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VALORANT is fundamentally a bit BROKEN

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Archmeton

Archmeton

Күн бұрын

Пікірлер: 487
@Archmeton
@Archmeton Жыл бұрын
Videos are going BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR (i edited this in one day killme)) INSTALL VALORANT TRACKER BRRR: www.influencerlink.org/SHFQw
@Tamago.
@Tamago. Жыл бұрын
Respect 🫡
@sus-tz6lo
@sus-tz6lo Жыл бұрын
No
@PigeonOvO
@PigeonOvO Жыл бұрын
1 day?? Damn you are crazy. I really like your editing style! Respect!
@chadvergil
@chadvergil Жыл бұрын
BRRRRRRRRRR indeed
@Karndoesntfitin
@Karndoesntfitin Жыл бұрын
Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
@haku7335
@haku7335 Жыл бұрын
Shot spread is ok. But what isnt... IS HITDETECTION. People got replays in slomo, where you see: The shot hit. But valorant just doesnt accept the hit.
@waltss8896
@waltss8896 Жыл бұрын
pretty sure replays play at a lower tickrate, which could make stuff like that inaccurate
@Lepoja
@Lepoja Жыл бұрын
@@waltss8896 Yeah, screen recording makes valornt lower tickrate lmao
@BluePhantomGames
@BluePhantomGames Жыл бұрын
Netcode object in valorant is shit for some reason.
@crypix
@crypix Жыл бұрын
@@Henotik its a joke
@waltss8896
@waltss8896 Жыл бұрын
@@Lepoja ah sorry i thought it was replays like csgos demos.
@NoNamicekk
@NoNamicekk Жыл бұрын
1+1=1 in computer logic.
@Adityarm.08
@Adityarm.08 Жыл бұрын
It's 10 really.
@NoNamicekk
@NoNamicekk Жыл бұрын
@@Adityarm.08 not in computer logic by Booleg.
@LuciSheppy
@LuciSheppy Жыл бұрын
In computer logic 1+1 is either 1, 2, 10, or 11
@NoNamicekk
@NoNamicekk Жыл бұрын
@@LuciSheppy I only know the logic where it's 1.
@Adityarm.08
@Adityarm.08 Жыл бұрын
@@NoNamicekk not addition, I think you're thinking about logical "or" operation.
@VitalisProd
@VitalisProd Жыл бұрын
Some video ideas: -more on smokes: diameter, duration and types (sphere/wall) -best gun for each class or spisific agent (For example, Brimmy has aspecially good sinergy with Judge and Odin (because of smokes and stim beacon), Sova and Ares/Odin, etc) -shortest TTK ecxept one-taps. -some map comperison: longest and shortest paths, best OP spots, best shotgun spots etc -how to understand shotgun`s and machinegun`s patterns and ways to play them -other maps on point of contact, ecxept of Bind -best sinergy of agents and ability combos (For example Jett and Breach, Sage/Fade and Omen, Raze and Fade, Brimmy and Viper, Harbor and Yoru...) -hidden secrets of maps and a bit of lore, how you already did on Pearl -i wish in the most passionate way for you to do some collab with RIOT and to try playing valo in in-game custom settings and maps, like classic with power of guardian, 1000hp 1v1s, no-recoil and 100%-accurate Vandal or agents with insanely buffed abilities And tnx for your content dude
@Archmeton
@Archmeton Жыл бұрын
Ty for all the suggestions!
@pendrive4real
@pendrive4real Жыл бұрын
bro just gave him a year of content
@shawnlatour1825
@shawnlatour1825 Жыл бұрын
judge, spectre, or stinger would probably be fastest TTK
@VitalisProd
@VitalisProd Жыл бұрын
@@shawnlatour1825 judge, bucky, phandal, marshal, op.... yeah, its just random ideas here
@DogeBow
@DogeBow Жыл бұрын
A banger of a video being under 1,000 views? Man, KZbin needs to start recommending your channel to people more often. Your editing skills are amazing man. Nice video dude!
@Archmeton
@Archmeton Жыл бұрын
Glad you like it!
@DogeBow
@DogeBow Жыл бұрын
@@Archmeton Always!
@elionics
@elionics Жыл бұрын
4000 now
@itscolll
@itscolll Жыл бұрын
i thought this had a million views before i checked, his editing skills are amazing
@sreastronaut9765
@sreastronaut9765 Жыл бұрын
I personally don’t mind the first shot inaccuracy. I was playing on Pearl the other day and we decided to try planting on B so I bought the Guardian because of its 0 spread ADS. It brings strategy into the game, although the spread might be too high if you have a 50/50 chance of hitting a headshot at 50 meters.
@Cryoptic_
@Cryoptic_ Жыл бұрын
It’s not 50/50 if u ADS with either vandal or phantom
@pranav2169
@pranav2169 Жыл бұрын
@@Cryoptic_ forcing players to use an ADS mechanic because of how terribly structured hipfire gunplay is, is not good game design💀 having an ADS feature doesn’t make the weapon spread situation any less prevalent, it just offers a duct-tape like solution that doesn’t actually fix anything, just tries to hide the problem
@Cryoptic_
@Cryoptic_ Жыл бұрын
@@pranav2169 ur lost mate. there are so so many games where ADS makes guns more accurate. if anything valorant actually barely does this. spraying in ADS is actually bad in most situations. using ADS for long ranges is what u do with snipers, its what u do when ur target is further away. R6, apex, cod, and countless less know fps titles use ADS for more accuracy. in valorant ADS is only used for slight zoom, and better FSA for tapping only. u act as if the "problem" is being "hid", it sounds like ur making it like as it cant be fixed. they literally made it this way intentionally, for balance purposes likely, and some realistic aspect. cant expect every gun to be pin point accurate at all ranges, so why should the vandal and phantom be?
