17:26 Sapper Pickaxe ratings should be as follows: Obj. N: C Tier Obj. H: A Tier End. N: A Tier End. H: A Tier T/K: A Tier
@YuiYui-g3rАй бұрын
What does H and N mean?
@AllAmericanThavelАй бұрын
@@YuiYui-g3r Hardcore = H Normal = N
@YuiYui-g3rАй бұрын
@ thanks
@DanChuckIesАй бұрын
What does tk mean?
@WeNeedTheArtilleryAttack0n7789Ай бұрын
You sound like some one i knew back then
@Tugboat00Ай бұрын
Music can enhance a person's immersion. For example, in the finale of Vardøhus Fortress, players must wait for a ship to arrive after lighting the lighthouse. The song is a completely orchestral piece with very intense and aggressive violins, which makes sense because the players have no room, as they are forced to defend a long dock with the only saving grace being the two cannons that are on the mainland but tucked away. Even then, the people on the cannons are going to be stressed because they need to shoot down the bombers in time, as they will be the main pushing force. They must then get back to the dock and go through the zombies just to get on the ship. Luckily, the ship crew and survivors can attempt to cover their retreat, and when the ship is pulling in, the violins soften, signaling to the players that the ship is here. In Kaub, the music is a mashed-up version of Ode to Joy. Players fight their way to the top of Pfalzgrafenstein castle where Blucher and an officer of the prussian 1.garde zu fuß await. This is also where players respawn, as the surviving members of Bulcher's group are waiting. Bulcher, in the final stages of infection, says, "Nimm es jetzt," and hands the players a key. “Beende es” “Beende es für Preußen!" Diese Teufel sind im Keller eingesperrt. Sobald ihr das Schloss erobert, werden wir den Weg für die Rest der Armee sichern!” After a minute, he collapses, and the officer bends down, saying, "Herr Feldmarschall," just before Bulcher turns and rips his throat out. Players then descend a winding staircase to set up defenses before releasing the horde. In this finale, unlike others where players escape, they are actively eliminating the zombies. The loud and cheerful Ode to Joy fits this well, culminating in players raising the Prussian flag after defeating all the zombies.At the beginning of the Kaub map, players spawn in a church where an organ version of Ode to Joy plays. This eerie rendition contrasts sharply with the triumphant version heard later, reflecting the players' initial ignorance of the situation as they are in the German rear guard. The map Catacombs features the finale song "1812 Overture" and shows how music can also be used to signal events to the players. Once the players escape the catacombs, they meet with a somewhat heavily barricaded position, and Jean, a soldier of the 1e regiment d’infanterie, is responsible for organizing the evacuation of Parisians from the city. They had been forced to hunker down, but the arrival of our team allows for organizing a swift evacuation. He is Waving at the players, once they go to the bridge, he will say, “Parfait, nous avons l'ordre de faire nos bagages et de faire sortir les derniers Parisiens d'ici! Défendons le pont jusqu'à ce que nous sonnions les cloches. Une fois que nous avons terminé, nous pouvons vous couvrir jusqu'à ce qu'un de nos passeurs vienne vous chercher. Bonne chance!” Then the horde comes, and the players have access to cannons and a lot of sapper building space. As the song "1812 Overture" plays, it was made with real cannons and bells in it, so in-game, the cannons and noter dames , which signals that the boat is on the way. The next map is San Sebastian. This map's finale starts with a rocket firing, and Barry, who is the last of his regiment at the fort, as everyone else is dead, says, “Hello! I think I got the attention of that ship over there. I can lower this platform and get us down there. Hold tight until I can bring this platform back up.” The players then have to hold out for a bit until the song "Facing the Inevitable" starts to play. Barry says, “Get on the platform!” He starts to lower it, but then you hear screaming as Barry is attacked, along with the screaming and crying as he gets eaten alive and blown up, forcing one player to sacrifice to lower the platform. Once the platform is lowered, the players will end up surrounded as a waterfall of zombies pours out of the fort, and some zombies come from a nearby British camp. Now the players must hold. The song really fits the action as it swells when the players learn one must sacrifice, and then the violins pick up and never stop until the rowboat rows away, as players must put up a desperate defense with their backs to the waterline. The next map is Leipzig. This map follows a big coalition force as they need to escape the city. This is the shortest map in the game, and the finale happens once the players blow up the gate with the gunpowder cart, where they must prepare a defense and wait for a man to blow up another gate for their escape. Once the players set up their defense, they will ring the bell, signaling for their rescue and calling the horde. They must hold out for about three minutes before the finale push starts playing. The music signals the retreat as the players move to the still-locked gate. As the music hits its climax, Jacob, an engineer of the 2e regiment du génie, arrives and sadly blows himself up along with the gate. Now the players must run, as someone lit the bridge fuse too early. As the music calms down, the bridge blows up, and victory is achieved. The next map is Copenhagen, also known as Bomber Hell. In this map, the British are firebombing the once proud capital of Denmark, as the city is now under quarantine. Once the