All Main Endings Ranked Worst to Best in Fallout 4

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Sam Bram

Sam Bram

Күн бұрын

A deep-dive into the effects and consequences of each of Fallout 4's endings to determine which is best.
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Comment your favorite ending below and Why! #fallout #fallout4 #gaming
Music:
Tracks from Fallout 4
TIMESTAMPS
00:00 Intro
00:36 The Railroad
07:54 The Institute
14:10 The Brotherhood of Steel
17:51 The Minutemen
22:26 Conclusion

Пікірлер: 785
@this_mind_of_mine
@this_mind_of_mine 28 күн бұрын
Yeah, but have you considered that another settlement needs our help? Here, I'll mark it on your map.
@cliffjumper416
@cliffjumper416 28 күн бұрын
Nice work taking care of that settlement, if you aren't busy, I have something else you need to check out
@AngeryCrow
@AngeryCrow 25 күн бұрын
Great job general, if there are more settlements that- I got another settlement that need you to take care of.
@chasekrus2124
@chasekrus2124 24 күн бұрын
@@cliffjumper416ends up being another settlement😂🙏
@cliffjumper416
@cliffjumper416 24 күн бұрын
@@chasekrus2124 😂
@alexlucan-arjoca4382
@alexlucan-arjoca4382 22 күн бұрын
Another settlement needs you'r he- *Garvey dies of 78 gunshot wounds from The Sole Survivor*
@davidinass
@davidinass 28 күн бұрын
I always pick the minutemen ending since its the one where everyone lives but my son... screw that nerd.
@Leboobs22
@Leboobs22 28 күн бұрын
If you kill the stragglers in the institute; preston won't talk to you during the blowing up the prydwen quest because he salty you did that; I had to reload back to save the institute scientists so I could blow up the brotherhood then I made a mod in the creation kit to keep preston in a arena constantly being torn up by deathclaws; but still essential; even modified a few of his ambient voice lines to be a loud "DURKA DURRRR SETTLEMENT DURRRR"
@TopDawgDre
@TopDawgDre 28 күн бұрын
Shaun dies on vault 111 they groomed the son so I just shot him on the spot and went full John wick
@davidinass
@davidinass 28 күн бұрын
​@@Leboobs22 wait how can you miss the emergency signal when it's right next to him in the entrance?
@user-jh1jt9lo7i
@user-jh1jt9lo7i 28 күн бұрын
@@davidinassnah that’s the emergency teleport button. the evac is on shaun’s terminal in his room
@ParagonGorilla
@ParagonGorilla 28 күн бұрын
not my son 😭💀
@TheMoonShepard
@TheMoonShepard 28 күн бұрын
I progress the Railroad quest until I get the Ballistic Weave mod, and then they become irrelevant to me
@SGta20
@SGta20 20 күн бұрын
fr, literally the most boring faction around
@Tijuanabill
@Tijuanabill 14 күн бұрын
Yeah, I can't really take them seriously. They have meme logic.
@iStarlit
@iStarlit Күн бұрын
The railroad could've been such a better faction if they hadn't made them be such a tunn vision bunch of weirdos. There's so much going on in the fallout universe and all they dare about is freeing synths 😭
@N.I.R.A.T.I.A.S.
@N.I.R.A.T.I.A.S. 27 күн бұрын
12:43 I always assumed that Piper started publishing a pro-Institute newspaper because the Institute had replaced her with a synth.
@raiden0456
@raiden0456 23 күн бұрын
Oh no...🫥
@That-one-guy891
@That-one-guy891 23 күн бұрын
Bro no that’s messed up
@Grombrindal
@Grombrindal 20 күн бұрын
Behold the price of failure
@cobbwebster
@cobbwebster 17 күн бұрын
You can check with vats. If you have weakness on. You'll be able to see her resistances and if they are different with a bonus in physical defense then she is a synth. You can also check by murdering
@calebpipet
@calebpipet 17 күн бұрын
Good luck murdering piper ​@@cobbwebster
@Godssilentarmyofficial
@Godssilentarmyofficial 28 күн бұрын
The only way to piss off Preston is to join the Raider factions in Nuka World to enslave settlements.
@acomingextinction
@acomingextinction 27 күн бұрын
I'm prepared to do whatever it takes.
@Niest0Drummer
@Niest0Drummer 27 күн бұрын
yea as i heard its impossible to make preston mad at you i was like wtf is sam talking about?!
@4m4n40
@4m4n40 27 күн бұрын
He’ll forgive you and allow you to continue leading the minutmen after you complete the open season quest. All it’ll do is make it so you won’t have Preston as a companion. Easily avoided if you complete all that nukaworld crap before rescuing him.
@Malfus_The_Swift
@Malfus_The_Swift 27 күн бұрын
​@@4m4n40 How I've always played it
@nathanbentley1939
@nathanbentley1939 25 күн бұрын
Whether you love it or hate it, I think we can all agree that the biggest missed opportunity in Nuka World was not adding a Raider ending to the main quest, especially since the DLC seems like it was made specifically to address the criticism that Fallout 4 didn't have any viable "bad guy" content.
@macalveyggg6552
@macalveyggg6552 28 күн бұрын
Your reasoning for liking the brotherhood ending is the entire reason Bethesda keeps shoehorning them into every game
@deepblume6611
@deepblume6611 27 күн бұрын
Crybaby
@funki4896
@funki4896 27 күн бұрын
Well Interplay shoehorned them into every game too. There was no reason at all for them to appear in either Fallout 2 and Fallout New Vegas. Two pre Bethesda games have the BoS in the name and in 3 out of 4 the BoS is on the cover. By the point of Fallout 3 not including the BoS makes as much sense as not including Vault Tec...
@macalveyggg6552
@macalveyggg6552 27 күн бұрын
@@funki4896 of course there was reason to include them in fallout 2 and new Vegas, they’re a west coast faction it makes sense for both of them to appear in the other west coast games, what doesn’t make sense is having them show up in Appalachia only 26 years after the bombs fell when at that point their still sitting in underground bunkers voting to make expeditions for minor technology
@funki4896
@funki4896 27 күн бұрын
@@macalveyggg6552 they are not a "west coast" faction. They are a SOUTH CALIFORNIAN faction. Why is it not a stretch for the BoS to go to Nevada and Arizona but simply flying an airship a couple of hundreds miles further is a stretch? They had a very minor role in Fallout 2 and could have been as well left out but were kept for flavor.
