Really wonderful demo, very atmospheric. And indeed, very similar to TBL demos. I love demoscene, and was a part of ZX Spectrum and Amiga demoscene as music maker. Than time my poor A500Plus was unable to play such kind of demos, and it was really frustrating. However, now - more than 20 years later, I'm able to see this demo live on my PiMiga. Amiga rulez forever! :)
@Knebebelmeyer2 жыл бұрын
more than twenty years? dude 20 years ago, amiga was already dead! 92 to 97 was the time for Amiga! my brother used his modifided amiga 1200 till 2001/2! in a regional newspaper, a old guys sells his orginal amiga 4000, with ALL Parts for 1000$ and my brother brought it...just for "retro feeling"
@oleksiilutsenko822 жыл бұрын
@@Knebebelmeyer Hello, I'm from Ukraine, ex-USSR, and Amiga came to us much later then in rest of the world. In 90th we had economic recession, so majority of people were just unable to afford even A500.
@jordanscherr6699 Жыл бұрын
If those are Realtime models, then that's bloody impressive! Now that said, I can see how the Amiga could actually pull it off. Many of the backgrounds and more elaborate settings are either images, or images wrapped to a very basic polygonal perspective distortion. Lighting maps and and careful artistry handle the remainder. So while technically impressive, it's also leaning heavily on good old artistic talent and atmosphere too.
@Juganawt2 жыл бұрын
That is, quite simply, incredible. Hooked from the moment the audio really kicked in at 00:30. What a truly amazing system the Amiga was, and what a truly amazing demoscene it still has to this day!
@Cyberstormxiii3 жыл бұрын
Color me impressed. Awesome Amazing Artwork. Graphics, Music, Code - Wonderful and Precious. One of the best i’ve seen. Transcends and Elevates Demomaking.
@REZZA20207 ай бұрын
Nothing in the world like an Amiga Demo!
@IgnusFast2 жыл бұрын
That is one of the finest scene demos I've ever seen. The music is so muted compared to the usual bombastic fare, and the visuals are top notch! Well done.
@VentilatorGaming3 жыл бұрын
Always nice to see new Amiga demoes. I watched Amiga demoes when they were new since 1980's.
@TubeAtilla3 жыл бұрын
if it runs on original hardware, it has brilliant demos and effects. impressively beautiful
@Storm_.3 жыл бұрын
I dislike how these demos are listed as 'Amiga AGA' but they are simply not a stock Amiga with AGA.. this needs an 060? It should say Platform: Amiga AGA-060
@jezgomez Жыл бұрын
Still a very cool demo!
@DragonNova3 жыл бұрын
Loved the music, fits perfectly
@thygrrr3 жыл бұрын
Amazing rotozoomery with some great affine mapping (?) to make it so much deeper. Art direction from beyond. Amazing piece. :)
@xerxes-music3 жыл бұрын
Took two years - I am sure the ppl who made it LOVE your amazing feedback ❤️❤️
@TheBorrelnoten3 жыл бұрын
Atari fan myself... but this is just so awesome! Love the tune, gfx, all of it!
@kaydee.photos3 жыл бұрын
That is by far the best i've seen on an Amiga. And the music makes it a classic from the beginning.
@xerxes-music3 жыл бұрын
✅Thank you 🥰
@Wartenbergh3 жыл бұрын
What wonderful atmospheric images! And then the music... even Nicolas Jaar can be jealous of that!
@iizaakov3 жыл бұрын
WOOW amazing graphics from AMIGA...!!!!
@andrzejkrzeminski32702 жыл бұрын
oh god how this first 1 min 35 seconds music fuckin kills me with its sublime beauty...god...i love you guys for having made it...magic....
@maxm172 жыл бұрын
Wow that's impressive. Great music too
@PatrickGoodspeed3 жыл бұрын
This is some seriously impressive stuff!
