Great tip with the parallax plane, really effective! Lots of other great little tips for animations, especially optimization.
@DanielVesterbaek8 ай бұрын
Thanks a lot Spencer! Happy to hear :)
@AlexanderKislyakov8 ай бұрын
7:34 That's actually a very helpful tip, I would've never thought of that
@DanielVesterbaek8 ай бұрын
So happy to hear that! Yeah, it took me looong to realize this. It's sort of strange how hiding it "normally" doesn't improve performance as much as disabling the collections.
@vedsky2501Ай бұрын
fun fact incase you didnt know: the old “porsche” beside the new one is actually not a porsche, it is a RUF CTR “yellowbird”.
@DanielVesterbaekАй бұрын
Yeees! Absolutely! It's a modified 911 :D
@werwack8 ай бұрын
Hey Daniel, Once again i had a great pleasure to watch your video! Incredible images associated to a great sense of finishing, the result is amazing! I like the subtlety of the camera movement as well as the secondary animation in the car, such as the damping.
@DanielVesterbaek8 ай бұрын
Thank you so much for that pal! :) Not an interface or an add-on on the level of what you can do, but have already learned a lot from our talks. Thank you so much for that! (We are now running a read the docs for LC!) Excited to see StoryLiner out there in the open in the future!
@NicholasN948 ай бұрын
Absolutely stunning!
@DanielVesterbaek8 ай бұрын
Thanks a lot!
@navidumardaraz71638 ай бұрын
Great to see another masterclass Daniel. 👌😎
@DanielVesterbaek8 ай бұрын
Hehehe, well, not sure if it counts as that, but happy to hear you enjoy watching it!
@RomboutVersluijs8 ай бұрын
Tou could also add a modifier to the camera and make it wovvle a tiny bit on some axis. Ps so you didnt use a curve for the camera to guide its motion, tou actually set keyframes to move it around?
@DanielVesterbaek8 ай бұрын
Yeah, absolutely! Love doing that too. I use Shakify to add the wobble. And exactly like you are saying - the camera is keyframes and is not following a curve. I don't like camera curves so much as I find them hard to edit properly
@isi_bensin098 ай бұрын
Thanks Daniel!
@DanielVesterbaek8 ай бұрын
You are so welcome! :)
@JoshmStudios8 ай бұрын
What a master class 🙌🏾🙌🏾🙌🏾🙌🏾 Thank you
@DanielVesterbaek8 ай бұрын
Happy to hear! Thanks for checking it out ^^
@rahullp53768 ай бұрын
Please do a toutorial blender to unreal same animation
@Insomnialennsomnia8 ай бұрын
You are the best!
@DanielVesterbaek8 ай бұрын
Thank you so much!!
@RomboutVersluijs8 ай бұрын
When you used that trick with projecting the HDR on a plane. Don't you need to watch for issues where we can see the background twice? I mean if one is steady and the other one does show parallax movement, there can be angles where you could see the same back twice I guess or did you also adjust the use as well by removing the horizon, you basically have a clean sky and the horizon is on the plane which does show the parallax effect
@RomboutVersluijs8 ай бұрын
Ps you can always very slowly rotTe the background l, but; bguess the movement would not lookhat good and then the shadows would also be animated due the sun in the hdri.
@DanielVesterbaek8 ай бұрын
Yeees, absolutely! This is one of the dangers of using it, but if you are careful, you can get around the issue :)
@TechUnreal-ec8yr8 ай бұрын
Love your work ❤
@DanielVesterbaek8 ай бұрын
Thanks a lot!!
@RomboutVersluijs8 ай бұрын
Curious about your smoke sim. It looks like your simply using a particle emitter ehich uses planes with a smake projected on it, am i correct?
@DanielVesterbaek8 ай бұрын
Heheh, I do indeed! It was something I developed for my latest short film. We hope to add it into LC as an effect in the future :)
@RomboutVersluijs8 ай бұрын
@@DanielVesterbaek from what i saw, looked quite nice and is way easier when adjusting the animation. Smoke sim would only be added at the very end, when your 100% the animation is set.
