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@TeddyBelcher4kultrawide4 күн бұрын
Your voice sounds like Adam Sessler. I hope you come out.
@westonstoler9774 күн бұрын
@@TeddyBelcher4kultrawiderude
@joejoe26584 күн бұрын
I'm SICK of youtubers cramming two minute ads down our throats.
@ItsDangerousGoAlone4 күн бұрын
@@joejoe2658 your a silly dude. The whole reason this video exists for you to click on is the KZbin ad is included in it. Without ads, KZbin videos with real quality would be about 10% of the size it is now on KZbin. You are saying "I want roads without road construction occasionally slowing me down." Well too bad. You could always ask Arlo for a refund on your free content you clicked on.
@SirFenV4 күн бұрын
@@ItsDangerousGoAlone "roads without road construction" is an amazing analogy
@BagMonster4 күн бұрын
Arlo might be sick of Hyrule, but right now he's just sick in general
@mariomario52344 күн бұрын
He was so sick of Hyrule, it gave him bronchitis
@jeydid3454 күн бұрын
You made me chuckle. Thank you.
@ti83magic4 күн бұрын
The Hylian conspiracy!
@idontlikelasagne72114 күн бұрын
I feel like he's sick 50% of the time. It's lowkey worrying lmao
@CameronKelson4 күн бұрын
Arlo is sick in half his videos. Bro needs to chug some Vitamin C or something
@metaldiceman4 күн бұрын
Wind Waker might be called "Hyrule" but it was in practice anything but. There was no "Death Mountain", "Lake Hylia", etc. Its ocean setting felt so fresh to explore.
@drnanard96054 күн бұрын
Death Mountain is there tho, it just has a different name. And well, we could consider that the whole game takes place on Lake Hylia lol
@Kinlon11024 күн бұрын
@@drnanard9605it’s not a lake, it’s an ocean
@tastethepainbow4 күн бұрын
@Kinlon1102 Then I'll meet you in the middle and call it the Hyliantic Ocean.
@-Down-D-Stairs-4 күн бұрын
Wrong. It was still Hyrule.
@drnanard96054 күн бұрын
@Kinlon1102 thanks Captain Obvious, I don't know what the hell we would be doing without your insightful interventions.
@ShinyHuman4 күн бұрын
So, what you're saying is, we need to return to Koridai.
@chuckled1254 күн бұрын
Great! I'll grab my stuff!
@pancakeboi12274 күн бұрын
There is no time. Your sword is enough.
@LinkMountaineer4 күн бұрын
Squadala! We’re off!
@Ghostabo4 күн бұрын
S-squadala?
@LinkMountaineer4 күн бұрын
@@Ghostabo It’s a Faces of Evil reference.
@ozozznozzy3 күн бұрын
My single biggest gripe with Zelda comes from watching a behind the scenes for breath of the wild where they mocked one of the younger creators for coming up with the idea of having aliens visit Hyrule. You did that already! In Majora's mask! And it totally worked!
@Eckster2 күн бұрын
I always assumed the Gorman brothers were using their Garo mask to manipulate the Garo spirits into stealing their competition's cattle
@ozozznozzy2 күн бұрын
@Eckster I love how seamlessly they were able to tell the story, without it ever feeling out of place in a Zelda game. They absolutely could be so creative again
@BeaPlot2 күн бұрын
Also what are the Twili if not aliens? They're literally from another dimension and everyone but Midna looks weird as heck. They start using geometric portals to pull an invasion. What more did they need? Space ships?
@Luxembourgish2 күн бұрын
That's like saying just because Link gets kissed briefly in Oracle of Ages, there should be an entire game based on making out as the focus. This is why we should leave Hyrule, so the series can stay high fantasy in other kingdoms beyond it, without turning Hyrule into Metroid or Grand Theft Auto. Tears of the Kingdom already went too far with unfitting vehicles.
@LilFeralGangrelКүн бұрын
i think it's gross that they would just openly mock their colleague like that.
@FDL_14014 күн бұрын
While i completely agree that we need more variety, i don't think it's totally fair to call Skyward Sword and Wind Waker setting "Hyrule again". Seeing the "ancestor" of familiar locations is an interesting spin on the usual Hyrule, and other commenters already talked plenty about WW. Also Triforce Heroes takes place in a neighboring kingdom, not Hyrule, but yeah it doesn't really count in this discussion because it's basically a spinoff (i know Nintendo itself disagrees, but come on), it's mission based instead of exploration based, so its setting isn't particularly relevant to this discussion
@MuljoStpho4 күн бұрын
Yeah, TfH was some sort of sidequesty fever dream. A Link that we've never played as in any other Zelda game wandered off to some place called Hytopia and played hero with either a pair of Link cosplayers or a pair of magical doll imitations of himself (depending on whether you were able to play multiple or got subjected to their trashy failure of an attempt at single player (single player is the only way I ever got to play it and ever will get to play it, and it was AWFUL. FSA did the multi-body single player infinitely better than TfH did, I only played FSA single player as well and I thought it was great)) and the plot was like something out of some random ass filler episode of an 80s anime show where it's just the lamest villain pulling off the lamest evil scheme.
