as a huge Godot fan, this video is the perfect example of why Godot being "the linux of game engines" can be a bad thing. it's very much "by programmers for programmers" which is one area I hope it changes down the line. that said, it's great you're able to make the engine work! very excited for more devlogs! :D
@FrozenInIce7 ай бұрын
what you mean make the engine work? you can't code? I am no godot fan I am enjoyer of alternatives and competition. and godot is perfect for that alone.
@auraspersonal7 ай бұрын
@@FrozenInIce ah maybe "make the engine work" isn't the right way to phrase it. I just meant finding a good workflow within the engine! personally, I like to do most of my work through code, which is why Godot's node system works really well for me. but for folks who aren't code-first, I had heard that it's challenging to pick up Godot more so than other engines. this video touched on some of that!
@Xeros088 ай бұрын
You respect us programmers, and we respect you artists! We both have different skill sets and are creative in different ways, but both work together to create some beautiful stuff. Love your art style, and keep up the good work!
@thekingscrown89318 ай бұрын
Absolutely, I've always been a logical thinker, so things like programming come rather easily to me (Apologies for the brag), but art I just can't wrap my head around how people make some of the stuff I've seen; it's like magic. Seriously, artists are always appreciated as a programmer.
@hentaisailor59517 ай бұрын
@@thekingscrown8931 I've always been creative, but on the more logical side of thinking, so I decided to learn 3D modeling for my art needs. 3D graphics are much more like programming than, say, drawing. It's also really fun, especially at first when you have no idea what you're doing.
@byucknahthered39148 ай бұрын
Oh my god your art style is so adorable! Reminds me of like the old Whiney the Poo books or old timey fairy tail books. Super adorable! Keep up the work, you both can do it!
@jjrubes18808 ай бұрын
About the multiple angles with 2d animations, Courtney Quinones' game Crimson Hollow has 3d characters models and animations which are then used to generate all 2d animations by rendering the models from all the necessary angles. Courtney talks about the process in here second devlog on youtube. If you're sticking with 3d, that doesn't mean you can't have 2d sprites for plants and other things, like paper mario or other 2.5d games. Of course, these require a lot of thought about how camera angles and object-object interaction, so it makes sense if you want to avoid it for your first solo game.
@Beryesa.8 ай бұрын
And developers struggle a lot with art... That respect is surely mutual 🔥😅 Nice video!
@Teathling8 ай бұрын
Something that you can actually do to save time is create 2D assets to be placed in a 3D environment that you only render from one angle, it doesn't matter if they're 2D since you'll only see them from one side, that way you can have your character be 3D and save time making props in 2D.
@chonsojuega54088 ай бұрын
the project so far looks really cute! as someone whos started this solo-developer trip not so long ago, i can relate soooo so much to your struggles. programming has a very hard learning curve, but once you get some fundamentals and good practices settled, everything starts to make more sense. its great to have a community of people following the same path, and also people out there who are experienced developers and great communicators wishing to help. looking forward to the release of this game!
@someuser41668 ай бұрын
very cute game, i like it. the title screens or whatever you wanna call it reminds me of beatrix potters work
@Anerisian8 ай бұрын
Your assumptions at the start are mostly wrong. There’s 2D rigging, skeletal animation or spine animation. You can combine 2D sprites (as billboards) in a 3d space and so on, 2.5D techniques etc.
@Stump-and-Stem8 ай бұрын
ah, you're right! sorry, I completely forgot about those techniques. truthfully, the reason is that I don't care for how 2d rigging looks, so it didn't even show up as an option in my mind, but that's a very good and valid option (and fairly quick!) for someone to animate with
@Griffin519x8 ай бұрын
I agree. I’ve never liked how 2D rigging looks
@eobet7 ай бұрын
This is why I dread moving from Unreal to Godot… I never want to code! Blueprints are way superior for an artist!
@artyaardvark4445 ай бұрын
Automatically in love with the concept and the style. Looking forward to watching this game progress!!