@xerxes-music3 жыл бұрын
We are honored 🥰🥰
@DarrenFlinders3 жыл бұрын
Fantastic demo, love the soundtrack too!
@Kromproom2 жыл бұрын
This is something amazing!
@utvikler-no2 жыл бұрын
Awesome demo, and to top it off with xerxes
@derduisburger57683 жыл бұрын
Diese Demo ist einfach Hammer, Kompliment
@nnznikol2 жыл бұрын
very beautiful demo!
@f1lupo3 жыл бұрын
ah man I always loved demos on my Amiga’s and so crazy cool to see new ones coming in every year baby! My A4000 and CS-MKIII will be playing this awesome demo non stop in my mancave❤️👍💪😎
@OldDiabloPlayer3 жыл бұрын
When i was young i made a moving copper bar and added a soundtracker tune, that was my skills. But seeing this? I'm out! :D Awesome!
@svenboelling52513 жыл бұрын
I had my demomaker and soundtracker, but have no idea what I did back then, way too long ago, haha
@jezgomez Жыл бұрын
I was over the moon with myself when I got the same result as you after slaving away and hitting so many dead ends in Devpac. Then the Red Sector demomaker came along and blew my mind :)
@eriklee16043 жыл бұрын
Awesome ! Music and design !
@GordonBraicks3 жыл бұрын
What a soundtrack!
@xerxes-music3 жыл бұрын
Thanks 👌🥰❤️
@keithfulkerson3 жыл бұрын
@@xerxes-music how do you control stereo on the Amiga? I thought there were 4 channels total with 2 channels hard-panned to each side. Sounds awesome, btw.
@espenamodt4033 жыл бұрын
@@keithfulkerson this uses a custom streaming music format and a replayer that can deliver a bit over 8 bit quality. It uses the amiga channel volume together with the original 8-bit signal to get more bits of precision on the output.
@jezgomez Жыл бұрын
@@xerxes-musicyou made the music? No wonder it's so good!
@axelheld66552 жыл бұрын
Is this pure Paula-Sound? Stunning quality.
@jimbotron702 жыл бұрын
With a powerful enough CPU you could do software audio mixing and somehow transcend the 8 bit limit. As they say"The music routine is approximating an original 16-bit signal in chunks of 512 samples using normalized_8_bit_signal[i] x amiga_channel_volume[chunk]. This gives more bit resolution in low volume parts of the track making the output better than pure-8-bit and without the volume loss of the traditional 14-bit technique. If the best approximation would be an volume of 31.5, then amiga_channel_volume of channel 0 would be set to 30 and of channel 1 to 32 etc. Hopefully giving a next multiplier of 31.5."
@alpharhythmofficial3 жыл бұрын
Awesome music! Awesome demo! :)
@STriderFIN773 жыл бұрын
Amigaaaga!!
@qettyz3 жыл бұрын
Todellakin o/
@AmstradExin2 жыл бұрын
Aaaaaaamiiiiiiiigaaaaaaaaaaa!!!
@digitaldreamer86372 жыл бұрын
Wow. Wow. Wow. How the hell was this made? Would love to see the code? The math? Sooo damn good! 😎💪🏽
@AmstradExin2 жыл бұрын
The music is streamed from a large file, there's simple skyboxes, reflective effects and so on. There are code snippets in C for many of these effects floating around. Or you could just ask them.
@Xaymar2 жыл бұрын
This capture for some reason has audio glitches present, which aren't in the actual demo. Any plans to fix the capture and provide a high quality capture of it?
@LERobbo2 жыл бұрын
Was going to say the same thing....
@andyoakley68612 жыл бұрын
Awesome demo!
@spimfurt3 жыл бұрын
AA rot a zoom, 3d float mapping maybe? i'm impressed!
@monkey_see_monkey_do3 жыл бұрын
Can't believe it's possible...
@movingpixeldeeler3 жыл бұрын
Very, VERY cool!!!