@thenameiswater2921Күн бұрын
Thanks for bringing Skyward Sword to the conversation! It came to mind immediately for me. That origin of Hyrule is definitely very different enough for me to feel like it’s unique and mystical.
@AkuTenshiiZero4 күн бұрын
I wouldn't count Wind Waker. Yeah it's technically Hyrule, but you can barely tell and it isn't relevant until later in the game. It's different enough to count as a new place, considering the actual Hyrule is deep under the water.
@arbbr93974 күн бұрын
yeah. new races n stuff too. rito, koroks, whatever the other things were.
@707strait4 күн бұрын
I always have felt the same on this take. Windwaker’s over world was a fresh experience.
@Nu_Merick4 күн бұрын
Yea sounds like youtubers sometimes be scraping the bottom of the barrel for making yt content. Nearly all POI's in wind waker are exclusive to wind waker lol where's the windfall island in ocarina of time?!?!?😂
@wight49914 күн бұрын
It is highly implied that windfall island is just kakariko village. Especially when you consider that Mrs. Marie is a Sheikah, with her Sheikah symbols on her clothing and her private island with the gauntlet like labyrinth under her house which is also hides a triforce shard/chart and she is the key to obtaining the hero's charm, which is also just 2 Sheikah eyes.
@zom86804 күн бұрын
Skyrule is still Hyrule but flooded.
@sukamadik59834 күн бұрын
Arlo actually messed up his throat because he got into a heated cookie eating competition with a friend of his and it didn't end well. He forgot he isn't in his 20's anymore which happens to many of us so it's understandable.
@linkypete4 күн бұрын
That friend of his has been around for 55 years now, so idk if Arlo's age is a factor. Purely a skill issue, really
@sukamadik59834 күн бұрын
@linkypete Fair enough, Arlo might be good but he couldn't beat the King 👑
@danielramsey61414 күн бұрын
Are we Confusing Arlo for Cookie Monster?!
@linkypete4 күн бұрын
@@danielramsey6141 No, Arlo challenged Cookie Monster to a cookie eating contest and got destroyed
@0llyMelancholy4 күн бұрын
@@danielramsey6141 Are you illiterate?
@katt-the-pig4 күн бұрын
I would definitely say that Wind Waker takes place in Hyrule* with a big fat asterisk. Half the game, you don't even know you're in Hyrule. It's completely different.
@hamdepaf66863 күн бұрын
You are also kinda just "above" Hyrule. The nation Hyrule doesn't exist any more, the the land that was called Hyrule isn't land anymore, the people living above what was formerly known as Hyrule do not even properly remember it anymore. Hyrule in Windwaker is even less existent than the Roman Empire today. And like this "sick of Hyrule" kinda is just a "sick of always the same concepts" and Windwaker doesn't really use the same landmarks and goes out of it's way to tell a story different to typical Zelda stories, where a key story point it letting the last remains of Hyrule, the only parts that where unable to move on (The King of Red Lions and Ganon), behind.
@ronnope39882 күн бұрын
@@hamdepaf6686 And that why wind waker is always going to be one of my favorites. Well said.
@PhantomXI2 күн бұрын
Only if you've never played Ocarina, the feel of the first two dungeons is so similar to ocarina in feel that honestly it felt like Hyrule, and the deku tree kinda cinched it for me.
@Folfah2 күн бұрын
furry. also lmao a pig sona?
@katt-the-pig2 күн бұрын
Oink! ^🐽^
@-siranzalot-4 күн бұрын
The thought of being sick of hyrule never actually crossed my mind to be honest. Aside from ALBW and TotK recycling maps which were already in the series before, it's not like the locations were ever actually the same aside from having recurring names. There were also instances especially in BotW which made use of the familiarity we as fans have with the series locales, like hiding places from older games in the map (e.g. the Ranch or the coastline stretch that was modeled after outset island), or putting a new spin on navigating the lost woods - both of which were SUPER endearing to me and wouldn't have been possible had we not seen these places before. Don't get me wrong, I'm not against breaking out of hyrule every now and then but I also wouldn't make too strong a case in favor of it. MM being my favourite Zelda game largely had nothing to do with it taking place in Termina, but more so because of its unique approach to storytelling and overall very dark and emotional content. For me they can go either way. As you already said, some of the recursion is pretty much baked into the lore of the series and I'd also take it a step further and say even into the title (A legend being a story passed on for a very long time is bound to have similar structural cornerstones and not deviate too much from its core).
