Hi, here some clickable timestamps with possible speedup for every tip presented, might be useful for lookup: 0:00 Future Andrew from 2030 3:10 Intro 3:52 #1 Reduce Light bounces (3,8x) 6:40 #2 Use Portals (1,9x) 8:47 #3 Switch to GPU (1,5x) 11:10 #4 Use Optimal Tile Size (6,1x) 13:11 #5 Reduce Samples (4,0x) 15:25 #6 Use Dennoising (3,6x) 17:32 #7 Use latest Blender version (~1,8x GPU;~1,9x CPU) 18:56 #8 Use different OS (1,6x CPU) 20:48 #9 Clamp It (1,5x) 23:23 #10 Turn off Caustics (1,5x) 25:03 #11 Use Object Instancing (1,7x time;97,1x memory) 27:49 #12 Use Adaptive Subdivision (1,5x time;3,9x memory) 29:19 #13 Remove Alpha Transparency (1,8x) 31:08 #14 Reduce Strand Countz (1,4x) 32:11 #15 Remove Volumetrics (1,6x) 33:26 #16 Cut SSS (2,4x) 35:02 #17 Enable MIS (Multiple Importance Sampling) (2,0x) 36:45 #18 Small Performance Improvements (few seconds) 41:10 Summary 43:54 Assessing a Scene 46:44 Special Thanks
@coolchouzhao7 жыл бұрын
Robby Rob you're god
@strategist326 жыл бұрын
Wish I had seen this sooner. I just finished making my own time stamps on an embedded link to this video.
@sophiet-union6 жыл бұрын
speeding up a video about speeding up rendering
@user-m3hwh6t3v3r6 жыл бұрын
Pfff, I don't need this, i have plenty of time to watch the whole video while my scene is rendering, right?
@cliffansley18426 жыл бұрын
Thanks for that, so much easier.
@AlexEvett556 жыл бұрын
Keeping somebody interested for 47 minutes requires copious amounts of talent! Well done.
@michaelchurch29574 жыл бұрын
And meth
@dibashbikramthapa87904 жыл бұрын
If I had not saw your comment I dont know how long i would have watched Damn didn't know it was that long😂
@geniusatwork_gaming2634 жыл бұрын
@@dibashbikramthapa8790 me too 😅😅
@shayneoneill15063 жыл бұрын
@@michaelchurch2957 Goddamn it you stole my joke. USING TIME TRAVEL and meth
@michaelchurch29573 жыл бұрын
@@shayneoneill1506 Sorry, i didn't realize you were planning to say that six months ago.
@DanteMoraes4 жыл бұрын
2:33 Fan theory: The call is breaking up because future andrew's timeline it's collapsing, beucase his past is changing
@man24524 жыл бұрын
beucase
@DanteMoraes4 жыл бұрын
Man
@man24524 жыл бұрын
OK that’s too far
@amitmorang4 жыл бұрын
@@man2452Ok, DM what you want to say.:)
@keheck4 жыл бұрын
But hey, that's just a theory! A BLENDER THEORY! Aaaaaand.... render...
@LukeB50002 жыл бұрын
7 years old and this video is still incredibly helpful! Thanks
@agoldendragon Жыл бұрын
5 years
@themanbehindthebananas Жыл бұрын
Dudes from the future
@manubiondo5713 Жыл бұрын
Pretty sure this video is still relevant to the blender community in 2025
@lilgamedev Жыл бұрын
didnt you get the memo???? stay away from meth for god sake
@garwin266911 ай бұрын
6 years later, still one of the most useful blender videos on this website
@CGGeek7 жыл бұрын
Great work Andrew and Mason! A really valuable resource. Also changing the Image Draw Method to GLSL in User preferences gives about a 5-10% speed increase when rendering with GPU.
@musaabalazawi53807 жыл бұрын
thanks
@Whale-of-a-time6 жыл бұрын
Thanks for that, it made a noticeable difference on top of all the other hints!
@superdealgar6476 жыл бұрын
May also be a no brainer for some, but if you're making an animation where only the camera moves, bake the lighting. Takes about as much time as rendering one frame, but cuts the cost of rendering frames to like less than one second usually.
@faoladh51776 жыл бұрын
CG Geek Thanks for the helpful tip mate. I'm subbed to your channel also. This community is awesome.
@faoladh51776 жыл бұрын
Súper De Algar That wasn't a no brainer for me buddy. It sounds like a great tip. Thanks man.
