18 Ways to Speed Up Blender Cycles Rendering

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Blender Guru

Blender Guru

Күн бұрын

Пікірлер: 2 800
@emagotis
@emagotis 7 жыл бұрын
Hi, here some clickable timestamps with possible speedup for every tip presented, might be useful for lookup: 0:00 Future Andrew from 2030 3:10 Intro 3:52 #1 Reduce Light bounces (3,8x) 6:40 #2 Use Portals (1,9x) 8:47 #3 Switch to GPU (1,5x) 11:10 #4 Use Optimal Tile Size (6,1x) 13:11 #5 Reduce Samples (4,0x) 15:25 #6 Use Dennoising (3,6x) 17:32 #7 Use latest Blender version (~1,8x GPU;~1,9x CPU) 18:56 #8 Use different OS (1,6x CPU) 20:48 #9 Clamp It (1,5x) 23:23 #10 Turn off Caustics (1,5x) 25:03 #11 Use Object Instancing (1,7x time;97,1x memory) 27:49 #12 Use Adaptive Subdivision (1,5x time;3,9x memory) 29:19 #13 Remove Alpha Transparency (1,8x) 31:08 #14 Reduce Strand Countz (1,4x) 32:11 #15 Remove Volumetrics (1,6x) 33:26 #16 Cut SSS (2,4x) 35:02 #17 Enable MIS (Multiple Importance Sampling) (2,0x) 36:45 #18 Small Performance Improvements (few seconds) 41:10 Summary 43:54 Assessing a Scene 46:44 Special Thanks
@coolchouzhao
@coolchouzhao 7 жыл бұрын
Robby Rob you're god
@strategist32
@strategist32 6 жыл бұрын
Wish I had seen this sooner. I just finished making my own time stamps on an embedded link to this video.
@sophiet-union
@sophiet-union 6 жыл бұрын
speeding up a video about speeding up rendering
@user-m3hwh6t3v3r
@user-m3hwh6t3v3r 6 жыл бұрын
Pfff, I don't need this, i have plenty of time to watch the whole video while my scene is rendering, right?
@cliffansley1842
@cliffansley1842 6 жыл бұрын
Thanks for that, so much easier.
@AlexEvett55
@AlexEvett55 6 жыл бұрын
Keeping somebody interested for 47 minutes requires copious amounts of talent! Well done.
@michaelchurch2957
@michaelchurch2957 4 жыл бұрын
And meth
@dibashbikramthapa8790
@dibashbikramthapa8790 4 жыл бұрын
If I had not saw your comment I dont know how long i would have watched Damn didn't know it was that long😂
@geniusatwork_gaming263
@geniusatwork_gaming263 4 жыл бұрын
@@dibashbikramthapa8790 me too 😅😅
@shayneoneill1506
@shayneoneill1506 3 жыл бұрын
@@michaelchurch2957 Goddamn it you stole my joke. USING TIME TRAVEL and meth
@michaelchurch2957
@michaelchurch2957 3 жыл бұрын
@@shayneoneill1506 Sorry, i didn't realize you were planning to say that six months ago.
@DanteMoraes
@DanteMoraes 4 жыл бұрын
2:33 Fan theory: The call is breaking up because future andrew's timeline it's collapsing, beucase his past is changing
@man2452
@man2452 4 жыл бұрын
beucase
@DanteMoraes
@DanteMoraes 4 жыл бұрын
Man
@man2452
@man2452 4 жыл бұрын
OK that’s too far
@amitmorang
@amitmorang 4 жыл бұрын
@@man2452Ok, DM what you want to say.:)
@keheck
@keheck 4 жыл бұрын
But hey, that's just a theory! A BLENDER THEORY! Aaaaaand.... render...
@LukeB5000
@LukeB5000 2 жыл бұрын
7 years old and this video is still incredibly helpful! Thanks
@agoldendragon
@agoldendragon Жыл бұрын
5 years
@themanbehindthebananas
@themanbehindthebananas Жыл бұрын
Dudes from the future
@manubiondo5713
@manubiondo5713 Жыл бұрын
Pretty sure this video is still relevant to the blender community in 2025
@lilgamedev
@lilgamedev Жыл бұрын
didnt you get the memo???? stay away from meth for god sake
@garwin2669
@garwin2669 11 ай бұрын
6 years later, still one of the most useful blender videos on this website
@CGGeek
@CGGeek 7 жыл бұрын
Great work Andrew and Mason! A really valuable resource. Also changing the Image Draw Method to GLSL in User preferences gives about a 5-10% speed increase when rendering with GPU.
@musaabalazawi5380
@musaabalazawi5380 7 жыл бұрын
thanks
@Whale-of-a-time
@Whale-of-a-time 6 жыл бұрын
Thanks for that, it made a noticeable difference on top of all the other hints!
@superdealgar647
@superdealgar647 6 жыл бұрын
May also be a no brainer for some, but if you're making an animation where only the camera moves, bake the lighting. Takes about as much time as rendering one frame, but cuts the cost of rendering frames to like less than one second usually.
