UE4: Control Rig - Basic IK

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AndiDev

AndiDev

Күн бұрын

Пікірлер: 69
@AndiDev
@AndiDev 3 жыл бұрын
The reason I wasn't extending this was that I was working on a official one for 4.26, which got released today: kzbin.info/www/bejne/r2O6q4Gsf7-eZqc
@ricky5034
@ricky5034 4 жыл бұрын
There's a deficit of good or advanced or practical unreal engine tutorials. You're filling that gap. Keep up the good work.
@AndiDev
@AndiDev 4 жыл бұрын
Awww. Thanks.
@PerCatable
@PerCatable 3 жыл бұрын
The fact you take the time to outline the workflow from external programs into ue4 for this specific use case is invaluable and you never see that explained anywhere.. Thanks!
@unknowngreatmovies
@unknowngreatmovies 3 жыл бұрын
very useful tutorial. I wasted two hours and couldn't attach even a control rig correctly until met the tutorial. Thanks !
@Shrooblord
@Shrooblord 4 жыл бұрын
"Uploaded 2 hours ago." _Perfect_ timing, thank you!!
@allanr1771
@allanr1771 3 жыл бұрын
one thing I have learned from studying Control Rig is you HAVE TO create your controls as children of the bone you want to control (it will create a space)and THEN move them to their own hierarchy(both control and space). This is especially crucial for IK solvers, had ALL SORTS of axis problems before I took this approach.
@YouWillDoAsYouAreTold
@YouWillDoAsYouAreTold 3 жыл бұрын
i really like the way you explain things in depth. subbed
@andreiandgames9581
@andreiandgames9581 3 жыл бұрын
Oh men you make this look so easy, thanks for this !! I was a bit stuck with the Control Rig issue
@alessioalonne4333
@alessioalonne4333 3 жыл бұрын
Best tutorial format ever
@pauloviniciuscoral1128
@pauloviniciuscoral1128 4 жыл бұрын
Great content! Finally I got to understand how ControlRig works. I liked the videos serie format you proposed. Thanks!
@StevenDiLeo
@StevenDiLeo 3 жыл бұрын
Great stuff!
@ceriy7981
@ceriy7981 3 жыл бұрын
Your tutorials are awesome. Thank you so much!
@quackcharge
@quackcharge Жыл бұрын
yo thx for the series this will help me a lot
@mch43856
@mch43856 3 жыл бұрын
Thank you, you really demystified this process to me!
@kuro2ck
@kuro2ck 4 жыл бұрын
Excellent video, simple and straight to the point!
@glennog
@glennog 4 жыл бұрын
I really liked both this and the last video on the Control Rig, your mini tutorials are so much easier to consume than the Inside Unreal video. Please tell me you're going to do more - there were a lot of solvers there, I'd be really interested in seeing what they're used for.
@WildOxStudios
@WildOxStudios 4 жыл бұрын
Thank you so much! I'm using ue4.24 and didn't know it was part of the engine.
@draxis1773
@draxis1773 4 жыл бұрын
2:01 I cant find Control Space Transform please help
@virx7944
@virx7944 3 жыл бұрын
any answers?
@normal_vector
@normal_vector 3 жыл бұрын
(Just hit this problem myself so posting a workaround in case someone else hits it as this still seems to be one of the best Control Rig intros) I couldn't find this either but came up with a workaround which seemed to work. Select the bone that you're going to want the space to apply to, such as the hand bone in this example, and right-click on it to select 'Paste'. Now click back on the control space you've just created and right-click to choose 'Paste Global Transform'. This should move the space so that it exactly lines up with the bone, you can see this when you create a control inside of it as that'll appear at the exact position of the bone.
@normal_vector
@normal_vector 3 жыл бұрын
Bah, Select "Copy" on the bone not "Paste". Brain melted.
@phrattmaster2000
@phrattmaster2000 3 жыл бұрын
@@normal_vector ur a legend my man
@rezataheri1998
@rezataheri1998 4 жыл бұрын
you are a life saver and a legend
@yebul-888
@yebul-888 4 жыл бұрын
Thank you. Your video is easy to understand and learn a lot.
@hallarazad
@hallarazad 4 жыл бұрын
Thank you SO much! Keep up the great work
@emilasplund4462
@emilasplund4462 4 жыл бұрын
Thanks! I really like your videos. Great stuff 😊👍
@maga1475
@maga1475 3 жыл бұрын
Thx. Good job. There is lack of simplified and focused content about control rig on youtube
@kurtrussellfanclub
@kurtrussellfanclub 4 жыл бұрын
That’s super straightforward!!
@nightwintertooth9502
@nightwintertooth9502 3 жыл бұрын
What about IK constraint modifiers based on a delta of acceptable range of motion ? Its a really good way to solve IK for the weird elbow issue without having to put a node there. Ubisoft did a GDC about constraint modifiers last year and it is a fantastic IK system.
@LEGIT134
@LEGIT134 3 жыл бұрын
my whole rigged character in unreal engine 4.26 falls apart around the time I use the HandSpace1. right-clicking I still can't see the space and then I attach basic IK and then my arm stretches super far out into the distance.
@chazerlearn7420
@chazerlearn7420 2 жыл бұрын
Any luck?
@ninomancuso7021
@ninomancuso7021 3 жыл бұрын
I'm getting a strange issue where when I replicate whats at around 5:28 in the video, the middle bone shoots way down in the ground. I notice some of the bones on the rig that I bought are at scale 100 in the control rig default window for initial transform and for global transform. The blender fbx doesn't have any scale issue though. Any idea what could be causing it?
@abcqer555
@abcqer555 4 жыл бұрын
Thank you!
@fscreen78
@fscreen78 2 жыл бұрын