@pranav2169
@pranav2169 Жыл бұрын
@@Cryoptic_ bringing up cod and apex in a tac FPS conversation is wild💀💀 the main comparison for valorant is CS, i’d hope even someone as evidently stupid as you can agree with that? first shot accuracy being SO abysmal on the main rifles that people will use is bad design in every world🤷‍♂️
@pranav2169
@pranav2169 Жыл бұрын
@@Cryoptic_ you’re telling me “spraying in ADS is bad” as if i said something on the contrary. like what are you talking about 😭 spraying in this game is a shit choice in general hipfire or ADS, once again because riot decided luck based gameplay was a better design choice than letting people maximise their skill ceilings😭
@Alex-me3bf
@Alex-me3bf Жыл бұрын
every weapon in cs has an accuarate range (the range it is guaranteed to hit anywhere in a 30cm x 30cm circle (roughly the size of a head)) i imagine the same is for valorant; it's a way of balancing shit like the deagle, so aim players can't completely abuse it, otherwise you would have a $700 laser beam on ct side making the m4's completely null for certain people, also removing the nuances of buying helmets (on t side) and eco rounds
@nickrl113
@nickrl113 Жыл бұрын
It's the first bullet accuracy listed in the buy menu, and the guardian (ads) and the sniper rifles are the only ones that have perfectly accurate first shots every time
@pranav2169
@pranav2169 Жыл бұрын
completely redundant point 💀 cs 1) has less weapon spread 2) spraying is actually viable so 1st shot inaccuracy on RIFLES matters far less than valorant where both 1st shot spread is horrendous and recoil patterns are inconsistent. it’s like they designed the gunplay to be as shit as possible
@Alex-me3bf
@Alex-me3bf Жыл бұрын
@@pranav2169 just play a better game then lol
@AsphyxiaUwO
@AsphyxiaUwO Жыл бұрын
@@pranav2169 cs has abt the same if not more, but ur spraying point is fair.
@eimerhegel427
@eimerhegel427 Жыл бұрын
@@G0A7 M4 no one tap, I hate Deagle one tap, I love
@koshkamatew
@koshkamatew Жыл бұрын
1:31 omg archmeton said among us edit: in all seriousness, this is made to create an effective range for a weapon. riot doesnt want you to one tap an operator across the whole map for a very understandable reason, and this is even more obvious in csgo
@vo0im43f5
@vo0im43f5 Жыл бұрын
The Valorant 3kliks making a reference to the actual 3kliks is gold :D
@BluePhantomGames
@BluePhantomGames Жыл бұрын
When developing competitive games, game devs can do these things. 1. Cap the FPS to 60FPS so ir can be fair and balanced. 2. Make Gun's first 2 or 3 bullet accurate when firing. 3. Lastly, Perfect hitboxes and fricking bullet hit detection 4. Make all guns usable by not making a single AR gun a fricking sniper like VANDAL. Like SMG and Shotties for short range dmg and give a low - medium damage. Giving AR higher damage on low and mid range but reduce on longer ranges. And finally snipes, Give them higher damage on all ranges. A Personal Mechanic That i will definitely add when making my own multiplayer game. When a heavy sniper bullet hits the body it reduces the quarter of health and instant kill on head. And Light sniper bullet deal half dmg on body and full dmg on head. Personal fav
@BluePhantomGames
@BluePhantomGames Жыл бұрын
@@user-c3jdf9lylzse no no, fps can sometimes effect ur skill and gameplay even I play games on fricking GT 730 which annoying but anyways, Capping fps will make it more skill based than fricking specs based
@BigT_23
@BigT_23 Жыл бұрын
These vids let me relax for 10 mins during the day while teaching me something new about valorant. Love ur vids keep it up!
@Archmeton
@Archmeton Жыл бұрын
Enjoy!
@nivdy
@nivdy Жыл бұрын
I kinda want to do a video like this going over other FPSes. I look to CS a lot when talking about Valorant, so I think testing fsa in CS (and potentially other FPSes known for their gunplay like R6 or Apex) to see what games do it better or worse would be cool. I really like your first bullet of the mag idea by the way. It would make it so players who are taking long ranged fights with their guns could make the decision to take the extra time to ensure their shot lands, while still insentivising the guardian, Marshall and op.
@akshajsathya202
@akshajsathya202 Жыл бұрын
Its either there to discourage taking fights more than 50 m without an op or marshal, or random boolet deviation is there to bring out an rng based factor in gameplay to reduce stalemates, like random critical hits in tean fortress 2.
@dominikborno4133
@dominikborno4133 Жыл бұрын
Finally someone talks about that, i find that its a major problem with valorant and thats why i stopped playing it, luck so predominant in games that its not really a competitive game right now
@Bakashi
@Bakashi Жыл бұрын
If we completely remove the first shot (in)accuracy from the aforementioned guns, that would make guns like the Guardian basically useless in the game. I think Riot did this on purpose so players use different guns than just using the Vandal every round every game (which people already do). I myself use the Guardian and man it feels so good lining up your crosshair and just one tapping everyone without worry it doesn't hit. It's pretty well balanced when you think about it. Guns like the Vandal and Phantom are automatic while the Guardian is semi-auto. tl;dr If you want to test your skill, use the Guardian.
@MiquelVZLA
@MiquelVZLA Жыл бұрын
This is so you can't abuse weaker guns to one tap everyone in a budget, that's why each weapon has a different inaccuracy, its balanced in a way that you can't get a sheriff that's able to 2 tap everyone with perfect aim, a laser beam that's just broken. CS also uses this technique and it's been really useful for years for balancing guns and making sure you actually don't buy a deagle every single round and hit one tap after one tap with the opponents being unable to do anything.
@VitalisProd
@VitalisProd Жыл бұрын
Its hard to tell how many times i wiffed still my crosshair was spot on opponents head. Its just drives me crazy
@6eorgeRz
@6eorgeRz Жыл бұрын
The thing is though a lot of players are starting to ads at longer ranges and yay is probably the best at it and when people watch him alot of people recreate it
@prototypevr4622
@prototypevr4622 Жыл бұрын
For the last video, the reason chamber and neon don’t do one more damage is because riot didn’t round, they truncated. Which just means they cut off the decimal instead of using the computing power of rounding up or down. Leads to better optimization but one less damage.
