Gamechanger. This makes large interconnected buildings actually viable to build. They were always *possible* but not viable, unless you didn't care about them functioning. This is such a cool mod.
@BramWarrick3 жыл бұрын
I mean this in the best, best way - due to the huge potential - visually, this is game/mod breaking. Now many of us will only want buildings that have clear paths for the cargo trucks. Personally, I'd love to see buildings that are tall enough that a "road" (that looks like factory conveyor) can connect from a warehouse to a processing building. There's never been a LOT of logic around why the processing centers could hold only "x" number of truckloads. If I can attach a warehouse, and feed the processing center exclusively from the dedicated places... traffic is moved off the roads and a steady flow of goods is easily ensured. To that end, I wonder if we'd be able to only spawn "trucks" in the above scenario. There's not the same concept of "returning truck" when simulating conveyor (it sends while it returns). So many ideas to explore. This unlocks a new chapter for my gameplay in Cities Skylines. Huge props to the mod.
@RoccondilRinon3 жыл бұрын
If there’s a CS2, I hope macsergey is involved in development. They clearly have a knack for coding, for knowing what players want, and for intuitive game UI design.
@themaus38473 жыл бұрын
Also bloodypenguin
@A_Lesser_Man3 жыл бұрын
I figure some of these guys *are* on the dev team.
@nicolasblume10462 жыл бұрын
They already hired several modders, includung BadPeanut
@danielwarren71103 жыл бұрын
This is great for a shopping precinct alleys down the back with garbage and cargo trucks to the back,
@nameinvalid693 жыл бұрын
geezuz looking at all these new amazing mods and how brilliantly you uses them really makes me want to play CS again, despite I often gets frustrated or overwhelmed with the game really quickly...
@Kleavers3 жыл бұрын
I just wish they made Cities Skylines 2 with all of these mods baked in. Just imagine the insane level of simulation and detail it would achieve.
@wazdr3 жыл бұрын
the trade-off is it would make the game 'harder' for new players to learn
@Mirz-ei6tg3 жыл бұрын
@@wazdr that's the point of a city planning haha.
@megalodon3843 жыл бұрын
A nice on top feature is that you can define the spawn AND despawn points seperately!
@the_persuader5093 жыл бұрын
I agree this is an absolute game changer. Thanks for the quick discussion and tutorial. Looking forward to seeing the changes in Aurelia.
@spartan117zm3 жыл бұрын
This could be an awesome way to force traffic to go where you want it. Have a highly detailed area that uses invisible roads? Boom, now you can get traffic to go through that area.
@Akruas3 жыл бұрын
Exactly
@Sp3ctre18Gaming3 жыл бұрын
I see now why you were so excited for it. Really awesome stuff, and great showcase / tutorial!
@YUMBL3 жыл бұрын
Nicely done :)
@RN-du8wr3 жыл бұрын
Literally just saw the spawn point tool on twitter feed and was curious. Thank you for this tutorial.
@TheSenorAwesome3 жыл бұрын
Awe man I can hear the excitement in your voice Akruas! Thanks for showing us this
@Reznor19833 жыл бұрын
I use this mod and Move-it when I want buildings far away from ANY road. Just move spawnpoints close to a road and build a short piece of invisible road close to/inside the building so it doesn’t complain about ’no road access’. That way you could have a big plaza in front of a train station or maybe some farm in the middle of nowhere far from any road. Just remember paths so cims can walk to the building if needed.
@maszlagma3 жыл бұрын
This is so cool! I was just thinking about needing something like this! This community is just amazing!
@PauxloE3 жыл бұрын
You can also have multiple spawn points, one for each cargo bay, then the cargo trucks will randomly choose one of them. (And the garbage trucks should likely also go to the back of that Obi market. Fire trucks could use both front and back, so they will occasionally come from one side or the other.)
@RoefLaser3 жыл бұрын
Precisamente hoy estaba en la encrucijada de las tiendas y las vías peatonales... Muchas Gracias Tío Akruas!...
@bbbenj3 жыл бұрын
Excellent mod and excellent tuto, thanks!
@marcusmcflurry86913 жыл бұрын
When is Aurelia coming back? 😭
@Akruas3 жыл бұрын
Next week.
@marcusmcflurry86913 жыл бұрын
@@Akruas yay can’t wait
@bobbyggare83643 жыл бұрын
this is a so good mod!!!!
