I just restarted. All of these 2/sec builds are gonna. E a huge help.
@jamiekawabata71013 жыл бұрын
This is the style of blueprint that I usually make. Instead of massive builds of a single type of factory, I mix a nearly balanced collection of factories for a more complex product and I like the way it scales.
@Mp57navy3 жыл бұрын
I personally dislike producing the items in small batches for each item needed. It adds traffic and additional energy cost for drones/logistics. Better to make the basic materials in bulk on one planet. Need titanium, sulfuric acid and steel? Cover 2 or 3 planets with miners, then one with smelting and manufacturing. That way you have overhead and don't have to think about it in the long run. Making those small scale project blueprints are a waste of time.
@jamiekawabata71013 жыл бұрын
@@Mp57navy I can't argue with preference, but it's less total logistics/energy if the intermediate products are transported only on belts or direct insertion. With a good design a group of factories can be replicated indefinitely (up to the capacity of the belts) and it does not need to be small scale.
@Mp57navy3 жыл бұрын
@@jamiekawabata7101 With the amounts needed in the long run in a playthrough, you can't rely on belts or direct insertion, IMO. 10 assemblers (random number) for chips locally produced? Sure, the ratio is perfect for this particular blueprint. But you're going to need chips for other projects too. So, either you're building EVERY particular end product in a closed cycle or none. Otherwise, other production chains are going to siphon off resources. Edit: I prefer to overproduce every base material and intermediates by an order of magnitude, before I progress to the next color of cubes and science. Then look at my production, resources and add where more is needed to satisfy demand. It's a slower playthrough, but allows me to brute-force my science in a matter of minutes, with no shortage of materials. Personally, I found purple science (plane filters) for quantum chips and switching from graviton lenses to green cubes for warpers the hardest switch.
@dracconis692 жыл бұрын
The blueprint surprisingly has the 6 tesla towers in the wrong place and simply moving them and re-blueprinting it, it will then fit anywhere in that zone and even 3 wide.
@DestineysGuardian3 жыл бұрын
@Nilaus.....I am dreading the day the DSP creators decide to add in "pipes"..........(shudders) Love the content you make. "I am the tutorial".......love that line. I have learned more from your videos then I have from the in-game stuff. Do you think you will do another Satisfactory run when update 5 comes out?
@harbl993 жыл бұрын
'Pi-yaps'? What sort of crazy talk is this? Sounds distinctly Czech. Why would you possibly want dedicated fluid-only tube-shaped belts? Sounds like an accident waiting to happen. Ane fule kno you transport liquids in a cardboard box on a belt, same as you do antimatter, positrons or entire rockets. Far more efficient. Simple as.
@brohvakiindova44523 жыл бұрын
@@harbl99 cardboard? pffft you clearly haven't paid attention it's jellified cubes no pesky trees involved in that
@kagebunshinnn3 жыл бұрын
amazing build !
@mystical17983 жыл бұрын
Really like the design! It would have been awesome to extend this design using a prioritized input line using "Spiniform" for nanotubes, if available. So that Spiniforms get used first, before the traditional nanotube recipe. (Edit: Same for the Silicon crystals)
@brohvakiindova44523 жыл бұрын
either build a spiniform nanotube production or a classic nanotube production, there is no reason to over complicate things spiniform is simple 2 in 2 out, classic is 3 graphene, 1 titanium in, 2 out so you need 1 additional belt in your layout for classic do however you please but it really is a waste of time, rather build a dedicated set up for either so you can work with whatever ressources you have available
@prome3us5502 жыл бұрын
I think he made it clear that this is early purple, so working with minimal extra resources. It is an easy patch though.
@Tchernobog1110 ай бұрын
Hello Nilaus! I've been using your blueprints from your google drive, unfortunately this one looks far different than what you have in your drive. There's added proliferators, the chemical plans are laid out differently, and i'm admittedly rather confused as to what to do at this point!