@faoladh5177
@faoladh5177 6 жыл бұрын
CG Geek Thanks for the helpful tip mate. I'm subbed to your channel also. This community is awesome.
@faoladh5177
@faoladh5177 6 жыл бұрын
Súper De Algar That wasn't a no brainer for me buddy. It sounds like a great tip. Thanks man.
@AcerKanyiki4
@AcerKanyiki4 3 жыл бұрын
This is what I needed!! A very high res image that was taking me 5hours a few days ago is now rendering in about 7 min because of these optimizations. Really amazing!! Thanks, Andrew!!
@SupaKoopaTroopa64
@SupaKoopaTroopa64 3 жыл бұрын
For anyone wondering: MIS just changes how frequently each part of the HDRI is sampled. Without MIS, each pixel in the HDRI as the same probability of being sampled as any other pixel, but MIS will give more samples to the brighter parts of the HDRI, creating a sample pattern more representative of the image. Additionally, MIS will also give more samples to parts of the HDRI that appear in the reflections (including diffuse reflections) of materials. All materials, emission and other, use MIS, but for some reason the environment has a checkbox for it.
@doctormini-rollz9915
@doctormini-rollz9915 6 жыл бұрын
You are bloody amazing. I have a month to finish an animation for my final graphics project for my portfolio for university and the render times were giving me night terrors. This video turned a calculated 60 hour render into a 9 hours on top of doing the animating. No one has been better than you at making interesting videos explaining blender.
@datboi1861
@datboi1861 4 жыл бұрын
60 hours... Damn....
@big_floppa6990
@big_floppa6990 4 жыл бұрын
60 hours?? What it was?
@doctormini-rollz9915
@doctormini-rollz9915 4 жыл бұрын
@@big_floppa6990 It was a 5 minute animation entirely done in cycles.
@1Ci
@1Ci 3 жыл бұрын
@@doctormini-rollz9915 what was your specs ? If you still remember
@doctormini-rollz9915
@doctormini-rollz9915 3 жыл бұрын
@@1Ci It was I7-7700 gtx1070 16gb ram
@JumanjiTM
@JumanjiTM 5 жыл бұрын
SOOOO Cool. i change tile to 512x512 GPU is so faster.
@IRUSN4F
@IRUSN4F 3 жыл бұрын
Really?
@foxstalker5871
@foxstalker5871 3 жыл бұрын
@@IRUSN4F yes
@sammyjaohnson5631
@sammyjaohnson5631 3 жыл бұрын
Lol "so faster"
@jtm6186
@jtm6186 3 жыл бұрын
I find 8x8 CPU faster and better quality.
@jtm6186
@jtm6186 3 жыл бұрын
May just be blender 2.92
@AthsMehDiaz
@AthsMehDiaz 5 жыл бұрын
Can you do this for Blender 2.8 ^^ having hard time finding these settings now
@the_fl3dd0x
@the_fl3dd0x 4 жыл бұрын
same dude
@gamer-lo7vl
@gamer-lo7vl 4 жыл бұрын
Preferences are now in edit
@rquintal2001
@rquintal2001 4 жыл бұрын
@@the_fl3dd0x It does not like the same, example Light Path --> Bounce, it looks like to be Indirect Light --> Diffuse Bounce... Not sure if it the same,
@letterborneVods
@letterborneVods 4 жыл бұрын
The only setting that’s under a different name is tile size, I think. It’s under “performance”.
@letterborneVods
@letterborneVods 4 жыл бұрын
Roberto Quintal not sure what you’re talking about, it’s still under max bounces and the settings are exactly the same
@kolorfool
@kolorfool 4 жыл бұрын
You're the best teacher of any program I ever found in the Internet. Funny, engaging, and clear. Even though you're not always straight to the point, your segues are always new knowledge. Thank you, Andrew!
@HeyBear
@HeyBear 5 жыл бұрын
This is still a brilliant video well over a year later! I’m not even about to do any cycles rendering any time soon, but I still feel like I need to know this! Thanks for your continued ultra hard work and determined curiosity that brings us this valuable info!!
@pirateshadesproductions
@pirateshadesproductions 2 жыл бұрын
I know right 😂. I still haven't made a video in cycles yet.
@hitzcritz
@hitzcritz 6 жыл бұрын
1:51 "also *meth"* ahh that makes sense
@user-qp3qj2jv6f
@user-qp3qj2jv6f 5 жыл бұрын
i like this
@maxsim_racing
@maxsim_racing 5 жыл бұрын
1:58
@multiapples6215
@multiapples6215 5 жыл бұрын
" copious amounts of meth "
@robmulally
@robmulally 4 жыл бұрын
Hahahaha
@kelto
@kelto 3 жыл бұрын
just when i read it he said it 😂
@williambrowne
@williambrowne 4 жыл бұрын
Watching this whilst waiting for my first original render to complete! Thanks so much for all your videos. You, alongside the guys at Corridor, opened up the world of visual effects to me and have ultimately led me to this point... even if it rendering still takes a lot of time :D Thanks again and keep helping people improve and inspire new people to try. - Will
@lilgamedev
@lilgamedev Жыл бұрын
plot twist: the render just completed
@deletedchannel2379
@deletedchannel2379 4 жыл бұрын
I'm surprised how useful this is for being nearly 3 years old. Super useful, detailed and exactly what I needed!