@TheJadedJames2 күн бұрын
I’m with you here. It never occurred to me to be sick of Hyrule because Hyrule is an ever shifting concept. Before Breath of the Wild, we had games like Skyward Sword (Hyrule doesn’t even exist yet) Twilight Princess (half the map is a crazy shadow realm) and Wind Waker (where the whole map is ocean). The post apocalyptic Hyrule of Breath of the Wild is as normal as this world as been since Ocarina of Time.
@fdatab93142 күн бұрын
Same, Hyrule as the setting is fine. It's always different enough to feel fresh.
@TheJadedJames2 күн бұрын
@@fdatab9314 Even with Majora's Mask where you are nominally not in Hyrule, you are in a location that matches the tropes of Hyrule so closely, that it is as much Hyrule as any of the other games anyway, given that they always make Hyrule slightly different
@charliez077Күн бұрын
but that's the point, ToTK has truly jumped the shark with recycling the SAME Hyrule map with so many locations literally copycasted, only with different fetchquests and korok placements - which is SO not quality world building
@StopChangingUsernamesYouTube22 сағат бұрын
Same. I think I _am_ sick of some Hyrule, but first, Hyrule has only been consistent between games in the case of map recycling (compare relative locations of stuff between Minish Cap, OoT, TP, and LTTP if you want a fun head-scratcher,) and second, I don't think most Zelda games suffer when you know the map. Two games _really_ suffer from map knowledge: BoTW and ToTK. I think it's probably because the map is such a prominent part of the gameplay. There isn't a strong narrative thread pushing you forward, and even the dungeons are built with the idea that you can break progression if you want. Result being that my first play of BoTW was like a month solid of keenly exploring the map and picking apart everything I could, every subsequent replay was dramatically faster because the map was way less interesting and all mystery was lost, and my first (possibly last) play of ToTK saw very little surface exploration. Sure, I looked for caves, but those are telegraphed so well that it's usually obvious where a cave entrance is. OoT? Exploration wasn't a draw for me there, and I replay it for... Can't really pin down an individual reason, so let's go with vibes. It felt like there were more angles for me to appreciate the game from than fresh blind exploration. Mostly same for my other periodic replays. FWIW, I'm not really sure I'll be replaying BoTW or ToTK in the 2030's like I've been replaying OoT, MM, WW, TP, LTTP and MC in the 2010's and 2020's. Maybe I'll forget enough for 'em to feel fresh, but I don't really count on it right now.
@REDN174 күн бұрын
It’s funny how the pendulum swings. During the Phantom Hourglass/Spirit Tracks/Skyward Sword era, I remember the fans wanted to return to the “classic” Hyrule with all the usual areas and races. Now after ALBW, BotW, TotK, and EoW, everyone wants to somewhere outside Hyrule. After the next few games outside of Hyrule, we’ll want to go back.
@AnotherCraig4 күн бұрын
Sisyphus, thy boulder be novelty. 😋
@SimuLord4 күн бұрын
I think there's something to be said for Nintendo cribbing a few lines from, of all places, Bethesda. The Elder Scrolls games having a huge world to play with and set different games across are part of what make Morrowind, Oblivion, and Skyrim feel like they're three distinctive games but also feel like they belong to a shared universe. Nintendo would do well by building out the world that Hyrule is clearly part but not all of.
@MarkHogan9942 күн бұрын
Zelda fans are some of the most chronically dissatisfied people I've ever seen. Very odd given that their franchise is one of the only ones that has been consistently excellent for like 40 years. Yet they always complain.
@TruffleSeeker54Күн бұрын
@@MarkHogan994 I don't consider it a complaint as much as a wishlist... Nintendo rarely considers what fans actually want unless we are extremely vocal about it. We only got Twilight Princess because fans advocated for it.