@AcerKanyiki43 жыл бұрын
This is what I needed!! A very high res image that was taking me 5hours a few days ago is now rendering in about 7 min because of these optimizations. Really amazing!! Thanks, Andrew!!
@SupaKoopaTroopa643 жыл бұрын
For anyone wondering: MIS just changes how frequently each part of the HDRI is sampled. Without MIS, each pixel in the HDRI as the same probability of being sampled as any other pixel, but MIS will give more samples to the brighter parts of the HDRI, creating a sample pattern more representative of the image. Additionally, MIS will also give more samples to parts of the HDRI that appear in the reflections (including diffuse reflections) of materials. All materials, emission and other, use MIS, but for some reason the environment has a checkbox for it.
@doctormini-rollz99156 жыл бұрын
You are bloody amazing. I have a month to finish an animation for my final graphics project for my portfolio for university and the render times were giving me night terrors. This video turned a calculated 60 hour render into a 9 hours on top of doing the animating. No one has been better than you at making interesting videos explaining blender.
@datboi18614 жыл бұрын
60 hours... Damn....
@big_floppa69904 жыл бұрын
60 hours?? What it was?
@doctormini-rollz99154 жыл бұрын
@@big_floppa6990 It was a 5 minute animation entirely done in cycles.
@1Ci3 жыл бұрын
@@doctormini-rollz9915 what was your specs ? If you still remember
@doctormini-rollz99153 жыл бұрын
@@1Ci It was I7-7700 gtx1070 16gb ram
@JumanjiTM5 жыл бұрын
SOOOO Cool. i change tile to 512x512 GPU is so faster.
@IRUSN4F3 жыл бұрын
Really?
@foxstalker58713 жыл бұрын
@@IRUSN4F yes
@sammyjaohnson56313 жыл бұрын
Lol "so faster"
@jtm61863 жыл бұрын
I find 8x8 CPU faster and better quality.
@jtm61863 жыл бұрын
May just be blender 2.92
@AthsMehDiaz5 жыл бұрын
Can you do this for Blender 2.8 ^^ having hard time finding these settings now
@the_fl3dd0x4 жыл бұрын
same dude
@gamer-lo7vl4 жыл бұрын
Preferences are now in edit
@rquintal20014 жыл бұрын
@@the_fl3dd0x It does not like the same, example Light Path --> Bounce, it looks like to be Indirect Light --> Diffuse Bounce... Not sure if it the same,
@letterborneVods4 жыл бұрын
The only setting that’s under a different name is tile size, I think. It’s under “performance”.
@letterborneVods4 жыл бұрын
Roberto Quintal not sure what you’re talking about, it’s still under max bounces and the settings are exactly the same
@kolorfool4 жыл бұрын
You're the best teacher of any program I ever found in the Internet. Funny, engaging, and clear. Even though you're not always straight to the point, your segues are always new knowledge. Thank you, Andrew!
@HeyBear5 жыл бұрын
This is still a brilliant video well over a year later! I’m not even about to do any cycles rendering any time soon, but I still feel like I need to know this! Thanks for your continued ultra hard work and determined curiosity that brings us this valuable info!!
@pirateshadesproductions2 жыл бұрын
I know right 😂. I still haven't made a video in cycles yet.
@hitzcritz6 жыл бұрын
1:51 "also *meth"* ahh that makes sense
@user-qp3qj2jv6f5 жыл бұрын
i like this
@maxsim_racing5 жыл бұрын
1:58
@multiapples62155 жыл бұрын
" copious amounts of meth "
@robmulally4 жыл бұрын
Hahahaha
@kelto3 жыл бұрын
just when i read it he said it 😂
@williambrowne4 жыл бұрын
Watching this whilst waiting for my first original render to complete! Thanks so much for all your videos. You, alongside the guys at Corridor, opened up the world of visual effects to me and have ultimately led me to this point... even if it rendering still takes a lot of time :D Thanks again and keep helping people improve and inspire new people to try. - Will
@lilgamedev Жыл бұрын
plot twist: the render just completed
@deletedchannel23794 жыл бұрын
I'm surprised how useful this is for being nearly 3 years old. Super useful, detailed and exactly what I needed!