@macalveyggg6552
@macalveyggg6552 27 күн бұрын
@@funki4896 it’s not a problem in Nevada or Arizona because they are both within trekking distance of “south California”, flying to the Appalachia’s 140 years before they got vertiberds is just fucking stupid man, be reasonable The minor role is what makes their inclusion in fallout 2 good, they’re an element of the world that enriches the setting, if you asked Bethesda their the god-given most important and powerful thing in human history And just so you know dude the distance between L.A and the Appalachian mountains is 2452 miles
@TheHornedKing_27
@TheHornedKing_27 27 күн бұрын
The Minutemen are morally the best faction neighbors brother sisters all together to defend the people of the commonwealth it’s beautiful
@Tijuanabill
@Tijuanabill 14 күн бұрын
Do they really though? Has even one settler ever showed up, to defend a settlement that wasn't their own? Seems like this is a one way deal where I protect everyone, and nobody helps me at all, ever.
@jonathancunningham8739
@jonathancunningham8739 14 күн бұрын
@@Tijuanabill Shhh don't question faction logic lol.
@courier8365
@courier8365 10 күн бұрын
⁠​⁠@@TijuanabillYou can use the flare gun Preston gives you to summon nearby Minutemen for assistance. Granted it needs to be within range of a settlement or Minutemen checkpoint to summon help, and the summoned Minutemen will rarely be higher than level 1. So, you technically can get help, but they’re still pretty much useless.
@Tijuanabill
@Tijuanabill 10 күн бұрын
@@courier8365 But only the player can use the gun, and only soldiers respond, not settlers. Its just the player doing it all.
@courier8365
@courier8365 10 күн бұрын
@@Tijuanabill True, which is why I just use mods, particularly You and What Army 2 by Glitchfinder
@trollofduty007
@trollofduty007 28 күн бұрын
As far as the Brotherhood’ opinions on the minutemen ending, I believe if you speak to Proctor Quinlan afterwards he has an interesting response Saying essentially, that us using the minutemen to take out the institute, accomplished the brotherhood’s goal, without incurring high brotherhood casualties
@saco_wea7905
@saco_wea7905 20 күн бұрын
There was a cut mission where you are granted the title of sentinel even if you destroyed the institute with the minutemen, and you can trigger the event with commands
@romanmay2867
@romanmay2867 12 күн бұрын
i just want maxsons coat man
@EternalNightingale
@EternalNightingale 7 күн бұрын
Yea probably ending the institute with MM and keeping RR and BOS neutral with each other will be the canon ending and the BOS will leave the commonwealth shortly after the event of FO4
@hd69ca77
@hd69ca77 27 күн бұрын
Shortcut is to kill "Father" / Sean immediately when arriving the first time. Then you don't betray BOV or the Railroad. Then you can go to anyone for help in the final attack to blow up the reactor. As long as you use the scanner on the network before killing "Father". Then you just fight your way out and team up with whichever faction you want to blow up the Institute. Having played all the endings variations over the years this is the shortcut I take now.
@braydenbrenneman1382
@braydenbrenneman1382 21 күн бұрын
I accidentally did this on my first playthrough because my immediate thought was fuck my son he's an evil bitch
@Snappybiscuits
@Snappybiscuits 20 күн бұрын
So, your playthrough is "hello, I'm Father, and I'm your son sean........*gunshots*"
@K.a.t.-it1ps
@K.a.t.-it1ps 14 күн бұрын
Even with brotherhood when you dont have Liberty Prime?
@GraveWalker91
@GraveWalker91 14 күн бұрын
​@K.a.t.-it1ps they have you recruite a different scientist to help build liberty prime. Had to find her in that general atomics galleria I believe
@lintsample9225
@lintsample9225 6 күн бұрын
You miss out on mission xp doing this method.
@mwrench4185
@mwrench4185 17 күн бұрын
My favorite is the institute ending allied with the minuteman. As the leader of both you get to control the research and reintroduce technology to the Commonwealth through the Minutemen. Seems the best outcome long term.
@Guy_From_The_Middle_Ages
@Guy_From_The_Middle_Ages 5 күн бұрын
Smort
@mattjones3217
@mattjones3217 5 күн бұрын
Agreed. In an older build of the game it is possible to side with the institute and not become hostile with the Brotherhood. When you need to teleport to the Mass Fusion building with the institute scientist in tow, refuse her help and use a vertbird to get to the building's roof. This will preserve any positive reputation with the Brotherhood. You can also get a PC mod on Nexusmods to keep the railroad intact with a simple charisma dialogue check to have them go silent.
@white0thunderwhite0thunder71
@white0thunderwhite0thunder71 22 күн бұрын
I think the Minutemen ending is the canon ending of the game considering two pieces in the Fallout show. The first is that the Minutemen radio is playing at a station and has reached as far west as California shows that the faction not only still exists but has gained even greater power and influence in the ten year span between the game and the show. The second is that fact that the Brotherhood of Steel seems to have lost a lot of its old power and their home bases with the fact that their leader talks about their decline and the need to find and TAKE a new home for their own leading me to believe that they were driven out of the Commonwealth by the Minutemen and potentially the Railroad and the BOS in the show are the remnants of their organization trying to survive and find a new place to establish a beach head to rebuild themselves.
@dutchpatriot17
@dutchpatriot17 15 күн бұрын
The radio station playing fiddle music is just that - a radio station playing fiddle music. It doesn't prove anything about the Minutemen. We know for a fact that the Brotherhood has a base of operations in the Commonwealth - that's where the BoS in the show got their orders from to find Wilzig.
@dezkiir4322
@dezkiir4322 14 күн бұрын
@@dutchpatriot17if you look at the X-Rays when it’s being played on Peime it’ll say “Minutemen Radio”
@dutchpatriot17
@dutchpatriot17 14 күн бұрын
@@dezkiir4322 X-rays only show credits for music and actors. It doesn't have any affect on lore.
@jonathancunningham8739
@jonathancunningham8739 14 күн бұрын
@@dutchpatriot17 the Subtitles did call it minutemen radio.
@jonathancunningham8739
@jonathancunningham8739 14 күн бұрын
@@dutchpatriot17 They are still West Coast the Commonwealth is a branch of them big difference.
@TheFirestorm2012
@TheFirestorm2012 8 күн бұрын
The Guy from the Meme at 18:33 is named Erik Harris. Who unfortunately passed away in the Summer of 2022. He was a good buddy of me and a lot of others in his local community. He will be missed
@SamBram
@SamBram 8 күн бұрын
Damn. I'm very sad to hear that. He must have been a cool guy 😢
@TheFirestorm2012
@TheFirestorm2012 8 күн бұрын
@@SamBram He was. He loved Doing the Preston Cosplay. He also had this dope ass Red guard Cosplay to
@lukasmadrid1945
@lukasmadrid1945 4 күн бұрын
​@@TheFirestorm2012damn that is sad. His cosplay is great and brought a smile to my face
@SKdestroyer95
@SKdestroyer95 13 күн бұрын
Brotherhood ending: Ends justify the means Institute ending: Hope for a brighter future Minutemen ending: At a minute's notice (Best for the Commonwealth) Railroad ending: Synths justify the means
@averyaustin1
@averyaustin1 27 күн бұрын
The biggest reason I hope the Minutemen ending is canon is due to the fact that should *they* be the ones to defeat the Institute, it's more "Poetic". At the start of 4, they're nothing, one man left in the whole Commonwealth, a myth to farmers and traders alike. Over time, and with hard work, The SS turns them in to a legit fighting force, the protectors of the Commonwealth itself. The Minutemen defeating the Institute is the people of the Commonwealth coming together to take them down, not for the sake of freeing synths of to stop "Dangerous tech", but because they feel the Institute does not get to decide their future anymore. I always liked the dialogue you have with Shaun where you say "The Commonwealth should determine it's own fate" because it stands inline with what Preston told you the Minutemen are about: "Protect the people at a minute's notice, and decide our own future." TL,DR: Minutemen ending is my favorite because it's the People of the Commonwelth conquering their fear, eliminating the greatest oppressors, and allowing the Commonwealth to decide it's own future.