2:00 - There is no Control Space Transform in 4.27 & 5.0........ What happen to these version!!! T_T
@Cloroqx
@Cloroqx 2 жыл бұрын
It is called Null now.
@adamledeglingo9897
@adamledeglingo9897 4 жыл бұрын
Please continue !!
@garageman2236
@garageman2236 3 жыл бұрын
IN 4.26 here, can't seem to find how to transform the space
@lpnp9477
@lpnp9477 4 жыл бұрын
Part 3 soon pls? I'm wondering about best practices for a spine. I'm using bespoke controllers per spine bone right now and I'm not sure it's the best approach. I love the way CAT does it in Max and I think CCDIK is what I want but I can't configure it to rotate the same way that CAT does. I'd also love to see what we can do with human fingers for curl, spread, flay and other controllers.
@danieltaylor3231
@danieltaylor3231 4 жыл бұрын
Awesome videos, I didn't even know this was possible in Unreal ! If possible, could you talk a bit about how to pass values from blueprints into this system for use in game ?
@AndiDev
@AndiDev 4 жыл бұрын
It’s on my list for one of the next parts.
@juhaojala4
@juhaojala4 4 жыл бұрын
Hello! Very good tutorials! Any ETA when you continue the series? That Multi Effector FABRIK(I guess it was that?) seemed awesome!
@irjayjay
@irjayjay 2 жыл бұрын
There is no Control Space Transform
@lz4090
@lz4090 2 жыл бұрын
Nice. Hi dev do you think you can make a simple rig for a claw or robotic arm that can grab objects, this arm attach to a sort of pawn using control rig? Thank you
@kingskye7110
@kingskye7110 3 жыл бұрын
Where cam i download the skelton mesh, There is little information about control rig.
@StaxKarratGang
@StaxKarratGang Жыл бұрын
More tutorials please
@Obiwahn89
@Obiwahn89 4 жыл бұрын
Great tutorial Andi! When I watched it I got super excited to try it out. Can't wait for the next part. Quick question: Can the rig also be applied to animations in order to edit them? I think I read somewhere that you can edit animations with the control rig but haven't found any material about it.
@MrSensei1231
@MrSensei1231 3 жыл бұрын
I must be missing something fundamental, because my rig looks and behaves fine in the editor but when I place it in the world all the bones distort?? Thanks for the tutorial by the way Andi this is great
@kittendumb4128
@kittendumb4128 4 жыл бұрын
thank you for sharing this, that is great, but I am wondering could I make a control rig for the morph target on the face? I am trying to do that with editor utilities widget, but can't see a way to do that! Any tips would be so great!! Thanks again!
@JakubMarekBanasiuk
@JakubMarekBanasiuk 4 жыл бұрын
Thanks for the tutorial, it's really spot on that you decided to cover one topic per session. I saw a video utilising your fully rigged spider with an interesting functionality of the tail: there was an FK for the first bone (with physics for the tip) and IK for the tip itself. That one really blew my mind! Is it straight forward to do or are there any challenges with that setup?
@JakubMarekBanasiuk
@JakubMarekBanasiuk 4 жыл бұрын
The answer toy question is answered in the video 4, which you uploaded recently: kzbin.info/www/bejne/ZnKYl5WCZ9iAj7s. Thanks for that @AndiDev
@DigitalValiance-qv6wf
@DigitalValiance-qv6wf 4 жыл бұрын
For some reason I can't move the HandSpace. It's locked at the feet of my character and I activated Control Space Transform.
@TheMightyPunion
@TheMightyPunion 3 жыл бұрын
where did u find control space transform?
@yanhu
@yanhu 3 жыл бұрын
Is there a way to get Pole Position from Control forward vector x distance like line trace blueprint? I can't find the forward vector or left vector in the rig editor.
@matheus-kirchesch
@matheus-kirchesch 4 жыл бұрын
Hey @AndiDev can you help me with a double joint leg? None of the IK Nodes can bend it properly in UE4, it works perfectly in Blender
@jc495
@jc495 4 жыл бұрын
I am not sure if this is too much to ask but would you consider sharing the project files in the future? Your work is amazing!
@AndiDev
@AndiDev 4 жыл бұрын
Thanks. I will consider it.
@altointeractive
@altointeractive 4 жыл бұрын
Looks awesome! Is the scorpion asset freely available?
@AndiDev
@AndiDev 4 жыл бұрын
Hey. Thanks. Not yet but I am considering it.
@Waffer_X
@Waffer_X 4 жыл бұрын
then for making these helpful videos but can i plz know that can i use a control rig in anim BP or how? like where to use it? and how to make animations out of it?
@AndiDev
@AndiDev 4 жыл бұрын
There is a Control Rig node in AnimBP and when you add parameters to your control rig you can expose them to manipulate them in AnimBP. I will come to that soon. There are also some improvements going on for upcoming versions.
@Waffer_X
@Waffer_X 4 жыл бұрын
@@AndiDev thanks very much
@nickgooch77
@nickgooch77 4 жыл бұрын
Can you show how to export the sequencer animation to an actual animation file?
@tunerhun
@tunerhun 4 жыл бұрын
Right click in the sequencer on your control rig than export animation as fbx
@AndiDev
@AndiDev 4 жыл бұрын
Or as animation sequence asset in UE. There you can trim it or handle it as any animation you brought in from external DCCs
@AndresSepulvedaDonFrag
@AndresSepulvedaDonFrag 4 жыл бұрын
did you create the model in blender?
@noname-ck7nr
@noname-ck7nr 4 жыл бұрын
hi i really love this tutorial but can you do it with human body this time ? XD
@knerf999
@knerf999 Жыл бұрын
hooking up the effector does nothing for me.
@ggxu3937
@ggxu3937 4 жыл бұрын
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