@fabustis7 жыл бұрын
3:55 #1 - Reduce Light Bounces 6:40 #2 - Use Portals 8:50 #3 - Use GPU 11:15 #4 - Change the Tile Size 13:12 #5 - Reduce Samples 15:25 #6 - Denoising 17:33 #7 - Use the Latest Blender Version 18:58 #8 - Use a different OS 20:48 #9 - Clamp it 23:23 #10 - Turn off Caustics 25:02 #11 - Object Instancing 27:49 #12 - Adaptive Subdivision 29:20 #13 - Remove Alpha Transparency 31:09 #14 - Reduce the Strand Count 32:15 #15 - Remove Volumetrics 33:27 #16 - Cut SSS 35:03 #17 - Enable MIS 36:45 #18 - Small Performance Improvements (No, im not trying to improve my english vocabulary lol. I just had to restart video 3x and now i am tired to research what i need.) #LazyFrench
@rekutami7 жыл бұрын
thanks
@RealChristopherRobin6 жыл бұрын
thanks!
@TrollAxeThrower6 жыл бұрын
Merci
@sefikyilmaz6 жыл бұрын
Thanks too much.
@Meno-Sebastiano-Argenti5 жыл бұрын
Mulțumesc frumos ! 21.05.2019
@mattburkey5 жыл бұрын
'Persistent images' makes an improvment when rendering animations with large textures. From my experience the way it works is as follows; when you press render, Blender will load all image textures into memory and builds the scene BVH for rendering. If you're using a lot of large texture/normal/diff/etc. maps (2k+) this could take a minute or two before the image even starts to render. When it moves onto the next frame it loads all the images from the disk into memory again and this can take a while. With 'persistent images' ticked Blender doesn't unload the texture images from memory after each frame so building the scene for render is faster for all subsequent frames as the textures are still in memory. Generally speaking, I leave it on.
@muhammadsban20095 жыл бұрын
Where is the persistent images option? It seems like a lifesaver.
@thechannelitrollwith16454 жыл бұрын
Wow, I'm going to try this. I remember the takeaway from this video being to leave it unchecked but this is a massive and relevant issue I'm having right now. Thanks for the tip, I'm going to try it now.
@SuperFromND4 жыл бұрын
@@muhammadsban2009 A year late on this but: Render Properties -> Performance -> Final Render. If it's not there, make sure that you have your renderer set to Cycles and not EEVEE.
@bastiaanwilliams8398 Жыл бұрын
Render Options -> Final Render - > Persistent data
@mattburkey Жыл бұрын
@@bastiaanwilliams8398 Good update! Yes, it's changed it's name in the past 4 years since the version I was using when I wrote my comment.
@nikhilkadiyan48475 жыл бұрын
And then EEVEE came in 2019 , and the future of Future Andrew changed.
@kerseykerman73075 жыл бұрын
How's that? Is Eevee actually useful for final renders? I thought it's only use is to give quick visual input via the viewport, and isn't really used for actual rendering.
@friun.68245 жыл бұрын
Maybe cycles r still used
@michaelwinkler78414 жыл бұрын
Kersey Kerman can confirm that. It‘s absolutely awesome to have an instant visual reference of what you are doing but for that realistic look, cycles ist still the choice 👌🏼
@tortolgawd44814 жыл бұрын
@@kerseykerman7307 for 3d objects in game development i think yes
@dyfx97883 жыл бұрын
@@kerseykerman7307 well depends on the scene. I started to use eevee more than cycles in some of my renders. If you play around with the lighting it becomes better but it will never be as good as cycles. I still love eevee for mograph/stylization/sci fi e.t.c. I use cycles for archviz or displacement/transparency related stuff
@blenderm4n7 жыл бұрын
Alpha transparency: You can also deactivate "transparent shadows" in the material settings. This will keep the leaf transparent, only the shadow will not use the alphamap (since this is the largest performance hit). Best compromise is to model a rough leaf like the right one in 29:50 so the shadow won't be a square block, USE Alpha Masking but disable transparent shadows.
@Jesse_Ray_1085 жыл бұрын
You are by far the coolest person I've seen on youtube this week. And this has been a good week. Cheers!
@Legomicroman Жыл бұрын
the way you present these ways, short and precise... this makes this almost one hour video feel like 10 minutes. good work! and btw. your advice actually helped me!
@kaikaikikit2 жыл бұрын
You are the GOAT of Blender tutorial i mean it sincerely, i watched tons of tutorial on youtube some are extremely good but every time i watched yours there is always some added details that i can't find else where or that i get in few separated tutorials...