@fabustis
@fabustis 7 жыл бұрын
3:55 #1 - Reduce Light Bounces 6:40 #2 - Use Portals 8:50 #3 - Use GPU 11:15 #4 - Change the Tile Size 13:12 #5 - Reduce Samples 15:25 #6 - Denoising 17:33 #7 - Use the Latest Blender Version 18:58 #8 - Use a different OS 20:48 #9 - Clamp it 23:23 #10 - Turn off Caustics 25:02 #11 - Object Instancing 27:49 #12 - Adaptive Subdivision 29:20 #13 - Remove Alpha Transparency 31:09 #14 - Reduce the Strand Count 32:15 #15 - Remove Volumetrics 33:27 #16 - Cut SSS 35:03 #17 - Enable MIS 36:45 #18 - Small Performance Improvements (No, im not trying to improve my english vocabulary lol. I just had to restart video 3x and now i am tired to research what i need.) #LazyFrench
@rekutami
@rekutami 7 жыл бұрын
thanks
@RealChristopherRobin
@RealChristopherRobin 6 жыл бұрын
thanks!
@TrollAxeThrower
@TrollAxeThrower 6 жыл бұрын
Merci
@sefikyilmaz
@sefikyilmaz 6 жыл бұрын
Thanks too much.
@Meno-Sebastiano-Argenti
@Meno-Sebastiano-Argenti 5 жыл бұрын
Mulțumesc frumos ! 21.05.2019
@mattburkey
@mattburkey 5 жыл бұрын
'Persistent images' makes an improvment when rendering animations with large textures. From my experience the way it works is as follows; when you press render, Blender will load all image textures into memory and builds the scene BVH for rendering. If you're using a lot of large texture/normal/diff/etc. maps (2k+) this could take a minute or two before the image even starts to render. When it moves onto the next frame it loads all the images from the disk into memory again and this can take a while. With 'persistent images' ticked Blender doesn't unload the texture images from memory after each frame so building the scene for render is faster for all subsequent frames as the textures are still in memory. Generally speaking, I leave it on.
@muhammadsban2009
@muhammadsban2009 5 жыл бұрын
Where is the persistent images option? It seems like a lifesaver.
@thechannelitrollwith1645
@thechannelitrollwith1645 4 жыл бұрын
Wow, I'm going to try this. I remember the takeaway from this video being to leave it unchecked but this is a massive and relevant issue I'm having right now. Thanks for the tip, I'm going to try it now.
@SuperFromND
@SuperFromND 4 жыл бұрын
@@muhammadsban2009 A year late on this but: Render Properties -> Performance -> Final Render. If it's not there, make sure that you have your renderer set to Cycles and not EEVEE.
@bastiaanwilliams8398
@bastiaanwilliams8398 Жыл бұрын
Render Options -> Final Render - > Persistent data
@mattburkey
@mattburkey Жыл бұрын
@@bastiaanwilliams8398 Good update! Yes, it's changed it's name in the past 4 years since the version I was using when I wrote my comment.
@nikhilkadiyan4847
@nikhilkadiyan4847 5 жыл бұрын
And then EEVEE came in 2019 , and the future of Future Andrew changed.
@kerseykerman7307
@kerseykerman7307 5 жыл бұрын
How's that? Is Eevee actually useful for final renders? I thought it's only use is to give quick visual input via the viewport, and isn't really used for actual rendering.
@friun.6824
@friun.6824 5 жыл бұрын
Maybe cycles r still used
@michaelwinkler7841
@michaelwinkler7841 4 жыл бұрын
Kersey Kerman can confirm that. It‘s absolutely awesome to have an instant visual reference of what you are doing but for that realistic look, cycles ist still the choice 👌🏼
@tortolgawd4481
@tortolgawd4481 4 жыл бұрын
@@kerseykerman7307 for 3d objects in game development i think yes
@dyfx9788
@dyfx9788 3 жыл бұрын
@@kerseykerman7307 well depends on the scene. I started to use eevee more than cycles in some of my renders. If you play around with the lighting it becomes better but it will never be as good as cycles. I still love eevee for mograph/stylization/sci fi e.t.c. I use cycles for archviz or displacement/transparency related stuff
@blenderm4n
@blenderm4n 7 жыл бұрын
Alpha transparency: You can also deactivate "transparent shadows" in the material settings. This will keep the leaf transparent, only the shadow will not use the alphamap (since this is the largest performance hit). Best compromise is to model a rough leaf like the right one in 29:50 so the shadow won't be a square block, USE Alpha Masking but disable transparent shadows.
@Jesse_Ray_108
@Jesse_Ray_108 5 жыл бұрын
You are by far the coolest person I've seen on youtube this week. And this has been a good week. Cheers!
@Legomicroman
@Legomicroman Жыл бұрын
the way you present these ways, short and precise... this makes this almost one hour video feel like 10 minutes. good work! and btw. your advice actually helped me!
