Alchemy Stars Into the Abyss Under City 9-4, 9-6

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rum

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Күн бұрын

Пікірлер: 8
@Goingmaway
@Goingmaway 2 жыл бұрын
와 스페큘러 전체기 + 특수기 액티브로 조지는거 진짜 대박이에요ㅠㅠ 역시 한국 극광플레이의 빛과 소금 럼님
@Goingmaway
@Goingmaway 2 жыл бұрын
스페큘러가 플레이어 잡으려고 소환하는 분신들이 자충수가 된다는게 ㄹㅇ 멋진 부분인 듯,, 그리고 사나에 개인적으로 좋아하는 캐릭터인데 쓰시는 모습 보니 반갑네요ㅎㅎ
@럼-l6z
@럼-l6z 2 жыл бұрын
가급적 흥미롭게 해본다고 연구를 많이 하고 있습니다.
@Stealthsei
@Stealthsei 2 жыл бұрын
Creative team, was not expecting to see an active skills team against Phorosion. Very close fight, barely alive at 4% HP at the end. Great music and editing as usual too, I don't know how you manage to get the music to end at the same time as the video every time xD. I have 2 questions though: 1. Would a higher level Queen or Schwartz made this strategy impossible? Since they might kill the enemies before Jane can finish them off? 2. The yellow chain you planned at the end was beatiful. Was that random or are the tiles scrambled by Phorosion fixed?
@럼-l6z
@럼-l6z 2 жыл бұрын
It is not. At first, I was not planning to be a Queen, but a Vivian at level 80. However, due to the lack of damage, it was necessary to level up Schwartz. I was thinking about how to proceed without raising the level, and I decided to put in a Queen who can take extra hits. As you can see, this was successful. Also, if you do the same, the last yellow road will be reproduced as it is. Abyss, as you know, is always the same color, just like the Calamity Codex type. However, the color changed as the Phorosion passed was always the same. Variables will arise depending on where the Lethal Spear and its clones appear. Lethal Spears can be removed with Frankel, so if you're near a Phorosion, you can actively deal with them.
@Stealthsei
@Stealthsei 2 жыл бұрын
@@럼-l6z Thank you for the detailed reply! I wish we could reduce the levels on our characters if needed.
@CognitiveMango
@CognitiveMango 2 жыл бұрын
@@럼-l6z Very well played! I have a lot to learn from you. How long did it take you to plan the 9-4 clear?
@럼-l6z
@럼-l6z 2 жыл бұрын
@@CognitiveMango It didn't take as long as I thought by my standards, but it took about 6 hours to build the deck, optimize the path, and break through the variables. At first, I tried it with a normal deck, so it's a different story if you include that time.
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