@medafan533 жыл бұрын
On cargo stations, it's not perfect, but if you draw a T shape, place the station at the end, and then cut off the bridge it'll still work and trucks go straight in, a bit faster.
@Juan-ci6vc Жыл бұрын
8:03 some...400 meters 😂 dude resisted and tried to keep it family friendly 😂
@wizmo573 жыл бұрын
really cool applications for this, im gonna try it for a restaurant at the top of a cable car
@NeroKoso3 жыл бұрын
Feels bad. The one and only thing I would have needed this is for the cargo harbor and stuff. Having multiple entries...
@ericburton59142 жыл бұрын
This is exactly what skylines did with pedestrian service points they coined a collection of commercial buildings together and painted it as one building and then cargo and supposedly garbage collects from that one point just like the main buildings of every specialized industry gets all the garbage stored there ready to be picked yup from one location.
@svenyoung33193 жыл бұрын
On my mod, Cargo Truck is not shown on the listing. How do I fix this?
@Reznor19833 жыл бұрын
It has been updated now.
@MrLynx7773 жыл бұрын
A must have no doubt
@Overxpossed3 жыл бұрын
Oooohhhh..... damn straight.
@CakeboyRiP3 жыл бұрын
Does this work on farm buildings, ore mines, etc too? That would be awesome
@lukeueda-sarson67323 жыл бұрын
It does.
@CakeboyRiP3 жыл бұрын
@@lukeueda-sarson6732 thnx for letting me know. That opens up some possibilities too
@lukeueda-sarson67323 жыл бұрын
@@CakeboyRiP Be careful; I have been getting a load of pathfinding issues since using this mod, since if I move the spawn points too deep "into" a big building trucks may not find the spot. Unfortunately I chnaged a whole bunch of buildings at once, so it is hard to find the errors. I suggest doing this one kind of building at a time, and checking each one that the deliveries are actually getting there.
@A_Lesser_Man3 жыл бұрын
Dude. This mid really is cool. Indeed. But...how do we get trains/metro using ALL tracks (I use the metro overhaul mod, too). Not just a dual track (the two way kind). No. I mean multiple dual track lines. I have a metro that has four tracks. But only two are usable, sure in both directions...but two tracks lay dormant?
@eugene74765 ай бұрын
Never mind the screenshot of immersion, it blocks traffic like nothing else
@XanderA91993 жыл бұрын
Game changer for sure !!!!
@stefangeorgievski89923 жыл бұрын
They need to pay these all modders big bucks for the new game
@ericburton59142 жыл бұрын
You didn't really explain the green and red spawn and unspawn points,. Doesn't work for me i dont know if those two are connected for same vehicle like the orange ones are. Also now you've confirmed the direction of vehicles is the little head not the big one. Now i know which way to point them as I was pointed them the wrong way so they were going in exits and coming out entrances. I'm trying ti use this so my garbage service points work on my garbage pedestrian service point that doesn't register garbage trucks even though i've seen about 5 go in there for the last half hour.
@el_mas_pasota3 жыл бұрын
will it be possible to built a building, move it apart from the street and set a spawn point on a street? Will the building stay or doesn't it has something to do with it?
@Reznor19833 жыл бұрын
Just put a short piece of invisible road close to/inside the building so it doesn’t complain about ’no road access’. Then you can move it far, far from any road as long as the spawn point is close to a road that vehicles can get to.
@fullyawakened3 жыл бұрын
Advise you slow your roll on this mod. it is not ready and about half of users report loss of building spawn functionality during use and after removal.
@Akruas3 жыл бұрын
Half of all 6.7k subscribers report that? Seems unlikely with the number of comments.
@fullyawakened3 жыл бұрын
@@Akruas Yes it was patched though
@SwitchedDreams2 жыл бұрын
lol, obi is swiss right?
@TheMMbach3 жыл бұрын
Não sei por qual motivo, mas este mod não funciona no meu jogo. Eu até crio as regras de origem/destino, porem elas não funcionam de fato Alguém pode me ajudar?
@차예준-i3i3 жыл бұрын
This mod change building asset practically.
@qzg78573 жыл бұрын
I want altengrad sooo bad
@Akruas3 жыл бұрын
Soon, next week back to the schedule, so one Aurelia and then Altengrad.
@shfordr.driving11 ай бұрын
🚓
@dro1dro1vivid3 жыл бұрын
@biffa
@desto13c3 жыл бұрын
10 mins of marking a single intersection is not enough. OK.