Thank you so much for this one Brian. It's really amazing.
@Mike-vj8do4 жыл бұрын
where do i find the scanning app?
@Omeir346 жыл бұрын
Brian you’re amazing
@albaqawi6 жыл бұрын
outstanding Brian, thank you on an awesome display of detailed explaination
@bobsnunhes6 жыл бұрын
Thanks man ! This tutorial was amazing ! I have a doubt, can i scan and store the 3D object to put it in another enviroment for example ? Thank you soo much for your turorials, have a great day !
@MrSaurabhsaxena4 жыл бұрын
Amazing Brian ⭐️ Is there any trigger by which I can get the information when detected object removed from the scene? I tried “didRemoved” but it’s not getting called
@iDeMmeNtionZz Жыл бұрын
How can I adjust this code to manage multiple tracking 3D objects?
@jackty925 жыл бұрын
Hello Brian, great idea. But how do I edit the text in SKLabelNode or rather how do I even add them? I created a SKS file but have no clue how to add anything to it.
@francescolaiti6 жыл бұрын
Fantastic tutorial Brian! 👌 Is there any method to get the source code of Apple’s sample without having a developer account?
@MrDokio5 жыл бұрын
Which macbook do I need to start coding for AR? Thanks for the tutorial :D
@leifnicole5 жыл бұрын
Hello all, is it possible to add a video to be displayed along side Sk label nodes ?
@markoy88506 жыл бұрын
brian, can you detect more than one object and display more than one tag for each object? thank you.
@tinloywan49356 жыл бұрын
Hey Brian, another question regarding the sprite kit scene, is it possible to interact with the pop up scene? like touching the image and jump to another sprite scene or web view?
@angryblossom18916 жыл бұрын
Thank you for this fantastic video! Can a project such as this be run on an android device or is the end result for ios devices only?
@o.pedrobenetti2 жыл бұрын
Just iOS
@MrTheOSSA4 жыл бұрын
Brian is it possible to connect to an external camera and use it to improve plane and object detection
@satishmavani215 жыл бұрын
Brian, This is amazing. Thank you for sharing. Do you have any tutorial on working with .scn file OR creating one from scratch?
@BrianAdvent5 жыл бұрын
Thank you. Is this something that would help you: iOS Swift 4 Game Tutorial: Create 3D Levels with SceneKit Editor 🕹 kzbin.info/www/bejne/pofCYp-Gn7iNqMk
@antonzdziebczok34476 жыл бұрын
This is super cool. One question though, if I may? I am using the ARImageAnchor as per your previous tutorial (rather than ARObjectAnchor), but using the spriteKitScene approach you have here. I can get image to be recognised, and I can get my spriteKitScene to be visualised directly on top of the image, but if I try and add the code to show it to the right of the tracked image it doesn't work. There doesnt seem to be a "center" value for referenceImage as there is for referenceObject, so I was trying the anchor.transform.columns.3. value and this doesnt work either. Any advice on this?
@jameskeating25066 жыл бұрын
Nice! So much potential here
@jb93295 жыл бұрын
Hi Brian, great video, but I realized that it is not longer valid, right? It seems that there is any change in ARWorldTrackingTechnique, and the camera stops as soon as the app is opened. Would be great to find a solution to this! Thanks in advance!
@jb93295 жыл бұрын
Oops... I updated to Xcode 11 beta1 and beta2 and it works fine again, so it seems it was something I did wrong! sorry!
@mrkittube5 жыл бұрын
Hey thanks for the tutorial, I´ve downloaded your project and changed the resources, but it doesn´t work. Do you have any Idea, what's wrong there? I didn't changed anything else!
@andrewwendling37165 жыл бұрын
The same thing is happening to me currently if anyone has any knowledge of how to fix this it would be greatly appreciated!
@Xavinioable6 жыл бұрын
Great video, thanks so much! Do you know, if it is possible to use cad data such as stl or step files as arobjects? So is there any possiblity to convert it?