@lovelucyfisher6836 жыл бұрын
This just helped cut my render time in more than half: you just saved me more than 100 hours of render time for my animation. Thank you so much!
@pansitostyle4 жыл бұрын
Thats very epic
@1Ci3 жыл бұрын
Thats very epic
@BrothersInGame993 жыл бұрын
Thats very epic
@user-qb6zy9zm7d2 жыл бұрын
@@BrothersInGame99 mnģi
@user-qb6zy9zm7d2 жыл бұрын
@@BrothersInGame99 tegjjhv!±¹
@RicoCilliers7 жыл бұрын
and remember guys, don't touch meth! xD
@L0v0lup6 жыл бұрын
lol i understood math xD But dont touch it either :P
@TrollAxeThrower6 жыл бұрын
It makes rendering slower? :P
@L0v0lup6 жыл бұрын
Probably xD
@estrellaverbeck6 жыл бұрын
Rico Cilliers We'll keep that in mind 😉
@kemoni2215 жыл бұрын
I've noticed a 37% render time improvement when disabling Meth (CPU)
@galdchen4 жыл бұрын
I just watched your video yesterday and used these tips this morning. I was able to cut a 550 frame animation from a minute per frame down to 10 seconds! If my math is right, you just saved me over four hours in render time! I just want to say that your video is still very much relevant, 3 years later, and I sincerely appreciate that you put it out. Smashing that subscription button right now! Thank you
@IAmNumber40004 жыл бұрын
I love Andrew’s goofy smile when he says, “Copious amounts of METH!”
@RiethAndal7 жыл бұрын
DUDE THANKS SO MUCH! After using probably half of the ways, the speed increased a lot! It used to take 3 hours for a single frame to be rendered and now it only takes 4 minutes! Thank you so much
@scotchtapeworm37557 жыл бұрын
Making a skit is awesome! Keep doing that! I love it! Makes learning that much more fun.
@AndrewPPrice7 жыл бұрын
haha thanks. Was a fun change of pace for me :)
@gylactic85637 жыл бұрын
Get the hell off youtube you clones.
@fabriciomira27 жыл бұрын
yeah, nice intro and perfect video. thks!
@3lH4ck3rC0mf0r77 жыл бұрын
7Bryan77 It's much simpler than that. Just showing that you have fun doing what you do is enough to engage people! :D
@yourfriendlygamedev3 жыл бұрын
"With great power comes great responsibility. Rest easy on the wicked for they have not seen the truth. Also, don't touch Meth." Bro, you had me rollin' lololol
@CreativityFromTheFuture3 жыл бұрын
One of the most creative ways to tell us Blender tips that I have ever seen. Absolutely love the concept and the info about rendering. Thank you! I'm sending this from the past BTW
@nobrono50516 жыл бұрын
"also don't touch meth" -Andrew prise 2030
@blutchidoo5 жыл бұрын
Your tutorials are absolutely awesome. Keep it up!
@roauf-4 жыл бұрын
Dude you are the definition of humility, it's an honor for me to watch your videos
@mantv83502 жыл бұрын
Thanks man this is really helpful, I'm new to blender and having a hard time on rendering because of my old hardwares taking ages to finish rendering, but now after applying what I learned here the difference is like heaven and earth.
@classifiedinformation86866 жыл бұрын
love the intro of this video
@EthantheRollerblader3 жыл бұрын
Me too.
@Arkhavist_S6 жыл бұрын
I just yesterday took up animation (finally) and came back to this video hoping to cut render times. Massive difference utilizing about half of the covered methods - render time went from nearly three minutes per frame down to a little over thirty seconds per frame. Across 600 frames, that made my day. (still no meth - I remembered that part)
@firemyst90643 жыл бұрын
Another great tutorial. I've been compiling a small list of very informative tutorials in case any of my friends want to learn or I forget some small, crucial detail.
@GuidoWorship4 жыл бұрын
I don't know if Andrew already mentioned this, but there is a addon called "Auto Tile Size" that calculates the optimal tile size for your graphic's card configuration. So you guys don't have to experiment, just push a button and Blender resizes it for you for maximum performance.
@saser117 жыл бұрын
fun fact, you can kinda render on GPU and CPU at the same time. set everything up so that its ready to render, save the blend file, and open another one, then set one to CPU and one to GPU. btw, tips, make sure the CPU has 1 or 2 threads that does NOT render, otherwise the GPU one will be slower. so limit the CPU one a bit, you can do that in the render settings. Keep in mind, once you set both to render, ur computer will be useless untill its done, so dont do it unless you have no plans of using the PC any time soon.
