the satisfaction someone feels when finally can understand a Houdini tutorial :)
@diyz3n2 ай бұрын
Thanks you man that’s mean a lot to me, bro
@vortexdigital194 ай бұрын
I'm not surprised when Houdini can do that, because that piece of software is crazy powerful for generative animation
@diyz3n4 ай бұрын
Yeah, that was my opinion too, hadi needs the most powerful 3-D package out there but the challenge was doing that in simple way
@colbywinfield4 ай бұрын
It’s cool, simple and effective. I’d take it one or two additional steps further. First, maybe pass dist through a sop solver and fade it out over time. It’ll be a little smoother. Secondly, copy a bunch of lines and use vellum to deform them with the ball as a collider. This will make them bend, and then deform the flowers with their corresponding lines. Overall nice work 💪
@diyz3n4 ай бұрын
Yeah, I wanted to do the vellum and deformation, colliding, but I was afraid it would take so long for a simple tutorial and about the SOP solver, I didn’t honestly want to have a footprint-like effect, but yeah, that will be awesome thank you for your opinion. I appreciate it, bro.
@animhaxx4 ай бұрын
Wow amazing
@diyz3n4 ай бұрын
Thanks bro
@sadrianokarami29064 ай бұрын
goodjob man!
@diyz3n4 ай бұрын
Thank you, bro
@henrythejeditube4 ай бұрын
Thanks so much sir
@diyz3n4 ай бұрын
absolutely my pleasure, bro
@dj_multiple_one4 ай бұрын
very artistic)
@diyz3n4 ай бұрын
Thanks appreciate it
@the_pyromaniac_dude4 ай бұрын
💯🤟
@diyz3n4 ай бұрын
✊🏻✊🏻🌹
@arsen_wasted4 ай бұрын
To get smooth transition (to make Radius in Attribute Transfer work properly) you just need to create the same attribute on target geometry with value=0, then Attribute Transfer will work how it should without Distance From Geometry.
@diyz3n4 ай бұрын
Yeah, that’s amazing opinion and it will work definitely But with distance from geometry, you will get both of that (an attribute and smooth transition)
@alimkotwal58764 ай бұрын
🔥🔥🔥🔥
@diyz3n4 ай бұрын
❤️❤️❤️
@jitenderkumar-ld3gj4 ай бұрын
bro can you make tutorial of muzzle flash in houdini
@diyz3n4 ай бұрын
This is nice suggestion I will consider it
@infinitystats53832 ай бұрын
actually the first one is better
@diyz3n2 ай бұрын
Yeah kinda
@rd-cv4vm4 ай бұрын
no bro, you are in houdini you should have added vellum to have the plant being distorted by the ball
@diyz3n4 ай бұрын
Totally agree with you I didn’t have time for that to be honest But should be amazing to have vellum
@rd-cv4vm4 ай бұрын
@@diyz3n hehe, no worries , i was just poking, i didn’t expect such a kool attitude, well played👍.
@diyz3n4 ай бұрын
@rd-cv4vm no bro I got it. I try to be cool with everything I dig your suggestion bro
@emilsvfx4 ай бұрын
nothing wrong but you could just from the start add scatter node. @pscale = @pscale *@dist
@diyz3n4 ай бұрын
Yeah, I didn’t use a scatter node before That’s why I want to explore some option