@kaikaikikit
@kaikaikikit 2 жыл бұрын
You are the GOAT of Blender tutorial i mean it sincerely, i watched tons of tutorial on youtube some are extremely good but every time i watched yours there is always some added details that i can't find else where or that i get in few separated tutorials...
@lovelucyfisher683
@lovelucyfisher683 6 жыл бұрын
This just helped cut my render time in more than half: you just saved me more than 100 hours of render time for my animation. Thank you so much!
@pansitostyle
@pansitostyle 4 жыл бұрын
Thats very epic
@1Ci
@1Ci 3 жыл бұрын
Thats very epic
@BrothersInGame99
@BrothersInGame99 3 жыл бұрын
Thats very epic
@user-qb6zy9zm7d
@user-qb6zy9zm7d 2 жыл бұрын
@@BrothersInGame99 mnģi
@user-qb6zy9zm7d
@user-qb6zy9zm7d 2 жыл бұрын
@@BrothersInGame99 tegjjhv!±¹
@RicoCilliers
@RicoCilliers 7 жыл бұрын
and remember guys, don't touch meth! xD
@L0v0lup
@L0v0lup 6 жыл бұрын
lol i understood math xD But dont touch it either :P
@TrollAxeThrower
@TrollAxeThrower 6 жыл бұрын
It makes rendering slower? :P
@L0v0lup
@L0v0lup 6 жыл бұрын
Probably xD
@estrellaverbeck
@estrellaverbeck 6 жыл бұрын
Rico Cilliers We'll keep that in mind 😉
@kemoni221
@kemoni221 5 жыл бұрын
I've noticed a 37% render time improvement when disabling Meth (CPU)
@galdchen
@galdchen 4 жыл бұрын
I just watched your video yesterday and used these tips this morning. I was able to cut a 550 frame animation from a minute per frame down to 10 seconds! If my math is right, you just saved me over four hours in render time! I just want to say that your video is still very much relevant, 3 years later, and I sincerely appreciate that you put it out. Smashing that subscription button right now! Thank you
@IAmNumber4000
@IAmNumber4000 4 жыл бұрын
I love Andrew’s goofy smile when he says, “Copious amounts of METH!”
@RiethAndal
@RiethAndal 7 жыл бұрын
DUDE THANKS SO MUCH! After using probably half of the ways, the speed increased a lot! It used to take 3 hours for a single frame to be rendered and now it only takes 4 minutes! Thank you so much
@scotchtapeworm3755
@scotchtapeworm3755 7 жыл бұрын
Making a skit is awesome! Keep doing that! I love it! Makes learning that much more fun.
@AndrewPPrice
@AndrewPPrice 7 жыл бұрын
haha thanks. Was a fun change of pace for me :)
@gylactic8563
@gylactic8563 7 жыл бұрын
Get the hell off youtube you clones.
@fabriciomira2
@fabriciomira2 7 жыл бұрын
yeah, nice intro and perfect video. thks!
@3lH4ck3rC0mf0r7
@3lH4ck3rC0mf0r7 7 жыл бұрын
7Bryan77 It's much simpler than that. Just showing that you have fun doing what you do is enough to engage people! :D
@yourfriendlygamedev
@yourfriendlygamedev 3 жыл бұрын
"With great power comes great responsibility. Rest easy on the wicked for they have not seen the truth. Also, don't touch Meth." Bro, you had me rollin' lololol
@CreativityFromTheFuture
@CreativityFromTheFuture 3 жыл бұрын
One of the most creative ways to tell us Blender tips that I have ever seen. Absolutely love the concept and the info about rendering. Thank you! I'm sending this from the past BTW
@nobrono5051
@nobrono5051 6 жыл бұрын
"also don't touch meth" -Andrew prise 2030
@blutchidoo
@blutchidoo 5 жыл бұрын
Your tutorials are absolutely awesome. Keep it up!
@roauf-
@roauf- 4 жыл бұрын
Dude you are the definition of humility, it's an honor for me to watch your videos
@mantv8350
@mantv8350 2 жыл бұрын
Thanks man this is really helpful, I'm new to blender and having a hard time on rendering because of my old hardwares taking ages to finish rendering, but now after applying what I learned here the difference is like heaven and earth.
@classifiedinformation8686
@classifiedinformation8686 6 жыл бұрын
love the intro of this video
@EthantheRollerblader
@EthantheRollerblader 3 жыл бұрын
Me too.
@Arkhavist_S
@Arkhavist_S 6 жыл бұрын
I just yesterday took up animation (finally) and came back to this video hoping to cut render times. Massive difference utilizing about half of the covered methods - render time went from nearly three minutes per frame down to a little over thirty seconds per frame. Across 600 frames, that made my day. (still no meth - I remembered that part)
@firemyst9064
@firemyst9064 3 жыл бұрын
Another great tutorial. I've been compiling a small list of very informative tutorials in case any of my friends want to learn or I forget some small, crucial detail.
@GuidoWorship
@GuidoWorship 4 жыл бұрын
I don't know if Andrew already mentioned this, but there is a addon called "Auto Tile Size" that calculates the optimal tile size for your graphic's card configuration. So you guys don't have to experiment, just push a button and Blender resizes it for you for maximum performance.