@User-h1r1yКүн бұрын
@@MarkHogan994 This is why I HATE most Zelda fans and also because I find Zelda fandom annoying! The Zelda fans don't know how to decide whether they love or hate a game in the franchise, in this way, games like Zelda Wind Waker and Majora's Mask ended up being hated at first, but became loved over time; Skyward Sword, Phantom Hourglass, Spirit Tracks and Tears of the Kingdom are controversial games that fans fight among themselves to say whether they are bad or good; and Twilight Princess and Breath of the Wild are games that were loved but became hated/divisive. The Zelda fandom ends up having an annoying part of fans complaining about current Zelda games just because they "have no essence", a stupid complaint which makes the Zelda fandom become a Sonic fandom 2.0, since Sonic fans complain about the division of 3 formulas in the franchise (Classic, Adventure and Boost) and thus there are fans hating the boost formula; fans hating the Adventure formula; and fans hating the Classic formula. This is all stupid hate. And that's why the Zelda fandom, to me, SUCKS. I'm brazilian.
@quagtwo4 күн бұрын
An unsuspecting Gerudo boy waking up one day when the Demise's curse kicks in:
@zacziggarot4 күн бұрын
Legend of Zelda: King of Sands
@felldoh92714 күн бұрын
lol
@joshuapettis87714 күн бұрын
I've thought for a while now that a story where Ganon was a good friend or mentor to Link before their cursed Fate's take hold of them could be really good.
@Dogoflava20024 күн бұрын
I want a game where you play as a Gerudo version of Link so bad. Like something weird happened and the reincarnated souls got mixed up.
@zacziggarot4 күн бұрын
@@joshuapettis8771 I've been developing a story similar to that, I'm trying to work out reasons that Ganondorf would want to be king. It always bugged me the games never explain it. All I really have so far is that king or possibly the prince of Hyrule (from Zelda 2) keeps kicking the gerudo out of the fertile lands of Hyrule. Also they keep stealing their women for indentured services and the Hylean brothels. Supposedly there's a legend of a great evil rising from the desert. Hyrule's treatment of the desert dwellers makes the rising evil a self fulfilling prophecy. Gameplay will mostly be riding around the edge of the desert with Dorf (since he hasn't met Ganon yet) searching for food and supplies to maintain your small village. There'll be basic recon, rescue, and monster hunting missions picked up from a mission board in the town. Dorf is German for village, so maintaining a desert homestead will be the main focus. IDK, just figured I'd try to put together a basic Indy game to tell the story, since Nintendo is never going to. For copyright purposes we'll call the princess Shmelda, but you usually see her dressed as the ninja Meek 🤣 the player character would either be Lank or Lenk whichever is more popular.
@Tenchinu4 күн бұрын
Majora’s Mask was the most amazing, and cruelest of Zeldas. Showing me that amount of story telling and emotional potential only to use it ONCE!!??
@Xonequis4 күн бұрын
When TotK was announced to be darker than MM I got excited. When I actually played TotK I was completely disappointed lol
@giganticmoon4 күн бұрын
ngl i love mm but i feel like i would get to experience the storytelling better without the clock
@giganticmoon4 күн бұрын
@@Xonequisyou’re acting like mm was dark dark.
@Octodolphin4 күн бұрын
@@Xonequis Same! Everyone was talking about how dark it was, but when I played it it just felt... Meh? Like, it's not even darker than OoT, let alone MM!
@NorthernWind04 күн бұрын
OoT's story was as deep as MM.
@thelastwindwaker79484 күн бұрын
I'm not sick of Hyrule myself, but I understand the frustration for those who are all about discovery and wonder. In BOTW, the moment you see the volcano in the distance, you know it's going to be Death Mountain and you know there are going to be Gorons there. I get that, but it doesn't bother me. They could stand to bring back some of the older races though. I'm sure seeing Rito in BOTW was a surprise. More stuff like that.
@QuantumConundrum4 күн бұрын
Also not sick of it, I have no arguments against variety, really
@Bighomie394 күн бұрын
Surprised the Kokiri haven't come back yet
@thatdanjamesguy.3304 күн бұрын
I think it’s simply that Zelda is allowed to be this way. But if it does, it’s not very appealing to plenty of people. Those people are free to ignore the game as they would anything else that doesn’t appeal to them. I’m still interested enough in this series to play the games, but way less interested than I once was, and I could see myself not playing them in the future because what would I be getting out of that? They’re not THAT interesting if they rehash most of their ideas from here on out. That’s why Zelda, and other series, need to keep evolving in some way.