@BAVBAVBAV
@BAVBAVBAV Жыл бұрын
Many of the guns in the game should be inaccurate and luck based. Not so much on the rifles, but then again, it’s not fair to be able to be one clicked across the map by a vandal 100% of the time either. Like IRL guns, you’re not guaranteed to hit the exact same spot twice. If you want perfect accuracy, you can use the many options available as you mentioned (guardian especially). The game needs no changes to accuracy right now
@cayde-6502
@cayde-6502 Жыл бұрын
fair and realistic are 2 completely different things. Its 100 percent fair to get one hitted across the map because the other player aimed and clicked, thats it. Games wouldnt be competitive if they were real and trying to mix both things just doesnt work out. Imo it would be unfair to the player who shoots across the map but misses because not of his own but the games fault
@jarv1s777
@jarv1s777 Жыл бұрын
mf just compared valorant to irl shooting :clown: people fucking deserve to get clicked across the map with a vandal if someone has the aim to do so
@cayde-6502
@cayde-6502 Жыл бұрын
@@jarv1s777 exactly, like hows that unfair when people are just better?
@jarv1s777
@jarv1s777 Жыл бұрын
@@cayde-6502 indeed, this is a skill based first person shooting game which runs on the principles of aim and gamesense, any luck based factor should be eliminated immediately.
@linkplays2952
@linkplays2952 Жыл бұрын
@@jarv1s777 so i should be able to buy a deagle in csgo and have it be 100% better than a m4 long range? thats stupid lmfao any good competitive fps will have some luck based things so that a cheap gun wont be better imagine a stringer with 100% first shot accuracy or 100% ads accuracy that would be cracked
@maxusgamer8515
@maxusgamer8515 Жыл бұрын
First shot inaccuracy is a thing also in CS GO. It seems counterintuitive but it's a good type of balance and I explain you why: 1) everyone with the same weapon has the same odds 2) if you don't tap but burst the second shot will always or almost always (i don't really tried for sure with a lot of bullets but I noticed) compensate the first in a way 3) if you can be accurate with a gun and also spray you will never play guardian marshal or operator and there will be no reason to ADS 4) the cheaper gun has even less probability of killing you holding a better gun, so it reinforces the concept of snowballing, that's why operator is almost unfair. 5) it represents better what will happen in a real situation without ADS. You want a better guardian for maps like icebox and breeze, you don't want a sheriff or even a classic to kill you because they always hit the first shot in head.
@beng2469
@beng2469 Жыл бұрын
I think some guns from Pistols Smgs and Machineguns will become broken if the first shot accuracy is 100%. Except for the rifles. Vandal Phantom should be dead accurate if it's the first bullet. It won't change the game much, no one would be complaining that their enemy hit him in the head from 50 meters away with a rifle.
@pranav2169
@pranav2169 Жыл бұрын
no one’s saying every weapon should have a 1st shot inaccuracy of 100%. CS which i and many other people would consider the pinnacle of FPS gunplay has 1st shot inaccuracy. the difference is it’s 1) toned down in cs compared to val 2) consistent recoil patterns mean you can somewhat counteract 1st shot inaccuracy with good spray knowledge. valorant is luck based in both regards, not just 1. it’s just shitty game design 🤷‍♂️
@beng2469
@beng2469 Жыл бұрын
Archmeton gave example of pistols. That would be broken. And speaking of cs, weapons of valorant has better first shot accuracy compared to csgo's. I can completely rely of tap firing in val but not so much in cs.
@pranav2169
@pranav2169 Жыл бұрын
@@beng2469 i think you’re confused about the CS tap firing. hitboxes and thereby hit registration in cs feels almost shrunken down, and i can attest to this as an LEM faceit level 7 in cs, immortal 6k peak in valorant. add to this increased movement speed in cs, smaller maps making people look like they’re moving EVEN faster, and some longer available lines to hold (think long on dust2, mid to ramp on inferno, palace to jungle on mirage) and you get a much harder game to land headshots in. couple this with consistent recoil patterns and you get the gunplay state of CS that’s existed more or less since launch: you can spray pretty much every angle except the aforementioned super long ones.
@beng2469
@beng2469 Жыл бұрын
@@pranav2169 I didn't thought of the hitboxes, that could be the reason why I have been missing shots that shouldn't have been missed.
@xerathgaming1915
@xerathgaming1915 Жыл бұрын
imo riot should lower the 1st shot spread for the vandal and sheriff otherwise its just tilting
@Cryoptic_
@Cryoptic_ Жыл бұрын
U can ads with a vandal. And at 30m with a sheriff it’s not even a 1tap. There are ways to hit ur shot at that range. There’s also the fact that this applies to both the shooters, meaning that if u take that fight ur both signing up for a risk
@xerathgaming1915
@xerathgaming1915 Жыл бұрын
@@Cryoptic_ ads is for pussies and i will not use it idc
@Cryoptic_
@Cryoptic_ Жыл бұрын
@@xerathgaming1915 so if i say, scoping in with a sniper is for kitty cats, does that make it true? no. if ur refusing to ADS that is a you issue. not more not less
@quadqtg6495
@quadqtg6495 Жыл бұрын
you know its a good day when archmeton uploads
@aicraglednay
@aicraglednay Жыл бұрын
Real as shit, bring the creative soul and flre to this game. Asking the Why's when people are ao concerned about the hows. I love this guy.
@user-hc9jo1mt8x
@user-hc9jo1mt8x Жыл бұрын
Obviously the point of this is to force you to use different weapons depending on situation you gonna be in. And personally I think this is a good feature
@user-dw1fr
@user-dw1fr Жыл бұрын
obviously this isnt forcing anyone to not rifle
@user-hc9jo1mt8x
@user-hc9jo1mt8x Жыл бұрын
@@user-dw1fr well, how many times did you see people getting mad over Odins or operators? Thats basically what i am talking about, no one is forcing to use every single weapon in a game, but if you are capable of using them right, then you will get an advantage over a guy who only uses vandal and full saves when he does not have enough
@rampagegaming3557
@rampagegaming3557 Жыл бұрын
First shot inaccuracy allows guns like the Marshal & Guardian to not be overshadowed by the Vandal. Without it, there would be no reason to pick anything other than a Vandal/OP, which would kill the decision-making aspect of buying guns.
@rampagegaming3557
@rampagegaming3557 Жыл бұрын
If you don't want luck to affect your taps, buy a guardian instead. Its risk/reward, which, in my opinion, adds to the Competitive nature.