@saser11
@saser11 7 жыл бұрын
fun fact, you can kinda render on GPU and CPU at the same time. set everything up so that its ready to render, save the blend file, and open another one, then set one to CPU and one to GPU. btw, tips, make sure the CPU has 1 or 2 threads that does NOT render, otherwise the GPU one will be slower. so limit the CPU one a bit, you can do that in the render settings. Keep in mind, once you set both to render, ur computer will be useless untill its done, so dont do it unless you have no plans of using the PC any time soon.
@vertsabre
@vertsabre 7 жыл бұрын
I do this often, I'll have one project rendering in the background on CPU with 2 or so threads left and then I can continue working on another project using GPU compute for previews etc. or vice versa, depending on the situation.
@4nlimited3dition_4n3d
@4nlimited3dition_4n3d 7 жыл бұрын
If you really want to do some multitasking, there's a better way to do that. You can set the blender process that's rendering on the cpu to low priority from Task Manager, so Windows will give whatever program you are using a priority, while still assigning the rest of your CPU to the rendering. That means you can have your GPU and CPU rendering at 100% load 24/7 and also do more work at the same time on the same PC, especially if your CPU has an iGPU, you can also use that for the UI drawing, while your main card is rendering. That way you are using all your parts at 100%, while still running a browser or a third Blender window at +-60fps.
@rossolini3588
@rossolini3588 6 жыл бұрын
HydraOFW you're not alone m8 ;-)
@francis318VH
@francis318VH 5 жыл бұрын
"The hipsters, they brought it back" XDDDDDD
@remimouillet2746
@remimouillet2746 4 жыл бұрын
Well, I'll be honest, that's probably the most useful tutorial i've seen on KZbin.
@c_gi
@c_gi 2 жыл бұрын
I know you probably get many of these comments every day, but PLEASE realise that if a 2017 tutorial can help me out with my issues better than the tutorials coming out these days, you must be doing something very right Keep up the awesome work man
@andycoutino2784
@andycoutino2784 7 жыл бұрын
I haven't watched the whole video and I already liked it haha thank you Andrew!
@randyfreak_live
@randyfreak_live 8 ай бұрын
Commenting from 2023.. Just checking if that initial render has completed as yet?
@justusvega
@justusvega 3 жыл бұрын
HA! This is high comedy. I've watched many of your videos, Andrew, and this one takes the cake. Clearly a lot of effort put into narrative and the sense of humor and although it isn't quite as poignant with the intended information, I found the extraness to be very enjoyable. Thanks for all you do!
@moradan81
@moradan81 3 жыл бұрын
minute 3, second 11, you haven't said one thing about speeding up cycles and I'm already hooked and have already hit the like button.
@dp-mason
@dp-mason 7 жыл бұрын
As someone rendering from a Mac Mini I highly appreciate this video. Thank You.
@okidoki6168
@okidoki6168 7 жыл бұрын
Rusty Shackleford same here
@beryllium940
@beryllium940 7 жыл бұрын
im rendering from a potato
@TheSmurfboard
@TheSmurfboard 7 жыл бұрын
That's where they get the fastest chips from
@4diamondz318
@4diamondz318 6 жыл бұрын
do not all artist/designers work[better] on a MAC? ;)
@chosenideahandle
@chosenideahandle 6 жыл бұрын
TheSmurfboard I have a bag of them! lol
@magdstudios3965
@magdstudios3965 7 жыл бұрын
Another thing I suggest (going along with reducing samples). If you have a large scene with variations of assets, you can do this: Many times, I have rendered scenes where I am rendering volumetrics with 3D Geometry. I first do a few test renders (100-200 samples). At that stage, I notice that a lot of my 3D parts of the scene look pretty good and increasing the samples would be a waste ^ as Andrew stated. The volumetrics, however, as usual, need more samples to refine their looks. If you put your 3D stuff or whatever looks fine at low samples on another layer while keeping smoke on the first layer, (in the layers tab) you can actually change the sample amount for each layer! Most people probably know this, but for those who don't, this goes right along with the wasted samples idea Andrew talked about. With this layering method, you can render background stuff or whatever does not need to be cleaned with lower samples, while rendering your volumetrics and stuff at higher levels. This can really save a lot of time depending on the scene (at least in my experiences with this method.)
@estikenal3078
@estikenal3078 4 жыл бұрын
I seriously can't appreciate this little montage in the beginning enough
@SloshyString164
@SloshyString164 3 жыл бұрын
Everything in this video was so useful... even the intro! Thank you so much! Also I love your videos and if it wasn't for you and your tutorials I wouldn't even know how to render! Thanks ou so much!