@Tancur4 ай бұрын
@@DanielVesterbaekyeah would be cool to see the tutorial ahah
@anubhavrathore478 ай бұрын
Man just love it.... Have been looking just for this since long.... And would really love a tutorial
@anubhavrathore478 ай бұрын
Bruh what's your pc specs?
@DanielVesterbaek8 ай бұрын
Happy to hear! Yeah, a full tutorial will be hard to do, but hopefully this BTS gives you an idea about how it's done still. :) My pc has a 12-core Ryzon 9 5900X, 128 GB memory and a RTX 4090. But lower specs would do just fine too
@oskarmeszar80017 ай бұрын
great video indeed👌 keep up the good work
@JackyShui7 ай бұрын
Hey Daniel, is it able to set both front & rear single axle for offroad car ? appreciating for this cool addon.
@ahmadali-xs3zr8 ай бұрын
How did you animate camera ,? A separate path for camera to follow or ? Just position and rotation animated? please share info
@DanielVesterbaek8 ай бұрын
Hey there!! Yes! So it wasn't so clear in the video, but the camera is just animated with position and is then using a "track to" constraint with the car as the target. Using the 90% influence allows you to animate the rotation of the camera slightly too.
@aadecg8 ай бұрын
10:28 how did you do the car drift smoke?
@DanielVesterbaek8 ай бұрын
I used some particle systems. Something we are hoping to add in LC soon! :D
@velocity.motion8 ай бұрын
ow that's super bro @@DanielVesterbaek
@revoprod-h6k6 ай бұрын
Next tutorial idea? How to draw line around a Race Track 😁😁😁😁😁😁😁
@pass_me_the_sugar7 ай бұрын
aewsome video thanks!
@davidschaefer838 ай бұрын
HERO!
@DanielVesterbaek8 ай бұрын
Awwwn, thank you so much!! ^^
@son38476 ай бұрын
anyone know how to use lauchcontrol for 2 car in 1 blender file like this video
@DanielVesterbaek5 ай бұрын
You can rig multiple cars with the Multi Car Workflow which is available in the latest version of LC :)
@johans71196 ай бұрын
Tesla Ad? Whole Mars Catalog is looking for entries on X
@klarelimen10517 ай бұрын
Hi. I use launch control 1.5.2 in blender4.0.2, when I export FBX to ue5, it uses a lot of time, my cpu is 12400f. What type of cpu do you suggest I use?Will the new version export faster?
@klarelimen10517 ай бұрын
thanks
@abuelufx7 ай бұрын
Everytime i reopen the file the car behaves very weird, and reading the Docs it mentions that is a bug and have to rebake the physics again.... isnt this a huge problem? wont the physics change everytime so you wont have the same render ?
@ayushshinde98826 ай бұрын
How to optimize How to optimize UE5 and blender because i have very low pc specs and i want to make similar content like him in unreal in 720p - 1080p quality rendering specs are Rygen 5 5600 (6 cores/12 Thread) RX 580 (8GB) 16 GB Ram DDR4 Anybody please tell me how optimise UE5 and blender to get decent amount of FPS i love to use UE5 and blender ❤😊
@novanvfx6 ай бұрын
sir can u plz give me the exaust fire png seq or just tell me where u have found that i have search on many platform but didnt get any of them can u plz give me
@PRATHAM_TALUKDAR8 ай бұрын
What's the latest version of LC?
@DanielVesterbaek8 ай бұрын
Thanks for the question! The latest version of LC is 1.5.6 :)
@WizTrip-k1b3 ай бұрын
physics baking is showing this in blender 4.1 Python: Traceback (most recent call last): File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\operators\physics.py", line 63, in execute prepare_cache_physics(active_car) File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\utils esources.py", line 220, in prepare_cache_physics active_car.sim_body.modifiers["GeometryNodes"].simulation_bake_directory = cache_path ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'NodesModifier' object has no attribute 'simulation_bake_directory