@DinosaurSuccess2 жыл бұрын
would i make this on my home planet or is it better to do go to a new planet
@tinman78563 жыл бұрын
Very nice setup. As for the Question which other Products would be interesting i'd really appreciate one big line that produces Rockets from basic components.
@IMajor662 жыл бұрын
I think that is the point of the game, you need multiple planets to get to rockets !! So one big line is not possible One big Star cluster should sort it though ;-)
@cleandinosaur282 жыл бұрын
I fixed the blueprint and then placed it and every time I try and place the fixed blueprint my game crashes, I do have the required mech upgrades to use this blueprint. last time I tried using a big blueprint(your yellow cube blueprint) the same thing happened. The build looks very nice though! maybe I will build it from scratch by watching the video like I did with the yellow cubes
@Nortonius_3 жыл бұрын
This setup brings a nice jumbley Factorio design feel to DSP. Really sharp! 😁🙏🏾
@Sevenrou3 жыл бұрын
Thanks a lot for all your blueprints, it helped me so much ! But your "Purple Science" blueprint (from your website) is bugged and unusable. 2 items are misplaced on each other so it can't be used.
@Dieresis3 жыл бұрын
Hello, I don't know if you figured a way around it, but he's mine in case someone else has the same problem/you encounter the same problem with another blueprint: -Check which buildings are misplaced (in this case, 2 refineries into 2 tesla towers) -Right click on the misplaced item on the right bar (right click tesla tower, to erase all tesla towers from the blueprint) -Click Copy on the same right bar. -Create a new blueprint. -Paste into the new blueprint -Place the new bluepint and fix wathever you deleted earlier.
@SyverX3 жыл бұрын
So, next will be a Blueprint for "2 Green Science per Second" And... how about "Blueprints for Everything Divided by a Production of 8 Items per Second"
@arvintob3 жыл бұрын
weird that i cannot seem to use your this blueprint properly it doesnt work on certain areas even though they are barren, same with your Dyson Sphere builder blueprint, keep getting collision errors
@Nilaus3 жыл бұрын
In the last update they broke some valid blueprints and still haven't fixed it yet. These are valid builds so I am not changing them as it should be fixed soon...
@arvintob3 жыл бұрын
@@Nilaus ohh that's why i guess i'll just keep stacking up sails at frames
@thrawn21872 жыл бұрын
@@Nilaus I'm still unable to get this one to place down, it looks like the problem is with the two tesla towers colliding with the oil refineries. Is there a way to place it down anyway and adjust it manually?
@thrawn21872 жыл бұрын
After some additional testing i've found out that it will work if you place it next to the equator.
@austinpowers73613 жыл бұрын
Why did you use standard Graphene recipe? You can craft it from Fire Ice, which is free. Are you afraid of extra hydrogen? You produce hydrogen from crude oil anyway
@Benabik3 жыл бұрын
Not all starter systems have fire ice, so you can't be sure to have it before you build warpers, which itself requires purple science.
@brohvakiindova44523 жыл бұрын
for the tutorial purpose it's easier to build fire ice yourself in substitution and as Benabik said, not everyone has it readily available you could also do spiniform for carbon nanotubes in the same fashion additionally some late game oriented builds produce their energetic graphite with x-ray cracking because of the insane amounts of hydrogen that is needed anyway and I think x-ray cracking gives you a huge amount of hydrogen compared to fire ice for 1800/minute of graphene you produce ~10 000 hydrogen with x-ray cracking, it's way too expensive early on because of the significantly more expensive production (and complicated too) but it can make filling the hydrogen hole you might encounter easier because otherwise you have no place to use the energetic graphite. I personally find it too complicated and hope that adding more gas giants will keep my productions running, but you never know
@Mp57navy3 жыл бұрын
Hydrogen is going to be needed in the late mid to endgame anyways. Deuterium and antimatter power relies on it. The small side products from fire ice processing isn't even a dent in the hydrogen demand.