@lsimo102
@lsimo102 15 күн бұрын
Yeah is sad, institute one is justs better, with you at the command of pratically something more advance THAN THE PRE WAR technology the "re build a new world" can become easealy a concrete mission.
@jonathancunningham8739
@jonathancunningham8739 14 күн бұрын
They most likly are the game all but forces you to be their leader so yeah they are the good ending which are always canon.
@Delosian
@Delosian 13 күн бұрын
I sided with the Institute. I believe in myself, and as their leader I can make them in my image. In my head canon, the Institute's unlimited Synth army went on to wipe out all raiders, super mutants and anything else that threatened humanity, while providing genetically modified crops, matter-energy replicators like the Sierra Madre vending machines, and making GECKs to help the citizens of the new world to thrive.
@torgothegrey3567
@torgothegrey3567 16 күн бұрын
For me: 5: Institute ending 4: Railroad ending 3: Brotherhood ending 2: Minutemen ending (Brotherhood destroyed) 1: Minutemen ending (Brotherhood left alone)
@wormspeaker
@wormspeaker 28 күн бұрын
Bethesda's overemphasis on BoS has been my biggest gripe about their Fallout games. I always through they worked best as a minor faction. The fans just love them too much to let them stay in the background where they belong.
@RaylaEclipse
@RaylaEclipse 27 күн бұрын
Bethesda's? It was a problem long before they ever had the rights to the franchise. Tactics and Brotherhood of Steel are both branded as Brotherhood games and they're far worse than anything Bethesda has put out.
@JookySeaCpt
@JookySeaCpt 16 күн бұрын
People love to hate it, but I really enjoyed Fallout Tactics when it came out.
@K.a.t.-it1ps
@K.a.t.-it1ps 14 күн бұрын
To be fair, BOS in Fallout 4 were great. People even now discuss if they are good or evil. Perfect faction
@tefnutofhoney2832
@tefnutofhoney2832 11 күн бұрын
​@@RaylaEclipseBoS yes. Tactics is actually good though* *if you can get it to run
@Spinworth
@Spinworth 9 күн бұрын
​@@K.a.t.-it1psmaking hollow characters with no real depth so people over speculate their moral compass?
@poromafia
@poromafia 28 күн бұрын
You should do Far Harbor endings too (including the Institute and BoS "mini endings").
@jakespacepiratee3740
@jakespacepiratee3740 28 күн бұрын
That’s easy. DIMA dies for his crimes, Arcadia is spared because Far Harbor likes you > DIMA kills another person and replaces them for the sake of peace between Children of Atom and Far Harbor > Keemstar looking guy kills Synth Avery and gets Far Harbor to exterminate Arcadia > Brotherhood exterminates Arcadia > Institute reclaims Arcadia > Doing one of the previous then Deactivating Far Harbors Fog Condensers, Activating Children of Atoms Nuke, leaving Far Harbor a truly, dead island. I really like Far Harbor. It feels more like a Fallout New Vegas DLC with all the different Options.
@qwefg3
@qwefg3 28 күн бұрын
Far Harbor should have been Fallout 4. You get three factions with good details. You get the synth colony and even have the paranoia done right with even the justified if morally wrong and messed up logic for the kill and replace actions that had been done. The settlement builder while limited is more expansive as I remember those three settlements more than most of the Fallout 4 settlements. Even then... You have people actually debating or guessing which ending is the best. Do you do the murder and replace for three peaceful factions! Do you murder one or two of the other factions to bring peace? Do you turn a bomb on killing everyone, but fulfilling their religion letting them die by their faith without risking anyone else dying? As someone described it... The hardest thing is what happens when you know the right answer... And someone gives you a different answer that isn't wrong.
@mithvibes4727
@mithvibes4727 28 күн бұрын
@@qwefg3 that just means there isn't a "right" answer . right and wrong are social constructs and subjective , no one can truly say what's right and wrong unless it's genocide of innocents and even then , some people would say it's justified for some reason/necessary evil
@Eysenbeiss
@Eysenbeiss 16 күн бұрын
​@@mithvibes4727 no, they are not, that's a age old claim of people that are too weak to decide. nature shows us, what's right and what's wrong - it's THAT simple.
@DeclanOConnor-ge4kc
@DeclanOConnor-ge4kc 16 күн бұрын
The brotherhood will be in Fallout 5 I’ll put $100 on it
@I_dont_remembr
@I_dont_remembr 14 күн бұрын
And you'll have to meat ride them half the game cus bethesda
@sabersroommate8293
@sabersroommate8293 11 күн бұрын
That's for sure, there's no way they won't put them.
@WarMonkeyPlays
@WarMonkeyPlays 4 күн бұрын
I mean, Fallout 5 is probably going to cost $100.
@CalvinNoire
@CalvinNoire 4 күн бұрын
​​@@WarMonkeyPlays and be a 600gb± download
@awrech6376
@awrech6376 13 күн бұрын
best ending is what i call brotherhood alternate, work with all factions (dont destroy railroad) until the institute sends you to mass fusion, instead of going to mass fusion alert the brotherhood and then finish the game from there
@AlmightyFO
@AlmightyFO 12 күн бұрын
Man I been trying to get that ending but they won’t let me talk to Ingram to alert them 😭 think because I maxed my affinity with danse before I progressed fully just for his companion perk
@WarMonkeyPlays
@WarMonkeyPlays 4 күн бұрын
Yeah, I've been trying to tell people in these comments for weeks that this is possible, but they think I'm crazy.
@Fuzful
@Fuzful 28 күн бұрын
Yeah I agree about the Minutemen Ending. And they are the only faction in which we can really be "the boss" from the start. Every other faction are full of rules or complex organization, the Minutemen are the ones only characterized by justice and peace as absolute values. Making the world a better place. Railroad - Utopistic and naive BOS - Military totalitarism Institute - Technocracy totalitarism
@pjmetzen3483
@pjmetzen3483 28 күн бұрын
Peace, Justice and the American Way
@KaoretheHalfDemon
@KaoretheHalfDemon 26 күн бұрын
I always go with the Minutemen
@Anchorwing.