@hunter1410723 жыл бұрын
Why the best technical stuff of the Amiga always remained in Demo form instead of games is one of the biggest mysteries in history. With games that looked like demos all consoles would´ve been obliterated.
@litjellyfish3 жыл бұрын
It’s never been any mystery. Main reason is that the more you push them machine the older it is = no comercial value. Making a game is also a much bigger project. And last but not least. In demos you can cheat and prepare controlled best case scenarios that you can’t do in a dynamic game. Also the game have a lot bigger world with enemies etc etc that takes performance. Also look at some of the demo stuff made on the consoles that totally obliterate demo stuff on Amiga.
@hunter1410723 жыл бұрын
@@litjellyfish and them we have games like Superstardust created by a former demo group and then we can see that it is possible to do it and with the same quality of a demo. Of course when you really want to.
@litjellyfish3 жыл бұрын
@@hunter141072 also super star dust was very late in Amiga life cycle. And tricks of effects using in the consoles was copied over to the Amiga.
@hunter1410723 жыл бұрын
@@litjellyfish The question was is it possible?? you said no, well there is a game that proves the opossite. Therefore your argument is wrong because if it was true then no demo group would´ve done anything as you argue. Also Team 17 had many members of a demo Group right?? well, there you have it. More evidence of it was possible. Why no more did it?? well, guess the mystery continues.
@litjellyfish3 жыл бұрын
@@hunter141072 I never said it was not possible. That is your reasons. I explain WHY It’s very hard to take demo effect and turn them into a full game. So my arguments still stand very valid. Also your argument about stardust is odd. It do not prove anything. It has a nice effect. But that effect has been done similarly by people not in any demo scene. And as said it’s a very cheap and static effect. That takes very little performance. But a lot of memory. Which is why it’s just in this small section. Also I did not argue that no demo group would do games. Again that is what you yourself read into. I myself is from demo group. And went to do games. Many people from the demo scene went to so games (and we still did not see dem effects all over - which is due to the restrictions I described ) Team 17 had like many companies people from scene background yes. What has that to do with your original statement? I myself worked for them a short while. And knew some of those people who made super frog alien breed etc. You asked why it was a mystery. That is the only question I tried to give reasons to you. And those still stand. It’s easier to make a small demo vs a full game. And a full game in general have more stuff to do and less space to use for optimization tricks.
@overtune20053 жыл бұрын
Wow Amiga!
@hasenbeck762 жыл бұрын
Best demo ever! But there are many frame drops and the sound buffer is to small, overall the whole demo is really slow…
@jordanscherr6699 Жыл бұрын
I think that's the trade the artist is making. Especially with that 3D model, texture wrapped and all!! That on the Amiga?... If that is a polygonal model, I'm not surprised the framerate tanks at all!
@uriituw3 жыл бұрын
Please tell us the CPU and RAM configuration!
@AmstradExin2 жыл бұрын
I guess emulator
@tredfxman3 жыл бұрын
Imagine if Commodore would have went as big as Apple. - All the of Three Titans in One Scene...
@mehere30133 жыл бұрын
Impressive
@rafalkowalczyk8080 Жыл бұрын
what m68 CPU You need to run this demo? how much RAM? any acceleration req?
@johnsmith1953x10 ай бұрын
68060. Motorola's last chip.
@pawepawe53292 ай бұрын
Or pistorm, vampir etc
@arturolearczyk3 жыл бұрын
ARTUR OLEARCZYK . JAK MIŁOŚĆ DO ELEKTRONIKI 1973 .
@CheescakeSam3 жыл бұрын
Paula is simply staggering
@lurkerrekrul3 жыл бұрын
No raster effects? No random shapes bouncing around? No sine-wave scrolling text? This is not a true "demo"!!!
@trrttsch3 жыл бұрын
Really beautiful artwork and music but it seems just like a pre-rendered movie with low resolution for todays standards. Some technical info would be helpful.