@thediesel12414 күн бұрын
I think the main issue here is that with BotW, TotK, Link between Worlds and now Echoes of Kingdom they really milked Ganon(dorf) and the world of Hyrule to a point of unsatisfiying repetitiveness. I think that feeling comes mostly from BotW and TotK having no real time story for the most part thus the actual story is pretty much told by exploring the world and interacting with your surroundings. Zelda being a adventure game lives mostly from, well, the adventure and if you already know that on the bottom left there is a desert with strong women that hate men, how much of an adventure does the world really offer then? You can have a good time in your home town you know every corner of, but can you still have an adventure? However i really don’t think we have to worry too much about the next Zelda title. They‘ve managed to make TotK run on a fancy Toaster of a hardware and games like AC Black Flag are also almost a decade old, leading me to believe that creating an open world game you once again explore the seas is a likely possibility.
@gregvs.theworld4513 күн бұрын
I'd even settle for a compromise and be cool with the classic Zelda races being reimagined in new areas. Rock eating Gorons don't always have to be stuck on a Volcano, maybe they could have a village deep within a sprawling cave system to be different, or maybe have some Zoras camped out in a lush green marshy swamp village instead of a pristine blue lake just to mix it up a little.
@viljamtheninja4 күн бұрын
I think the problem might be the whole problem with Triple A games being so expensive to produce. It's too much of a risk to change such an integral part of the Zelda franchise. Which should open up for at least a top-down Zelda to do something a little more experimental with location and narrative, but who knows. Personally I've always wanted them to experiment more with location and narrative, always loved Majora's Mask and Link's Awakening, loved having Zant as a villain and was pretty disappointed when he was suddenly humiliated and it was revealed to just be Ganondorf again. I'd much rather see them revamp the location and narrative rather than, as in BotW and TotK, completely change the gameplay but keep the same Link vs Ganon in Hyrule thing.
@TheOneBored3 күн бұрын
To me one of the most interesting things from any zelda games was ordon village from twilight princess. A new region of hyrule with its own patron deity/light spirit. It was on the otherside of the forest, technically outside of hyrule. Just the idea of neigboring lands instead of hyrule existing alone in its own void has always been cool.
@zacharymccoy70914 күн бұрын
In TOTK, Yona mentions that she's not from Hyrule but from a distant kingdom. This could be a good indication that the next 3d Zelda game could visit that area.
@zacziggarot4 күн бұрын
Really hoped that tears would push the boundaries out a little. A successful kingdom should have some kind trade routes with other kingdoms or something.
@richardmahn75894 күн бұрын
Depths has entered the chat: TRADE WITH ME! MINE AND GET PUFF SHROOMS! Bargainer statues AWAIT!
@Die-Coughman4 күн бұрын
Tears of the kingdom's mechanics deserved a new world.
@HelloHamburger4 күн бұрын
It would be neat if they did a Mario Odyssey. New species, old species redesigns, and some old species around. Like, the Zora in a brand new place. In that Yona Kingdom. I believe she's a princess or royalty of a kingdom or principality of Zora. Possibly under a greater kingdom/empire like Hyrule and their Zora are. Neat to know that Zora aren't only in the Kingdom of Hyrule. What kind of magic could be outside of Hyrule in an unrelated Kingdom?
@SmartSmears4 күн бұрын
possible but there's no way they use the same Link again, they're going to a different era entirely for sure.
@granddaddyotaku6364 күн бұрын
I think that they need to revisit "New Hyrule" from Spirit Tracks. I feel like there is so much lore that could be built from that land, new villains, new locations, new stories. new lore... would be very interesting to explore the origins of Malladus or perhaps other spirits in that new world.
@JazGalaxy4 күн бұрын
I don't think they need to "revisit" old places to create new lore.
@WasatchWind4 күн бұрын
I really want a game set where Link and Tetra discover it. It can explore cool mechanics of building this civilization, try the train mechanics in a full 3d engine - What I'd most love to see though is a game with multiplayer for the whole adventure, where you can switch between Link and Tetra like a Lego game, with each having their own abilities, and it'd then open up tons more opportunity for some unobtrusive storytelling.
@Highstar254 күн бұрын
I feel like we already pretty much know malladus' origins. A sealed demon who possesses the guise of an oddly-coloured ginger man and turns him into a giant boar-like demon? Just sounds like the latest iteration of Demise's curse, albeit remixed slightly by the hiatus it took during the period where there was no fully fledged 'spirit of the hero' to fulfil the curse's prerequisite participants. Bellum, on the other hand, shares barely anything with Ganon or his origins. Even Oshus doesn't really know where it came from. We can assume it's a demon, but that's about it.
@granddaddyotaku6364 күн бұрын
@@JazGalaxy technically, they did it with Echoes of Wisdom 🙂
@hamdepaf66863 күн бұрын
@@WasatchWind You could also lean more into Spirit Tracks and have a steampunk Zelda game in New Hyrule where the train tracks are kinda just your fast travel.