@BrianAdvent6 жыл бұрын
I am not 100% sure but from what I have seen so far I think you need to scan objects with ARKit to generate arobject files
@Xavinioable6 жыл бұрын
Thanks for your answer! If you have any idea how to handle that, feel free to contact me =)
@stevebrundage43736 жыл бұрын
What if we have multiple scanned in objects, do we need multiple matching .sks files? How are the scanned in objects linked to the .sks file?
@BrianAdvent6 жыл бұрын
If you have standardised data e.g. different flowers with properties like picture, title and description, you can just use one .sks file as template and create a corresponding model class and just create different objects with the corresponding data from a plist or anything else.
@fizzmen31205 жыл бұрын
Hey, if you figured this out, could you contact me/help me figure out how you did this? Thank you!
@deacix6 жыл бұрын
Brian you are crazy! Very nice video!
@doffydonqouite75196 жыл бұрын
Hi brian I would like to ask if it’s possible to use google api to get real world map and places. Just like pokemon go where there are pokemons all over the world.
@deacix6 жыл бұрын
We try to add own object of some beer bottles :) and have the problem that the app, don't detect it. Can we set the accuracy of the object detection? Thanks!
@leifnicole6 жыл бұрын
Thank you Brian!!! Is this App for iPhone X and higher? We see a black screen on the simulator for an iPad Pro 10.5 iOS 12.1
@BrianAdvent6 жыл бұрын
ARKit does not work in the simulator only on physical devices
@manintheglass6 жыл бұрын
Why do you add the planeNode to an empty SCNNode, instead of just returning the planeNode?
@chriskette88865 жыл бұрын
I am messing around with ARkit, and trying to just get apps to run on my IPAD. I tried building your completed flowershop file, and it turns on and shows some little text at the bottom but it is just a black screen, no camera feed. what do you think could be wrong?
@superkiro906 жыл бұрын
How can i run Apple scanner (require target 12) on real device (not updated yet IOS 11.4) ? or How could you come with a work around to test this app? btw appreciate the tutorial amazing! ^_^
@BrianAdvent6 жыл бұрын
Thanks man! Unfortunately you can’t run the scanner app on iOS 11.4. You need to update to iOS 12 first.
@stormberry_hearts89215 жыл бұрын
could you do a video on how to add the arkit to the iphone
@Dark-vs9le6 жыл бұрын
Hi Brian.. where did you get the arkit scanning object app to scan the object? I tried developer.apple.com/documentation/arkit/scanning_and_detecting_3d_objects but doesn't seems to work. after I build the the sample code it just crashes.
@Aborichinal4 жыл бұрын
where can I find the scanning app to make 3d objects?
@najwahumairah8472 Жыл бұрын
Can we use it on ARCore?
@camtouris15916 жыл бұрын
Thank for wonderful video Brain but I have one question why do we need to use gameScene.scn? Can we create and use other Scene ? Thanks
@BrianAdvent6 жыл бұрын
Sure, this was just an arbitrary empty scene.
@LibidoPostToxico5 жыл бұрын
Hi, very cool tutorial. I have tried to the same app, after scanning my object i don’t detect it. I have the feeling that my Iphone Se is not enough accurate for this purpose. Do you confirm ?
@UROMSTXY5 жыл бұрын
Hi, I've run through the same problem, and I don't suggest that is due to your phone its because the code should have been a little updated to match the latest version, when you run the app look at the app logs In your Xcode ..
@ifeanyielvisokeke1214 жыл бұрын
Hello guys, please I want to Develop a mobile app that transform my images into 3d objects. Any assistance please.
@tinloywan49356 жыл бұрын
Thank you Brian!
@malak.a63874 жыл бұрын
how can I make the sklabel an attribute and change it?
@racereview16795 жыл бұрын
Ok. im a total noob. I am having trouble making the sprite scene. Do I have to code the image and text into the sprite kit scene? Or is there another way to add the nodes?
@goldeneasttraveltours34275 жыл бұрын
Same problem here, did you manage to make it finally?