@Catatatatata
@Catatatatata Жыл бұрын
for gunfights at this range you should ADS with the vandal to counteract this then, you dont need to always hipfire especially for crossmap shots
@Masked_Vitality
@Masked_Vitality Жыл бұрын
Personally as a guardian main I disagree with you. Vandals and phantoms being dead accurate will destroy the purpose of the guardian. I think that riot designed the rifles in a certain way for a reason. The phantom for short range, vandal for medium range and the guardian for long range. I think that riot made them inaccurate for a reason. Guardian has close to no spread when you hip fire for a reason. With the guardian you can only tap and you have a limited amount of bullets in your magazine. Because of this you have to have more discipline which is rewarded by a higher accuracy rate and a very fast recoil reset. The vandal is less accurate because of the amount of bullets and because of the ability to spray. Because of this you can be lazy with your crosshair placement and just spray your opponents down. They balanced the playing style in between the phantom, vandal and guardian which means that if you give the vandal 100% accuracy it will destroy the purpose of the guardian and riot knows it.
@MatterOrNot
@MatterOrNot Жыл бұрын
1:30 NOT AGAIN, AAAAAAAAAAAAAAH, GET IT OUT OF MEEE
@theonlynoob309
@theonlynoob309 11 ай бұрын
Just saying, if you use an operator and aim it exactly in the middle i think there would be less miss percentage, but you are still correct, my bulllets just go flying everywhere even tho its on the enemy head
@maidinheaven9911
@maidinheaven9911 Жыл бұрын
For Someone like me who has terrible luck that other’s badluck look like good luck, thats shots and holding whith jett. (I died while my crosshair is on their head and missed but they hit me cuz of hit spread come hitting my head while dashing) ( not one or two time but more than 10)
@theoreminegaming
@theoreminegaming Жыл бұрын
TL:DR - Weapon inaccuracy prevents assault rifles from overshadowing actual snipers, but the current implementation is very bad on the Vandal and encourages gambling for headshots instead of working with the weapon mechanics to get an accurate shot or fight in your effective range. Well I understand your frustration with the mechanic, letting guns have perfect first shot accuracy regardless of their role has severe consequences for weapon balance, and results in negative overlap. The Phantom has middling accuracy, but cannot one tap past short range (where that randomness is negligible). You can absolutely hipfire it at long range and go for headshots, but even if you do hit the headshot you realistically lose to someone using a range appropriate gun (1 headshot + 2 bodyshots vs 1 headshot), and coinflip vs someone mirroring your weapon (due to randomness if skill difference is not a factor). If it could execute a perfectly accurate shot at long range without ADS + Crouch which currently reduces it to effectively the same as a Guardian hipfire, it would not be broken but would still encourage players to go for shots outside their weapon's range. The Vandal has poor accuracy (identical to the sheriff's first shot), but can one tap even way past its consistent range. If the Vandal gets perfect first shot accuracy when hipfiring, why use the Guardian? They both one tap, and even if the Guardian got it too, the Vandal just does more and is easier to use due to being an automatic as well as a usable sniper weapon. My suggestion is making the accuracy of the Vandal 1:1 with that of the Phantom's first shot, and adding a 30m range cutoff for one taps as long as you are hipfiring. ADS, so that the gun is accuracy at that range and you can onetap. Hipfire, and you have to stay within your accurate range to onetap. Still a great entryfragger and clearing gun, still can hold angles just as well, just can't coinflip for a ~57% chance to kill at long range (50m) (reference available upon request) Also the Marshal and Operator hipfire should probably get a similar treatment since they can both instakill, but both have very high randomness even under ideal circumstances.
@devonbauman4575
@devonbauman4575 Жыл бұрын
I think Valorants idea was to incentivize using the guardian for long distances if you want to be accurate
@andyjc9997
@andyjc9997 Жыл бұрын
I agree completely, this mechanic is a joke for a competitive fps game. If you look at sport (which has succeeded in being competitive for years) all randomness either can't be helped or is controlled by a player, e.g. in tennis you could get a bad bounce which can't be helped or you could hit the net tape which only happens if the player hits the ball low. Imagine trying to play tennis if the lines changed their position every shot, cos that would be the equivalent to first shot inaccuracy. Now lets look at Valorant randomness, you have latency which can't be helped, movement which is controlled by the player, spraying which is controlled by the player and first shot which can be taken away and isn't controlled by the player. The mechanic is a joke and shouldn't be in a competitive game.
@aicraglednay
@aicraglednay Жыл бұрын
The first shot in a reload is a good idea but maybe instead of first shot being perfect it could be like 50% more accurate then if you stand still for like 15 seconds it slowly ramps up to a 100%. Maybe it would make the gake defender sided but it's a idea. Or what if a perfectly timed counter strafe with a 3 server tick window had thr ability to increase your first shot accuracy from a stand still. On the first and last frame of the delibrate counter strafe it increases your first shot accuracy by 100% Then on the perfect middle frame it increases it by 500%. For obvious reasons maybe this shouldn't be applied to the operator or marshall Maybe a nerfed variation What would valorant look like if weapons were much more accurate at the peak of their jump when velocity is reset back to 0 Hmm what else? How about consistent shotgun spread patterns like apex coming into valorant and what would be ideal for each shotgun weapon/ fire mode? And how it would change when on the move! Or if valorant could benefit from an extra segmented hitbox from torso to chest and abdomen like csgo and what that would mean for how you approach different situations in game. What if there was an option to change your crosshair color based on the background environment (aka inverted mouse but your crosshair for maximum contrast) How would valorant look if you could buy attachments for a weapon but they were extremely expensive? Like an extended mag being 1500$ or a scope being 1000$ With that you have to ask what if you could sell attachments? Like a ads module for 100$ or a scope for like 25$ Like almost a skill tree like element for late game that could really benefit you but isn’t so overpowered because of eco sake and the fact they can still pickup your weapons. What if you could carry two secondaries. How could features such as lighting be untilized and improved to make the game not only look better but also be a gimmick of a map to provide a suito cover in a area maybe like an interactive part of a map. Do valorant in game models really need to look so .. bad? Should there be an ability in game to create direct line of sight through smokes by creating a cavity within it? (Almost like the valorant cinematic trailers.) Could valorant use a facelift and could it be done whilst maintaining great performance. I’m just spitballing here don’t mind me. Introduction of new competive game modes such as save the hostage! (I know you’ll love that one being a r6 player at heart) or a 2v2 or 3v3 wingman este game mode based around a single objective on a closed off map. More Interactive parts of a map such as shooting a wire that was holding a radianite crate off a forklift that drops to be used as cover or breaking support barriers to gain a new access to high ground. I have countless ideas. And I love your content and I want to do everything I can to help my favorite valorant content creator succeed because I think you deserve it all.
