Amazing animation workflow! Thank you for sharing this.
@SilentDeviant-SD-4 ай бұрын
Epic, followed you all the way through, but took a turn on trying something else out, just didn't want to pixelate things. Perfect dude!!
@ThiagoErqe9 ай бұрын
You are an absolute legend. I'm so grateful. I've been waiting for this. Thank you very much for your work. I'll be using your workflow to help me creating my first indie game with some friends.
@tobiasfischer18799 ай бұрын
haha I felt the same way when I first got this workflow running, I'm off to the races using it in a game now too best of luck on your own game, do let me know how it goes :D
@ASTERisk449464 ай бұрын
@@tobiasfischer1879 As much as I'd love to use this to save time and money, it ends up doing neither. Using it consumes unnecessary electricity and doesn't offer any real benefits. AI tools today are trying to be everything, but they're just overhyped LLMs with machine vision capabilities pretending to be productive assistants. They waste time and resources, and this entire channel is just promoting pointless hype.
@krauserwolfgang48342 ай бұрын
@@tobiasfischer1879 Hello I have some characters with 500 images on average 2D pixel art, how do I get the ai to complete some missing sprites, 2 kicks I need, and a few others, which AI do you recommend that can complete these sprites?
@jasongoodwin387Ай бұрын
Awesome was trying to animate and found this - thank you so much!
@HHungriaP4 ай бұрын
This Video is pure GOLD
@sleepyslawthgaming5 ай бұрын
WOW! This workflow is wild! I can't believe how accessible this is in 2024... so stoked. Thanks for sharing these steps and links to these utilities.
@kagawakisho43825 ай бұрын
Thank you so much. This is awesome. I just used your workflow with some tweaks and flux to create really awesome sprite sheets for my game.
@nathancanbereached9 ай бұрын
Triposr is available in the comfyui node manager if you want the output to automatically feed into the next step. Same with background remover, but I forget the name of the comfyui node that does that.
@aeu1264 ай бұрын
Thank you for sharing your knowledge 🙏
@nugentmichael9 ай бұрын
This was great. Thank you.
@kaylebplays4028 ай бұрын
You are amazing! Thank you!
@pawekozowski61289 ай бұрын
NOW I KNOW WHAT I'LL LEARN TOMOROW!
@오오와아아앙9 ай бұрын
Brilliant 👏
@LecrazyMaffe9 ай бұрын
Great stuff. I had thought about using the img-2-3D stuff before to create sprite sheets out of, but I was thinking more in the route of using the 3D animation to create keyframes to then use them as a base for low denoised img2img pass. Using a pixel art style is a genius way to make it look polished instead!
@tobiasfischer18799 ай бұрын
This was my plan originally, but the current freely available img2model does not have the best texture quality (as you can see in the video). I looked into creating a Stable Diffusion "raycast" re-texure engine but ran into issues getting it to look good in the output. Went back to some of my more classic techniques before trying out the pixel art lora and then it hit me that I could use it for that. Instantly got superb results, which was such a relief after spending hundreds of hours chasing various workflows that produced mediocre results in a best-case scenario.
@alan1122238 ай бұрын
Thank you!
@ghostphalanx8 ай бұрын
When you export the rendered frames from blender you can already set the background to be transparent. You don't have to set it to a light color and then have to erase the remaining bits in Photoshop
@tobiasfischer18798 ай бұрын
Unfortunately this does not work with stable diffusion, since it does not accept transparent background. Although I have been considering trying without SD at the end and trying to pixilate the blender output directly, in which case this is extremely useful information, thanks!
@recurveninja6 ай бұрын
@@tobiasfischer1879 Some kind of a toon shader to posterize the colors, with harsh lighting and a low render resolution might work.
@yuramisuper23 күн бұрын
Good Thanks you
@crazypieman97 ай бұрын
nice
@behrampatel35638 ай бұрын
Is there a way to get consistency in generating pixel art in comfy using the pose tool ? What you have shown is a nice alternative however the 3D conversion may not always turn out as expected. Cheers, b
@KalponicGames9 ай бұрын
There are tools already existing to make pre rendered graphics pixelated or non pixelated. Only thing is to get the animation and export the 3D model. Example tool pixel over. Pixelated plugin in unity ,3d to pixel in unreal etc to name a few. You know use right tools for the right job. Work smart not too hard xD
@ChrisWall7 ай бұрын
Excellent information. Please add superthanks or donation link
@Nelsonbrown65Ай бұрын
Can you please help me with mine Animation
@klovvin8 ай бұрын
Play as a young scholar?
@ronle20117 ай бұрын
Can you share two workflows for comfyui? Thank you!
@tobiasfischer18797 ай бұрын
@@ronle2011 they are under the Repo link in the description
@ronle20117 ай бұрын
@@tobiasfischer1879 Saw it. Thanks for sharing.
@jeremyXsleep5 ай бұрын
Does it work with isometric pixel art?
@tobiasfischer18795 ай бұрын
@@jeremyXsleep it does, I ran some experiments with rendering 8-directional animations and got pretty good results, it's just a lot more images and potential work cleaning the results, the side view is definitely the best case scenario for this approach but other views work too
@silpex922 ай бұрын
And it barely looks like shit! AI at it's best
@ASTERisk449464 ай бұрын
As much as I'd love to use this to save time and money, it ends up doing neither. Using it consumes unnecessary electricity and doesn't offer any real benefits. AI tools today are trying to be everything, but they're just overhyped LLMs with machine vision capabilities pretending to be productive assistants. They waste time and resources, and this entire channel is just promoting pointless hype.
@sergey.oshurkovАй бұрын
Dude, you would literally spend 10x or even 20x time drawing every frame in Photoshop.
@datnastysalad56166 ай бұрын
god that looks awful
@ASTERisk449464 ай бұрын
after following everything up until this point 22:31 and i realise this takes even more steps and more work then just making a simple character and giving anims and extracting frames from render or just drawing the frames directly within the time of me watching this my friend drew 3 frames using his pc lol and his were exceptionally better.