@MartynDerg
@MartynDerg 3 жыл бұрын
Andrew: "If you wanted to upgrade your cpu, you would have to upgrade your motherboard, which means you have to upgrade your ram," Me: *laughs hysterically in AM4*
@RobinTollerHovler
@RobinTollerHovler 5 жыл бұрын
"You forget how good hair looks until you don't have it anymore" - made me choke on my coffee. xD Thanks a lot for these great tips! Made my life much easier. :)
@muhamadfaqih9653
@muhamadfaqih9653 Жыл бұрын
Been watcNice tutorialng your vids for a good few weeks now, learning new sNice tutorialt each day. my worksoftow has improved so much since watcNice tutorialng
@The-cyber-imbiber
@The-cyber-imbiber 4 жыл бұрын
I don't know man... That grainy noise that cycles makes can sometimes make something look surprisingly beautiful. I'm a fan of it.
@DanielThiele
@DanielThiele 3 жыл бұрын
sometimes
@AtrusDesign
@AtrusDesign 5 жыл бұрын
This video is a masterpiece!!
@ray-kast
@ray-kast 7 жыл бұрын
For the tile size, there's a plugin that I now believe is built in called Auto Tile Size that takes all of this into account, as well as some extra tricks to optimize the tiles (such as using numbers near powers of two to reduce partial tiles around the edges of the image).
@mzungumkubwa1
@mzungumkubwa1 5 жыл бұрын
Plugin is good, but remember that Blender does math in its number boxes, so just enter total hoz pixels divided by the number to hoz tiles, e.g. 1920/4 and it will set to the correct tile width... then do the same for the vert pixels... bigger tiles for GPU & smaller for CPU.
@BigBaz63
@BigBaz63 4 жыл бұрын
Great, if lengthy, video but well worth the time spent watching. I'm currently attempting to learn Blender having used Truespace in the past and I'm finding your videos very helpful. Keep it up! 👍
@Chilledoutredhead
@Chilledoutredhead 3 жыл бұрын
that tile size setting yo. omg. Brilliant tutorial and still relevant no matter the version of blender :)
@justin.booth.
@justin.booth. 7 жыл бұрын
YES! Do a tutorial of Denoising!
@memestudios2097
@memestudios2097 5 жыл бұрын
you saved my life! and i'm only half way through it i reduced my render time from 7 hours to 30 minutes
@SWOOP1R
@SWOOP1R 4 жыл бұрын
Love the storyline. Great way to engage your students. Pretty damn good production too. The sound editing was amazing. GREAT JOB MAN!!!! GOOD SHOW!
@StephAnie-he5cq
@StephAnie-he5cq 4 жыл бұрын
Had this tutorial going in the background while doing some unrelated work in Blender. So distracting but so funny! Love being able to laugh and learn. We are lucky to have you Andrew! Ha ha fax machines, too much!
@TNTeon
@TNTeon 4 жыл бұрын
Future Andrew: Listen, the sky's going black again Me in 2018: Ha, that was funny Me watching again in 2020: ANDREW CALLED IT! THE END OF THE WORLD!
@matthiasschuster9505
@matthiasschuster9505 4 жыл бұрын
It happened in 2030
@TNTeon
@TNTeon 4 жыл бұрын
@@matthiasschuster9505 I realized, but it worked so well
@alexcheese9163
@alexcheese9163 7 жыл бұрын
for one frame, 16 hours and..... almost 91 PB of memory???? also at 16 hrs per frame, 1000 frames would take over 2 yrs but good skit, that was hilarious xD
@Architector_4
@Architector_4 7 жыл бұрын
Heh. Good things that render farms exist. :D
@Tony-yz4yj
@Tony-yz4yj 4 жыл бұрын
This was a great video! I am a total noob to 3D stuff and Blender is the application I chose. I did try 3DMax before and it was cool, but as an IT professional, I like to take of challenges! This tutorial is awesome because it explains a lot in terms of 3D work in general. One of the hardest things to learn in any field is the lingo and understanding of the theory behind it enough to put it into practice. This video does a great job with all of that! Too many other Blender videos show just how to make stuff, but this video gives you details needed to make your scenes or animations the highest quality possible! I would love to see this video and other important new items in the 2.82 version that we are working in specifically.
@matheusqmello
@matheusqmello 2 жыл бұрын
The best "How to speed up Cycles" video ever! Very clear, perfectly detailed. Good job! By the way: write this tutorial as a new article in Blender Guru! It's good to have a written version of it!
@leokolke9725
@leokolke9725 7 жыл бұрын
There ist an addon for tile sizes, just search for auto tile size in the User preferences
@riouxr
@riouxr 4 жыл бұрын
It's so nice to see someone doing a tutorial without having to edit himself every two sentences because he/she can't talk in front of a camera :-)
@kemeeestry3051
@kemeeestry3051 3 жыл бұрын
I just tried the higher tile size and it's really helpful, really cuts the render time by a lot. thank you for this andreww
@pedroc834
@pedroc834 2 жыл бұрын
Hey, saw your whole video and loved it. Thanks for the support!