players fight through the city, they reach a boat and there are no zombies, which is odd. But once the players blow up the barricade and start sailing, the zombies swarm the boat, turning it into a desperate melee, as there is no time to reload a gun. Once the players pass under the bridge, which is a respawn point, they can see a ship in the distance, and the crew is singing "The Death of Nelson." Now the players engage in a cannon fight with the Royal Brig Sloop. Eventually, you will hit the ship's magazine, causing it to sink and one of the sailors to drown. You then clear the last of the zombies. The song that plays here is a Mozart piece, which, unlike a lot of the other songs, starts out loud but is actually quite joyous. It starts to play when the players board the boat and really complements the sounds of sword slashing and screaming. It gives a sense of hope, but unlike Kaub, there is dread, especially once you get to the ship boss fight and the fact that the songs get quieter at some sections and louder at others. Unlike a lot of other finales, you are locked to a very small ship and can’t retreat or gain any ground, nor can you set up defenses on the ship to block the zombies. Now there are a few miscellaneous songs I want to talk about. There is a mechanic in both Vardøhus Fortress and Berezina called freezing, where if you are in the cold too long, you start to take damage. Now there is a track that goes along with it; it starts out quiet as you are barely cold, but as you get colder, the music gets louder, adding to the sense of dread. Especially on Berezina, I feel that where the mechanic shines. The map works with players tasked with building a bridge, and every so often, a horde spawns, forcing the players inside. Now, there is freezing water, which makes you cold quicker, and you are forced to go into the water to build the bridge, so you are going to need to dip inside to warm up. But as the bridge gets longer, the time to get back gets longer, and you still need to fight the zombies to get there, who could really slow you down, leading to panic. There are also a bunch of hidden details that add to the lore. These can mostly be found in notes and newspapers. A note from Erdhard Dentlinger, a soldier of the 5th Preysing, is located under a helmet. It details the events leading to the final stand at Tyrolean village. At the end of the note, he says, “I’ve come a long way and I’ve fought this evil since Russia. I know they don’t abide by the senses. They’ll trudge their way through this town and find us regardless of our hiding. It’ll be a massacre. I write this note with the belief I’ll be dead by tomorrow. I don’t plan to desert; I’m tired of running. The others are still oblivious, believing they’ll pass through without a hitch. I will defend this village with my life, and surely we’ll all fall. When we do, I hope we’ll break even and make a greater dent to their numbers.” In the map Catacombs, there are various messages left on the walls by Parisians during the arrival of the zombies, such as Zechariah 14:12, which reads as follows:And this shall be the plague wherewith the Lord will smite all the people that have fought against Jerusalem: Their flesh shall consume away while they stand upon their feet, and their eyes shall consume away in their holes, and their tongue shall consume away in their mouth." Also at the start of the map you will see bloody graffiti “im infected,i lit up as much of the catacombs as i could i hold the keys to the Empire of the dead KILL ME”. this is also a hint to what the players have to do kill the shambler with the key to the locked gate the map hougoumont has REPENT THE END IS VARY NEAR on one of it walls as well on la ferme d’En-haut there is a log book that reads “three bags of flour, forty bottles of juice” “five died yesterday down to twenty men” give twenty men two bottles each. A bag of five bread loaves. School project need feed back on it
@JustaMuffinoscАй бұрын
Works perfectly fine
@kaeroubewdАй бұрын
The song on vardohaus is vivaldi winter btw
@Tugboat00Ай бұрын
@kaeroubewd thanks
@standardrobloxian7212Ай бұрын
By the way, the song in copinghagen is allegro con brio, Mozart 25th symphony
@Santrix125Ай бұрын
@@standardrobloxian7212 It's just Mozart's 25th Symphony because allegro con brio is just for people reading the sheet music to know how to play it.
@FezezenАй бұрын
The ghoul system's purpose was not really for addressing client to server hitbox issues. It was meant to address server-side hitbox stuff. When a zombie goes to grab you, it will create a ghost of itself where the physics are simulated on your client, and then any hit checks for that grab will be compared to that ghost. It's intended to make shambler and runner attacks seem more fair and look consistent with your client's point of view. Though there's been a new lag compensation system for the shamblers in development since the release of v0.13.0 and I asked a bunch of G&B tryhards to give me feedback on it. I think the consensus was that it's still not perfect, as these things can unfortunately never be perfect because predicting the future is impossible, but overall better than the ghoul system.
@farisaniq1415Ай бұрын
Petah, the dev is here
@frank-2martialoffrankoslav151Ай бұрын
Can you add Dancing back in? I don't want to just Awkwardly Fife at the bomber I'm Taunting
@seva7500Ай бұрын
@@frank-2martialoffrankoslav151it’s good to know the g&b player base has their priorities straight. 🫡
@Tizanikgoesboom322Ай бұрын
The goat himself. I cant wait to see what you guys are going to do/add in future updates 💪
@YiakeoАй бұрын
Now explain why being surgeon is so busted for easy franc grinding?