@Anchorwing. 25 күн бұрын
BOS you are being rescued please do not resist
@El_Negro2003
@El_Negro2003 25 күн бұрын
Bos is the coolest ngl
@JAAPJXBIT
@JAAPJXBIT 24 күн бұрын
Heading a military totalitarian state is the best ending
@Steel-101
@Steel-101 22 күн бұрын
I always side with the Minutemen. I love customizing every settlement(including the castle). I was able to rebuild the castle walls without mods, I put every companion in the castle and man it was the most epic battle in “Defend the Castle 🏰”. Plus, I like keeping every faction around because it makes the commonwealth feel more alive. It’s pretty cool to see my Minutemen soldiers team up with BOS patrols. And of course I still have my Railroad safe-house
@francoisst-jacques7251
@francoisst-jacques7251 26 күн бұрын
I'm so ready for more FO 4 content from you !
@lazarack4859
@lazarack4859 28 күн бұрын
Thanks for the video!! For my scientist build I should probably go with the Institute, yep that seem fun.
@Freakwenzz
@Freakwenzz 28 күн бұрын
Can't believe you just made a video about Fallout 4 :D today is a good day
@henryviiifake8244
@henryviiifake8244 28 күн бұрын
My humble opinion: *Minutemen Empire ending* 🔫🤠🏰 > *Brotherhood of Steel ending* 🚁🚀🪖> fresh horse manure for breakfast 🐎💩 > *Institute Ending* 👩🏿‍🔬😈 > fresh cow manure for supper 🐄💩 > *Railroad Ending.*
@TheNukedNacho
@TheNukedNacho 28 күн бұрын
Agreed
@Leboobs22
@Leboobs22 28 күн бұрын
I kill the railroad on every playthrough. As soon as the lights turn on after you open their "special" door, and they are doing they're "Yeah we cool and mysterious" speech. Then go decode the courser chip myself because they ain't that cool and mysterious. Like how am I a 200 year old person that was taught in school how computer terminals work compared to a drug addict tinker tom that Jethro'd a terminal together; and not figure out how to use the terminal in their base to use it. Like tinker tom does this whole "IM CRACKIN DA MAINFRAME" thing when you just press "decode courser chip" and it just does it. The railroad was the most garbage faction when it comes to everything.
@maxjulian7920
@maxjulian7920 28 күн бұрын
@@Leboobs22they are but if you do that your missing out on ballistic weave armour mod and honestly it’s worth working with the railroad getting that mod and killing them it’s that good when maxed out
@Leboobs22
@Leboobs22 28 күн бұрын
@@maxjulian7920 I have a mod that adds that as a standard mod at the armor station. I don't care if it's cheating. I still have to get materials to craft it, and I ain't involving the diarrhea lore that is the railroad. "We're such safe space snowflakes; we don't want to destroy the institute; we can't ever do that without the main player; we simply exist because of some dude that wanted a French resistance type faction and wrote some B.S that made a load of retcons.. Like tinker tom figuring out how to fly a vertibird when you can decode the courser chip faster than him.
@jakespacepiratee3740
@jakespacepiratee3740 28 күн бұрын
@@Leboobs22I’m sorry but you came off a bit racist…
@Jm-gb7bz
@Jm-gb7bz 28 күн бұрын
Keep it up sam seriously one of the best out there 👏
@davidwicks5099
@davidwicks5099 11 күн бұрын
The real reason to complete the Institute ending is for the music. After Father dies, the music is haunting and agonisingly beautiful. It so poignantly conveys the loss of Father as well as the feeling you made a huge mistake betraying the Railroad. It did feel like the right thing to betray the Brotherhood though. Emotional rollercoaster really.
@ninedivines9338
@ninedivines9338 28 күн бұрын
This is perfect timing, I was actually thinking about playing through Fallout 4 again after watching the show! One thing I should mention, though, is the reason the brotherhood appears in the show even if you destroy in 4 is because the brotherhood is divided into two divisions. The brotherhood you see in 1, 2, NV and the show are the west coast division, whereas the brotherhood you meet in 3 and 4 are the east coast division. If you destroy them in 4, you're only killing off the east coast brotherhood. As for the Prydwen being in the show, pre-release material called it the Caswennan, so perhaps they built another Prydwen somehow, or rebuilt it, but that's probably unlikely. I do agree with you that the Minutemen ending is the best one, it's my personal favorite and the one I went with on my first playthrough, and it's the one where the most people live. Very well made video, you did an amazing job on it!
@reecewestmoreland6137
@reecewestmoreland6137 28 күн бұрын
That naming of the airship was a purposeful red herring as Caswenna is an alternate name for the ship King Arthur sailed on Arthurian legend. The other other name being Prydwen. Same ships just called by different names depending on the version of the tale.
@qwefg3
@qwefg3 28 күн бұрын
The ship was named the Fallout 4 ship as written on the ship. So yes... Minute men possible victory, but most likely Brotherhood ending because the west coast Brotherhood are Bethesda poster figures and thus can not lose in the end. Also their leader is still alive and he dies in the other two endings when his ship blows up.
@GRIMHOOD99
@GRIMHOOD99 27 күн бұрын
​@@qwefg3 *east cost
@odst2247
@odst2247 22 күн бұрын
They likely have more than 2 divisions
@cb342
@cb342 21 күн бұрын
On a computer on the prydwen, in proctor quinlans room, it says the east and west coast chapters reunited.
@jacksonwilliams5399
@jacksonwilliams5399 20 күн бұрын
I do like the agency that minutemen quest line gives you. You are the general, you get to decide how strong the minutemen are, and morally, it’s the best option because usually a native population having the most power in how the place is controlled usually leads to the best outcomes. The commonwealth being shaped by the minutemen, a group made up of actual commonwealth citizens would likely have the best overall outcome. I just wished the personal agency was pushed farther. There should have been more options to negotiate with other factions. Like with the brotherhood. You can destroy them, but what if you could also negotiate with them or crush some of their forces to force them to ally with you in the final quest. Making the final battle a two pronged fight where the minute men teleport in and the brotherhood forces their way in from the surface. Same deal with the railroad.
@tomh.648
@tomh.648 3 күн бұрын
Hey man, very nice video. It's obvious you put a lot of time/work into making it as thorough as it is, yet, not overly long. But I absolutely do enjoy long-format videos, for the record. I subbed--Looking forward to exploring the rest of your channel.
@zanebradley7898
@zanebradley7898 21 күн бұрын
Could you do unique weapons ranking next by any chance, I always love your rankings
@Torbjorn_Main
@Torbjorn_Main 3 күн бұрын
Bethesda missed an opportunity to create the Nuka Cola raiders ending where you end up taking over the whole commonwealth by wiping Minutemen, Railroad, BoS and The Institute off. They could’ve also allow you to take Diamond City and Goodneighbours over with your Nuka Cola raiders.
