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Professional Military Education (PME) struggles to teach design well. Whether known as operational design or Army design methodology, design as a practice require several "reps" to gain proficiency. It requires groups of military professionals and Unified Action partners--with markers in hand--collaborating and arguing about how best to understand and intervene in the world. This five-part series on design is intended to help jump-start the practice of design by illustrating how real-world commanders have exercised its various elements. In this introduction, I explain the relationship between the commander, design, and detailed planning. I also describe how design revolves around the iterative confrontation with four questions: What's going on now? How do I want things to be in the future? What is the problem? How, in broad terms, will I achieve my desired state of affairs?
For more information, see my article in Military Review on design at: usacac.army.mil/.../MilitaryReview_20110430_art008.pdf
Or you may Google "A Practical Guide to Design: A Way to Think About It, and A Way to Do It"