@realhaterofbaconАй бұрын
as of the release of this video, it is my birthday
@mark_nooby3633Ай бұрын
happy birthday
@XM45TSKАй бұрын
Happy birthday, are u asian?
@kevin.8595Ай бұрын
huppay burpday
@malwareeditsАй бұрын
happy birthday pig boy
@dragonwgt6278Ай бұрын
hum hum HAPPY BIRTHDAY TO U HAPPY BIRTHDAY TO U HAPPY TO U REALHATEROFBACON HAPPY BIRTHDAY TO UUUUUU
@fox7757Ай бұрын
I honestly see the Nock gun as a portable Canister cannon gun due to its high damage and good penetration. And as a high risk, high reward weapon. It rewards you by being patient and eliminate potentially dangerous zombies like zappers with its high damage. When you want a hole in a horde, the Nock gun does the job perfectly akin to the Cannon.
@engineergaming8272Ай бұрын
it have a much more focus spread so more like round or grapeshot
@spy_gaming6913 күн бұрын
nock gun is trash maybe trash is better the combat cry about it.
@BeautifulGazelle067 күн бұрын
I have dyslexia and yet that is the most dyslexic sentence I’ve read
@fox77577 күн бұрын
@ i have no idea how it is close to a dyslexic person’s sentence.
@BeautifulGazelle066 күн бұрын
@@fox7757 I was replying to a different reply calling the Nock gun trash, idk why it looks like I was replying to you, sorry. The other perosn's comment makes no grammatical sense, I have no opinion on the Nock since I haven't been able to buy it yet, but I though it was funny how nonsensical their grammar was
@dakshinnn8134Ай бұрын
damn bro. for the amount of effort u put in these vids, u are underrated af.
@a.person1805Ай бұрын
Oooh, I like the rifle idea! I didn't think there was a way to make it work without giving it some wacky arcade shooter thing like Graze, but that idea sounds wonderful! Maybe to justify the stun, other zombies could come to eat the zombie you headshot, with the justification that you blew his head off SO much that they can't identify it as a zombie anymore, or something. Very agree with your justification for why it should do something like that!
@frankfletcher_1Ай бұрын
12:54 zesty seaman
@ManicObsevationsАй бұрын
I really like how you made multiple tier lists and ranked them dependant on class. Lotta people will either only cover one scenraio, or have a 5 part series, or just comepletely ignore an innate ability of the wielder rather then the item.
@caption873212 күн бұрын
Seperating weapons based off class and gamemode is really smart and feels very nessisary, a regular tier list throws them all together and it doesn't really work because it neglects the playstyle, how the classes work, and what situations you use them.
@IrascibleTankАй бұрын
I usually prefer the nock gun over the blunderbuss due to the consistency in damage, often times I have a whole horde still standing even when I shoot them point blank with the blunderbuss. And the spade is pretty useful if you’re the only sapper in the team, if you wanna make up for the lack of buildings with bulkier defenses. I usually find myself having another sapper on the team disconnect from the server and taking all of his buildings with him, and most of your team even the support classes are still just as effective in protecting your barricades from zombies as you are with the axe or pickaxe anyway.
@Dinkleman25Ай бұрын
I would drop the spade to B, specifically because it depends on the other sappers on your team to not be using the spade as well. As well as having a competent team to defend your buildings since this cripples your damage output.
@engineergaming827221 күн бұрын
i cant tolerate myself using this thing even if there multiple sapper the axe is already good for defense if the sapper know what they are doing the slightly stronger barricade have almost no meaning for a good sapper with the axe since they'll always manage to keep it at 75% but the damage reduction is a nice upside to have
@XxsniperxelitxomegaxlmaoxOwOxXАй бұрын
i personally play as a frontline sapper with armor and axe the reason is to use caltops to work as a barricade by shove hit spamming incase it is needed. a hidden upside is that barrel explosions can sometimes be bodyblocked by standing infront of somone, though its not consistant it is possible to save somone that way if they are stunlocked. using armor as sapper is also much more viable when they turned up the francs gain.
@goodboi1725Ай бұрын
Quality video being released on your birthday. Hell yeah. Anyway, I do like the PD2 inspired ability you got going for the rifle and possibly the nock gun. The stun sounds very useful with saving teammates that are seconds away from being overwhelmed by hordes. On another note, I do hope you make some kind of alternate tier list discussing the more supportive classes, since it’d be nice to see your thoughts on how well they help the team overall.
@Gri5403Ай бұрын
The weapons can be really difficult to choose which ones to buy/use so this sort of helps with deciding easier.