@nedia3125
@nedia3125 27 күн бұрын
Weapon ranking videos please! There is so much Fallout lore content about already but all of the weapon rankings are either outdated or under researched (still recommending far harbour armor/weapons that are outpaced by nuka world) would love to see a similar series to the cyberpunk rankings. 😁😁
@golhandincmen
@golhandincmen 20 күн бұрын
Institute is the only way for mankind to have a real future.
@mwrench4185
@mwrench4185 17 күн бұрын
Yup, and as the leader of both them and the Minutemen you can reintroduce technology in a more moral way to the Commonwealth.
@connarmccain564
@connarmccain564 5 күн бұрын
I dont see how replacing humans with synths, then turns said humans into super mutants, which is a fate worse than death, is beneficial. Ive played this game for years and i still dont know what the institutes end goal is for example the minute men want to protect the people of the Commonwealth,the railroad want to free synths and the brotherhood want to preserve technology to ensure mankind doesn't destroy its self again but the institute is destroying these people lives for what a couples experiments? That sounds a lot like the Enclave.
@golhandincmen
@golhandincmen 5 күн бұрын
@@connarmccain564 the minutemen have the good intentions but don't stand a chance against the institute. By leading the institute after your son, you have the chance to re-path the institute as you see fit. I always consider them as the absolute neutral ground, without judgement. So, question yourself. What would YOU do if you were the leader ? Depending on you and you alone, the institute has everything the humanity needs to prosper. I hope I was clear enough
@matsykhellish5492
@matsykhellish5492 4 күн бұрын
Since Shaun dies, and Kellogg is killed by us, there is only one character left in the institute who is ready for brutal actions - Justin Ayo. If you don't join the railway, he will give you a quest to find who is helping the synths to escape - Plugging a Leak. On this quest, we can, on the contrary, unite with Liam to frame and expel Justin, who is generally disliked in the institute because of his cruelty. In this way, the institute is already becoming much better. And if you play the game for the railroad, then at the end Liam will be very angry with us, that he just wanted to help the synths, and we and the railroad betrayed him and killed everyone who was dear to him
@Digbigbombig
@Digbigbombig 27 күн бұрын
Very excited to see what you think of far harbor endings
@Ctrooper2011
@Ctrooper2011 19 күн бұрын
I'd like to do a _D&D_ comparison with the five factions using both classes and alignment. I'll also do it from worst to best. *Raiders* Neutral Evil w/ Chaotic tendencies; they're all evil and the _Nuka World_ DLC shows they can be any of the three Evil alignments, but their MO has a lot of Chaotic elements. However, their Chaos serves themselves over any grand cause, meaning they'll choose Evil over Chaos every time when they conflict. Class: Murderhobo. While it's less of a class and more of an archetype, it's because the Raiders don't have a real identity except "kill-&-take". *Institute* Neutral Evil w/ Lawful tendencies | They cause as much damage, if not more than, as the Raiders. While the Institute's leaders care primarily about whether they CAN do something over whether they SHOULD, they're more organized than the Raiders (albeit with a dictatorship). When faced between a conflict between Law and Evil, they'll choose Evil because, in spite of their organization, they want to redefine mankind. Class: Mage. Like the standard _D&D_ mage, the Institute's scientists pride themselves as geniuses but can't fight. Plus, their habit of collateral damage brings to mind how mages tend to have AoE attacks that can risk the party getting hurt...at best. *Brotherhood of Steel* Lawful Neutral w/ Evil tendencies | On the surface, the Brotherhood seems like the Raiders because they like to take things from civilians. However, they have both a sense organization and the motivation to protect that make the Syndicate Raiders, the Lawful Evil Raiders from _Nuka-World,_ look evil and disorganized (which they are). The BoS aims to stop technology from going too far and will attack hostile ghouls, mutants, and synths; this, plus the organization, puts them at Lawful on the Ethical axis. As for the BoS' morality, they harbor an intense prejudice against the aforementioned groups, will order the Sole Survivor to kill the captured synths at Bunker Hill, and even plan an unprovoked assault against the Railroad, making them seem Evil; however, they're able to tolerate the Sole Survivor's companions and their murder of the Railroad is born out of a misguidance towards purity, making them more Lawful than Evil. When given the choice between Evil and Law, the Brotherhood of Steel will choose Law. Class: Fighter. It's no secret the BoS has a ton of armor and is hard-hitting in its approach. They also have a sense of honor, albeit with some extremism, and joining them involves taking up an oath not unlike a Paladin. Thoughts: As for the ending, I think the morality of the questline triumphs over how "cool" Liberty Prime looks. Despite the robot proclaiming to be anti-communist, the game goes out of it's way to equate anti-communism with being racist against the Chinese. This is not only historically untrue (Communism started out from a German slob's idea and initially took hold in Russia, by the way) but it's also unfair. Railroad Chaotic Neutral w/ Good tendencies | At first, the Railroad seems like your classic Chaotic Good organization: on the Chaotic side, you have them working behind-the-scenes to stop the Institute through any means possible; on the Good side, they have a history of being good to the Commonwealth before the Institute forced them into hiding, only attack the Brotherhood of Steel in self-defense, and aim to free synths from prejudice. However, they'll prioritize synths over humans, commit borderline terrorism, and take no heed to minimize casualties when retaliating against the Brotherhood. While it's stated by Deacon this happened thanks to the Railroad needing to lie low from the Institute, it's clear they'll choose Chaos over Good. Class: Rogue. The Railroad is secretive and its equipment reflects this by giving the Sole Survivor stealth gear (in addition to nifty Steampunk railguns). Their questline also involves the Sole Survivor being a mole within the Institute and working with another mole to take the Institute down. Ironically, they have fewer combatants than the rest of the factions, but remain even more badass at Bunker Hill than the rest. Thoughts: If you ask me, this is my favorite ending when you take into account the Railroad can now afford to help the Commonwealth without the Institute's interference. Plus, their combat philosophy coincides with mine; quality over quantity, stealth as a first resort but still able to fight directly when necessary, and able to utilize resources to win! Minutemen Neutral Good w/ Lawful tendencies | The Minutemen, as a whole, are motivated to help others in the Commonwealth, putting them firmly in Good; plus, their work is evocative of policemen, putting them in Lawful. However, no one can serve two masters; the Minutemen's organizational structure is decentralized to demonstrate how they won't be tyrannical, making them more Good than Lawful. This has the unfortunate effect of leaving them inexperienced and vulnerable to disorganization, leaving their fate in the Sole Survivor's hands. Sadly, this is historically true with the militia in the American Revolution. Class: Ranger (Fighter/Rogue). As a whole, the Minutemen all use ranged weapons, are weak at close range, and are defensive. Their signature weapon, the LASER musket, evokes this perfectly. Their final mission also involves stealth into the Institute. Thoughts: In spite of being the most morally Good faction, the requirement for getting their ending involves the imprudent decision of getting banished from the Institute and risking corsairs getting into your settlement; if you ask me, it's better to have an overt enemy (like the Brotherhood) early rather than an enemy that uses stealth for immoral reasons (until they can't fight back). Plus, you can still stay on the Minutemen's good side (and keep them from allying against the Institute) should you tell them to stand down in _Pinned._ Not to mention you can still bring Preston with you to the final Railroad mission to give a feel of both factions fighting intelligently. Oh, and I couldn't care less about the live action adaptation.