@mike_wake8 ай бұрын
Such a familiar struggle with programming! It gets easier though. Love how your project looks, and the devlogs are interesting to watch
@peakpineapplestudio8 ай бұрын
This project is gonna be absolutely stunning when completed ❗️welcome to community new game devs 😊 can’t wait to see more progress
@titillateLOL8 ай бұрын
i really like ur style of commentary very engaging but relaxing and not too fast paced,
@trickster7215 ай бұрын
Cool project! As somebody whose main comfort zone is programming, seeing somebody able to pick up skeletal animation in a new engine like this is equally impressive. I had the same experience with Godot's Blend Tree graphs, they look suspiciously like shader graphs repurposed for animation. The approach you ended up with is the standard in Unity.
@jikkermanccini7 ай бұрын
Love to see a fellow artist-turned-programmer! This project looks adorable, iIcan't wait to see what comes of it. Taking the python course was the right move; I spent far too many sleepless nights trying to muscle Godot into obedience, to no avail. Through that I developed a hatred for programming that I just have to get over if I want to continue haha. Cool to see that I'm not the only guy who drew a cute character and decided 'Oh! I want to turn this into a game!'
@KamiSanzo8 ай бұрын
Your voice is gorgeous ♥ And that Armadillo is the cutest f*cl I've seen in months ♥
@pricemedlin56518 ай бұрын
I love the armadillo model
@LighthoofDryden8 ай бұрын
Yer goin places. Excellent storytelling, a lovely game, and the cutest art. Can’t wait to see more :)
@kbhasi7 ай бұрын
I just came here from a recommendation on my KZbin homepage and I'm already impressed! (0:00) I like that 2D art style as it reminds me of some book illustrators who'd illustrate picture books ("children's books") and/or illustrated novels. I imagine that art style would be used for game artwork (e.g. Steam and Nintendo eShop pages, game icon, etc). I did also imagine the art style being used for UI elements, but only because I imagined doing the same thing with an art style I pictured for a game idea I'm working on as a side project. (0:08) The game world would be 3D. That's understandable. (0:22) That reminds me of the game idea I mentioned further up in my comment. I came up with the that after experiencing a daydream in which I saw myself playing the game and some of the in-game elements including a vague representation of what one of the main protagonists looked like. That daydream lingered in my mind and, after tracing what influenced the daydream, I decided to just develop the game as a side project so I had somewhere to pour in the inspiration and ideas I'd get as the idea displaced a fanfiction idea that previously lingered in the same space in my mind. As such, I'm the only one working on it. (0:41) That reminded me of a challenge I ended up with for my game idea, which is that in order to stay true to the daydream, I needed to have the game world be 3D and the UI be 2D. (The artwork would use a mix of 3D and 2D art) As much as I wanted to imitate the art style of the game that indirectly influenced the daydream and other games with similar art styles, I recently came up with the idea of sneaking my own planned art style, which would be a 2D art style I'm developing with book illustrations and comics in mind, into the game. I think I came up with the idea after drawing inspiration from an Aardman behind-the-scenes video which showed a character design on paper before being creating various sculpts of the character and making a cast to create multiple puppets. (0:56) That's understandable, especially for a first game. I did think of another game that did its menu differently, but that game was made by a large internal studio at a major publisher so it'd be unfair to compare your game with that. (1:15) I agree. Some of the games I drew inspiration from were in 2D, but as far as I could tell, that was just due to limitations of early '90s 16-bit (4th console gen) graphics hardware, leading the designers to build clay puppets, pose them, and capture video stills using camcorders with clean video outputs through Targa cards in their development PCs. (3:26) One of the reasons why my game idea is a side project is that my interests are more in books (including comics) and animation aimed at children, not so much video games. Following that and wanting to be an artist, that answers the question of why most of my planning work for the game have been with visuals. (7:00) I can somehow relate!
@an_asp8 ай бұрын
It's wild how different people are good at different things. Programmers are often so intimidated by art that they'll sooner do some wild procedural generation than try to draw something. 3D art in my experience has kind of been a weird middle ground for programmers and 2D artists where both groups can transfer some of their intuition into 3D art tools. On that note, great armadillo!
@NeoChrisOmega8 ай бұрын
Looking forward to seeing your progress! Just don't give up on learning, programming is literally a different language, just takes time and practice to recognize the patterns of how things work~
@Dashmaster3057 ай бұрын
I like the storytelling and getting to see your decision making behind the scenes! Subscribed.