@eduardpeeterlemmingАй бұрын
Infantry is generalist, Sapper is the defender, Seaman is crowd control and Officer is there as a last resort
@mokegafizoclapano8903Ай бұрын
HAPPY BIRTHDAY 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
@jaisencruzfunhouse661915 күн бұрын
6:02 this is a great suggestion, also here's another rifle suggestion. TARGET BURST, this is an ability for the rifle, the main idea is the more distance your bullet travels the more Target Burst it receives, how Target Burst works is that once your bullet hits its target it creates a small explosion on your target, this explosion can do small aoe damage. Sorry if I made any mistakes, I just wrote it on a whim.
@DuckOfWellingtonАй бұрын
Totally good Idea for Nock gun it’s heavy as shit irl so it should be able to be used as melee -same attack speed as pickaxe -0 damage -hitting a zombie will play the half-life crowbar sound, and will cause the zombie to fall on the floor, unconscious, for 42.7 seconds before it gets back up
@YuiYui-g3rАй бұрын
Great idea I will definitely use it on zapper and shove the bomber barrel off with that
@AverageGuyGamingOfficialАй бұрын
That means you could stun a entire horde and have time to kill them, not exactly balanced but alr
@engineergaming8272Ай бұрын
that always my idea the nock gun stock is extremely heavy to withstand the recoil
@YuiYui-g3rАй бұрын
@@engineergaming8272 you mean that you get knock back by the gun blast and if you got knock and hit a zombie the zombie will get damaged or stun?
@engineergaming8272Ай бұрын
@@YuiYui-g3r nah i mean the REASON why nock gun stock is so heavy is because they were made like that to withstand the recoil the nockgun shove/melee should deal 40 damage with the swing speed of handaxe but a little bit slower
@MercediusMaximusАй бұрын
I like using the musket and normal saber because its personally the best loadout, high dps melee and gun along with a great charge ability, along with the grenades, you turn into a horde killing unit
@GilbertTheGilbertGuyАй бұрын
Heavy saber carbine>>
@engineergaming8272Ай бұрын
you cant go wrong with the old fashioned
@MercediusMaximusАй бұрын
@@GilbertTheGilbertGuy i agree, but carbine and heavy saber is more like a run and gun load out meanwhile the musket is more like a front line and back line tool, useful for sniping bombers and igniters while being able to use a strong melee, plus it's charge abiltity
@catfacecat.18 күн бұрын
@@GilbertTheGilbertGuysabre is better than heavy sabre
@GilbertTheGilbertGuy17 күн бұрын
@@catfacecat. No.
@2fore2splace50Ай бұрын
horse pistol
@realhaterofbaconАй бұрын
@@2fore2splace50 pistol for killing horses and horses specifically
@penguinicicare7748Ай бұрын
why tf is the guts and blackpowder guy here
@penguinicicare7748Ай бұрын
wait whaaaaaaat
@penguinicicare7748Ай бұрын
oh huh so for some reason I am watching some other video but I have the comments of an guts and blackpowder video for some reason
@DuckOfWellingtonАй бұрын
For dog food?
@amadeuwmazzillow9865Ай бұрын
Happy birthday bro
@quacktreeАй бұрын
4:26 I actually really disagree with this point about the HAP. I don't really feel like typing my whole spiel about the thing, but i would say it is **objectively** the best bomb/igniter shooting gun, in the game. (particularly on endless) 8:16 Ghoul system made handaxe better generally, but easier to get slapped. The issue with the handaxe is sadly, that it still just.. sucks at killing runners. I'm not sure why that is, but it's a shame because the thing is really damn fun. 10:35 I disagree with most people's opinions on the HS: While it has great damage, range, etc, it has a more finnicky hitbox (while longer, it has weird blindspots). It's up to preference whether you think it's better than runners, and if you need the DPS, its better than the sabre. But the sabre's ergonomics, extremely precise and easy hitbox, actually consistent headshots (sure, you can jump or be in first person with HS, but both of those have restrictions. Side swing on sabre is just so underrated.) makes it better to me a solid 75% of the time. 11:38 the DBP is good most of the time but god its reload doesn't compliment it well and it has a truly horrid spread. Brass is decent. 15:40 Only on most of regular objective. 2.6 * 52 = ~130 (only slightly more than bayonet) On endless if you try to do this, youll get bitchslapped. Horrible weapon. The rifle of melees. (it looks cool tho) 16:50 I would argue that the pickaxe is actually a BETTER choice when shamblers have low HP, like regular objective. As i recall, the damage falloff is currently 100/60/60/42/28, or something nearish that. With the 8x headshot modifier, it melts everything. Of course, axe is more consistent, a safer choice... but pickaxe is really fun.
