AI Pixel Art - Easy Animations for Games

  Рет қаралды 6,749

Tobias Fischer

Tobias Fischer

Күн бұрын

Пікірлер: 33
@HHungriaP
@HHungriaP 10 күн бұрын
This Video is pure GOLD
@sleepyslawthgaming
@sleepyslawthgaming 29 күн бұрын
WOW! This workflow is wild! I can't believe how accessible this is in 2024... so stoked. Thanks for sharing these steps and links to these utilities.
@nathancanbereached
@nathancanbereached 4 ай бұрын
Triposr is available in the comfyui node manager if you want the output to automatically feed into the next step. Same with background remover, but I forget the name of the comfyui node that does that.
@nugentmichael
@nugentmichael 4 ай бұрын
This was great. Thank you.
@pawekozowski6128
@pawekozowski6128 4 ай бұрын
NOW I KNOW WHAT I'LL LEARN TOMOROW!
@LecrazyMaffe
@LecrazyMaffe 4 ай бұрын
Great stuff. I had thought about using the img-2-3D stuff before to create sprite sheets out of, but I was thinking more in the route of using the 3D animation to create keyframes to then use them as a base for low denoised img2img pass. Using a pixel art style is a genius way to make it look polished instead!
@tobiasfischer1879
@tobiasfischer1879 4 ай бұрын
This was my plan originally, but the current freely available img2model does not have the best texture quality (as you can see in the video). I looked into creating a Stable Diffusion "raycast" re-texure engine but ran into issues getting it to look good in the output. Went back to some of my more classic techniques before trying out the pixel art lora and then it hit me that I could use it for that. Instantly got superb results, which was such a relief after spending hundreds of hours chasing various workflows that produced mediocre results in a best-case scenario.
@alan112223
@alan112223 3 ай бұрын
Thank you!
@ASTERisk44946
@ASTERisk44946 2 күн бұрын
after following everything up until this point 22:31 and i realise this takes even more steps and more work then just making a simple character and giving anims and extracting frames from render or just drawing the frames directly within the time of me watching this my friend drew 3 frames using his pc lol and his were exceptionally better.
@오오와아아앙
@오오와아아앙 4 ай бұрын
Brilliant 👏
@klovvin
@klovvin 4 ай бұрын
Play as a young scholar?
@behrampatel3563
@behrampatel3563 4 ай бұрын
Is there a way to get consistency in generating pixel art in comfy using the pose tool ? What you have shown is a nice alternative however the 3D conversion may not always turn out as expected. Cheers, b
@ChrisWall
@ChrisWall 3 ай бұрын
Excellent information. Please add superthanks or donation link
@ronle2011
@ronle2011 2 ай бұрын
Can you share two workflows for comfyui? Thank you!
@tobiasfischer1879
@tobiasfischer1879 2 ай бұрын
@@ronle2011 they are under the Repo link in the description
@ronle2011
@ronle2011 2 ай бұрын
@@tobiasfischer1879 Saw it. Thanks for sharing.
@jeremyXsleep
@jeremyXsleep Ай бұрын
Does it work with isometric pixel art?
@tobiasfischer1879
@tobiasfischer1879 Ай бұрын
@@jeremyXsleep it does, I ran some experiments with rendering 8-directional animations and got pretty good results, it's just a lot more images and potential work cleaning the results, the side view is definitely the best case scenario for this approach but other views work too
@ASTERisk44946
@ASTERisk44946 2 күн бұрын
As much as I'd love to use this to save time and money, it ends up doing neither. Using it consumes unnecessary electricity and doesn't offer any real benefits. AI tools today are trying to be everything, but they're just overhyped LLMs with machine vision capabilities pretending to be productive assistants. They waste time and resources, and this entire channel is just promoting pointless hype.
@aeu126
@aeu126 14 сағат бұрын
Thank you for sharing your knowledge 🙏
@KalponicGames
@KalponicGames 4 ай бұрын
There are tools already existing to make pre rendered graphics pixelated or non pixelated. Only thing is to get the animation and export the 3D model. Example tool pixel over. Pixelated plugin in unity ,3d to pixel in unreal etc to name a few. You know use right tools for the right job. Work smart not too hard xD
@kaylebplays402
@kaylebplays402 4 ай бұрын
You are amazing! Thank you!
@SilentDeviant-SD-
@SilentDeviant-SD- 13 күн бұрын
Epic, followed you all the way through, but took a turn on trying something else out, just didn't want to pixelate things. Perfect dude!!
@ghostphalanx
@ghostphalanx 3 ай бұрын
When you export the rendered frames from blender you can already set the background to be transparent. You don't have to set it to a light color and then have to erase the remaining bits in Photoshop
@tobiasfischer1879
@tobiasfischer1879 3 ай бұрын
Unfortunately this does not work with stable diffusion, since it does not accept transparent background. Although I have been considering trying without SD at the end and trying to pixilate the blender output directly, in which case this is extremely useful information, thanks!
@recurveninja
@recurveninja 2 ай бұрын
@@tobiasfischer1879 Some kind of a toon shader to posterize the colors, with harsh lighting and a low render resolution might work.
@crazypieman9
@crazypieman9 2 ай бұрын
nice
@kagawakisho4382
@kagawakisho4382 Ай бұрын
Thank you so much. This is awesome. I just used your workflow with some tweaks and flux to create really awesome sprite sheets for my game.
@datnastysalad5616
@datnastysalad5616 2 ай бұрын
god that looks awful
@ThiagoErqe
@ThiagoErqe 4 ай бұрын
You are an absolute legend. I'm so grateful. I've been waiting for this. Thank you very much for your work. I'll be using your workflow to help me creating my first indie game with some friends.
@tobiasfischer1879
@tobiasfischer1879 4 ай бұрын
haha I felt the same way when I first got this workflow running, I'm off to the races using it in a game now too best of luck on your own game, do let me know how it goes :D
@ASTERisk44946
@ASTERisk44946 2 күн бұрын
@@tobiasfischer1879 As much as I'd love to use this to save time and money, it ends up doing neither. Using it consumes unnecessary electricity and doesn't offer any real benefits. AI tools today are trying to be everything, but they're just overhyped LLMs with machine vision capabilities pretending to be productive assistants. They waste time and resources, and this entire channel is just promoting pointless hype.
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