@bluethan8064 күн бұрын
A spicy hot take OUTSIDE the salad? Let me get some napkins
@dominicyeomans81074 күн бұрын
Not so spicy.
@Jasperr99994 күн бұрын
More of a lukewarm take, arguably
@handgun5594 күн бұрын
It just feels like another instance of "I swear I'm a Zelda fan. Now lemme talk about how I don't like Zelda, and haven't for a long time."
@Bubble-Foam4 күн бұрын
@@handgun559 This feels like an unnecessarily uncharitable interpretation
@handgun5594 күн бұрын
@@Bubble-Foam That's entirely what the video felt like. "Hyrule, the setting of The Legend of Zelda, a story set in Hyrule, is overusing its own setting. The setting of Hyrule in games about the lands of Hyrule. That Hyrule. The Hyrule that's the setting of the games." Like... I'm actually confused, but we're all allowed our opinions. It's just a game after all.
@Zombieworm982 күн бұрын
My idea: You're in a kingdom with a Hyrulian embassy and town. You are Link, sent from Hyrule, to a new kingdom with a new culture and story. That way it's connected while still being a new world.
@chrissetti139023 сағат бұрын
To be honest, apart from games which use very similar copies of the map (LttP/LbW BotW/TotK) every iteration of Hyrule is so different that they're not really the same place. If you didn't have names like 'Hyrule Castle' and 'Kakariko Village' would you even be able to tell that OoT and TotK were supposed to be set in the same place?
@Xenado224 күн бұрын
I thought you were just "sick" in general
@Benja-px2xi4 күн бұрын
banger comment
@dominicyeomans81074 күн бұрын
Totally sick
@elsamarks84774 күн бұрын
🤙
@guerra37104 күн бұрын
I thought he was sick of bronchitis
@edsknife4 күн бұрын
Yeah, he's sick as hell. 😎🌭
@Jasonwolf14954 күн бұрын
I do think just having another major human nation would be cool. Have Zelda out doing diplomacy or something. What I really specifically want is to have people that are totally out of the loop with the legend and have their own stories and heroes. Sure zelda and link save the world plenty, but what about threats in other places.
@pigglesgoomshby72494 күн бұрын
Ganon but instead of a desert pig guy he’s a tundra bull guy
@PoserPosse4 күн бұрын
Wherever it is that Sidon's wife used to live.
@hued25424 күн бұрын
That’d be pretty cool. Or perhaps a time skip a couple of generations . I’ve really loved the idea of aging link up once and making him and Zelda relationship more platonic and knight ship in nature. She’s a budding princess he as to protect on one of the royal missions going sea bound but fails to do so. The game takes place in tracking her down in a mysterious new land
@PoserPosse4 күн бұрын
@hued2542 Kind of like Vander in Fire Emblem Engage. He didn't love toothpaste main character, but he did protect them, and the age gap was pretty wide. Would this world be parallel, real, or another dream like Link's Awakening?
@jase2764 күн бұрын
Well, now I want a Prince of Persia 2008 type game where Zelda is out nurturing diplomatic relations and Link is her personal guard
@MaxM2104 күн бұрын
While I don't quite share the same level of exhaustion Arlo has with hyrule, I do strongly agree that Botw and Totk have essentially created the "Definite Hyrule" so to speak, such that I do not think another 3D game could make a Hyrule worth being in. We really have seen as much of this particular location as can be reasonably enjoyed. You really can only climb Death Mountain so many times before it stops being an event worth doing. I do think we're in need of a radical new local, maybe with some all new races and whole new landmarks. (I do agree with Arlo though, that I would happily play a third botw game if they Totally revamped Hyrule with Shekah and Zonai tech into a futuristic kingdom. Imagine the Botw map but with skyscrapers and air ships, I'd eat that up)
@pigglesgoomshby72494 күн бұрын
Honestly the locale will the big thing that’ll hold back any new world building the series tries to do if they stick with Hyrule, cus stuff like the Zonai is cool for what it is in TotK, but idk imagine what it’d be like if they created another race like them that managed to create a far off highly advanced city
@dreamer12924 күн бұрын
I dont understand how people can say botw era hyrule is the peak of the series that cant be topped by another future 3D game... there are so many ways they could improve on what botw era hyrule granted, sure at this point they SHOULD make a game on another kingdom or land or parallel world... But they could also just make a new hyrule and make bigger cities, spread out enemy variety, improve interactions with constructuions (like the abilty to destroy structures), explore underwater, heck they could even flesh out caves and the skies even more. they can change the setting of hyrule too, imagine flooded hyrule or ancient hyrule but with the same expansiveness as botw era, it would be bassically Assins Creed black flag but in hyrule heck they could set a game in new hyrule, with their more advanced technology and explore that kingdom or they could have the original hyulre but in a future with new technologies, we know there was a time period where hyrule was extremely advanced as sheikah tech was part of everyones lives and very normalized, plus they could set a game in far future of botw era hyrule too but make so they advanced technologically, Purah does meantion that her plan is to make sheikah tech part of everyones lives so there is room for that hyrule is so flexible as a setting, they can even just connect hyrule to another parallel world like the dark world, twilight realm, lorule etc, make more parallel worlds that merge with hyrule in some way and makes exploration more varied. hyrule can definetly still be explored, reshaped, expanded or reused with a new twist, I think people are under estimating Nintendo especially since Nintendo is known for having eras of innovation and stagnation (look at the mario games, especially and the 2D and rpg games).