@bigcat97658 ай бұрын
Oh wow, you made a state machine like that. I just write my state machines in a script. It feels more intuitive to me that way. The godot editor is this big beastie full of features. It's so easy to get lost in. But code is code. You don't get lost. You write. And if you get lost writing, then that's because you didn't write it good enough! At least this is comforting to me, I appreciate how it might be scary to others. Pink purple armadillo is very lovely. I didn't think the camouflage thing was much of an issue, farming sim protags often have plainer character designs. I think making the protag a colourful animal then is very clever!
@ninjoshday8 ай бұрын
I've always wanted to play a game about an armadillo. This is perfect!
@hjay55348 ай бұрын
Just came home from work... as a programmer... to see this! Thank you, yes, I am pretty amazing. Seriously though, this is looking wonderful so far :D I love the style you've got for the armadillo and their animations, just adorable. And the mix of 2d and 3d sounds like it'll work really well for a game of this scope, really looking forward to seeing more of that. And whatever it is we'll see code-wise next time (cooking minigame?)! really just looking forwards to seeing more in general :)
@Stump-and-Stem8 ай бұрын
You are amazing! This stuff's hard 😂 Thank you! I'm glad you like everything so far :D
@archums.8 ай бұрын
This looks so cute! And is also the exact problem I'm currently having being an artist trying to work in godot haha
@Grantis8 ай бұрын
I’m so playing this game when it comes out
@Luzo148 ай бұрын
wonderful video and your game looks amazing so far! Can't wait to see more of it :)
@bbomb118 ай бұрын
Great devlog! The armadillo is so cute!! I can’t wait to see more, the game looks so fun!
@eneekmot8 ай бұрын
What a cute critter! I wan to try this game out when it's done.
@starsnatcher46598 ай бұрын
i love this video.... the struggles are very relatable your game looks lovely so far. im rooting for you both !! this is very inspiring
@djebrayass8 ай бұрын
loved this video, looking forward for the next episodes :D
@common_json8 ай бұрын
This is so real I had the opposite problem going into game development as a programmer Trying to make a game solo, I've been fine programming, but art has been a struggle 💀 And getting it to work with the engine doesn't help lol Either way, seems you're having fun. I can't wait to see where this goes 👍
@Stump-and-Stem8 ай бұрын
it's so easy on both sides to forget that both art and programming are skills that take years to learn and hone. I don't know how there are people out there that successfully do both at once! 😭 good luck with your game! I hope you can get something sorted with the art, or find someone who's also passionate about what you're doing who can help out!!
@mr_sauce_cooks7 ай бұрын
im suffering that right now, so you're not alone man
@kushs-labs8 ай бұрын
This is top notch polished content. All the best in this adventure. Subbed :)
@ElinOskarsson8 ай бұрын
looking forward to seeing more
@mayuwu44088 ай бұрын
super cute!!!! excited to see how this goes :3
@migsy18 ай бұрын
This looks adorable!
@BarcelonaMove8 ай бұрын
What a beautiful journey :)
@LetsSmiley7 ай бұрын
This is just soooo CUUUUTEEEEEE
@auesip8 ай бұрын
Got you to that crispy 100, keep up the great work!
@Stump-and-Stem8 ай бұрын
Thank you!! :D
@auesip8 ай бұрын
@@Stump-and-Stem No worries, Love the idea of the game! Also the armadillo reminds me of a certain section of Crash Bandicoot: Mind over Mutant, where you can control armadillo-like creatures to traverse the map, odd comparison but it reminded me of it immedietly
@Te3time8 ай бұрын
Ohh this sounds like a really cute game and I can relate to the blend tree struggle Btw if you're using godot 4 and you attach a script to the characterbody3d it already comes with a premade character controller unless you deselect the script preset
@Stump-and-Stem8 ай бұрын
Thank you! I think it might have started with the premade script, but because I didn't know what I was doing, I totally ruined it 😭 If only I could remember what actually happened.... but next time... next time I will remember this 👍
@HeroG90008 ай бұрын
The Armadillo is sooooo cute!!!!
@jktech21178 ай бұрын
u could actually render the 3d animations with cel shading to look like 2d.
@kozmobotgames8 ай бұрын
I am developing my own 3D game in Unity and I am very proud 😊
@Pabloparsil7 ай бұрын
My unsolicited advice is: don't spend too much time learning python because a lot of what you are going to do is calling godot functions and doing things in its way. It's good that you learn the basics to not be intimidated but after a couple of weeks I'd just practice with godot itself. Btw your armadillo is very cute, keep it up!