@kasca4080
@kasca4080 Жыл бұрын
The effective range of the vandal is about 30 meters, if you need to shoot further, use ADS or weapons without the spread of the first shot. If the game had a universal weapon for all situations, it would not be interesting to play. Each weapon has its own style of play and this adds variability and is less boring.
@Bakashi
@Bakashi Жыл бұрын
Exactly, the Vandal isn't the only weapon in the game.
@idkidc2573
@idkidc2573 Жыл бұрын
personally, games without first shot accuracy are more boring. "yay i just lost a fight, not because i played badly, but because the game didnt want me to hit my shots! how fun"
@kasca4080
@kasca4080 Жыл бұрын
@@idkidc2573 Therefore, there are abilities in Valorant. Also, inaccuracy can sometimes play in your favor with the same chance as against you. No one will try to shoot 50 meters with a stinger because there is a high risk of missing, the same with a vandal, only he has less risk. Well, you can always use sniper rifles or guardian and be sure to hit from any distance.
@idkidc2573
@idkidc2573 Жыл бұрын
@@kasca4080 i think its fine for some weapons to have inaccuracy. but the vandal 's whole thing is that its the more accurate rifle. inaccuracy working in my favor doesnt feel good to me. i want to win because i played better, not because of rng. i cant always use guardians and ops because those have their own problems. the op is useless close range and the guardian doesnt spray. what i did was simply move to different fps games where aim is based on skill, not luck. i still appreciate valorant content but playing the game was too frustrating. if you dont mind the innacuracy then good for you. valorant is a cool game in many ways so im glad others can appreciate it
@kasca4080
@kasca4080 Жыл бұрын
@@idkidc2573 Thank you for the detailed answer. Everyone has their own and I'm glad that you realized that Valorant is not for you and just found another game that you like. Can you say games except cs:go in which shooting is only skill-dependent? I don't mind trying something new and getting a new experience.
@Koijn2K
@Koijn2K Жыл бұрын
0:29 Had to like for the 3klik reference xd
@miras1858
@miras1858 Жыл бұрын
interesting fact: every single competetive game is fully random in a sense that you can get good teammates/opponents, you can only improve that chance in your favor by practicing and getting better
@Junya01
@Junya01 Жыл бұрын
I mean in tf2's comp scene, in every season we choose our team members and trade during the season so like, we do have control for things like that. Also the same with league's clash
@serenalaurence1492
@serenalaurence1492 Жыл бұрын
Very interesting to hear your history with competitive games :) Very surprised too. What feature would you love to see in Valorant that is in other games (Except replay system because we all know that already lol). I personally would LOVE completely offline bot support, because 1. my internet is usually pretty bad, so I'd love to spend my time making/learning line-ups and tactics for Valorant, and 2. I find it fun to play with bots in CSGO. There is a new Bot AI project called Flying Fox in CSGO workshop if you're interested:) Love your videos as usual!
@ilyking5902
@ilyking5902 Жыл бұрын
i was thinking the same but i just tought that it was a skill issue and then i found this vid and it made sense why sometimes my pefekt hit wont register good vid
@Sleight.
@Sleight. Жыл бұрын
I wouldn't be surprised if you have a couple million subs, the quality of this video is great.
@thenoblehorse2803
@thenoblehorse2803 Жыл бұрын
I think thats one of ur best yet. I rlly like it when u talk about the problems and offer fixes.
@eimerhegel427
@eimerhegel427 Жыл бұрын
I'm sure the reason they do this is to encourage players on using skills and buff the Operator sniper for holding angle.
@nai4600
@nai4600 Жыл бұрын
emm since reaction time exists u can dodge the bullet and go left or right or not move at all and the enemy might expect that u moved and that makes the first shot unlikely to hit anyways but ya i think it would be a bit better if its 100% accurate or something and ty for videos i like it
@ilovecats3807
@ilovecats3807 Жыл бұрын
The thing with your calculation is, that ist not a big enough sample size to determine the luck. I wouldv'e took a diffrent approach. The Guns tell us what their first bullet hit accuracy actually is and it's rather calculated in a Circle or a square which both would be fishers linear discremanent order 1 or 2 and a fairly easy to calculate. The other approach is messure the bullet spread of a miss and compare it to the area of the face (which is the thing changing with distance) there should be a squared relation in there, since its the same as shining light on the target while the targets get further away.
@Archmeton
@Archmeton Жыл бұрын
You're correct, if you truly want the correct numbers, you have to run countless of tests to find out what it really is OR do the hard maths (which I don't like in the sake of entertainment), in your defense I did only use one sample, but the fact it happened the way it is, still means that in my opinion it involves some luck, which I'm against in a competitive game.
@ilovecats3807
@ilovecats3807 Жыл бұрын
@@Archmeton that is true, im not going against that statement, im just saying it could be less teribble than you potraied it. Maybe i will do the maths if im bored in the next few days. I hope you won't miss the comment by then ^^
@theraidingwolf6657
@theraidingwolf6657 Жыл бұрын
Valorant has this for a few reasons, but one of the big ones is that Riot enjoys making people mad. I know it sounds dumb, like a joke, but think about it? If you begin tilting, you begin losing, if you begin losing, you want to fix it, so you tilt queue, tilt queueing gives more play time to the game, causing addiction, and leading to the spending of more money. Riot wants to create dumb scenarios that make you mad, so that they can make more money
@ramontavaresdacruz2256
@ramontavaresdacruz2256 Жыл бұрын
I don't think most people are okay with said randomness, most likely the majority don't know, and for those who do know, we just accept the fact we can't really do anything other than playing CS in case we really dislike the lack of accuracy in Valo.