@realhaterofbaconАй бұрын
yea i can agree HAP is probably the most reliable when it comes to dealing with multiple bombers and igniters, im also considering the uptime as to how often you’ll get to reload and fire both barrels honestly picking between the carbine and the HAP when it comes to bombers & igniters usually favors the HAP, i still like the carbine’s shove for that extra self defense security and slightly faster reload even if the HAP’s reload isn’t that long i actually kind of disagree with the hand axe being easier with the ghoul system, though it’s probably because i’m just so used to the v0.10/v0.11 zombies having a higher chance to get slapped using the axe for higher damage doesn’t really sound like an appealing tradeoff even if shamblers don’t deal that much damage for the pickaxe, even though the penetration of the weapon got buffed, you still have to get zombies to stand really close together for the headshot multiplier to really matter, and the pickaxe’s swing has a steeper decline than the axe making it difficult to have all 5 hits receive the bonus in the first place no shade, at least you’re one of the few people to flesh out your opinions
@CrazyDavey23Ай бұрын
@@realhaterofbacon they should really buff the PICKAXE'S range par with the axe since like you said, the pickaxe already have the declining swing motion which made it very hard to hit a headshot, they should make it longer to hit up to 5 STUDS since 4 studs is a bit dangerous when it comes to countering runners even though it's faster to swing, runners can really get you with it's ass range but overall axe is a safer and better choice to use with it's shove-attack-repair method and it has a way more safer range than the pickaxe
@catfacecat.18 күн бұрын
W opinions dude. i dont agree with everything, specially the pickaxe one but finally smeon who likes sabre more than heavy sabre.
@engineergaming8272Ай бұрын
12:39 to get maximum efficiency aim at head level and a cluster of zombie in the right condition you can gain up to 30 or 40% charge or even more if the shot save a pin/grabbed teammate
@Tuas-animation-channel162Ай бұрын
Happy birthday.
@Silly_1_0Ай бұрын
I watched this live this is the tier list of all time
@Lunar_the_shroudsharkАй бұрын
My idea for the nock gun was to lower the reload speed by making it reload 2 pellets at a time (since thats what most people did during the time period where the nock gun was used)
@jackjackson5498Ай бұрын
I think something that the armor needs to make it worthwile is to make it it more resistant to runners as you can die in seconds to one in hardcore, making it more viable for more experienced player and still balanced as ur sacrificing mobility and making dodging runners harder to make the grab less lethal.
@AnOrdinaryAuroraАй бұрын
You should do a tierlist for classes, or one for the supportive items of the game (utilities, surgeon's kits, buff ging items, crucifix, blessing...)
@engineergaming8272Ай бұрын
crucifix and medical supplies jump to S tier medical supplies doesnt need a explanation while crucifix is probably one of the strongest crowd control tool
@trenthulkinberry752617 күн бұрын
I understand that's it's not efficient to reload for 28 seconds and deal 2,250 damage to enemies that have like 70 health usually. But I love it. Every time I fire the Nock gun, it feels like I'm ripping holes in the fabric of the universe.
@enejcernetic7100Ай бұрын
In my personal opinion, the carbine + heavy sabre combo is just an improved musket, since the carbine can shove and has a reduced reload time its perfect if you mostly rely on your sabre to kill zombies and only use it on igniters and bombers
@AnOrdinaryAuroraАй бұрын
I would actually put the T/K ranking of the Horse Artillery pistol at A tier due to you being able to reload cancel (canceling the ramrod return animation), making your reload 5.5s instead (you need to have 1 barrel already loaded).
@turbo8584Ай бұрын
0:54 you disrecpect me and you disrecpect everbody else
@JustYourNormalGuyyyАй бұрын
disrecpect
@jamahlmonib9129 күн бұрын
20:29 So which is better? Blunderbuss or Navy pistol? 😮
@trenthulkinberry752617 күн бұрын
Back when the only melee weapons were the hand axe and the sabre, I saw a guy saying the hand axe was bad because it did like 54% of it's base damage against zappers. That's like 4 damage less then the sabre dude.
@CrazyDavey238 күн бұрын
Then it's like the stake which deals 25 damage and that number is quite big since priest can't even one shot runners so don't be little the weapon stats my guy
@asriel4046Ай бұрын
I think that your rifle buff is very interesting and I have an idea for it. Rifle updated description: By shooting a high velocity rounds, rifle's shot rounds create a deafening whistling sound while traveling, making infected cower in fear. Effect: Instead of shooting 1 hitbox, rifle will shoot 2, one to check for the hits and the one to check for zombies around in a cone radius of 3 - 4 studs, those who hit in second hit check hitbox will play a unique "fear" Animation as if their past life instincts would kick in. The effect would last 2.3 seconds. Fear effect: Past life instincts still linger on infected turned by blight, making some triggers activate their deep fears from the battlefield. Fear animations: Shamblers: Being backline infantry with guns, those will cover their heads and crouch down momentarily while twitching as their past life insticts kick in, trying to take cover behind stuff that is not there... Runners: being chargers and front line infantry, upon hearing a whistling of the bullets those will leap forwards and cover their head momentarily, trying to avoid the bullets, however with faster insticts those will recover from the effect by 0.6 seconds faster. Sappers: priest stun effect animation, nothing bad with it, plus reusing assets. Igniters: being far too damaged by the flames, those infected cannot hear anymore... Thus unable to be affected by fear from whistling bullets. Gunpowders: Being far too gone infected with blight, their self preservation insticts no longer work properly, causing them to ignore the whistle of the bullets.
