if you roll a double turn and decide to take it
@TheStormkeep
@TheStormkeep Ай бұрын
Choosing a battle tactic happens at the Start of Your Turn, which is after the priority roll
@faust5894
@faust5894 Ай бұрын
Considering the Command point economy this edition, just giving your opponent one for free EVERY round is a huge deal. I think you are too quick to dismiss how big of a deal this is especially with how strong command abilities now. Besides, I would much rather have an organic limiting factor to spam than something so inelegant as the rule of three.
@TheStormkeep
@TheStormkeep Ай бұрын
It is a significant downside to bringing even one Aux unit, but if the benefits of spamming a good unit (or just skipping the hero tax) outweigh the extra CP you give your opponent, then it could quickly become a problem
@faust5894
@faust5894 Ай бұрын
@@TheStormkeep honestly I haven’t seen any reason to be concerned at that even being a possibility. Everything that we’ve seen so far has been really balanced, and the extremely strong looking scrolls we have seen are all Unique so spamming isn’t even possible.
@TheStormkeep
@TheStormkeep Ай бұрын
@@faust5894 that's fair, it could end up being just fine Though GW does have a long history of making some units very spammable and annoying to play against, like Dire Wolves and Shield Annihilators in 3rd ed
@DJMexiMelt
@DJMexiMelt Ай бұрын
As someone who abused Kroak’s Death Mask… bravery will be missed.
@TheStormkeep
@TheStormkeep Ай бұрын
Im sure Seraphon have some other nonsense they can abuse instead :P
@CartoreAOS
@CartoreAOS Ай бұрын
Kinda surprised you kept mrigank on the show going into 4th ed.
@Mr_J1984
@Mr_J1984 28 күн бұрын
Why?
@rotm4447
@rotm4447 Ай бұрын
not being able to aoa in the shooting phase honestly wouldn't have surprised me in the nerf edition, remove everything fun edition, the once per game one unit 12" wholly within on a 3+ edition.
@TheStormkeep
@TheStormkeep Ай бұрын
Ugh so many 3+ rolls this edition. It will get tiresome very fast
@rotm4447
@rotm4447 Ай бұрын
@@TheStormkeep the core rules are good but the indexes are like binguy put in a long weekend.
@TheStormkeep
@TheStormkeep Ай бұрын
@@rotm4447 They gotta nerf everyone so they can get you hyped about buying the battletome that buffs it back up
@piotrjeske4599
@piotrjeske4599 29 күн бұрын
I just want to know how l am suppose to play now and when GW is bringing back my dudes.
@TheStormkeep
@TheStormkeep 28 күн бұрын
They're not coming back, at least not any time soon :(
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