@vertsabre7 жыл бұрын
I do this often, I'll have one project rendering in the background on CPU with 2 or so threads left and then I can continue working on another project using GPU compute for previews etc. or vice versa, depending on the situation.
@4nlimited3dition_4n3d7 жыл бұрын
If you really want to do some multitasking, there's a better way to do that. You can set the blender process that's rendering on the cpu to low priority from Task Manager, so Windows will give whatever program you are using a priority, while still assigning the rest of your CPU to the rendering. That means you can have your GPU and CPU rendering at 100% load 24/7 and also do more work at the same time on the same PC, especially if your CPU has an iGPU, you can also use that for the UI drawing, while your main card is rendering. That way you are using all your parts at 100%, while still running a browser or a third Blender window at +-60fps.
@rossolini35886 жыл бұрын
HydraOFW you're not alone m8 ;-)
@francis318VH5 жыл бұрын
"The hipsters, they brought it back" XDDDDDD
@remimouillet27464 жыл бұрын
Well, I'll be honest, that's probably the most useful tutorial i've seen on KZbin.
@c_gi2 жыл бұрын
I know you probably get many of these comments every day, but PLEASE realise that if a 2017 tutorial can help me out with my issues better than the tutorials coming out these days, you must be doing something very right Keep up the awesome work man
@andycoutino27847 жыл бұрын
I haven't watched the whole video and I already liked it haha thank you Andrew!
@randyfreak_live8 ай бұрын
Commenting from 2023.. Just checking if that initial render has completed as yet?
@justusvega3 жыл бұрын
HA! This is high comedy. I've watched many of your videos, Andrew, and this one takes the cake. Clearly a lot of effort put into narrative and the sense of humor and although it isn't quite as poignant with the intended information, I found the extraness to be very enjoyable. Thanks for all you do!
@moradan813 жыл бұрын
minute 3, second 11, you haven't said one thing about speeding up cycles and I'm already hooked and have already hit the like button.
@dp-mason7 жыл бұрын
As someone rendering from a Mac Mini I highly appreciate this video. Thank You.
@okidoki61687 жыл бұрын
Rusty Shackleford same here
@beryllium9407 жыл бұрын
im rendering from a potato
@TheSmurfboard7 жыл бұрын
That's where they get the fastest chips from
@4diamondz3186 жыл бұрын
do not all artist/designers work[better] on a MAC? ;)
@chosenideahandle6 жыл бұрын
TheSmurfboard I have a bag of them! lol
@magdstudios39657 жыл бұрын
Another thing I suggest (going along with reducing samples). If you have a large scene with variations of assets, you can do this: Many times, I have rendered scenes where I am rendering volumetrics with 3D Geometry. I first do a few test renders (100-200 samples). At that stage, I notice that a lot of my 3D parts of the scene look pretty good and increasing the samples would be a waste ^ as Andrew stated. The volumetrics, however, as usual, need more samples to refine their looks. If you put your 3D stuff or whatever looks fine at low samples on another layer while keeping smoke on the first layer, (in the layers tab) you can actually change the sample amount for each layer! Most people probably know this, but for those who don't, this goes right along with the wasted samples idea Andrew talked about. With this layering method, you can render background stuff or whatever does not need to be cleaned with lower samples, while rendering your volumetrics and stuff at higher levels. This can really save a lot of time depending on the scene (at least in my experiences with this method.)
@estikenal30784 жыл бұрын
I seriously can't appreciate this little montage in the beginning enough
@SloshyString1643 жыл бұрын
Everything in this video was so useful... even the intro! Thank you so much! Also I love your videos and if it wasn't for you and your tutorials I wouldn't even know how to render! Thanks ou so much!
@MartynDerg3 жыл бұрын
Andrew: "If you wanted to upgrade your cpu, you would have to upgrade your motherboard, which means you have to upgrade your ram," Me: *laughs hysterically in AM4*
@RobinTollerHovler5 жыл бұрын
"You forget how good hair looks until you don't have it anymore" - made me choke on my coffee. xD Thanks a lot for these great tips! Made my life much easier. :)
@muhamadfaqih9653 Жыл бұрын
Been watcNice tutorialng your vids for a good few weeks now, learning new sNice tutorialt each day. my worksoftow has improved so much since watcNice tutorialng
@The-cyber-imbiber4 жыл бұрын
I don't know man... That grainy noise that cycles makes can sometimes make something look surprisingly beautiful. I'm a fan of it.
