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Hi everyone and welcome to NAO Tutorial Number 6. On this week’s tutorial, we are checking on NAO's walking capabilities. So if you want your NAO to walk all over your place then please stay tuned.
Philip English: philipenglish.com
Sponsor: Robot Center: www.robotcenter...
Hi guys! I'm Philip English from RoboPhil.com.
Now on this video, we're going to do some program on how to use NAO's walk to behavior. The NAO robot uses X, Y and Z planes refer to places. The picture on the screen shows how the NAO coordinates to his plane. As you can see, the X-axis of the NAO points forward and the Y-axis points to the left of the robot. The Z-axis is perpendicular to both X and Y axis and points up. The NAO uses meters per unit in the X and Y coordinate plane. To give you an example, if you have the coordinates [2,5] then this will translate into 2 meters front of the NAO and 5 meters to his left. The NAO also has angels to find as coefficient to the XYZ coordinates. These angles are measured clockwise in the X-axis as shown in the figure.
Hi guys and welcome to the walk to tutorial.
So, let's get jump straight into it. So we go on now, h e is sitting down. Again, we will wave just so we know. We are just repositioning that. We are going to get the NAO to stand up, walk a few phases and then sit down again. So we can get the basic walk feature of the NAO. What we are going to do is we want to go over the box library as I've shown to you before. And go over to motions in the stand up box on motions and we want to get him to stand up first. So there we go, go to simple stand up behaviour and drag it in. We're lucky because in the same folder, in the motions folder, there is also the move to behaviour so it can stand up and walk and then we want it to sit down again. Again, it is in the same folder so it's nice and easy, everything is in the motions folder. So as you know, it's connected with noodles. There's one noodle there and then another noodle into the action movement and then one noodle into the sit down option. So when you are in here and you wanted to change the distance on how far it's going to walk, you simply go to the move to behaviour and click on this panel. Now in this panel, you can see the distances so you can see the point to at the moment. And also, for x and y it's zero and that means he was going to move forward. Nice and simple. Now, as you remember guys, we need to turn on his motors to get into work otherwise it won't do anything. Also make sure that he's connected, I want to know if he's connected to that. So go over here to the green little west post and hit that. He's kicking there and there's just his motors tensing up then turn it on. Now what we're going to do is we're going to hit the play button. If you keep an eye on him on the 3D view, you can see what's happening on 3D view and I'm sure you want him to walk to across the table in live view as well.
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