@Manical8 ай бұрын
I respect it! ❤
@BEZA_YT8 ай бұрын
Oh my gosh, this is so cool!!!
@ondrakavan41198 ай бұрын
It's interesting seeing development from the opposite perspective. I can program but can't for the life of me make any art. When I do draw/model something it takes me forever and I'm mentally drained at the end of it😅
@BEZA_YT8 ай бұрын
Here before this blows up
@Obbsnja8 ай бұрын
This is so cool! I really love the cute little armadillo I can’t wait for the next one Also, I don’t know if you’re taking suggestions or not but would you consider, while rolling, to have the armadillo tail stick out instead of rolling in when the ball form?(Like tails from sonic)
@Kopellis8 ай бұрын
I really like your channel
@daviio8 ай бұрын
when he rolls he just crushes his tail
@BEE-CO8 ай бұрын
Good luck 👍
@Kirbo768 ай бұрын
Suggestion, what if the Armadillo uses a push plow instead of digging and walking, this will give the player a sense of progression due to the fact they're digging faster than normal. Edit: and it might be easier to animate
@aadenlopez56708 ай бұрын
Wait this looks so cute 😭😭😭
@RaulLopez-rq6wh8 ай бұрын
I think it would had been easier to just have a rolled up model and then swap it after doing a crouching animation for rolling, kinda like 2d animation does, but its cooler if it actually rolls up. Also it would be good to learn about linear math, you can do most of the things you were trying to do by calculating vectors.
@kitohanma8 ай бұрын
thats sick fr
@mr.shplorb6628 ай бұрын
Godor mentioned 🎉🎉🎉🎉
@grublord62158 ай бұрын
I have seen alot of artists get into coding over the past 3 years, once you hit a certain point it will all become clear I think Dont be afraid to ask the discord for help, I am sure they are sick of seeing the "can godot make X game" post now and would love to give input, the engine does have some weird caveats to compare to others, but with how easy it is to swap 2d/3d its nice And you are making great progress for someone new to it
@hirola8 ай бұрын
this is awesome
@yummy_brot7 ай бұрын
As a programmer my ego has been boosted
@lydierayn8 ай бұрын
But hopefully you two won't give up... Right? 😊
@wellhellotherekyle8 ай бұрын
Project looks promoising! Coding is what I still struggle with too. I've given so many half assed attempts to learning it over the last 5 or so years.... I'm really trying now (using Mimo to learn). What are you using to learn Python?
@Stump-and-Stem8 ай бұрын
thanks! I've been following freecodecamp.org's python for everyone course (I've also already fallen off the wagon pretty hard, haha. but I'll get back to it!)
@wellhellotherekyle8 ай бұрын
@@Stump-and-Stem well good luck! I’ve found Mimo is great for me, but coding is just hard in general haha.
@shadowthemusicplayer8 ай бұрын
i want to learn programming but I'm an artist completely
@xylvnking8 ай бұрын
hype
@gamejamreject8 ай бұрын
lovely
@rhoharane8 ай бұрын
I'm a technical artist and programmer. Having experienced several engines and programming languages, honestly, I think Godot's scripting isn't a great place to start/learn programming. An experienced programmer may have the necessary architecture vocabulary to know how to work around its limitations or just be ok with not having basic things an artist wants to do. Don't blame yourself if you're struggling with it. I'm not hating on Godot. I say this as someone who wants Godot to be a decent alternative to things like Unity and Unreal.
@inksword60298 ай бұрын
cool! :]
@anodomaniD8 ай бұрын
so cute!
@naelpontes84448 ай бұрын
You could try using Unity instead of Godot, there are many more tutorials available
@tonyanimations53778 ай бұрын
Well, if you ever do a 2D game, i would love helping out with the Coding. As iam a Godot programmer specialised in 2D. Oh, and i just like programming so iam not trying to sell services, just to have fun on a project.
@nicks47278 ай бұрын
Godot Lets GO
@timmygilbert41026 ай бұрын
Programming isn't hard, it's all the other incidental knowledge needed to solve problem, like vector math, that's killing 😅
@skiBDman8 ай бұрын
an easy way to learn programing is scratch
@matthewbenedict59238 ай бұрын
@Jack_______8 ай бұрын
gotta go slow
@fishingfishka8 ай бұрын
So like, what's the catch? Is there some kind of cooking minigames, economics, intricate farming systems? What makes the game unique?