@DanielThiele3 жыл бұрын
sometimes
@AtrusDesign5 жыл бұрын
This video is a masterpiece!!
@ray-kast7 жыл бұрын
For the tile size, there's a plugin that I now believe is built in called Auto Tile Size that takes all of this into account, as well as some extra tricks to optimize the tiles (such as using numbers near powers of two to reduce partial tiles around the edges of the image).
@mzungumkubwa15 жыл бұрын
Plugin is good, but remember that Blender does math in its number boxes, so just enter total hoz pixels divided by the number to hoz tiles, e.g. 1920/4 and it will set to the correct tile width... then do the same for the vert pixels... bigger tiles for GPU & smaller for CPU.
@BigBaz634 жыл бұрын
Great, if lengthy, video but well worth the time spent watching. I'm currently attempting to learn Blender having used Truespace in the past and I'm finding your videos very helpful. Keep it up! 👍
@Chilledoutredhead3 жыл бұрын
that tile size setting yo. omg. Brilliant tutorial and still relevant no matter the version of blender :)
@justin.booth.7 жыл бұрын
YES! Do a tutorial of Denoising!
@memestudios20975 жыл бұрын
you saved my life! and i'm only half way through it i reduced my render time from 7 hours to 30 minutes
@SWOOP1R4 жыл бұрын
Love the storyline. Great way to engage your students. Pretty damn good production too. The sound editing was amazing. GREAT JOB MAN!!!! GOOD SHOW!
@StephAnie-he5cq4 жыл бұрын
Had this tutorial going in the background while doing some unrelated work in Blender. So distracting but so funny! Love being able to laugh and learn. We are lucky to have you Andrew! Ha ha fax machines, too much!
@TNTeon4 жыл бұрын
Future Andrew: Listen, the sky's going black again Me in 2018: Ha, that was funny Me watching again in 2020: ANDREW CALLED IT! THE END OF THE WORLD!
@matthiasschuster95054 жыл бұрын
It happened in 2030
@TNTeon4 жыл бұрын
@@matthiasschuster9505 I realized, but it worked so well
@alexcheese91637 жыл бұрын
for one frame, 16 hours and..... almost 91 PB of memory???? also at 16 hrs per frame, 1000 frames would take over 2 yrs but good skit, that was hilarious xD
@Architector_47 жыл бұрын
Heh. Good things that render farms exist. :D
@Tony-yz4yj4 жыл бұрын
This was a great video! I am a total noob to 3D stuff and Blender is the application I chose. I did try 3DMax before and it was cool, but as an IT professional, I like to take of challenges! This tutorial is awesome because it explains a lot in terms of 3D work in general. One of the hardest things to learn in any field is the lingo and understanding of the theory behind it enough to put it into practice. This video does a great job with all of that! Too many other Blender videos show just how to make stuff, but this video gives you details needed to make your scenes or animations the highest quality possible! I would love to see this video and other important new items in the 2.82 version that we are working in specifically.
@matheusqmello2 жыл бұрын
The best "How to speed up Cycles" video ever! Very clear, perfectly detailed. Good job! By the way: write this tutorial as a new article in Blender Guru! It's good to have a written version of it!
@leokolke97257 жыл бұрын
There ist an addon for tile sizes, just search for auto tile size in the User preferences
@riouxr4 жыл бұрын
It's so nice to see someone doing a tutorial without having to edit himself every two sentences because he/she can't talk in front of a camera :-)
@kemeeestry30513 жыл бұрын
I just tried the higher tile size and it's really helpful, really cuts the render time by a lot. thank you for this andreww
@pedroc8342 жыл бұрын
Hey, saw your whole video and loved it. Thanks for the support!