@realhaterofbaconАй бұрын
@@asriel4046 this is decent writing but my idea was less of a fear mechanic and more of a “the velocity of the bullet travels so fast that it’s enough to cause zombies to stop in their tracks for a little bit”
@asriel4046Ай бұрын
@realhaterofbacon Well that basically what "fear" Is, a brief stun with unique animation to indicate that they won't be stunned for as long, giving other players a notification that it's only brief window and it's better not to charge in without support. Edit: Plus it can be made with its own cooldown so that the individual zombies can experience this effect only once in ____ amount of time, so that they wouldn't get stun locked by multiple people with rifles.
@DuckOfWellingtonАй бұрын
Instead of being scared the shambles should laugh at you for using rifle. It would make more lore sense or something
@asriel4046Ай бұрын
@@DuckOfWellington Quite the opposite, long barrel muskets, aka "rifles" Were used by hard trained snipers whom would pick their targets stratigcly from a distance, going as far as shooting officers.
@domacarakija5926Ай бұрын
Happy birthday
@MamafakerrАй бұрын
I had thought that i woudnt need to comment on every video of yours until you make a canister, roundshot and grapeshot, but it seems i have to return, next video i will return (unless its THE video)
@dragonwgt6278Ай бұрын
ngl i think its a good tierlist
@Eymentemür-v1uАй бұрын
I thank thee for this pork chop man
@gamergamingchair19 күн бұрын
sapper pickaxe also does the same thing as sledgehammer in catacombes niche use but better than having to have an extra weapon slot (which is one of my problems as a mobile player)
@AssetTiedАй бұрын
HAPPY BIRTHDAY WORRIED PIG!!🥳🥳
@Lior-ZenАй бұрын
Fellow mobile player here and im here to warn any players on mobile some weapons that may be a hindrance to your gameplay based on my experience. This could possibly affect the list itself due to the play style of mobile being altered in certain scenarios. This will be organized to be easier to read on which weapons u like or dislike. This is all my opinion on the weapons so if u have yours leave it down below ill be happy to read your thoughts! Musket: This weapon... Is average. The bayonet while amazing and pretty easy to learn on pc is a heck of a lot harder to learn on mobile where movement just feels a little finicky. Lag also heavily affects it so keep this in mind. The best reason to even use this weapon on mobile is the occasional charge other than that blunderbuss is just better musket and there are guns that outclass it in the mobile department. Double barrel weapons and the Nock gun: These weapons do not have a continue reload option on mobile as the time of making this comment. In some aspects this can affect gameplay effectively lowering your reload checkpoints. Tips for both parties with the Heavy Sabre: the reason the side slashes are not important for this weapon is because of flicking. When you swin the heavy sabre its hit box will extend longer than most melee weapons. By rotating your screen quickly, you can hit multiple zombies horizontally. Small note for Heavy Sabre and Sabre for Mobile users: dont try to learn the jump trick. Its too inconsistent. For the heavy sabre just use the overhead to hit heads and for the normal one. Position side swings near the zombies head since both aim for the head before going down. Pike: this weapon is heavily not recommended for mobile due to its similarities towards the bayonet with more movement penalty. Also to mention this weapon is much harder to master there than on pc. Rifle: THIS MAN EXPLAINED TO YOU WATCH THE DARN VIDEO!!! Now onto my opinion on the weapons i think are amazing and I think... You should use on mobile. Carbine: For mobile this is one of the easiest weapons to use and doesn't require much of a learning curve for anything. Its simplicity and mobility makes it extremely user friendly for all parties ESPECIALLY on mobile. Navy pistols: Lil man right here is just as effective as the carbine with more pellets added to the mix to make it better! For mobile this gun is easy to aim for priority targets and can be an all rounder for nearly any zombie. Just the perfect weapon for mobile users! Blunderbuss: the backline weapon... Is also great on mobile! Again extremely easy to aim, nearly the same reload time as the musket, destroys crowds with its large spread what more could u want!? Pistol: easy, effective and useful for priority targets like bombers and igniters. Just dont be like a sniper with it. Brass pistol: average on bombers but can help build up charge if u prioritize zappers and large crowds. The lower pellet count can make it worse than the db with its inaccuracy but this isnt too often. Great to use if you are on low health and need to build charge safely. Axe: crowd control is all u need in this game and this weapon excells at that for all parties. Pickaxe: very good on harder maps and hardcore. Ideally good with armor due to its more aggressive play style. Its a little harder to utilize on mobile but on harder maps... This weapon is your best friend. Spade: i love this weapon but its better utilized when u have a team of sappers with better weapons and u being the only one with the spade. This synergy can really make the game a lot easier. The double barrel weapons: while they are limited with reload checkpoints. They are still solid weapons for crowd control and prioritizing bombers and Igniters. These weapons may not be the best in my eyes but shooting a second barrel and connecting with both is so satisfying.
