Answer the Call - Is Star Citizen 4.0.1 Good + Save Stanton Chapter 2

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Answer the Call

Answer the Call

Күн бұрын

Пікірлер: 49
@IIITangentIII
@IIITangentIII 10 күн бұрын
I think sometimes we overcomplicate the need have everything with a role that it's best at. How many combat ships are there in the game how many options for people that just want a different style rather than necessarily being able to perform significantly different. There is nothing wrong with having a small mining ship from multiple manufacturers a small salvage ship from multiple. More choices means people get to make decisions based on their personal preferences rather than be locked into one ship for the job. The more the merrier I always say. I don't want ship designed to interfere with getting the game done, but that is literally some people's job is to design ships. That's what they do. Design away.
@TheGlassSword
@TheGlassSword 13 күн бұрын
23:01 what I liked about the grid on the outside means easier to throw components and weapons on the outside without dealing with physics of an enclosed space
@LarsBahner
@LarsBahner 6 күн бұрын
I just thought of something. We used to have 100+ players per server. Now we have ~600 with the same level of stability, BUT that's on 10 servers. Which mean we are down 40% in terms of efficiency, which also means the game is probably considerably more expensive to run.
@luke5g230
@luke5g230 13 күн бұрын
Great conversations and really hope this year we get more lateral ship progression for mining and salvage ships starting with the misc fortune
@redrumcoke2363
@redrumcoke2363 12 күн бұрын
01:20:07 Agreed, but the AI ships (and NPC's) that are supposed to represent the other 9/10ths of the universe either aren't in-game yet, or don't have the pathing, nore abilities to do any of the cool things that even the players can barely (if at all) yet do. It's unlikely throwing an additional 10 years at the AI will allow them to interact with all the pathing and contingencies that can arise from the game mechanics supposedly coming in the future.
@LumiLupo
@LumiLupo 12 күн бұрын
1:16:20 what if the stations on pyro would be raided from time to time BECAUSE its a big bank and that would also make stations a little more unsafe ^^ you'd have to fight off the gangs so the shops open again or something like that :P
@RicoZaid_
@RicoZaid_ 13 күн бұрын
9:03 negative talk. Hehe just kidding 😊
@justsaiyen596
@justsaiyen596 12 күн бұрын
best shirt ever mike
@rikturscale8205
@rikturscale8205 13 күн бұрын
Missions are how they tell stories in game. Yes, "main story" is going to be a focus, but I am looking forward to stories the CIG team tells.
@rikturscale8205
@rikturscale8205 13 күн бұрын
I posted this just before you kinda mentioned it. :)
@r.daneel.90
@r.daneel.90 12 күн бұрын
35:40 I hate when this happens. Is it so difficult to give all factions a distinctive patch or something to put on their armor. Its just art...
@dasmoools606
@dasmoools606 12 күн бұрын
Hmn.. with the future of crafting, wonder how that'll impact the Daymar Rally?
@FieldHoodGaming
@FieldHoodGaming 13 күн бұрын
Croncy is right about the economy
@1aatlas
@1aatlas 12 күн бұрын
4.0.1 is already shaping up to be the Q1 patch :P Any chance we can get the rest of the missing features from 2024?
@fireye3
@fireye3 12 күн бұрын
Even something where maybe the fortune does have more cargo space but only one mining head, so the vulture would be significantly faster but not have as much storage would be cool in generating niches for each ship (vulture is faster so it's better at unlawful salvages where it's time sensitive but fortune is better when a solo player wants to go longer without having to stop and sell)
@allthatishere
@allthatishere 13 күн бұрын
14:38, Have you seen the Alliance Tournament prize ships? Those ships are beyond juiced and limited. They literally go for 100s of BILLIONS of isk. CIG doesn't have the balls to do anything on that level.
@brianchristopher8843
@brianchristopher8843 12 күн бұрын
They would just need to make them non insurable. Then just like in eve, we would almost never see them.
@shakabrah1774
@shakabrah1774 12 күн бұрын
croncy was definitely right about the economy
@sketto1283
@sketto1283 12 күн бұрын
SRV!!! I've actually made the game of loop remote salvage yard work! ( search, tug, salvage, haul )
@checkfortunnels
@checkfortunnels 10 күн бұрын
Missions paying more in Pyro is probably the same reason everything new pays better, CIG wants people to do it so they can gather data. Every new thing has been like that for years. Remember when salvage contracts were new and everyone was making millions dragging crates out of fleets of Hercules? They let that go for a while, and then nerfed it when they had enough data.
@trevorintrepid5892
@trevorintrepid5892 12 күн бұрын
Fisheries guy was great, he can co host!
@justalex4214
@justalex4214 12 күн бұрын
Idk what european countries you're referring to, but most of central and western europe has x-mas holidays like the US does and then we continue working like usual. 😂
@Koriel114
@Koriel114 12 күн бұрын
I have to wonder how frustrated CIG is itself having to revisit the same errors. Is it old code not playing well with meshing, is it the game engine itself ? I really have to say CIG made the right decision in baselining the code and stabilizing hopefully before doing any more expansions. CIG needs to get the core stable so they can expand without going back to square one every time.
@Crown_VIII
@Crown_VIII 12 күн бұрын
The SSD error is real lol, the drive is missing the command that allows SC to write to the disk. you need to type the error code in and there are CMD prompt instructions on the SC website that will add the code to your drives.
@russellburns205
@russellburns205 13 күн бұрын
22:20 I don't wish every ship was viable because it removes progression. If there is no reason to upgrade from the smaller ships other than you want friends to fly with, you aren't going to see very many larger ships. It also leads to this horrible PVP meta where the outdated clunker can solo the ships that replaced it with ease.
