Geardy here: thanks for featuring the GP38 pack, it is my first mod so your reaction put a huge smile on my face. I’m glad you enjoy thicc sounds as much as I do. Few things, 1: For some reason when DTG made the horn sounds for the GP38 they didn’t include an “in” and “out” parameter/sound file, so if you use a loop you don’t get the ramp up and echo of the horn and it just sounds fake as hell. That’s why I used an average length horn blast as a compromise. I haven’t figured out how to fix this yet. 2: Feedback taken about the fan noises in RUN 8, I will likely keep working on it and will update the .pak on train sim community as it develops. 3: Nailed the pronunciation of my name haha (which is rare) Good on ya mate, I love the vibe you bring to this sort of content, keep it up!
@mbrproductions16010 күн бұрын
Prime mover for the F40 sounds amazing, I just wish someone out there would fix the abysmal sound of that pesky HEP Generator
@ct7379 күн бұрын
I keep hearing folks talk about this. Is the HEP in the game too loud or too quiet? Not sure what I’m listening for.
@theonlyshortsalot9 күн бұрын
@@ct737wayyyyyy too quiet
@Pnbjbty9 күн бұрын
The locomotive uses a Cummins kta38 generator which in real life is insanely loud.
@mbrproductions1609 күн бұрын
@ It’s a CAT C18, the last time the MBTA used a Cummins generator for HEP was on the GP40MCs before they were rebuild in the early 2010s and had them replaced with CATs
@Pnbjbty5 күн бұрын
@@mbrproductions160So the 3c stands for 3CAT?
@YorkshireLADGaming5 күн бұрын
In relation to the F40 sounds, matt peddlesden has said on the forums the reason why they didnt use them is because they dont match up with the simugraph, the F40 in boston uses the same setup as the F40 caltrain variant, the MBTA one irl is different to caltrain so they are waiting on data.
@leontronchet38189 күн бұрын
dovetail : make sound fixed to our horrible sand patch sound ? nahhhh lets resell a game . im over with dovetail
@ct7379 күн бұрын
I was just at back bay watching one of these F40s take off. It was LOUD! I feel like these are still too quiet.
@AlexJeffDust-RenAzuma6610 күн бұрын
the F40 samples are amazing! Awful RPM mixing notch-to-notch, but the samples are great
@anjuarunderwood68699 күн бұрын
That Rs5T sounds great
@SEFlorida10 күн бұрын
I heard from KAT on the discord that the new F40 sounds needed a new sound cue, and there was apparently some missing I think? Maybe dovetail might push out an update for them I hope. That HEP Gen ain’t as good either
@potatoman45110 күн бұрын
It requires changes to simugraph and data to know the rpms and such but dtg have been unable to get that data yet so it's using the caltrain setup
@dutchvanderlinde15410 күн бұрын
Oh baby this is amazing
@theonlyshortsalot3 күн бұрын
So dovetail is just gonna scrap the sounds?
@TrainFreak1238 күн бұрын
Can you show a tutorial how to install the mods?
@Rhys95864 күн бұрын
4:30
@Klgaming-sg9zk5 күн бұрын
They didn’t add the sounds to the F40 because they’re probably waiting for Train Sim World 6 to come out Dovetail will always keep up this bs every year as long as people keep buying the new games
@NS4000-s3w8 күн бұрын
Is that a horn mod or is that real
@potatoman4517 күн бұрын
Read the description. But it's a mod
@frost_blitz837110 күн бұрын
Is the gp only for the Boston?
@potatoman4518 күн бұрын
Well it's for the 3 gp38s in tsw
@frost_blitz83718 күн бұрын
Ok thanks😊
@frost_blitz83718 күн бұрын
Is it available for ps5?
@robertloper53615 күн бұрын
@@frost_blitz8371 no pc only
@frost_blitz83714 күн бұрын
@@robertloper5361 ahh man😢😔
@jamesnichols21889 күн бұрын
Can you download new sounds on ps4
@potatoman4518 күн бұрын
Never
@robertloper53615 күн бұрын
pc only
@thetrainshop10 күн бұрын
The mixing of the sounds is still very weak. The samples are much better but, man..
@Rhys95864 күн бұрын
Care to elaborate on this?
@thetrainshop4 күн бұрын
@Rhys9586 the crossfading of rev ranges is pretty bland, with no sense of mechanical involvement with bass lines changing as the fuel rack is set higher to rev up against the increased load.
@Rhys95864 күн бұрын
@ agree completely. Unfortunately from a modders standpoint all we can really do is change the samples. The game takes care of the transitions. I also wish they would ad an axis parameter in for the horns so they weren't just on/off. There is so much more they could do with sound in this game.
@thetrainshop3 күн бұрын
@@Rhys9586 I don't believe in the competence of their lead sound engineer which is exactly why I told them no to buying any of my samples years ago.
@Rhys95863 күн бұрын
@ that doesn't really make sense. Surely if you have some well recorded samples it would have made the game better for the end user to have them in, and as a side benefit you get paid. Seems like a win win, no?