ANGEAL WEAPON TIER LIST RANKED

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Pliyo

Pliyo

Күн бұрын

ABOUT THE GAME:
Final Fantasy VII Ever Crisis is free and I love it! Final Fantasy VII Ever Crisis It's a gacha, free-to-play RPG for mobile phones released on September 7, 2023. Developed by Applibot and published by Square Enix. The game is set to adapt the events of the various titles in the Compilation of Final Fantasy VII.
You will get to experience a completely new story with First Soldier: Glenn, Lucia, Matt and Sephiroth, and only because of that is already worth playing.
The game is set to follow a chapter based structure, with monthly chapter releases after launch. Ever Crisis adapts the events of Final Fantasy VII, Final Fantasy VII: Advent Children, Before Crisis -Final Fantasy VII-, Crisis Core -Final Fantasy VII-, Dirge of Cerberus -Final Fantasy VII-, Final Fantasy VII The First Soldier and more events in the chronology of the Compilation.

Пікірлер: 15
@Forgon2
@Forgon2 13 күн бұрын
I think I am waiting. The next potential FF crossover might be huge. Lots of people are thinking FF10, and I'd love to see Cloud in Tidus' outfit and what crazy ability his signature weapon would bring. It might not be FF10, but still, I think I will want to spend more on Cloud/Seph/Aerith/Tifa for the crossover.
@hapwn
@hapwn 13 күн бұрын
Was there ever one where it wasn't? It could be FF10, but I'm hoping for 6.
@DisoulsoundOfficial
@DisoulsoundOfficial 12 күн бұрын
​@@hapwnand im hoping for ff8😅😅
@pliyo
@pliyo 10 күн бұрын
I would live to see FF8 too! Never played FF6, that’s on my todo list for this xmas break!
@titi3736
@titi3736 13 күн бұрын
I love the haircut
@pliyo
@pliyo 13 күн бұрын
😎❤
@hizan69
@hizan69 13 күн бұрын
Less than a min comment!
@pliyo
@pliyo 13 күн бұрын
That’s the energy I love to see!!
@yousigiltube
@yousigiltube 6 күн бұрын
I'm waiting on a weapon that does Veil on all allies and another good effect before I start investing in Angeal. If that Greatsword A did (as it's an aoe weapon) I'd have gone bonkers for Angeal as it would have seemed so cool but veiling just himself seems very awkward because you'll then just use a weapon like tranquility to provoke and veil anyway but I feel like I'd only want a provoke weapon if it also had veil as well (otherwise you're pulling in damage without extra defense). It's similar to Aerith and others, they had weapons like Prime number and Fairy Tale that did just healing then they got more advanced weapons like the bahamut rod and centipede later that did that plus defense up. I feel like Angeal is in an early stage where I want to wait for better versions of the weapons because even with 2 good weapons it feels like he's missing something. Core parts of a team are utility (status removal, buffs, extra effects like haste etc.) damage to clear stages and healing. He seems to have utility but I struggle to get him to have utility and damage or utility and heal. Red XIII does utility and heal but Veil at present is in a strange place to me, it's difficult to use for multiple enemies and doesn't work for all allies mostly. It may depend on peoples playstyle but at present I'm not the hugest fan of Angeal myself, could still be worth building for his great support weapon stats but I just want him to do a bit more myself. Stalwart Integrity is his best weapon to me so far but don't like the 70% cap. (did sort of miss great sword though, that looks like it's a universally good weapon that should work on anything but pdef down resistant enemies, considering most patk weapons hit solo targets though it seems like having somone else with pdef down could work anyway).
@pliyo
@pliyo 4 күн бұрын
Aaah, love this type of comments, can't thank you enough your time writing this!! I fully agree with you, after trying Angeal in anger, Provoke + Veil feels good but it doesn't feel enough, Veil ALL is really needed, AFAIK that's only present in his LB, which clearly limit his power as a new unit, I think they should have been bolder from the start, also I get the feeling that sometimes bosses just ignore Provoke, because they already put their target over someone before Provoke happens, which defeats the purpose completely!! Provoke should make bosses re-think about who they want to target, sometimes in guild battle a random unit is getting hit when I can see the effect of Provoke is still up, it feels weird - maybe I'm doing something wrong - Another point where I have been struggling is as you said: Utility. Neither Vincent or Angeal can really compete with Red / Barret / Tifa / Lucia in terms of options, they have their niche situations of course (guild battles and whatnot) but they need a lot more banners before they can be really useful to clear more content with them. For example, in terms of elements: Angeal only does Earth down, same as Vincent, which feels silly, they should have had different elements... I think you are doing the right thing not investing in Angeal, and since there is a cross-over with more Water Sephiroth, seems like the right call to wait!! Again, thanks a lot for your comment! Appreciate you!