@RottenishereАй бұрын
I would like to pay a visit after hearing the Nock gun slander- But in all seriousness, I do agree with a good amount of the list, although I feel the overall point of G&B is that the weapon play style is more up to the individual player, I mean I usually play with the slower, heavy damage dealing weapons because I prefer picking off key targets reliably.(minus rifle, that weapon can go back with blucher in hell)while most others find those types of weapons in G&B overkill. Overall, I find this video still rather accurate with a general basis of stats with a hint of your opinion(it’s nice to know other player’s preferred play styles)
@RuelDamian11 күн бұрын
Finnaly a youtuber that doesn't show the stats rather then gameplay using it and liability
@MdfanrealАй бұрын
I say that carbine is S tier in kiting due to no walk speed reduction and shove you can pair with heavy Sabre especially when you shove runners
@I_love_my_cat_coleАй бұрын
Pro nock gunner here and im mad seeing how low you rated it on hardcore endless Hardcore endless usually has packed up huge amounts of zombies where navy or blunderbuss cant exterminate the whole thing and STOP PROMOTING THE 2 PELLET STRAT! use that 4 digit damage to your advantage the 2 pellet strat is an emergency strat incase if you need to reload quickly but your using the nock gun what do u expect And you’ve promoted quite a solo strat and i see solo as a death wish no matter your class teamwork is needed and if im alone on endless i just give up Most people cant get the nock gun due to the horrible currency system not even sparing a singular franc for losers
@nursestoyland29 күн бұрын
I honestly loved the old franc system
@I_love_my_cat_cole29 күн бұрын
@ yeah just oh your a seaman have a blunderbuss oh your a sapper have an axe
@CottonTangerineАй бұрын
I love carbine cuz its reload speed is amazing with decent accuracy for a bomber hater like me and the boarding axe feels kinda bad for its price, sure its have a high single damage hit and slightly better range than hand axe but the price is just too much for what it can do compared to the hand axe
@Napoléonboneparte-f5d12 күн бұрын
I love this game all we need is a Italy and swiss nation and maps
@supersly2284Ай бұрын
The nock gun in reality was sometimes demoted to use as a large heavy club, maybe a secondary use could be that?
@TheofficialSquashmelon16Ай бұрын
12:59 YOO AYOOOOOOOOOO YOOOOOOOOOOOOOOO
@joshipanАй бұрын
ok ok but hear me out....... nock gun on late endless waves.......
@FrankBeans-g6dАй бұрын
im not trying to be one of those nock gun fanboys but i see zombies line up all the time, its amazing on endless since so many zombies spawn that the blunderbuss cant deal with them all, and either way, guns arent your primary weapon. Thats melee
@hamahaval8510Ай бұрын
Actually I was about to make a suggestion for rifle buff: if you equip rifle you have ability to Crouch (only if you hold the rifle in your hand!) , it will decrease the reload time to 11.2 second. Also can someone help me fix a problem smt on my Roblox, the problem is that I can't see glow or highlights things like for example: when there is bearly zombies in endless it tells you where are they by highlight/glowing them but My perspective is I can't Even see the glow/highlights so pls SOMEONE HELP ME FIX THIS!!!!!! I don't think there is any help to fix this😭
@EEZL-s5lАй бұрын
I finally found what i want!!!
@piglyАй бұрын
holy peak
@dru_IldaАй бұрын
nock gun in tyrolean village is goated
@nursestoyland29 күн бұрын
If u always do reload cancel in it then yea its good on it
@okhello4504Ай бұрын
HE POSTED
@bacon9228Ай бұрын
20:44 bro you have blunder and navy and sabre. they are 3 of my fav weapons but sabre is in my inventory le revenant so ye. But still cool vid
@TheSquareEngineerАй бұрын
6:59 TF2 MvM Sniper Rifle Explosive headshot upgrade, but in 1812
@engineergaming8272Ай бұрын
engineer gaming
@SnoozorSnooz21 күн бұрын
Am I the only person who realized he hasn’t made a guide on the Sabre?
@CrazyDavey238 күн бұрын
Check his videos, you'll find the How to use Sabre and Hand axe tutorial
@seva7500Ай бұрын
Yeah that new rifle suggestion is not it… I’d much prefer a faster reload speed. also I’m glad you fixed ur pickaxe placement from the stream, that C placement was horrendous.