@Cryoptic_
@Cryoptic_ Жыл бұрын
I think it’s needed and necessary for the game balance. Remove it and things will go crazy. Learn to use the ADS better
@genessab
@genessab Жыл бұрын
But CS also has first shot misses, if your gun is outside its range of effectiveness. This is essentially the same in valorant, it’s a design decision so you take those 50+m gunfights less. If you want to take those gunfights, buy a guardian or an OP.
@Aliceblue14195
@Aliceblue14195 Жыл бұрын
The best idea could be that make all weapons 0 first shot spread but make the damage profile unusable in longer range for the guns other than marksman rifles which isn't designed to use at ranges.
@OWMANez
@OWMANez Жыл бұрын
Man... O-O I knew inaccuarcy existed, but I thought its waayyy less!
@versev0
@versev0 Жыл бұрын
Even Riot doesn't know why need bullet spread, it's been in CS so why not
@dumplingboy1353
@dumplingboy1353 Жыл бұрын
These vids are so good and incredibly underrated
@VoidG7867
@VoidG7867 Жыл бұрын
Thank you for making this
@Matterhorn56
@Matterhorn56 Жыл бұрын
"You miss half the shots you take" - Vandal50
@r4ndom454
@r4ndom454 Жыл бұрын
7:20 we have that mechanic though? It's called scope. If you're taking fights with a vandal at over 50 meters without scoping, then missing those shots is absolutely on you. The first shot inaccuracy is there because it's not fair for me to peek an awp at 50m and win the fight because I have peeker's advantage and good crosshair placement. The whole point of valorant is using your abilities to get an edge during gun fights. The weapon inaccuracy is there to make sure you are playing properly.
@moonlit_sky127
@moonlit_sky127 10 күн бұрын
and when its vandal v vandal, ads’ing over 50m, the winner should be determined by who clicks on a head first, not by rng.
@Arkended
@Arkended Жыл бұрын
Archmeton is my favorite math teacher.
@piciaxel
@piciaxel Жыл бұрын
I like the luck and I have games in which I just pop off with a stinger by spraying uncontrollably. I also have maps in which I abuse some weird angles and in that case I grab a guardian without even thinking about it. Having a gun that is good at everything is not fun. I love when on a really long range fight I go guardian vs vandal or when I terrorize people in short ranges with the shorty stinger combo. The fact that people just brainlessly default to playing vandal is just funny to me since if I play attention to the map I can get a advantage just by picking a different weapon. For example on breeze you can play guardian only without taking any close range fight and win almost any duel because that is what the map favors. Meanwhile on fracture I can run around with specters, stingers and shotguns mostly uncontested. The weapons matter and I think that especially this type of change would be vastly detrimental to the game leading to slower games and leading more people into the already bad habit of reloading after every bullet. Having a trade off is good game design and understanding that a full operator team is unlikely to work out anywhere except breeze despite being the most expensive weapon is what I think every good player should understand without issues.
@Waddle_Duck
@Waddle_Duck Жыл бұрын
so now I can blame my gun for not hitting those one taps
@gamesgo6724
@gamesgo6724 Жыл бұрын
You forgot about crouching. And, no dont rely on hipfire either, theres ads.
@fred8995
@fred8995 Жыл бұрын
bro what this is common knowlege. just intentional bulletspread been in the game since the start
@bonkmaykr
@bonkmaykr Жыл бұрын
First shot accuracy was inherited from CS. In CS, it was meant to discourage really silly nonsense gunfights, like one-tapping with a headshot on de_mirage from top of mid to jungle window with a CZ. It would be pretty stupid if a cheap pistol meant for desperate eco rounds could snipe across the map. Most rifles in CS have 100% first shot accuracy, as well as some semi-auto pistols. I'm not sure why the rifles and pistols in Valorant don't have perfect first shot accuracy though, these guns were clearly intended for longer-range engagements and the inaccuracies when tap-firing just make them annoying to use at times, this wasn't necessary to make the weapons balanced and give the Operator a purpose. The maps in Valorant have a lot of very large sightlines.
@rainbowflash5937
@rainbowflash5937 Жыл бұрын
While I agree with most parts I still have to say that CSGO also has this system. First shot accuracy is a thing there but I argue it's far more forgiving on it. I see that Riot intends to give Players roles. You hold a site with long angles? Get a OP or a Marshal (nobody calls it that way do any? It's a scout change my mind lol) but obviously your team shuld always change up the meta by switching roles out so the enemy won't just read you like a book at some point. I would wish if they would increase the accuracy on those showed rifles (smg's can be out cause like in any game they are never meant to be used on long based fights *cough* Pre 2017 UMP in CS *cough*) Anyways I really enjoy your content and you have a very calm and nice editing style.
@onecommandkristopher3000
@onecommandkristopher3000 Жыл бұрын
Choose ur gun fights. Think before shoot. Think before peek.
@TriplePalindromous
@TriplePalindromous Жыл бұрын
I just did this exact test, but with 100 shots. At 30m, I got 100% headshots with the Vandal. At 50m, I got 74% without ADS and 97% with ADS. With a different crosshair (a dot crosshair), I got 54% headshots at 50m with no ADS. Maybe some crosshairs are misaligned? Or maybe the actual percentage is between 74% and 54%.
@archvile7538
@archvile7538 Жыл бұрын
It's what they say You miss 48% of the shots you take.
@ObscurianZ
@ObscurianZ Жыл бұрын
I always have this problem in Val where shots have RNG factor. Maybe it's just because I play in games where every shot is accurate with some recoil like in R6 and Apex
@fryfly5599
@fryfly5599 Жыл бұрын
I would argue that the game is still competitive. If you choose a Vandal over a Guardian for long range fights, well then that was just a bad decision. Imo its good that the Vandal, like the phantom, has some kind of limitation that does not make it a perfect weapon in every scenario. So the skill aspect here is not purely aim, but also knowing when and how to play each gun. There'd be no reason to even play other guns, like the marshall or guardian, if the Vandal was perfect.