@maverix20066 жыл бұрын
Hello Brian, Can I use the scanned model in a scene?, for example I want to scan a toy dinosaur and appear in a scene
@BrianAdvent6 жыл бұрын
No, the scan can only be used for detection purposes
@doomera59115 жыл бұрын
should I know swift before doing ar stuff or can I jump right in?
@BrianAdvent5 жыл бұрын
If you want to work with ARKit you should have a fundamental understanding of programming and Swift. If you are mainly interested in placing 3D models in the real world then have a look at usdz files and options for quick look.
@tcpinedo5 жыл бұрын
How do you add text to the label nodes?
@blenderkoch6 жыл бұрын
As soon as I try to add an image as the texture for the SKSpriteNode Xcode crashes. Any idea why this is happening?
@blenderkoch6 жыл бұрын
Okay I just cleaned the build folder and now it seems to work again.
@tinloywan49356 жыл бұрын
one question: why there is "GameScene.scn" file there, but it didn't get used? Could I delete it? Or there is any particular purpose?
@BrianAdvent6 жыл бұрын
It's just an empty scene that could be used for something useful :) You could delete the file and just initialize an empty scene with SCNScene()
@nahidraihan29346 жыл бұрын
Awesome !!👍👍
@joseburga6606 жыл бұрын
My scanned Objects wont get recognized if placed in another surface (same room tough, so little bit of different light situation). is that expected to happen? if yes, then just using vuforia on ios is way more robust
@UROMSTXY5 жыл бұрын
by using Vuforia will you still be able to stick a plane on top of the object that moves with it ?
@andreoctavianus76755 жыл бұрын
hi can use on android?
@maverix20066 жыл бұрын
Brian please help me initWithName:contentsFromCatalog:usingRenditionKey:fromTheme:] couldn't find image named 'Scan_13-01-6' skipping
@eminemini45005 жыл бұрын
Check how you named in the code the scanned object!
@nothingtowithlife6 жыл бұрын
Hi Brian Im getting an error I have replaced MyPot with my own MyPot object but still Im getting this error FlowerShop[618:51531] [framework] -[CUINamedRecognitionGroup initWithName:contentsFromCatalog:usingRenditionKey:fromTheme:] couldn't find image named 'MyPot' skipping
@BrianAdvent6 жыл бұрын
This seems to be a bug that you can ignore. If your object is not detected , your scan was might not accurate enough
@nothingtowithlife6 жыл бұрын
oh okay I will try with a new scan
@JuanArmond6 жыл бұрын
can I add Apple scanner app int my app?
@John_lor70026 жыл бұрын
Hi, Does not work on my side, seems there's a problem when loading my own model. Even we I try to load the github model, I still get " [CUINamedRecognitionGroup initWithName:contentsFromCatalog:usingRenditionKey:fromTheme:] couldn't find image named 'MyPot' skipping " . Anything I am missing here?
@BrianAdvent6 жыл бұрын
You can ignore this error message. This seems to be a bug in the current beta. If it does not work with your scanned object I suggest to improve the light conditions for a new scan.
@John_lor70026 жыл бұрын
@Brian Thanks for the reply.
@blenderkoch6 жыл бұрын
Same for me. I have perfect light conditions and it still won´t work. But the scanning app detected the scan successfully. Pretty frustrating
@viacheslavtarasov43436 жыл бұрын
mb something like this on Android?^)
@RishithaReddyPesaladinne Жыл бұрын
I'm unable to run this project
@colettema67935 жыл бұрын
How to make that productinfo.sks ?
@sesuatu97286 жыл бұрын
xcode 10 beta? swift 4.2?
@bsshr86 жыл бұрын
how can you program it to detect an object you don’t have?
@BrianAdvent6 жыл бұрын
Object detection like this only works if you have scanned a particular object before you try recognizing it. However, if you want to identify any kinds of objects you could use machine learning and image detection and combine that with arkit
@mirtunjaykumar82055 жыл бұрын
please update plane scan with ARKit for unity
@testspeichrrderdaten5526 жыл бұрын
How would it be possible to detect similar objects (different kinds of flower pods) without using assets in my project? Like automatically detect objects of the same kind / that represent a flower pod.