@PartisanGamer6 жыл бұрын
Considering the tile size being quicker in "rectangular" shapes - the reasoning behind this is that your GPU or CPU has a fixed number of units that can perform work (cores and shaderunits yadi-yada) - so if you have a quadratic tile that is getting rendered and you have a rectangular image resolution (lets say 1920x1080 for our purpose) there will be a few units that spent their time rendering full sized quadratic tiles and some of them will only render whatever is left in that colum - so they are partially idle - even though those units will move on to the next full sized chunk once they are done rendering their little remnant - another unit will run into the same problem where its left with rendering a bit that ISNT quadratic and therefore that unit will now idle to a certain degree. Chopping up the resolution that usually is rectangular in shape into rectangular tiles means you maximize your CPU/GPU usage at any given time - so for a image resolution of 1920x1080 (or 16:9) your tile resolution should always be a multiple of 1,77:1 for example ... in 4:3 this is 1,33:1 ... etc. because that way each unit renders the exact amount of space it could be rendering - only thing you have to find out now is what actual amount of pixels work best for your system and how many GPU/CPU cores you have to divide it into that many parts. Its a game of finding the balance between getting the most amount of work done at the same time and getting it done quickly. Hope that helps :)
@mattludford52914 жыл бұрын
Hey man, just want to let you know I applied these tips and got great results. I was following your donut tutorial to learn blender, and I'm using a laptop that's not really designed for this kind of work. Just the donut without the environment and other objects was taking 8 minutes to render initially. I changed the render method to CPU, because I think the i7 in this laptop is better than the Nvidia GPU, and reduced tile size to 16. I changed max bounces to 2. And with denoising enabled I could reduce samples all the way to 32 without any loss of quality. Final render time was 1 minute 40 seconds.
@themexyeti4 жыл бұрын
lol me too, from 10 min to work renders in 18 sec
@westernzendara2029 Жыл бұрын
Good to hear
@MrCeka3 жыл бұрын
After 1 Year of your Donut tutorial i have take a look again on this video! from 2017 and i Improved my Render time so much. Saved tons of Time
@NormalAF3 жыл бұрын
I thoroughly enjoyed the intro, breaks up the constant learning serious stuff
@BDFilms20056 жыл бұрын
Thanks for great tutorial, it allowed me to reduce render time 5 times. I'd like to share the next 2 ways: #19 - run your blend file from RAM disk - it reduces scene preparation by 20 seconds, my scene starts rendering after 15 second, before it was 40-45 seconds. Important is to unpack textures on RAM disk since when when it is packed into .blend file there is no speed up, I suspect .blend is not fully loaded to RAM so reading textures from RAM disk helps a lot. If you render video those 20s in each frame makes a major savings in render time #20 - important for GPU, before render set viewport shading to Solid to avoid unnecessary VRAM usage. This is especially important for GTX970, be sure you do not use over 3.5GB of VRAM, during the rendering. You can check it with GPU-Z. The last 500MB of GTX970 memory are very slow and when you get there rendering times doubles at least for my scene. I played with tiles size going up to 540x540 when I faced the issue, accidentally I noticed Texture/Material/Render viewport eats 2GB before render starts and you get to the slow memory area easily during rendering
@WJS7744 жыл бұрын
Isn't that what the 'Persistent Images' option is for, keeps images in memory when rendering video so they don't need to be reloaded after each frame?
@trx60494 жыл бұрын
@@WJS774 yes, that's what persistent images do
@alexkerasidis2 жыл бұрын
22:08 In Blender 2.9, I think the clamping is in Scene, then Light Paths and you should see a "Clamping" Section. Just in case anyone is wondering.
@jasperino4852 Жыл бұрын
I know this video is so old but the intro skit is so wholesome and funny. You should do more like that in future videos if you have the time!
@buddhasinger2 жыл бұрын
Thank you, Andrew! Your advices are always useful!
@WaterLettuceProductions3 жыл бұрын
31:58 From my experience it works better to create a small rug with low particle counts and the Alt+D instance duplication and intersect them till it has the same tight look. It's tedious but it looks good.
@toppolthecat7 жыл бұрын
This denoising thing is what is going to let me be able to render again xD.
@DrTheRich7 жыл бұрын
Denoiser is not magic, you can do it with photoshop too, but it's handy like this. Beware for artifacts though. it might still need some touch-up and tweaking. It's especially handy for fireflies.
@Lauren_C6 жыл бұрын
Be mindful of the VRAM limitations when using the denoiser. Tile settings where the GPU works fastest can consume copious quantities of VRAM. This drawback won't (usually) apply to CPU rendering due to the small tile sizes.
@val-wal5 жыл бұрын
Matthijs de Rijk, the Denoiser is kinda magic because it uses data that’s not available to PS.
@DomingoRiveraVelez4 жыл бұрын
this was a great intro from the future! Very creative!
@latannan33783 жыл бұрын
Thank you Andrew. This solved alot of issues. Strongly recommended for every Blender User.
