Arcs: The Blighted Reach Campaign Expansion - A Casual How To Play Explanation | Optimal Play

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Optimal Play

Optimal Play

Күн бұрын

Пікірлер: 24
@phoenix71991
@phoenix71991 5 ай бұрын
Timestamps! 0:00 Intro chatter 1:12 Explaining the general expansion 3-session game structure Setup 2:35 What the board looks like at setup (for 3 players) 3:15 Picking fates 4:00 Fate decks 6:45 Putting initial buildings on the board Gameplay / Differences between base game and expansion 7:35 Intro 7:50 Empire ships (laws of control, movement, harm (battle, tax)) 10:44 Empire ship rules if you're an Outlaw 11:24 Empire ships and catapulting 12:18 Blight 13:00 Free cities (taxing, raiding) - can use 1 key to get a resource from the bank when raiding 14:15 Event cards (added to the action deck) Summits 15:40 Spending favors 17:50 Negotiations 18:30 Becoming an outlaw (if you called the summit), reviving the Empire 19:07 Event dice (triggers crisis phase or edict phase) 19:50 Edict phase - First regent can swap war/peace policy, edicts evaluated in numerical order 21:50 Crisis phase (+ details about blight crisis) 23:20 Types of crisis (blight, court, personal player crisis) 25:00 Summit/crisis/edicts can also be triggered by the 'imperial counsel in session' card being secured Acts 28:59 End of Act 1 - scoring, continuing your A fate or replacing your A fate with a B fate 31:48 Flagship rules 32:55 Flagship - building 36:15 End of act 2 - C fates (some have different instant-win conditions) 45:15 Teardown/Storing the game between acts 47:20 Outro
@runswithbees
@runswithbees 5 ай бұрын
I cannot believe this is the first physical teach of the campaign rules! Well done, thank you!
@OptimalPlay
@OptimalPlay 5 ай бұрын
Us either! We don't do learning videos regularly but try to do our part with one of these 'casual how-to-plays' when we see a void in the resources on youtube.
@ChadUrsoMcDaniel
@ChadUrsoMcDaniel 5 ай бұрын
Great teach! One correction about Blight attacking Imperial ships & leftover damage. From p18, Outlaws are treated no differently than any other player.
@tylermacfarland9483
@tylermacfarland9483 5 ай бұрын
Thank you guys! This was really helpful as we break into our first campaign!
@sdcwarzone
@sdcwarzone 5 ай бұрын
Thanks for this! Already excited about the campaign, but was looking for something like this. You found a subscriber here!
@user-cw4zj6kc8u
@user-cw4zj6kc8u 5 ай бұрын
Yup. I really wanna try the Campaign now.
@nin_4_me58
@nin_4_me58 5 ай бұрын
Very nice video! Just in time for my first campaign today!
@nin_4_me58
@nin_4_me58 2 ай бұрын
And now I have finished 5 campaigns!
@OptimalPlay
@OptimalPlay 2 ай бұрын
Ahaha, amazing! I take it you're enjoying it?
@steinfi3
@steinfi3 5 ай бұрын
This was very helpful, thank you.
@rusy3112
@rusy3112 4 ай бұрын
Thanks for the teach!! It really helped my friends and I for our first ever campaign playthrough! Just the first act was already such a brain burn!
@davec8385
@davec8385 4 ай бұрын
Very helpful thanks for making this! I hope you have a great rest of your day :)
@OptimalPlay
@OptimalPlay 4 ай бұрын
Hope you're having a great day too!!
@user-cw4zj6kc8u
@user-cw4zj6kc8u 4 ай бұрын
Just finished my first campaign. (Had to play it by myself mind you BUT) It was awesome. Started off with Steward and Partisan and failed both objectives thus the empire fell and out of it rose the Warden and the Planet Breaker. The Warden starting feudalism throughout the reach, turning clusters into fiefs and players becoming lords and vessels. While the Planet Breaker manned his flagship and scoured the Reach for fragments of an ancient super weapon: the Planet Hammer. The Warden rallied his fleets to stop the Planet Breaker from destroying his planets and defeated him. Thus the Warden continued his reign in the Reach to continue to spread feudalism while the Redeemer rose to power. Ashamed of the violence of the past, he was determined to erase the Reaches history by destroying its relics. Aghast that his history would be lost, the Warden did all in his might to save these relics and prevent the Redeemer from acquiring relics. But alas the Blight infected almost the entire Reach making movement difficult. In a last ditch effort the Warden Raided the Redeemer to save the relics but failed to gain them all thus lost two of the Reaches most precious relics. But in the end, his power was too great and the Warden was the true power in the Reach. Leaving none to challenge him as he revived the empire becoming its First Reagent.
@nosferaturr
@nosferaturr 2 ай бұрын
Ha ha, nice :)
@BabushkaKing
@BabushkaKing 5 ай бұрын
Great teach, I feel like I understand it now. Good job!
@OptimalPlay
@OptimalPlay 5 ай бұрын
Great to hear! Thanks for watching!
@MrCristoflanga
@MrCristoflanga 5 ай бұрын
Small clarification: The concept of harm does not include taxing. The rule that prohibits regents taxing each other in imperial systems is mentioned separately from them not being able to harm each other in those systems. Other cards that refer to harm exclude taxes. This can become important for some fates
@drewconley951
@drewconley951 5 ай бұрын
You're right, harm does not include taxing rivals. But both concepts are covered under the Truce Law, so a regent would need a way to bypass that law in order to do either.
@markyturner
@markyturner 4 ай бұрын
This was well done. Thanks!
@lennaylennay2
@lennaylennay2 5 ай бұрын
One odd thing I noticed is that first regent can’t force citizenship on outlaws but outlaws can force citizenship.
@bobbyhall994
@bobbyhall994 Ай бұрын
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