@Daniel-bo1xc
@Daniel-bo1xc Жыл бұрын
personally tend to disagree on this one (mostly) althought i agree it could be toned down in some cases. my arguement: (basically what you already said just in different words) the skill is in choosing the right tool for the right job, and once you have your "tool" choose fights apropriate for it, basically put yourself in the situation where you have the advantage (this way the inacurracy raises the skill ceiling by forcing you to make better choices. Also regarding "just make the first shot 100% and make the rest random" = competitive, just play the guardian right? obviously doesn't work right? i hope what i'm trying to say by that is understandable. That being said: great video as always, great production and all your arguements are obviously still totally valid, i just value the counterarguements more heavily, love it
@TheMudkip1111
@TheMudkip1111 Жыл бұрын
That’s why I don’t play this game anymore. Feels so bad doing everything right and then missing because of rng.
@mrwantastic7394
@mrwantastic7394 Жыл бұрын
In my humble opinion this isn't a problem. Now hear me out. Yes there might be luck involved in shooting guns but I don't think that that needs to he fixed. The Vandal and Phantom don't need to be perfect allrounder guns. If you really want to win that long range weapon then take up a guardian. If you give the option to have the first magazine perfect shot, the guardian would loose all it's purpose. I believe that the first shot accuracy is a feature that should be taken into account for the coice of weapon in a particular situation. It ads complexity to the game as when you lost the gunfight to the inaccuracie of the shot you either should have taken a different gun or not peek that angle that far away. This is just my opinion though so I'm not saying that this has to be like this :D
@iortstatt6782
@iortstatt6782 Жыл бұрын
how are you?
@shiny4life591
@shiny4life591 Жыл бұрын
pp
@Archmeton
@Archmeton Жыл бұрын
Good, yourself?
@stevone1596
@stevone1596 Жыл бұрын
i think valorant doing this might be for the best. The lucky based accuracy forces players to utilize ads for better odds of scoring a headshot from a far away player. This also decreases aim-focused players being able to dominate in matches, forcing them to also consider mechanical skill and game sense. In a game where a rifle bullet from a vandal will one shot with a headshot, without the bullet inaccuracy, guns that focus on further range such as the marshal would be less efficient.
@pranav2169
@pranav2169 Жыл бұрын
bro really just said so much and nothing at the same time💀 aim and mechanical skill are quite literally 1 and the same, idk what gave you the idea there’s any separation between the 2. and why would you bring up the marshall when talking about rifle 1st shot inaccuracy😭 they’re used in completely different scenarios, a better comparison would be the guardian but even then that’s a terrible comparison because the vandal/phantom will always be better than the guardian regardless of whether you’re fighting at 10m or 100. luck based accuracy is just a shitty game design choice, rather than just making 1 aspect of the gunplay luck based (1st shot inaccuracy vs recoil patterns) like cs, they did it to both, which gives us the janky experience we have now🤷‍♂️
@stevone1596
@stevone1596 Жыл бұрын
@@pranav2169 sure, aim is a part of mechanical skill, but mechanical skill also entails movement, box jumps, holding off angles and other necessary skills to be good at the game and win more rounds. I brought up the marshal because in a scenario where there is first shot accuracy, other guns would be picked more (where the sheriff will be the dominant gun due to its lower price tag and high damage headshot). Sure, the marshal would still be very useful in long-range engagements whilst not being as useful closer range, but if there is no first shot accuracy error, someone with a vandal could consistently over power someone with a marshal in all engagements. This is why adsing in valorant is important, where in exchange of fire rate and easier recoil control, players are given a higher chance to score headshots on the enemy. It does sound a bit bullshit as the death of the enemy player is based on luck but the accuracy error forces players to take consideration of the gun's effective range and play off engagements like that.
@shadowblade5303
@shadowblade5303 Жыл бұрын
guns in valo would be balanced when guns shot spread is put as it is but run n gun be removed from high dmg dealing guns like the vandal like u can run gun like 20m and be lucky and get a headshot thats just bs 💀
@shiny4life591
@shiny4life591 Жыл бұрын
favorite skin bundle? arch?
@Luuklin
@Luuklin Жыл бұрын
If you put the values for the Vandal, Phantom, Sheriff, and Operator side by side with CS:GO's AK47, M4a1s, Deagle, and AWP it really looks like Riot didn't actually think about this mechanic much and just copied it from CS:GO, which has the same problem. I've been complaining about it for years and I have no idea why nobody else seems to think this is a big problem. I wonder how many random misses people misattribute to "bad hitreg" in both games.
@fr4nky2
@fr4nky2 Жыл бұрын
i would like to see a little buff to both the phantom and the vandal accuracy, but the thing you came up with is pretty pointless i think, if you want to risk a little more to hit your shot and make yourself a slower moving therefore easier target to hit you can just ads and make your spread go from .25 to .115 (i think) on a vandal which is small enough to hit almost any shot. ads underrated af
@andybadman8280
@andybadman8280 Жыл бұрын
I would argue knowing when to ADS and/or cruch = higher skill player. Also valorant is not just about having good aim. Knowing what you and your opponents weapon are should encourage you to change how you fight. There is alot more to valorant than just good aim. This is my opinion and I respect your take.
@omerakgoz34
@omerakgoz34 Жыл бұрын
Different guns have different type of play styles. If all guns have 0 spread on first shot, then you can use any gun to hs someone and this makes guns like snipers and guardian pretty useless. Riot made the guns this different to make you choose a specific gun to play in a specific play style. For example if you only want to one tap and watch far range, then choose guardian or a sniper. If you only want to spray and dont want to watch far range, choose spectre/ares/odin. But if you want to one tap and spray with the same gun, choose vandal/phantom/bulldog etc. I think all guns are pretty balanced in first bullet spread situation. And adding a new mechanic to make headshotting easy is not ideal. I cant image using spectre to hs someone. Its just dont make any sense. Also for cheaper ones like classic ghost... If you want better hs% just buy a more expensive gun like sheriff for pistol rounds, and guardian for normal rounds. It just dont make sense to being able to hs with every gun. It would be complete opposite of "balanced".