@sebababi3337 жыл бұрын
Great tips, I can't wait for 2.79. Just one thing. Can we use a Object Instancing with Particles to reduce the number of Strand Count ?
@DarkSwordsman Жыл бұрын
I know this video is old and Blender has changed a lot, but for samples (at least on 3.2+): you can leave samples up pretty high (I usually leave it at 2048 or 4096) and then you can increase the threshold. From 0.01, I usually do 0.03 or 0.04. This will skip areas that already have enough paths. So if you have the samples higher and a higher noise threshold, it will help darker areas render clearer and reduce denoising artifacts.
@ZanyJIntPictures3 жыл бұрын
Thanks for another great vid Andrew. Glad I came across this when I got off from work; I started a 500 frame render a little over 12 hours aggo, and when I got home this evening, it was only at 12 frames rendered! I thought HOLEEE SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!
@baykus7904 жыл бұрын
May be the best and the clearest tip video ever
@leomeyer95377 жыл бұрын
"You can also use your GPU!". Looks at Raspberry Pi, hmmm.
@johnlight-knight80606 жыл бұрын
hahahahha
@waddlemarco6 жыл бұрын
how do you run this on a raspberry pi
@circuit105 жыл бұрын
The Pi (1) has a decent GPU for it's CPU speed. That's why it can do HD video.
@fosatech5 жыл бұрын
@@circuit10 and now rpi 4
@circuit105 жыл бұрын
@@fosatech Maybe an array of those could be quite fast
@Hawkadium6 жыл бұрын
When your CPU renders faster than your GPU, lol. GTX 1050 < Ryzen 5 1600
@leonm42735 жыл бұрын
quadro fx 880m...16 minutes for ...a mug
@c0rse1985 жыл бұрын
Ikr, I have a 1050 and at R7 1800 and use my CPU because it is faster
@DefinitivelyNotIceBlocker5 жыл бұрын
He literally just compared a Titan X Pascal to a 6700k. That's totally unfair and even so he only got a 33% improvement. That means unless you got the best Gpu out there you should use the CPU.
@fedoragfx31105 жыл бұрын
@@DefinitivelyNotIceBlocker I have dual xeons but my single 980ti is a lot faster at rendering
@DefinitivelyNotIceBlocker5 жыл бұрын
980 Ti is the predecesor to the Titan X Also, which xeons do you have?
@elizabethbuttler65143 жыл бұрын
You are a guru who taught me a lot. Thank you so much for your tutorials!
@firerepeat173 жыл бұрын
Its amazing that some of these are still applicable
@shubhendranathsingh98887 жыл бұрын
I hit like before watching the video
@manda3dprojects9666 жыл бұрын
Same
@bongovec47895 жыл бұрын
AND I DISLIKE
@Cash03116 жыл бұрын
Luv that skit!
@bongovec47895 жыл бұрын
wt
@Turgineer3 жыл бұрын
The information in the video is amazing, thank you Blender Guru.
@tuan3332 жыл бұрын
You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of
@SSKPG3 жыл бұрын
Future you has the distinct comic timing of Norm Macdonald “and also meth.... copious amounts of meth” 😂😂😂
@AndrewPRoberts6 жыл бұрын
I'm rendering a smoke simulation and denoising is saving my liiifffeee
@Luka_3D5 жыл бұрын
Tbh I render smoke at 64 samples without denoising. The grain kinda has a good effect
@KarenTookTheKids4 жыл бұрын
Currently rendering 96 frames since 2 days on my crappy pc on 256 samples Does denoising really help or does it just destroy any detail in smoke?
@AndrewPRoberts4 жыл бұрын
@@KarenTookTheKids It destroys a bit of the detail, but with smoke, when it's in motion you don't notice it as much
@KarenTookTheKids4 жыл бұрын
@@AndrewPRoberts ok thank you
@jimmyjoe14883 жыл бұрын
That beginning skit was so bizarre that I couldn't stop laughing. Especially the transition from skit to tutorial, it was amazing.
@amsrremix22392 жыл бұрын
The guru always coming in clutch, even from the past ... ironically.
@gavindownes45417 жыл бұрын
I have needed this video for so long. I've always had my bounces way too high. Thanks Andrew..... you still salting your water ? You did miss one speedup.. even when rendering with GPU the CPU is still needed for setting up the scene so faster is better. I think the adaptive subdivs is CPU calculated.