@MaxM2104 күн бұрын
@ I mean, they’ve already done everything you described. They’ve already made bigger Hyrule’s. They already made a flooded hyrule. They already made a hyrule with an expanded sky, caves and mountains. They’ve already made Hyrule’s with alternate connected worlds. It really doesn’t matter if there’s room for expansion in hyrule, people are sick of Hyrule itself. We’ve seen the entirety of this kingdom almost thirty times. We’ve seen death mountain, lake Hylia, Zora’s domain, hyrule castle, Gerudo desert, we’ve seen it all. And if you make a game without any hyrule landmarks, you’ve essentially just made a new kingdom anyway. I myself would be fine with Hyrule again, but I would agree with the sentiment that series should move on. I think it’s time for a new kingdom, with a new history, new races, and in all honesty, a new villain. Null is a very good step in the right direction. I love basically every zelda game, but at a certain point there’s no point in exploring if it’s always a slight variation on a place you’ve already been to.
@dreamer12924 күн бұрын
@MaxM210 they have not tho, where is under water exploration, huge cities, hyrule with destructible environments? Plus again they can make new connected worlds or bring them back with the same lvl of expansiveness from botw era, like this is very much a valid reason to make a game in Hyrule. Repeating that people are sick is just not a valid argument when most people dont even know if they are actually sick of Hyrule or just tired of botw Hyrule, nobody complained about echoes of wisdom map or said it was too stale... The fact that there is still room for expansion very much DOES matter since thats whats necessary to actually expand something (which should be quite obvious). Saying we have seen it all is kinda dumb when its literally just names, the zoras domain from ocarina of time, breath of the wild and echoes of wisdom are so different, they can literally just make another zoras domain, change the art style, maybe use the river zoras more. Like if the only thing making you sick of similar land marks is them sharing a name then you are just not actually sick of it. If we take an apple and call it apple then the next time I give you a pear and I keep giving new fruits but call it apple then the only reason you would be tired of it is because you are just sick of me calling every fruit an apple, sure you could be just tired of fruits but then you should try different food, which in this analogy you should just play other game franchises. Which the brings the point that your argument of "if you make hyrule without the land marks you might as well not call it Hyrule" quite irrelevant, since Nintendo has made Hyrule and took away land marks, not every hyrule has an zoras domain, or a gerudo desert or Hyrule castle, heck they can add new land marks and regions, akkala, and necluda were new regions, they could expand on those and then side line the rest. The fact that Nintendo has made basically entirely different lands and called it Hyrule (phantom hourglass, wind waker, zelda 2) means that yes, they can make a game without the major races or land marks and still call the land hyrule. Because in the ind It quite literally doesn't matter what the land is called as long as they can make a map thats interesting, fun and, innovative explorable. They can blow up and freeze death mountain and have its insides be warm creating various thermal zones where the weather goes haywire and has massive storms and tornadoes around it mixing the region into a chaotic land of fire, wind, ice and electricity, turn zoras domain into a massive underground water basin society where both the zora and a underground race live together, make gerudo desert into a lush jungle that is being degraded into a desert (like how it happened irl to the north of Africa), turn lost wood into a whimsical and quirky colorful forest like an alice in wonder land but junglepunk style where people get lost due to how weird the place is (instead of the usual cursed forest or seemingly normal but subtly cursed forest), lake hylia could then be on winter (or elevated due to weird geographic shifts) causing it to freeze and become a massive ice lake, they could even inovate on central hyrule and make actual large cities or even just varied vilages, heck maybe a special settlement like tarrey toen where people of all races can live comfortably symbolizing the unification of the kingdom, plus make more stuff like the great plateau too. Heck they could even give ganon or vaati or another demon king some sort of dark land, a region that is actually under their rule in the borders of Hyrule and give a proper society to the monsters like bokoblind, lizalfos etc, as plenty of games hint at them actually having their own societies and settlements plus actually being an