Argo CSV-SM Cargo and Physics Testing

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CarbonPixel

CarbonPixel

Күн бұрын

Пікірлер: 20
@CarbonPixel78
@CarbonPixel78 3 ай бұрын
CSV-SM 3rd Person Camera offset controls not working issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-134730 CSV-SM Fuse Placement Not Available issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-134826 CSV-SM very rear heavy with cargo issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-134701 CSV-SM vehicle NOT spawning in Personal and Instanced Hanger issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-134766 CSV-SM Cargo Area Physics Instability issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-134911
@wiebevdmeij
@wiebevdmeij 3 ай бұрын
More like complete lack of any physics
@FrazzleCat
@FrazzleCat 3 ай бұрын
I'll never forget that they actually said... during last year's citcon I think? .. "our amazing physics engine". Bless their sweet little hearts over there.
@CarbonPixel78
@CarbonPixel78 3 ай бұрын
I wonder if they have an in-house version of it that's great that's we just don't experience on the PU lol
@FrazzleCat
@FrazzleCat 3 ай бұрын
@@CarbonPixel78 They do. For some reason they have their servers compute the physics of everything. Every object set by every player. Every movement of every vehicle. Every collision. Everything. It's completely mental. It's like a form of remote play and we're getting the results streamed to us. When they record their videos they're playing on local-only servers so it's no different from if the game client handled it. Somehow, server meshing is supposed to handle this for every player, item, vehicle, collision and movement in the game and I'm just waiting for their moment of realizing that this isn't tenable.
@supersasquatch
@supersasquatch 3 ай бұрын
maga speak detected
@rhetor4mentor13
@rhetor4mentor13 3 ай бұрын
at first I was very confused. but you need to right-click now to attach items. They should really show it. Or maybe flip left and right mappings (more useful to be in detach mode than tractor mode).
@rolistefanghien
@rolistefanghien 3 ай бұрын
that bugs are funny
@docteur_z5426
@docteur_z5426 3 ай бұрын
it looks so big for just a 4scu pick-up truck.
@ShadowOfHistory-wn1xh
@ShadowOfHistory-wn1xh 3 ай бұрын
Quality
@TsunLamFung
@TsunLamFung 3 ай бұрын
You are using tractor not the detach function of your tractor beam, that's why I think it won't attach to your vehicle
@CarbonPixel78
@CarbonPixel78 3 ай бұрын
Oooh, good point. Amended my IC report to just be about physics instability.
@CronyxRavage
@CronyxRavage 3 ай бұрын
Half a billion dollars, and two decades later, and physics simulation is still bouncing around and clip-fighting itself with phantom forces just like it did in Gary's Mod. Half a billion dollars. Two decades. Gary's Mod. Lol what are we even doing.
@wiebevdmeij
@wiebevdmeij 3 ай бұрын
Did they just forget the cargo grid?
@CarbonPixel78
@CarbonPixel78 3 ай бұрын
Not sure since it did manage to suddenly work again later in the same session.
@wiebevdmeij
@wiebevdmeij 3 ай бұрын
@@CarbonPixel78hmm, interesting
@CarbonPixel78
@CarbonPixel78 3 ай бұрын
The servers are currently having Degraded Performance, so that's likely why?
@CarbonPixel78
@CarbonPixel78 3 ай бұрын
Update: I'm a moron and forgot the Multitool has two distinct modes now. Tractor (which doesn't have any sort of snapping function) and Detach (which does).
@dar_veider2702
@dar_veider2702 3 ай бұрын
@@CarbonPixel78lol 😂😂
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