@Sicarius888
@Sicarius888 28 күн бұрын
I like Institute because they have nice base with teleporter and merchant close to spawn point.
@luigibora369
@luigibora369 28 күн бұрын
Vertibird: em i joke to you?
@ParagonGorilla
@ParagonGorilla 28 күн бұрын
only correct answer
@wilomica
@wilomica 27 күн бұрын
@@luigibora369 As I dodge vertibirds falling out of the sky all over the place; "Is that a rhetorical question?"
@luigibora369
@luigibora369 26 күн бұрын
@@wilomica i personaly think a transport that can take you any where, is better than having to realy on one fallback point. I can understand if you dont play on Survival difficulty, it would be a different story. So to answer your question, idk
@manueldublino
@manueldublino 23 күн бұрын
Fourth grader logic
@merManc
@merManc 28 күн бұрын
I could never justify going with the Institute... ...but hearing that absolutely epic radio broadcast might just have convinced me!
@LeleiTheTigress
@LeleiTheTigress 13 күн бұрын
Honestly, I feel like in a Minutemen ending, war with the Brotherhood was going to be inevitable if the Brotherhood didn't leave the Commonwealth. The Brotherhood is willing to collect their "tribute" from settlements by any means, even using lethal force, something that the Minutemen are definitely not going to be pleased with. And the Brotherhood is also not into the Minutemen having the control, support, and firepower they do after defeating the Institute, because the Brotherhood never really likes having a faction that can oppose them existing. Not to mention they both equally don't trust and dislike one another, and the general populace of the Commonwealth don't like the Brotherhood in general. So it's very likely that things will boil over into conflict eventually.
@ZackDimma
@ZackDimma 4 күн бұрын
The railroad ending is abysmal but the people that come along with it are the best, deacon is the best companion imo
@Jimbobthon
@Jimbobthon 22 күн бұрын
I tend to keep friendly with the Brotherhood and Minutemen during playthroughs, Railroad are useful until the Ballistic weave. Institute, i don't care too much about.
@stevieb3432
@stevieb3432 22 күн бұрын
I feel like the canonical ending would be the minutemen ending. If the sole survivor was for sure a man, as he is a veteran, an argument could be made for the BOS ending. I feel he would connect with them as they are based on a prewar engineering unit, i think? As a veteran myself, i feel that too when i play. A lawyer wouldn't have that comraderie with the BOS, though they may initially be for them. As they may be terrified of the ghouls and super mutants, but with the experiences of the wasteland, realizing the brotherhoods mission is too extreme, and there not being a canonical sex of the sole survivor, the minutemen has to be the canonical ending in my opinion.
@Bikeadelic
@Bikeadelic 28 күн бұрын
The brootherhood hating mutants is silly. That was the enclaves USP
@Minultima
@Minultima 6 күн бұрын
Didn't they also use Fawkes for help?
@Minultima
@Minultima 6 күн бұрын
To be fair it's not Lyons brotherhood anymore
@Bikeadelic
@Bikeadelic 5 күн бұрын
@Minultima OK fine, so they hate certain things now, great. But why give them the same philosophy as their arch enemy? It's bad writing. Plus hating synthetic is more than enough of downside. In F04 they use Virgil for help and want you to kill him after they have whay they want. Unless you bring him the Curr then they ask him to join hahaha! Bad writing again.
@Coderoin_
@Coderoin_ 28 күн бұрын
Sam Bram + Fallout = Good Content
@hiruu
@hiruu 14 күн бұрын
I chose the MinuteMen and didn’t look back! I really hope it is the cannon ending as it opens up the most options for the show.
@sullychow4123
@sullychow4123 28 күн бұрын
The institute is vilified too much. No idea why people prefer the idiotic BOS other than looking cool.
@EdibleFriend05
@EdibleFriend05 28 күн бұрын
If we are getting Fallout content, and specifically Fallout 4 would you mind covering some creation club content? Theyre a bit polarizing for the community at large but that also means not a lot of people cover them and I would love your insight on some of the stuff in there. Most of them are short so you could probably knock two or three out in a 30 minute video
@High-Pie_Chop
@High-Pie_Chop 25 күн бұрын
Well oxhorn does cover them all and lets you know know if it's worth it or not
@shabba182
@shabba182 28 күн бұрын
Great vid Sam. I loved your cyberpunk content, and I am so here for Fallout content in that style.
@RobertDecker417
@RobertDecker417 6 күн бұрын
I just want to point out that because the Airship and the Fallout show looks like the Prydwen, does not mean it is the same Prydwen of FO4. It could be called a Prydwen Class Airship, and the first one could have been called the Prydwen (USS Iowa and the Iowa Class Battleship i.e.). But it is not the one in the game.
@zinnium
@zinnium 27 күн бұрын
You missed the 5th ending that still exist. There is a 5th ending that you can destroy the institute without being alined to any of the factions. Originally i think it was part of the covenant quest line that got cut but the ending just stayed in the game. But you can be enemies with everyone. When you start the game, avoid Lexington at great distance to avoid minuteman contact. get to covenant, aline with covenant. do the game like normal and avoid Lexington and Sanctuary. you can be anti everyone and finish. trick to getting into the institute is using tinker tom's data after you killed him.
@mokaakashiya375
@mokaakashiya375 21 күн бұрын
Considering how the show is going (and that its canon to the lore of the games) id say the most likely to be canon was the ending where the minutemen win, keeping the railroad and bos around.
@leaderbot_x400
@leaderbot_x400 2 күн бұрын
I'd love a way to do: - Take over the BoS for the resources - Take over the institutes for the tech - Use the above to fulfil the minutemen goal of "Help at a minutes notice"
@Eysenbeiss
@Eysenbeiss 16 күн бұрын
There is a video called "The possible best ending" or similar, showing how to keep the BoS, Railroad and Minutemen alive, without them going after each other after destroying the institute. Also, there is a mod that reduces the frequency of minutemen quests.
