Wow thank you, I just started basic replication and this is quite helpful, especially you are giving possible errors or mistakes to diagnose
@graemepalmer23064 жыл бұрын
UE4.26 - If you get to the section on Possession and you find it all goes whacky, check the scale of your Player Start - seems the one brought in for the Third Person Example in 4.26 has an X scale of "-0.25" instead of "1" So it is passing this on to the character it spawns, causing everything to break. Sort this and you should be back on track.
@shadowdotpy4 жыл бұрын
OMG THANK U SO MUCH xD
@graemepalmer23064 жыл бұрын
@@shadowdotpy You are welcome, I'm glad it helped. :)
@andyp1234564 жыл бұрын
I had this issue too and thought it was the start type (Network Player Start) being different and causing issues, but glad to know it was just a broken scale :D
@mariohenrique93493 жыл бұрын
So, for me it dind´t worked, I did exactly what you did until 4:26, I just didn't do the spawning player because I already have it. I created the variable players just like you, I did everything exactly the same and it just doesn't show up
@nao15394 жыл бұрын
Nice tutorials!!
@legenderry252 жыл бұрын
3:40 I cant call ShowCountdown off the Array Index pin what am I missing?
@jonathanst-arnaud86663 жыл бұрын
UE4.27 The cast to GameMode fails in the Player Controller when I want to start the countdown by pressing Enter
@clawrag91523 жыл бұрын
Broooo thank u soooo much.
@krmona212 жыл бұрын
if not show widgeth. Check the event onpostlogin and the array players, check the specific playercontrol_tag(PC_TAG )
@nl-camouflage8441 Жыл бұрын
When try this to add to ret player float arround and look out scall and flat what ar u dowing? i have 4.19.2
@clebo993 жыл бұрын
Just found you. Wow...great stuff. Where is the original video of you creating the lobby?
@reddy62714 жыл бұрын
I was wondering when the next one would come out!
@spudgonna3 жыл бұрын
Not quite sure where things are going wrong, I've followed this to the letter, with the exception of the Player Controller, I'm using the ALS one just modifying it for this. Also using 4.27, however when my players spawn in they all spawn at the same location, additionally the countdown timer isn't showing on the client screens, it only shows on the player the presses enter. Also in the Player controller section when you construct the widget class, the "outer" node in your video has nothing attached, whereas it fails to compile if I don't in my version. ***UPDATE*** So I can confirm that firing the timer will show on all screens if it's activated from the Game Mode (GM_TAG) and not the Player Controller (PC_TAG), I just used Begin play, also need to ensure all people have loaded the map before it fires.
@brendanbois1853 Жыл бұрын
ever figure out how to make sure all players have loaded first?
@spudgonna Жыл бұрын
@@brendanbois1853 this would depend on how you're managing your multiplayer game, you could potentially use the OnPostLogin function to help handle that.
@dawidzwiastunsikora80433 жыл бұрын
Great stuff! Thank you! Could you consider to show us more examples of basic game modes like Capture The Flag, Clan Arena, Domination, Duel, Free For All, Team Death Match?
@amigo4012 жыл бұрын
hi i have problem after countdown reaches 0 my server client cant move but others can . how can i fix it ?
@novaria3 жыл бұрын
The widget doesn't get created in my version. Anyone else having that? UE4.27
@spudgonna3 жыл бұрын
I'm in 4.27 the widget is displaying fine
@smartay2 жыл бұрын
Same here im using print string and it doesnt seem to return anything from the GameMode
@DirtyPoopers2 жыл бұрын
@@smartay same
@nitingupta47473 жыл бұрын
Hey, Good stuff, but there is one situation; what if we don't want to start timer with Enter key, instead I want to show when client joins the server. I tried but counter starts from the beginning and don't continue the server's count. any idea?
@flatinumfox2 жыл бұрын
For now, I did an event tic - branch - if player controller array has length of total players then begin countdown
@nielsbieri86064 жыл бұрын
Hafe somone an Idea, why i dont find the set Current Time? That node befor the Timer by Event. I use the Ue4 version 4.26. Sorry for the bad English.
@shadowdotpy4 жыл бұрын
So i got it... You made the "currentTime" Integer in the "GS_Tag" tab, right? So you have to Compile and Save in the "GS_Tag" tab and then it should started going. :=)
@nielsbieri86064 жыл бұрын
@@shadowdotpy Thank you veri mutch, taht was my Faut.
@errantsemtex25224 жыл бұрын
Hi, I really dont want to destroy session when timer hits 0, I just wnat to restart level so that on post login event is run again, is it possible with the advanced sessions thing because all the other ways ive tried have not worked. Any help would be appreciated.
@errantsemtex25224 жыл бұрын
@@alenloebue4785 thank you, i m waiting for it :)
@shamspahlowan68514 жыл бұрын
I am having a problem. Player is spawned in the map correctly but it is not together. Both players are in different tabs. And I also can't control them.
@flatinumfox2 жыл бұрын
if in a child bp, right click begin play and 'call parent'.
@DigitalLoom4 жыл бұрын
Is this how u would set up 1 and 2 player game modes like Mario kart? Can I follow these same steps!! Or would u be able to make a video on how to set up 1 and 2 players and the countdowns I’d pay you for your time!!
@ИльяЛивинштейн4 жыл бұрын
What if my cast to GM_Tag in player controller always fail?
@andyp1234564 жыл бұрын
I'm having the same issue, and it doesn't seem to be that the game mode is wrong, since the spawning functions are working fine. Maybe it's because all three players are clients, so the player controller can't access the game mode (which exists only on the server, I think - try hovering your cursor over the get GameMode node) and so is always None. If I put a call to StartCountdown in the BeginPlay event of GM_Tag, the timer works fine, but I can't get it to start by pressing a key in the player controller, but the key press is definitely triggering. The solution is to set the NetMode to "Play as a listen server" from the Play dropdown and then press enter on the server instance. I don't think this was mentioned in the video, but it's worth noting, since I was having trouble with the running games from the main menu level in the previous parts of the tutorial if I didn't run the game with NetMode set to "Play as clients".
@amigoface3 жыл бұрын
@@andyp123456 this is a life save comment, thanks :)
@kamilnalevanko21062 жыл бұрын
I have same spawning system but always I get 2x spawned
@rabbit-istudios54443 жыл бұрын
You do not want to create this timer variable on the client (you are creating it on the widget which is wrong since the widget only exists on the client) as you can easily change the value of said timer int variable, i do the countdown on the server, if your internet is bad then the timer will lag but it is worth it as you don't want something of this core functionality to be exploited.
@sowrdmaner17004 жыл бұрын
hey man we need multiplayer scoreboard like battlefiled man have ping and kill and death and player name and the scoreboard for 2 teams like battlefiled just type in Google scoreboard and make like it pls