@yousigiltube
@yousigiltube 4 күн бұрын
@@pliyo ​ Thanks and I've not tested him properly to see if provoke can be ignored but it would be a bit of a shame as it's already got a counter with AOE attacks anyway, I can imagine they don't want it to completely throw off all single target enemies though. Hopefully they tighten up the AI and mechanics of it to work better in the future then. I have come to really like the strategy of 2 damage dealers and one healer, when the healer can do the buffs (mdef up or pdef up) necessary and the damage dealers can do the debuffs needed (res down or defense down etc) it typically all that's needed and an easy strategy to follow. I do agree though I think the more utility a unit has the better so Angeal is appealing on that side but I also think they didn't go quite hard enough on him initially. I'm sure he'll be pretty good down the line looking at his kit though, I was a bit disappointed they had a few magic weapons and a few physical though, made it harder to decide which way to invest and that was the straw that broke the camels back. I'm focusing on damage dealers and healers mostly, tend to let utility slide unless it's amazing but here's hoping Angeal will see some great stuff down the line.
@St8rGene
@St8rGene 13 күн бұрын
8:35 El arma no es limitada,y es especialmente buena para combates mágicos. Le falta veil y no hace daño,pero Provoke no tiene por qué ser necesariamente reemplazo de un healer,por lo que si ibas a llevar tanque y healer tampoco es mucha pérdida comparado con el arma limitada. Además ,provoke dura muchísimo (ASUMO,aunque no comprobado,que Provoke stacks with Buff/debuff potency passives) por lo que la idea es usarlo una vez cada varios turnos,y luego spamear tu otro arma (el cual puede que tenga veil,en cuyo caso prácticamente estás haciendo lo mismo que con el arma limitada,pero usando 2 armas. También un detalle importante de Angeal que aún no he visto hablar (porque es demasiado pronto) es su rol COMO TANQUE, que puede incluso perjudicar tu equipo, un par de ejemplos. 1- El arma limitada de Aerith del ani (sí,esa que no tienes....esa que está tan rota....esa que te perdiste!) tiene sinergía NEGATIVA con veil en general, porque hace que el healer use curas single (asumiendo que llevas materia cura con ese arma,lo cual es recomendado) y pierdes el principal efecto (instant ATB) que da el arma, aparte de que debido a Provoke, Aerith recibe menos daño en general y tiene menos necesidad de curar y activar el efecto del ATB 2- El arma limitada de Angeal hace "de todo un poco" ,PERO es muy posible que en contenido hardcore no QUIERAS provoke todo el rato (pero sí Veil) y el arma te de problemas si es tu única opción de hacer daño. Cuando se divide el daño general entre 3 personajes ,manejar las curas AoE es más sencillo (y con alto +Heal passives,de un uso te curas al máximo de vida a todos). Ahora se supone que en vez de 1 cura AoE puedes usar 1 cura single (excepto cuando el boss hace AoE,que es casi siempre...pero bueno eso es otra conversación) . El problema es que igualmente necesitas un healer (pasivas +Heal) porque si no ,la materia cura aunque esté a 5 estrellas no cura casi nada...y la diferencia en ATB/coste entre la materia cura y AoE cura es prácticamente lo mismo. En fin,que no me convence esto del Provoke del todo,y si no lo ponen en más personajes,no balancearán el juego alrededor de esa mecánica por lo que PUEDE que no acabe siendo útil a largo plazo (no se sabe aún),y sobretodo está claro que no van a obligar a usar dicha mecánica si solo 1 personaje tiene acceso a ella.
@pliyo
@pliyo 12 күн бұрын
Me encanta esto! No había pensado esto, pero sí, el arma del Anni de Aerith (esa que no tengo JAJAJJAJ), no se beneficia de tener Veil y Provoke, o sí… es decir, es como tu última línea de defensa, si nunca llegas a
@pliyo
@pliyo 12 күн бұрын
Con Vincent con “obligaron” a usar Reprieve en el Crash event, y en el Guild battle. Era super importante, porque en ambos te intentaban hacer nuke de la party pero él volvía a la vida y lanzabas un último golpe. A mí me interesa bastante cómo van a intentar conseguir eso con Provoke, quizá con ataques super tochos a 1 personaje?
@pliyo
@pliyo 12 күн бұрын
Y sobre los single target heals, es cierto que la mayoría de veces te meten AoE jajajajaj RIP Provoke? Pero quizá, hear me out! Quizá sea… el renacimiento de todas esas armas que hacen single target cura? Ej: Umbrella del Guild battle (de Aerith) o Enhance Sword (Z) de Zack?? Podría ser interesante! We’ll soon find out 🚀🚀 Pero estoy de acuerdo que Provoke puede ser muy poco útil, y Veil es donde está la crema!
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