@YourBoySkull
@YourBoySkull Күн бұрын
A simple question if I get the tactical thinking quest but don't finish it like they said and then complete the game with the minutemen does the quest go away or is it just there forever
@stuartlittle281
@stuartlittle281 28 күн бұрын
The Railroad ending being canon could explain why the TV show depiction of the Brotherhood is far more religious extremist than ever shown before, if Maxson's death made him a martyr to the Brotherhood members who were already considering him a holy figure. And the group Maxson leads is just one force, not even the whole chapter from the Capital Wasteland, and they're clustered mainly together on the Prydwen, so the Railroad debilitating them, at least for the immediate future by destroying that is actually somewhat plausible.
@nolifealan9746
@nolifealan9746 12 күн бұрын
That's actually not bad but definitely not gonna be true due to how much Todd loves sucking off the bos
@christophermiller129
@christophermiller129 28 күн бұрын
Great video Sam. I hope you continue to make more. I think it would be cool if you did a series about the technology throughout the Fallout timeline, starting with the Ubar, Zetan & Eldrich tech all the way to humanity's technological advancements by the time of the Fallout tv show. Maybe you could do a collab with TheEpicNate315 who specializes in Fallout lore.
@Rich-fr2yv
@Rich-fr2yv 27 күн бұрын
What was that? Sneaking onto the pridwin? I can't hear you over the sound of my explosive minigun and my new jacket
@defender2222
@defender2222 5 күн бұрын
My headcanon for the ending is that Sole Survivor and Preston are finally able to make the Commonwealth Government. The Railroad eventually disbands when there are no more synths. The Brotherhood is allowed to have a presence in the Commonwealth but MUST obey the laws of the Minutemen.
@jh9794
@jh9794 17 күн бұрын
Preston: sir where did you get this information on the institute from exactly? Me: from the railroads cold dead hands Preston: did they turn on you? Me: no, they just annoyed me slightly more than a certain lazy ass minuteman I know. Preston: *breaks out in a cold sweat*
@Newage416
@Newage416 4 күн бұрын
There is also the cut content for the Brotherhood following Danse’s identity reveal. The Danse Dilemma gives you the chance to fight Elder Maxon for the right to become Elder, and if you win, you have the chance to be Elder or you can give it to Danse. I’ve also seen that I can spare the Railroad with a minor speech check. The Railroad faction seemed a little buggy to me using that method, but it’s cool seeing Danse in Maxon’s battlecoat
@Joe-ml4qu
@Joe-ml4qu 17 күн бұрын
I was on track for the minutemen ending (where railroad is saved), but ingram just had to be standing next to kells, so before I could tell ingram to start the mass fusion quest, kells barged in and told me to decimate railroad. Thought it was game design that railroad had to die smh
@Andrew-ey4ti
@Andrew-ey4ti 15 күн бұрын
I wish I got to do the Brotherhood ending. But the Vertibird you use with Paladin Danse got stuck on top of the police station. I even reloaded my save from 2 hours before and still got the bug. This was after the next-gen update on PS5.
@cynic5581
@cynic5581 28 күн бұрын
I just did a play through that keeps all the factions (minus the institute of course). Mostly cause I never did it before. Imo it’s really picking your poison. I really like that there is no ‘stand out’ faction but on that note I really don’t like any of them….at all. Normal play throughs I’m more or less deciding who I hate the least.
@Grumm_tnt
@Grumm_tnt 16 күн бұрын
"Democracy is non negotiable" bad together helldiver's, support the brotherhood
@EZIPZ_
@EZIPZ_ 25 күн бұрын
well, I haven't tried if this works, but if you do the nuka world dlc, as far as I understand, Preston stops giving you missions and you can no longer talk to him, now what I don't know is if that blocks you from the minutment in the story main or they are still the equivalent of yes man, since in case I block them in theory I could have a game without end, killing father, the railroad and getting on badly with the brotherhood
@jodo4661
@jodo4661 18 күн бұрын
I think the Minuteman made peace with the Brotherhood. The Minuteman and the settlements of the Commonwealth finally establish the Commonwealth Provisional Government.
@WaterDawg6
@WaterDawg6 6 күн бұрын
Whose to say the airship in the Fallout show is the Prydwin. The Brotherhood had a west coast and east coast branch. Perhaps only the East coast branch was destroyed. And in previous games, it was shown they had other airships. Not to mention that Bethesda required that the show not make any ending in previous games canon.
@sky.island
@sky.island 28 күн бұрын
thank you for making this bc i almost stopped playing my 2nd playthrough bc i dont wanna disappoint anyone again :(
@AJZ0626
@AJZ0626 12 күн бұрын
I chose the Minutemen, my first playthrough. It was my favorite, but I agree, it wasn't the most fun. I still enjoyed it
@enoughothis
@enoughothis 28 күн бұрын
I love the look of the Brotherhood in the TV show. They're leaning hard into the 40K Space Marine feel
@janicielle
@janicielle 7 күн бұрын
Another way to do the Minutemen ending is at the Battle of Bunker Hill, kill the courser you meet with and leave the escaped synths alone. Tell Father on the CIT roof that you let the synths go and that you want no further part in the Institute. From that point on you are banished. This also allows you to keep the Brotherhood of Steel around since it's before Mass Fusion. Personally, I wish you could assault the Institute with both the Minutemen and the Railroad. Having the Minutemen engage the coursers and guards, while the Railroad escort synths to the relay. I know when you talk to Des afterwards, she says that while you were assaulting the Institute, they got most of the synths out (with casualties), but it would be nice to see it going on in the background.
@dr_gizmo7354
@dr_gizmo7354 24 күн бұрын
I think the canon ending is either the Brotherhood or minutemen don’t kill the brotherhood speaking they would probably move on after their enemy was destroyed
@mikalappalainen2041
@mikalappalainen2041 27 күн бұрын
Similar weapon comparison videos as you did in Cyberpunk would be great. Sure, others have done them years ago but I claim you would make them better...
@username.mp4387
@username.mp4387 28 күн бұрын
Never thought I would see Fallout content here but I'm all for it
@dankaroos6055
@dankaroos6055 8 күн бұрын
Nates Institute speech to the world was hilarious. I always tried to convince the commonwealth we weren't evil, but just shit-talking and threatening everyone above ground is amazing.
@vixievulpixie
@vixievulpixie 28 күн бұрын
9:40 tell that to the nuka raiders
@spaceranger1444
@spaceranger1444 16 күн бұрын
I personally wish you can side with the Minutemen and do a way to mediate the conflicts between the Brotherhood and Railroad similar to a quest in Skyrim which can end with peaceful measures or to deal with one of the factions one way or another and then you can work with the other faction with the Minutemen to take down the Insitute.
