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In World War I, the navies of the world had a great many torpedoes in their surface fleets (and submarines, too). These potent weapons had to be fired at moving targets. How did the men know where to aim them and when to fire them?
Every navy had its own solutions to this problem. For the early portion of World War I (at least), the Royal Navy used aiming/calculating devices they called "Torpedo Directors". These gadgets helped turn a hypothesis of the enemy's speed and heading (obtained by observation) into an angle of aim. They were clever devices and represented a way-point on the human scale of calculation and machine-assisted problem solving.
The video depicts a simulation I created in 2004-2005. There is much more available at dreadnoughtproj...