@Stump-and-Stem8 ай бұрын
possibly cooking minigames and ideally a food based economy (not fully figured that out yet), and the movement mechanics are kind of strange, but we're not really trying to make the Next Big Thing here. I hesitate to say there's a particular "catch", because we're just trying to make a game and seeing where it takes us as we go. this series is less for marketing purposes (though getting more eyes on it is a great side effect!), and more to record our learning journey in a way that's fun to look back at in the future :)
@fishingfishka8 ай бұрын
@@Stump-and-Stem I don't think i quite understand. What's the point of making something, if there isn't anything to make it off of? Or is this just practice?
@Stump-and-Stem8 ай бұрын
@@fishingfishka we're doing this because we think it's fun, but it is also practice, yeah. we have other games we want to make but we aren't confident enough in our skills yet to make those ones because they're meant to be far larger than this
@FortbloxNET8 ай бұрын
If keypress = w ???? For real? It should be == …. And nobody complained? ….
@swrcPATCH8 ай бұрын
Just go unreal As in right now, there is NO reason to NOT use unreal, so just go for unreal
@Stump-and-Stem8 ай бұрын
There are actually a lot of reasons! We may have a good work PC that's able to run unreal, but godot runs on our crappy laptops so we're still free to work on the game if we travel somewhere. Unreal takes up like 50 gigabytes of hard drive space and takes ages to load in compared to godot. Plus all the fancy lighting stuff built into unreal and the networking stuff and... everything else? It's all bloat to us. This tiny game wouldn't make use of any of that, we'd just have to rip it out when the time came to optimize.
@swrcPATCH8 ай бұрын
@@Stump-and-Stem That is not even true. There is absolutely no need to rip off networking or you probably mean lumen by "fancy lighting stuff". If you are not using it in your game it will not affect performance at all. Just proves you have no idea about unreal whatsoever. I do understand the argument regarding performance when it comes to working on the game with a "crappy laptop". The other one is just a bad argument tbh. I think it'll make a lot of stuff easier doing unreal which I can already confirm by watching this video, I mean you described some of your struggles inside godot and unreal offers an easy solution to most if not all of these. Plus I think the engine does help making assets etc. a lot more easy than other engines. I've been around since 2013 but unreal is here since 1998. They've put a lot of stuff into UE5 which makes my life so much easier. At the very beginning I did not want to switch to UE5 cause the performance on my end was a lot better in UE4. But the performance cost is only in editor, not ingame and with all the new features I can do a lot of stuff 20 times faster than before and we decided to go unreal not for lumen or world partition (the cool new tech) but for all the tools that help us create faster. Nanite alone is a big optimization that can be used for mobile as well even tho mobile does not support nanite and it saves sooo much time compared to creating LODs manually. All I can say is give it a try, it'll be worth it in my opinion but obviously you can do whatever you want. I still think unreal is a nobrainer (for 3D, not 2D) as in right now when it comes to game engines and honestly I think the new features do help indies more than AAA studios.
@swrcPATCH8 ай бұрын
@@Stump-and-Stem Oh and also, just a quick tipp: There is no "time to optimize". You should be thinking about optimization from the start and not like something that can be done at the end.
@ravenanne17347 ай бұрын
@@swrcPATCH your take is so unbelievably bad and privileged why would you even give it? Go hang out in the comment sections of unreal developers if you can't understand godot. Leave everyone else out of it.
@swrcPATCH7 ай бұрын
@@ravenanne1734 Please stop being emotional. All I said is that we all want to be creative and create games and we should not limit ourselves to the tools we use. If she prefers godot for personal reasons, sure. But objectively there is no reason not to go unreal as in right now. And I have explained why based on my own experience. Idk why it's so hard to understand. The reason why I was starting this comment in the first place is because of the struggles she was showing in the video and she was talking about unreal herself and all I said is that unreal could make your life easier. But again, I am just explaining, not forcing someone to switch. If you prefer unity, godot or your own engine then sure. I just want to create, not stick to an engine. I switched from cinema 4d to blender, even tho I like Cinema 4d a lot more than blender, it did hinder my creativity so blender was the way to go.