@via_embre
@via_embre Жыл бұрын
what riot is trying to do with this is discourage super long engagements - they want you to close in and take the fight from there if this weren't the case, high level players would be required to spend a disproportionately huge amount of their practice time to just aim drills to keep up. this is not any amount of fun, and very soul-draining, so riot introduces RNG to make it less viable, thus pros spend less time on trying to hit tiny pinpricks and spend more time on the rest of the game. maybe they instead could have made it so that weapons just straight up can't travel that far. maybe at 40+ meters phantom does 0 damage, 50+ for vandal. same thing, keep players from focusing on hitting pinpricks by making it so it isn't worth it. having RNG instead does that, *and* makes the game more engaging for those less skilled and allow gambles to be made, making it more exciting to watch.
@mp2369
@mp2369 Жыл бұрын
they need to reduce/remove the first shot spread PLUS reduce/remove RNG in spray patterns IMO
@mattycat_5009
@mattycat_5009 Жыл бұрын
don't the shotguns have this exact mechanic already?, reloading to reset the spread pattern, i know it's not exactly the same mechanic but its preety similar.
@5icklund
@5icklund Жыл бұрын
Precise gunplay
@nyamni8091
@nyamni8091 Жыл бұрын
Imagine you are at a tournament, finals, about to win alot of money but, because valorant is so broken your shot just doesnt register.
@adrianstephenabellar3590
@adrianstephenabellar3590 Жыл бұрын
This is why I'm a firm believer that the Odin is the most viable weapon in this game.
@DennDenn1004
@DennDenn1004 Жыл бұрын
Its the same in CS GO Remember the Clip by Niko with the Deagel on Nuke against S1mple that actually cost the Map
@andresitorocks5574
@andresitorocks5574 Жыл бұрын
Just noticed how wrong the reload animation is for that Phantom skin...
@Browniev2
@Browniev2 Жыл бұрын
1:30 "for the lineup larries AMONG US"
@mrcrazy6265
@mrcrazy6265 Жыл бұрын
SUSSYSYYYY
@crispedpotato
@crispedpotato Жыл бұрын
The video is full of info and the detail is amazing, I really do be vibing with that stock image guy doe I wonder who it is!
@lazykun_
@lazykun_ Жыл бұрын
damn that's a pretty good, but I would only want that to happen on certain weapons, not on classic or ghost as an ex. but it could be possible on sheriffe phantom. Also, does this happens on CSGO as well?
@whoaskedyoustupidbots7199
@whoaskedyoustupidbots7199 Жыл бұрын
If they make vandal, phantom first shot accuracy 100% guardian would be almost useless. Guardian in stats are better in First Shot Accuracy, Penetration and zoom. If they decide to make vandal, phantom like that they should give guardian 1 better stats so guardian won't be useless. Also Penetration doesn't really matter because there are better guns to shoot through thiccer walls.
@agiantw6890
@agiantw6890 Жыл бұрын
“The better player, in a fair scenario, always be the weaker player.” Hmmmmm, I think that’s right?
@Archmeton
@Archmeton Жыл бұрын
be? :P
@aicraglednay
@aicraglednay Жыл бұрын
Delving deeper into the idea of different time of day valorant maps to make each game feel more unique and refreshing too!
@compuguy123
@compuguy123 Жыл бұрын
10 tick minecraft servers have better hitreg than valorant's 32 tick interpolated hitboxes or whatever they're using nowadays. My luck and winrate literally varies depending on the connection quality to my NBN server which varies during the week, peaking during wednesday and thursday, and nothing else.
@TormentedLion789
@TormentedLion789 Жыл бұрын
As people have said, having 100% accuracy for all guns would not be a good feature. You show a CS clip yet it has the same feature. There is a reason we have ADS and a reason why you can't use mid range weapons like the vandal at the longest sight lines (use op).
@AshishBeck
@AshishBeck Жыл бұрын
Damn, nobody got the 3kliksphilip reference?
@generallowres4636
@generallowres4636 Жыл бұрын
whenever I try the thing where you shoot the bot it misses sometimes it always hits for me...
@skepperoni7382
@skepperoni7382 Жыл бұрын
I believe that AR's, the sherrif, and the ghost shouldnt have first shot inaccuracy, the weapons were made for mid-long ranges while weapons like the spectre/stinger should keep it since you went on a gamble to play a closer-range weapon
@Cryoptic_
@Cryoptic_ Жыл бұрын
If anything ghost is close to medium, phantom is close to medium (does work on long ranges but not as good there) and sheriff is still a pistol that’s cheap. Remove FSA on weapons and u ruin so much of the balance. Just learn to use ADS properly
@skepperoni7382
@skepperoni7382 Жыл бұрын
@@Cryoptic_ i still think sheriff should have perfect FSA its made for long range, even if its a pistol its an all or nothing gamble on pistol rounds.
@Cryoptic_
@Cryoptic_ Жыл бұрын
@@skepperoni7382 so u want the sheriff to be literally an op with 5 less dmg at range? dude the gun costs 800, it should have restrictions. sheriff isnt rly a long range weapon. its medium. just cus a weapon is ok at longer ranges doesnt mean its made for it. smgs are close range, can they work on medium range? yes, are they good there? no. a sheriff isnt good on range, it just works better than other pistols, but none of them are specifically made for long range.
@_zapper
@_zapper Жыл бұрын
OPINION ALERT (against) That’s why you ADS in long ranges, it reduces your first shot inaccuracy in longer ranges. They aren’t going to remove first shot inaccuracy for the vandal or sheriff because no one would buy the guardian for long range fights. Different guns have different first shot inaccuracies because they are created to specialise for specific ranges. I’m not going to buy a marshal second round on breeze if the sheriff is 100% accurate, no one would. A fully accurate shot for every gun’s first magazine bullet is going to encourage people to reload after every single bullet which would make this one of the most boring gun mechanics in the game.
@isabelpancakes
@isabelpancakes Жыл бұрын
it punishes you for taking these long ranged fights, as well as encouraging repositioning and telling you that IF you decide to take that duel, you have a chance to not hit your shots.
@LIAuNXeNON
@LIAuNXeNON Жыл бұрын
except that 1+1 isn't always 2 it can be anywhere from 0 - 2 dependant on where the vectors point XD
@keysmash_roa
@keysmash_roa Жыл бұрын
this has been bothering me so much because why should i improve my aim if ultimately it's up to luck
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