@realhaterofbaconАй бұрын
@@seva7500 the rifle is just boring to me buffing the reload is a boring answer that still wouldn’t make it fairly usable as a worthwhile sidegrade in my opinion, so that’s how i came up with the suggestion
@CrazyDavey23Ай бұрын
@@realhaterofbaconthe only good thing about the rifle is that it's really satisfying to reload but really annoying at the same time
@seva7500Ай бұрын
@@realhaterofbacon even with the suggestion it would require more skill for a lesser result. The nock gun can reload 3 bullets in 14 seconds. Rifle already has multiple gimmicks and even then it isn’t enough to warrant using it. The reload is the best solution to keep it simple
@Sylau369Ай бұрын
W tier list
@tinytrinket708219 күн бұрын
Honestly this is the least insane tier list I've seen 👍
@ez_k1lIАй бұрын
great video!!
@emieneАй бұрын
Finally a good one!!
@IanFerrer-c7o10 күн бұрын
bros complaining about 100 ms ping when I cant even play the game without freezing every 5 seconds
@enerjonsuperrr24 күн бұрын
the goat 😭
@RandahlianАй бұрын
What is T/K?
@Prussianmedic21 күн бұрын
T mean training and k is for knitting
@WertguzzzАй бұрын
Heavy Sabre is not fun to play in third person. I agree that the stats are very good especially with the current system but enjoying it can be hard if you do not like first person that much.
@MatthewAlaniz-m2bАй бұрын
erm what the sigma
@kevin.8595Ай бұрын
can you do cannons???
@BlackJackDevАй бұрын
why are you actually better than 2fore2
@The_lonely_Pagan21 күн бұрын
Hope they make a new weapon for the priest cause the stake ain’t it lol
@engineergaming827218 күн бұрын
they stated that NO shop item will replace the chaplain stake
@ArtissanАй бұрын
PEAK.
@Aswd20840Ай бұрын
3:34 im aswd20840 guys!!!!
@gooberoeАй бұрын
where bros clothes at 12:55
@duyleduc7484Ай бұрын
Nock gun is good on hardcore man.
@guineapigabomination3293Ай бұрын
could you rate voicelines?
@realhaterofbaconАй бұрын
@@guineapigabomination3293 nah im not interested in that
@SlandersPete4 күн бұрын
Bro forgot the leg. 😭
@realhaterofbacon3 күн бұрын
read the description
@SlandersPete3 күн бұрын
Oh, mb you right. 😅@@realhaterofbacon
@sucap.Ай бұрын
its you..
@LiampiercyАй бұрын
WDYM NOCK GUN IS OP ME AND A GROUP OF 4 OTHER PEOPLE GOT TO WAVE 42 WITH IT I GOT LIKE 1500+ KILLS WITH IT ON HOUGMONT
@hongquangnghia7752Ай бұрын
🎉 nice vid have a great day
@kitler1940Ай бұрын
I don't like the heavy saber, ask questions
@Idkwhattonamemyself344Ай бұрын
Oooga Boogaloo?
@ShinraSubАй бұрын
No delicious leg?
@realhaterofbaconАй бұрын
@@ShinraSub read the description
@Water_Addict-t5w24 күн бұрын
13:20 ayo
@anasamr9814Ай бұрын
12:57 🤨🤨
@realhaterofbaconАй бұрын
global warming made leipzig too hot
@anasamr9814Ай бұрын
Lol I dint know leipzig was that HOT
@antny1911Ай бұрын
Musket I think should be way higher it carried me for the sleepy hollow event, but I agree with the rest
@IplayunderratedrobloxgamesEАй бұрын
Not including bugle..
@realhaterofbaconАй бұрын
@@IplayunderratedrobloxgamesE 0:55
@Extrse32 күн бұрын
Never rank again!!!
@fakeninja10Ай бұрын
lets go
@catfacecat.18 күн бұрын
i generally disagree. 1 thing i will say: sabre is the best melee weapon. not heavy. it has more cooldown than the normal sabre. a bunch of tryhards like me agree too..
@CrazyDavey238 күн бұрын
In my opinion, Heavy sabre was more reliable since it has the same speed if you use the underthrust and it's faster in clearing hordes since it deals more damage and when an officer charges, it has that ability which made it unique too and it's range is heavenly for a melee weapon but it's your opinion and everyone has it so I respect your personal perference
@catfacecat.8 күн бұрын
@CrazyDavey23 I mean, 1 of the reasons I don't use heavy sabre is because its thrust is also slower than sabre. when I time my HS like the sabre, i can't hit a lot of the time.
@sethivaltas619Ай бұрын
Early
@mrccgr7799Ай бұрын
i dont like this video.
@Napoléonboneparte-f5d12 күн бұрын
I love this game all we need is a Italy and swiss nation and maps
@CrazyDavey238 күн бұрын
The game is still in heavy development so I'm guessing they will keep continuing updating the game in the next few years