@stewpidmoney66343 жыл бұрын
If you’re not familiar with the “demoscene” people run code on different devices, this being the amigas software. And it’s challenging due to the software restraints of itself so it’s visually awe inspiring seeing this within the memory limitations
@trrttsch3 жыл бұрын
@@stewpidmoney6634 This would be really impressive (I'd say impossible) on a stock A1200 but I guess that's not the case. It only states AGA but is it 060 or PPC with 128MB RAM?
@AmstradExin2 жыл бұрын
@@trrttsch I don't think there are that many PPC/AGA demos, since there are multiple PPC Amigas with no AGA but only 2 PPC Classic amiga accelerators.
@TamasKalman3 жыл бұрын
holy moly
@EnjoyGames_3 жыл бұрын
Reminds me of The Arbiter from Halo
@theopenrift2 жыл бұрын
So you mean to tell me that this demo will run in real time on an Amiga??
@sigurdurf2 жыл бұрын
Not stock Amiga, this demo is running on an AGA Amiga with a 68060 accelerator at 50-100 MHz speed.
@hm09235nd2 жыл бұрын
When did the military get smartphones?
@rafalkowalczyk50273 жыл бұрын
very impressive, what are min reqs (RAM/CPU)?
@AmstradExin2 жыл бұрын
64MB Fast Ram, 060. Judging the files are over 34MB.
@artofwebdesign3 жыл бұрын
Just wondering.... Is this in real time calculated ? Or like a movie, mapped in memory...
@rvounik3 жыл бұрын
it is supposed to be realtime, though quite often demo routines contain pre-calculated bits and other tricks to save cpu time.
@aero-vintage89662 жыл бұрын
Musique TOP Visuel Très Sympa a par le clignotement a partir de 3 minutes 59 qui dure un peut trop longtemps plus 15 secondes environ et qui fait mal aux yeux Vidéo regarder sur vidéoprojecteur donc encore plus gênant Sinon Super travail
@BikeNutt19703 жыл бұрын
0:46 Om nom nom?
@pawebolter-waismann59973 жыл бұрын
Will this run on my stock A1200?
@AmstradExin2 жыл бұрын
no
@Corsa15DT3 жыл бұрын
stock 1200 or emu?
@qettyz3 жыл бұрын
Emulator used.
@xerxes-music3 жыл бұрын
Renoise 😂
@graczmisiek41312 жыл бұрын
Thanks for including 1440p, now the pixels are really sharp. I'm wondering how this would look with a CRT filter kzbin.info/www/bejne/iZe6hKV4g9hqeMU
@qettyz2 жыл бұрын
KZbin grants more bitrate when resolution is higher. Looks way better.
@markusjuenemann3 жыл бұрын
Gehe sound is almost too good...
@khelben19792 жыл бұрын
I used to love Amiga and I will always do so! but why insist with using so old Amiga hardware for a demo like this? It could have looked so much better on a more modern Amiga, especially since they are available now. If it was for the Amiga 500 or Amiga 1200 I can understand that, but Amiga's with 060's was never something most people had. I still appreciate the time and efforts that was done in making this video!
@Beansteak3 жыл бұрын
this is tite
@carlo74m3 жыл бұрын
I'm impressed. But I don't think this piece of art could fit into a standard a600...
@jacobnoergaard3 жыл бұрын
Probably not, since it requires AGA...
@overtune20053 жыл бұрын
A600 no but a060 yes 😁
@AmstradExin2 жыл бұрын
With a Vampire V2 fitted, it would run.
@TrevorNunes2 жыл бұрын
The music amazing, worth downloading the mp3 from pouet.net , the whole demo is. Huge nostalgia for my A1200 and TBL demos back in the 90s. The audio engine though is that compressed audio stream or tracked samples? Is it realtime pitch shifting or not I need to know for the lead sound. KZbin is damaging the audio however with the heavy compression.