@PartisanGamer
@PartisanGamer 6 жыл бұрын
Considering the tile size being quicker in "rectangular" shapes - the reasoning behind this is that your GPU or CPU has a fixed number of units that can perform work (cores and shaderunits yadi-yada) - so if you have a quadratic tile that is getting rendered and you have a rectangular image resolution (lets say 1920x1080 for our purpose) there will be a few units that spent their time rendering full sized quadratic tiles and some of them will only render whatever is left in that colum - so they are partially idle - even though those units will move on to the next full sized chunk once they are done rendering their little remnant - another unit will run into the same problem where its left with rendering a bit that ISNT quadratic and therefore that unit will now idle to a certain degree. Chopping up the resolution that usually is rectangular in shape into rectangular tiles means you maximize your CPU/GPU usage at any given time - so for a image resolution of 1920x1080 (or 16:9) your tile resolution should always be a multiple of 1,77:1 for example ... in 4:3 this is 1,33:1 ... etc. because that way each unit renders the exact amount of space it could be rendering - only thing you have to find out now is what actual amount of pixels work best for your system and how many GPU/CPU cores you have to divide it into that many parts. Its a game of finding the balance between getting the most amount of work done at the same time and getting it done quickly. Hope that helps :)
@mattludford5291
@mattludford5291 4 жыл бұрын
Hey man, just want to let you know I applied these tips and got great results. I was following your donut tutorial to learn blender, and I'm using a laptop that's not really designed for this kind of work. Just the donut without the environment and other objects was taking 8 minutes to render initially. I changed the render method to CPU, because I think the i7 in this laptop is better than the Nvidia GPU, and reduced tile size to 16. I changed max bounces to 2. And with denoising enabled I could reduce samples all the way to 32 without any loss of quality. Final render time was 1 minute 40 seconds.
@themexyeti
@themexyeti 4 жыл бұрын
lol me too, from 10 min to work renders in 18 sec
@westernzendara2029
@westernzendara2029 Жыл бұрын
Good to hear
@MrCeka
@MrCeka 3 жыл бұрын
After 1 Year of your Donut tutorial i have take a look again on this video! from 2017 and i Improved my Render time so much. Saved tons of Time
@NormalAF
@NormalAF 3 жыл бұрын
I thoroughly enjoyed the intro, breaks up the constant learning serious stuff
@BDFilms2005
@BDFilms2005 6 жыл бұрын
Thanks for great tutorial, it allowed me to reduce render time 5 times. I'd like to share the next 2 ways: #19 - run your blend file from RAM disk - it reduces scene preparation by 20 seconds, my scene starts rendering after 15 second, before it was 40-45 seconds. Important is to unpack textures on RAM disk since when when it is packed into .blend file there is no speed up, I suspect .blend is not fully loaded to RAM so reading textures from RAM disk helps a lot. If you render video those 20s in each frame makes a major savings in render time #20 - important for GPU, before render set viewport shading to Solid to avoid unnecessary VRAM usage. This is especially important for GTX970, be sure you do not use over 3.5GB of VRAM, during the rendering. You can check it with GPU-Z. The last 500MB of GTX970 memory are very slow and when you get there rendering times doubles at least for my scene. I played with tiles size going up to 540x540 when I faced the issue, accidentally I noticed Texture/Material/Render viewport eats 2GB before render starts and you get to the slow memory area easily during rendering
@WJS774
@WJS774 4 жыл бұрын
Isn't that what the 'Persistent Images' option is for, keeps images in memory when rendering video so they don't need to be reloaded after each frame?
@trx6049
@trx6049 4 жыл бұрын
@@WJS774 yes, that's what persistent images do
@alexkerasidis
@alexkerasidis 2 жыл бұрын
22:08 In Blender 2.9, I think the clamping is in Scene, then Light Paths and you should see a "Clamping" Section. Just in case anyone is wondering.
@jasperino4852
@jasperino4852 Жыл бұрын
I know this video is so old but the intro skit is so wholesome and funny. You should do more like that in future videos if you have the time!
@buddhasinger
@buddhasinger 2 жыл бұрын
Thank you, Andrew! Your advices are always useful!
@WaterLettuceProductions
@WaterLettuceProductions 3 жыл бұрын
31:58 From my experience it works better to create a small rug with low particle counts and the Alt+D instance duplication and intersect them till it has the same tight look. It's tedious but it looks good.
@toppolthecat
@toppolthecat 7 жыл бұрын
This denoising thing is what is going to let me be able to render again xD.
@DrTheRich
@DrTheRich 7 жыл бұрын
Denoiser is not magic, you can do it with photoshop too, but it's handy like this. Beware for artifacts though. it might still need some touch-up and tweaking. It's especially handy for fireflies.
@Lauren_C
@Lauren_C 6 жыл бұрын
Be mindful of the VRAM limitations when using the denoiser. Tile settings where the GPU works fastest can consume copious quantities of VRAM. This drawback won't (usually) apply to CPU rendering due to the small tile sizes.
@val-wal
@val-wal 5 жыл бұрын
Matthijs de Rijk, the Denoiser is kinda magic because it uses data that’s not available to PS.
@DomingoRiveraVelez
@DomingoRiveraVelez 4 жыл бұрын
this was a great intro from the future! Very creative!
@latannan3378
@latannan3378 3 жыл бұрын
Thank you Andrew. This solved alot of issues. Strongly recommended for every Blender User.
@sebababi333
@sebababi333 7 жыл бұрын
Great tips, I can't wait for 2.79. Just one thing. Can we use a Object Instancing with Particles to reduce the number of Strand Count ?
