This is one of the few channels that gets an immediate view. I thank you for this !
@BeyondTheScanlines7 ай бұрын
When it comes to VCS/2600 stuff, I've always held the story of ET taking 6 weeks as the example of how even for a "limited" platform, there's so much which goes into a game that you still need to give time. So to see Apollo's attitude being to have that as the default, I guess I'm not surprised to see these games all share interesting concepts, nice presentation, but not quite polished gameplay. Which I guess ties into their next chapter of their story, which I can't wait to see.
@sandal_thong86317 ай бұрын
One of the worst games had less than a week. I think I'd have called in sick to get a few more days.
@winstonslone27977 ай бұрын
I actually anticipate these videos. They seem to be on a monthly schedule
@exidy-yt7 ай бұрын
This series is fantastic and deserves far more views. I hope my little bit of algorithm engagement helps! The 'Crash Watch' is especially interesting to one who grew up in the middle of it, blissfully unaware anything was wrong as games just kept getting better and better as far as my 5th grade self could tell in 1982.
@sandal_thong86317 ай бұрын
Now that he's done Space Invaders and Pac-Man which were some of the most popular carts, maybe people seeking those out will watch his other videos, similar to what I did?
@sandal_thong86317 ай бұрын
1:06 Racquetball, 7:24 Lost Luggage, 16:23 Space Cavern, 23:42 Lochjaw a.k.a. Shark Attack. Thanks for discussing all of these Apollo games together, as well as your update on video-game-crash watch. It's interesting that they got someone else to do the sounds for one of the games, as the standard had been for the programmer to do everything. But sadly it doesn't really show, like say Atari's Moon Patrol from 1983, which I'm told was outsourced. The one month development time seems like such a get-rich-quick, "shovelware" kind of attitude, which contrasts to those Activision games that took many months to make, sold well and are beloved. It's funny that they decided to copy Demon Attack, which itself was a copy of Phoenix, except without the different stages. I didn't care much for the former, but I'm told it sold over a million copies and some kids liked it; maybe partly due to the ad campaign and if it beat Phoenix to store shelves? Perhaps similar to Freeway beating Frogger?
@play_history7 ай бұрын
Yeah, sound was impossible to differentiate much on the VCS. As opposed to Imagic and Atari's later output where they were able to enable artists to draw the objects - and it shows. Moon Patrol was done at GCC who showed up most of what Atari was outputting even through this later period. Frogger still sold exceptionally well for Parker Bros. Pre-empting Atari did get Imagic sued and probably did hurt the sales of Phoenix in the end.
@Gen-X-Memories7 ай бұрын
When I think of Games by Apollo the first thing that pops into my mind is one those companies that would sling any kind of shit together just to make a quick buck.
@unj7 ай бұрын
Stinks that the best game seems to be a competent "demon attack" clone. great work on the research!
@Mrshoujo7 ай бұрын
I managed to play Lost Luggage to the end where it stopped flinging luggage & sat there rotating. I had scored 277,100.
@Jolt78007 ай бұрын
Very nice
@jamesblair12117 ай бұрын
You are like G-d
@vidarlystadjohansen98297 ай бұрын
such a great channel
@2dskillz7 ай бұрын
Lost Luggage is such a fun treat.
@TheHylianBatman7 ай бұрын
As the games slowly become more and more plain and generic, the crash seems to become more and more obvious.
@thetman00687 ай бұрын
"You're the shark!" is such a funny tagline to me.
@sandal_thong863120 күн бұрын
25:30 Right.
@absolutezeronow79287 ай бұрын
Definitely a good looking quartet for Apollo. Lost Luggage at least seems better than Mr. Bomb for the Gakken TV Boy. Lochjaw/Shark Attack just makes me look forward to Activision's Seaquest, which is a better underwater game.
@ajboomer13477 ай бұрын
Maybe do an episode regarding the history of The Texas Chainsaw Massacre and Halloween for the Atari 2600 since they are early examples of violent video games! The context behind why the games didn't sell well is something for sure to write home about!
@evad9997 ай бұрын
I have a love-hate relationship with Shark Attack
@Spider_Rico7 ай бұрын
I always liked Space Cavern, a very under rated game.
@jeremiahthomas81407 ай бұрын
Agreed.
@Zoyx6 ай бұрын
Is an Arcadia/Starpath video on the schedule?
@AtariArchive6 ай бұрын
Yes, currently scheduled for episode 82, as the unit debuted in August!
@Zoyx6 ай бұрын
@@AtariArchive - Thanks!
@Jolt78007 ай бұрын
I was disappointed when I bought Space Cavern back in the day. The ad in Electronic Games magazine really sold me, but the gameplay seemed cheap and clunky. It was a lot of my money at the time, and it did cause me to spend less on games. So it looks like 3rd party games did contribute to the American video game crash
@sandal_thong86317 ай бұрын
Kids weren't taught to playtest and/or read reviews before buying games.
@lurkerrekrul7 ай бұрын
Racquetball - I got this game back in the 80s and wanted to like it, but sadly, the execution of it ruined the game's playability. Both the speed and all the shadows made it unplayable in my opinion. He should have just had ONE shadow on the floor, and made gray, like in Tennis. If he'd done that, and slowed it down a little, it could have been a neat little sports game,