@brianchristopher8843
@brianchristopher8843 12 күн бұрын
Just having more fuel is about reason enough to use bigger ships bro.
@alexpetrov8871
@alexpetrov8871 12 күн бұрын
>I don't wish every ship was viable because it removes progression. Ships not necessarily should be ranked in one line. There may be different playing strategies on the same level, like classes in MMORPG all relevant ant viable but different. This can be applied to mining, salvaging and trading too, not only to fighting. It just requires proper gameplay design which CIG so far can't do.
@russellburns205
@russellburns205 12 күн бұрын
@@alexpetrov8871 Currently they are balancing around every ship being viable. And the progression of ships in game aren't on effectiveness it's how many people need to crew it. Look at the Mole and Reclaimer They are super expensive because of the crew requirements not how effective they are at their job. The Vulture earns the same amount as the reclaimer with significantly less investment. there is no progression in the salvage field 3 players in separate ships will earn more than a reclaimer with 3 people. Same is true with mining.
@russellburns205
@russellburns205 12 күн бұрын
​@alexpetrov8871 There aren't enough ships outside of combat for that. And the loops aren't anywhere near evolved enough for them to split it. Currently, the only reason to upgrade a ship is for multicrew, and the current direction for multicrew is button simulator.
@russellburns205
@russellburns205 12 күн бұрын
​@@brianchristopher8843you can get everywhere in game with an aroura, and they shrunk pyro so that it could be traversed by everyone.
@Mace1000S
@Mace1000S 13 күн бұрын
Oh he is alive….. well that’s nice. 8)
@PC101
@PC101 13 күн бұрын
Is my mic bad? not hearing feed back, am I tripping?
@indivestor
@indivestor 13 күн бұрын
No not tripping you are just micro dosing
@jakeofnotrades
@jakeofnotrades 13 күн бұрын
Stanton doesn’t have a supply issue, they have 1000 different systems they can buy from, warlords of pyro have a huge supply issue. In your example Stanton would be china ie paying low. Industrial powerhouses are going to pay the lowest possible price. If china needs fuel it pays low, if a warlord in Central America needs fuel it’s going to be expensive, and that’s anything food, guns, fuel PlayStations etc.
@Illicita-venator
@Illicita-venator 13 күн бұрын
His example was backwards but he does have a point and i think raw material should be purchased at a lower price than Stanton. Raw material like mining material not refined material like iron or copper. I also don't think pyro will be as kill on site as it is now once reputation and you have consequences from the gangs.
@99mserna
@99mserna 11 күн бұрын
I love when Mike Mike-xplains things. Really :)
@alexpetrov8871
@alexpetrov8871 12 күн бұрын
"compartmentalisation" - yay! A new buzzword to replace "server meshing" which came and changed nothing. Screw the mission refactoring, lets rewrite/compartmentalise everything! In just few years the game will change, just let them cook!
@Aklys
@Aklys 13 күн бұрын
One of the worst takes I've seen on CZs. I think their current design goes against sandbox design and is more moving it towards round based gameplay design.
@stucclikechucc
@stucclikechucc 12 күн бұрын
bringing real money into gaming competitions does nothing but lock out some people and bring in cheating. you lose doing it for fun and people start looking for ways to guarantee the win. and to suceed they will most def cheat
@johnr3514
@johnr3514 13 күн бұрын
pyro was never going to be a place you would go and scrap by. they cant afford to ever have a system as number 2 or even 3 4 5 6 7 8 that is truly you are zero to hero able to survive with out all of the other systems that need to be in place. homesteads, crafting and not just silly crap from a vulture, a true player trading window. a true player trading system via npc or kiosk style system. a true refueling system. none of those are in game. so any systems they push out the door will always have vendors to support the player experience. and even when those systems are in... they control pricing to keep inflation down by offering items via NPC vendors at prices they want to cap things at. least the basic not material buffed items.
@stucclikechucc
@stucclikechucc 12 күн бұрын
when you stop doing it for fun and start doing it for real money. it ruins the idea of it being a community event. dudes right at that point you get sponsors and you start gatekeeping people who cant afford to pay to play. along with cheating. why do it for fun when i can potentially hire someone to help me ruin someone else chance to win. i would totally take a cut of the winnings to find a way t make sure someone else cant win. are you kidding me. i bet i could find people to do it for pure content. hay can you focus your team on fucking over other teams
@MrMiro2300
@MrMiro2300 12 күн бұрын
Pyrotechnic Amalgamated's decline was primarily due to the high maintenance costs of MacEwan Station (now Ruin Station) exceeding the company's income, rather than a lack of resources. The discovery of a jump point in the Hadrian system, leading to the Xi'an Empire, coincided with the UEE's war with the Xi'an. This conflict disrupted trade routes, significantly impacting Pyro's business and ultimately contributing to its downfall.
@crispy9175
@crispy9175 12 күн бұрын
It's so weird to see comments from people treating a made up, non concrete, fictional lore about the future as though it were a real historical event.
@MrMiro2300
@MrMiro2300 12 күн бұрын
@crispy9175 did you watch the video? They talked about the lore and I did too, what's wrong with that?
@crispy9175
@crispy9175 12 күн бұрын
@@MrMiro2300 it's just weird the way you wrote it. Like you're living in a delusion and can't differentiate between fiction and reality.
@jonneymendoza
@jonneymendoza 12 күн бұрын
Sorry what nonsense did i just hear frpom the 1h:08 mark?? Europeans dont work in the beginning of the year? LOL load of rubbish. We do work!
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