@DarkSwordsman
@DarkSwordsman Жыл бұрын
I know this video is old and Blender has changed a lot, but for samples (at least on 3.2+): you can leave samples up pretty high (I usually leave it at 2048 or 4096) and then you can increase the threshold. From 0.01, I usually do 0.03 or 0.04. This will skip areas that already have enough paths. So if you have the samples higher and a higher noise threshold, it will help darker areas render clearer and reduce denoising artifacts.
@ZanyJIntPictures
@ZanyJIntPictures 3 жыл бұрын
Thanks for another great vid Andrew. Glad I came across this when I got off from work; I started a 500 frame render a little over 12 hours aggo, and when I got home this evening, it was only at 12 frames rendered! I thought HOLEEE SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!
@baykus790
@baykus790 4 жыл бұрын
May be the best and the clearest tip video ever
@leomeyer9537
@leomeyer9537 7 жыл бұрын
"You can also use your GPU!". Looks at Raspberry Pi, hmmm.
@johnlight-knight8060
@johnlight-knight8060 6 жыл бұрын
hahahahha
@waddlemarco
@waddlemarco 6 жыл бұрын
how do you run this on a raspberry pi
@circuit10
@circuit10 5 жыл бұрын
The Pi (1) has a decent GPU for it's CPU speed. That's why it can do HD video.
@fosatech
@fosatech 5 жыл бұрын
@@circuit10 and now rpi 4
@circuit10
@circuit10 5 жыл бұрын
@@fosatech Maybe an array of those could be quite fast
@Hawkadium
@Hawkadium 6 жыл бұрын
When your CPU renders faster than your GPU, lol. GTX 1050 < Ryzen 5 1600
@leonm4273
@leonm4273 5 жыл бұрын
quadro fx 880m...16 minutes for ...a mug
@c0rse198
@c0rse198 5 жыл бұрын
Ikr, I have a 1050 and at R7 1800 and use my CPU because it is faster
@DefinitivelyNotIceBlocker
@DefinitivelyNotIceBlocker 5 жыл бұрын
He literally just compared a Titan X Pascal to a 6700k. That's totally unfair and even so he only got a 33% improvement. That means unless you got the best Gpu out there you should use the CPU.
@fedoragfx3110
@fedoragfx3110 5 жыл бұрын
@@DefinitivelyNotIceBlocker I have dual xeons but my single 980ti is a lot faster at rendering
@DefinitivelyNotIceBlocker
@DefinitivelyNotIceBlocker 5 жыл бұрын
980 Ti is the predecesor to the Titan X Also, which xeons do you have?
@elizabethbuttler6514
@elizabethbuttler6514 3 жыл бұрын
You are a guru who taught me a lot. Thank you so much for your tutorials!
@firerepeat17
@firerepeat17 3 жыл бұрын
Its amazing that some of these are still applicable
@shubhendranathsingh9888
@shubhendranathsingh9888 7 жыл бұрын
I hit like before watching the video
@manda3dprojects966
@manda3dprojects966 6 жыл бұрын
Same
@bongovec4789
@bongovec4789 5 жыл бұрын
AND I DISLIKE
@Cash0311
@Cash0311 6 жыл бұрын
Luv that skit!
@bongovec4789
@bongovec4789 5 жыл бұрын
wt
@Turgineer
@Turgineer 3 жыл бұрын
The information in the video is amazing, thank you Blender Guru.
@tuan333
@tuan333 2 жыл бұрын
You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of
@SSKPG
@SSKPG 3 жыл бұрын
Future you has the distinct comic timing of Norm Macdonald “and also meth.... copious amounts of meth” 😂😂😂
@AndrewPRoberts
@AndrewPRoberts 6 жыл бұрын
I'm rendering a smoke simulation and denoising is saving my liiifffeee
@Luka_3D
@Luka_3D 5 жыл бұрын
Tbh I render smoke at 64 samples without denoising. The grain kinda has a good effect
@KarenTookTheKids
@KarenTookTheKids 4 жыл бұрын
Currently rendering 96 frames since 2 days on my crappy pc on 256 samples Does denoising really help or does it just destroy any detail in smoke?
@AndrewPRoberts
@AndrewPRoberts 4 жыл бұрын
@@KarenTookTheKids It destroys a bit of the detail, but with smoke, when it's in motion you don't notice it as much
@KarenTookTheKids
@KarenTookTheKids 4 жыл бұрын
@@AndrewPRoberts ok thank you
@jimmyjoe1488
@jimmyjoe1488 3 жыл бұрын
That beginning skit was so bizarre that I couldn't stop laughing. Especially the transition from skit to tutorial, it was amazing.
@amsrremix2239
@amsrremix2239 2 жыл бұрын
The guru always coming in clutch, even from the past ... ironically.
@gavindownes4541
@gavindownes4541 7 жыл бұрын
I have needed this video for so long. I've always had my bounces way too high. Thanks Andrew..... you still salting your water ? You did miss one speedup.. even when rendering with GPU the CPU is still needed for setting up the scene so faster is better. I think the adaptive subdivs is CPU calculated.
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