@Sanityangel_
@Sanityangel_ 25 күн бұрын
Crazy take but i think the actual Cannon ending is as follows, The Institute ends The Railroad by sending a fake espaced synth with a tracker to find them and end them. The Brotherhood ends the institute with liberty prime And lastly The minutemen and a coalition of Boston residence are tiring of "supporting and bending backwards" for the BOS so the MM end the brotherhood with launching artillery at the prydwen and crippling their forces drastically where BOS retreats nack to the wasteland. This order of how the canonical ending of F4 makes the most sense and thats that i didn't add Far Harbor and Nuka World tie ins. Which makes things much more complicated. I seen people say S.S. real canonical ending is plummetting the Commonwealth with the Nuka Raiders.
@LuoSon312_G8
@LuoSon312_G8 27 күн бұрын
been looking for an option for Institute Win, using the cover as Minutemen for enforcers and defenders. Making peace with Brotherhood as ambassador through direct contact. After destroying the Railroad (just because).
@BigWoodzCBCL
@BigWoodzCBCL 28 күн бұрын
Oh shit oh shit!!! Sam Bram is on Fallout 4!!!!😮😁 *Grabs Popcorn*
@CyberWTF
@CyberWTF 2 күн бұрын
I played this game 8 or 9 times and have yet to try anything but side with the Institute, Shaun is my son and I can't imagine any sane person would destroy everything he worked for and kill him plus the Institue is too cool and I love how hated they are in the commonwealth.
@d3str0i3r
@d3str0i3r 9 күн бұрын
i feel like the minutemen really needed to be to the brotherhood what the railroad was to the institute, liberating prewar tech and instead of using it to bully the commonwealth out of their tech, use it to help the people of the commonwealth, to establish better infrastructure, medicine, security like, imagine, endgame missions to capture the prydwen, to upgrade and improve liberty prime instead of just patching him together
@NorseGraphic
@NorseGraphic 28 күн бұрын
1. Institute 2. Minutemen 3. Brotherhood of Steel 4. Railroad
@GT_FM
@GT_FM 20 күн бұрын
I have to question the number one ending as that's the one I picked. What happened in my case was Pam decided that the brotherhood of steel must still die even after the institute were gone. The only way around this was to load up a previous save and then close her in her room where she never opens the door again to come out and give you the order. Only then were all the remaining factions still intact.
@freedan48blackstar35
@freedan48blackstar35 28 күн бұрын
I run the minutemen vanilla ending myself. But the Operation Valkryie quest mod on nexus is one of the best endings 😅😅. Get to keep all the factions. And still complete the main game.
@Dante.-
@Dante.- 5 күн бұрын
I’m still of the belief fallout season 2 is just gonna be that brotherhood leader saying.. “There are no clerics in the commonwealth nor is that the Prydwen, we lost too many on the east coast and this is it, elder has been dead for years”
@crazychristopher1989
@crazychristopher1989 12 күн бұрын
X6-88 will still be a companion despite ending the story in The Railroad's favor, unlike Danse whether or not you end the main story with The Brotherhood of Steel, as he still considers you the future of The Institute as it is still around despite it being blown up.
@corporealexistence9467
@corporealexistence9467 3 күн бұрын
I have over 2000 hours in the game and have never finished it as I saw all of the ends as trash. I could see you becoming the leader of the Institute and since your are the general of the Minute Men, you will have them on your side. The Brotherhood of Steel are not all about collecting and keeping technology hidden now, so you could bring Maxon into the Institute, show that you are no longer going to be producing synths, but are instead focusing on better crops and have programmed all of the Gen 1 and Gen 2 robots to protect humans at all costs. The Railroad may or may not be happy that their favorite hobby is over from this point on, but they could become the spy network for the coming state/nation. You would need to have insane affinity with all groups, much like New Vegas, but it could have been an option without filicide.
@AaronAl3xand3r
@AaronAl3xand3r 8 күн бұрын
Best thing to do is have a saved game before what you choose and have a save after its done
@vincehill4224
@vincehill4224 26 күн бұрын
@20:34 also liked how your fellow brotherhood soldiers will make snide comments about being left out of the fight
@blueberry4209
@blueberry4209 7 күн бұрын
Really considering trying out minutemen related creation club stuff (since mods aren't a thing on consoles) to make them stronger
@dustinroberson1865
@dustinroberson1865 13 күн бұрын
I think they should have made your decisions throughout, change how the final fights went. For instance, if you want to back the railroad, you have the ability to fight the brother hood early if you want, but if you keep them friendly, when you fight the institute, they are there fighting as well. Then after defeating the institute, you have the ability to fight them based on your beliefs. I think every faction should have that ability, where keeping the other factions friendly allows them to show up fighting along side you in battle. The minuteman could have the brother hood and railroad with them towards the end if you stay friendly, or you could be on your own fighting the battles if you choose to fight the other factions. They could have made the end game more difficult and if you manage to stay friendly, it ends up being easier, but if you want to fight everyone, it makes the end very difficult.
@ChocChip918
@ChocChip918 9 күн бұрын
I loved playing every ending tbh. But in my first play through I sided with the railroad because I thought it would be fun to join the underdogs in taking down the top dogs, the Institute and BoS
@optiTHOMAS
@optiTHOMAS 9 күн бұрын
I feel the minutemen were victorious and the canon ending as it seems most logical and leaves more opportunities for future stuff with those factions. 😅👍🏻 good stuff! This is probably how I rank it too.
@ionageman
@ionageman 8 күн бұрын
Best video ever .. I almost started a new build leaving Preston in concord for a second time
@StrikeEagles200
@StrikeEagles200 28 күн бұрын
I remember there’s a glitch where if you do the Minutemen ending you need to get the holotape from Proctor Ingram and then do it. But did not received it after you talk to Ingram giving the holotape back to you. I hope they fixed it after the update.
@mal1362
@mal1362 28 күн бұрын
Simple fix just build the teleporter with the minutemen
@PrestonGarvey1878
@PrestonGarvey1878 23 күн бұрын
Hey, that reminds me, another settlement needs our help, here I’ll mark it on your map.
@jacobblakely5551
@jacobblakely5551 3 күн бұрын
You can keep all factions if you know how to trigger the quest line where you kill max and become the leader of the BOS
@err0rheart932
@err0rheart932 24 күн бұрын
Those are two different airships. One is the Prydwen and the other (from the show) is called the Cadywen or something like that. The survival of the Boston expedition can be considered irrelevant here.
@bagelmaster2498
@bagelmaster2498 11 күн бұрын
It has prydwen printed on the side of it lmao
@starhammer5247
@starhammer5247 2 күн бұрын
​@@bagelmaster2498Doesn't change the fact that the contract says the Showrunners are not allowed to canonize any endings.
@bagelmaster2498
@bagelmaster2498 2 күн бұрын
@@starhammer5247 wait who?
@starhammer5247
@starhammer5247 2 күн бұрын
@@bagelmaster2498 The Showrunners. The writers and director. It is confirmed in their contract that they are allowed to canonise nothing.
@bagelmaster2498
@bagelmaster2498 2 күн бұрын
@@starhammer5247 no, who asked? Bc it wasn’t me
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