intelligent but that they deliberately follow and serve demon kings because its within their nature but they are just as capable of betraying their kind and finding love and meaningful interactions when given the opportunity (which has also been shown in the franchise too). Hyrule is the center of creation, the sacred land that the Triforce rests, there absolutely is ways they can innovate and explore it, be it by using different time eras, natural disasters or parallel world that merge with it. The fact that can just get the gimmicks from the oracle games and make: a Hyrule where you explore the past (ss hyrule), present (normal Hyrule) and future (maybe modern setting or even cyberpunk style Hyrule), like time travel is still s viable gimmick in the series, nobody would complain about a MM style game with a time limit and all but set in Hyrule, you have to explore a big open map but you gotta have urgency or the world end, no more distractions with just drifting form the main story otherwise you need to reset your cycle and inventory... Or make a Hyrule that lets you shift seasons and control the weather so you can see the land go through multiple styles and how the different seasons interact with each region, active with lava and earthquake and inactive lush and green plus maybe frozen death mountain, have a gerudo desert that shifts between semi green and bountiful desert with oasises or just as dry, death trap of a land with basically no resources, lake Hylia that can freeze, flood with water or dry out a bit and expose more land, a lost woods that shifts between creepy deadly forest and magical fairy forest, by link controlling its weather and seasons Hyrule can be greatly expanded. Like bro, Hyrule can still be used plenty, I literally just gave out 3 or maybe 4 core sets of ideas that could basically all makeup their own zelda games and Im just a single guy, Nintendo has a whole studio full of people giving ideas and greater imput. Plus lets not forget there is still demand for flooded hyrule and demand to bring back twilight realm and lorule. The point is, let Nintendo cook, Hyrule is not a stale setting, if they want to make a game in Hyrule they will, if they want to make a new land they can do it too, they will prioritize fun at the end of the day so they will deliver a map worth exploring no matter what.
@gta710004 күн бұрын
They already announced at some point that the botw/totk Hyrule is complete and they are going to do different Zeldas and links but the real question is........what is the new game going to be like. Will it be open world or will we go back to traditional semi linear (Majora's mask for example) or complete linear (like ocarina of time)? Only time will tell.
@NintendanGX4 күн бұрын
Not only do we need a new land to explore in the next fully-3D Zelda, but new species to meet as well. One of the biggest weaknesses BOTW and TOTK had was that, despite the emphasis on exploration and discovery, said sense of discovery was weakened by the reuse of familiar species. Zora, Gorons, Rito, Gerudo and Koroks aren't new. All we got were the Zonai and Yiga-faithful. Not only do we need to see new species and races, but if Nintendo ARE going to reuse any, it should be lesser-utilised ones, like the pig-mole creatures from Skyward Sword, or the Yeti from Twilight Princess. Having some familiar elements here and there is nice and all, like with Link's Awakening, but when familiar is all you have, there's a big problem.
@JordanKyleКүн бұрын
Video starts at 1:57
@deoxysoverlord87106 сағат бұрын
I love you
@nathantaylor49424 күн бұрын
Hear me out: Take us back to Termina, but Clock Town itself is the size of the entire Great Plateau, with the verticality and complexity of Hyrule Castle.
@blarak16882 күн бұрын
That would really be lovely
@isaiahdavis94862 күн бұрын
As much as I wish that would happen, Aonuma probably wouldn’t let it. Majora’s Mask was hell to make and he isn’t particularly fond of it. The only reason the 3DS version was made was because fans begged for it after OoT 3D.
@Chichirumiru2 күн бұрын
Ermm... how about Nintendo creates a new world and story, like they did with Majora and Awakening, the best Zelda games. Instead of milking the already existiert worlds to death.
@braziliantsar2 күн бұрын
@@isaiahdavis9486Annnd they messed up the 3ds version as well. They really don't want us to go back to Termina
@cornyFisher713 сағат бұрын
I just sighed deeply in love with this idea
@Magic_Ice4 күн бұрын
Maybe when you aren’t sick you should vacation to Lorule
@tesselationstation4 күн бұрын
❤
@wolfegaming364 күн бұрын
Spending like 300-400 hours in BOTW and TOTK, I know Hyrule like the back of my hand. TOTK honestly kind of felt like "Cool, let's go visit this place we've already visited to see what's changed" rather than actually exploring. So yeah, I'm a little Hyrule'd out. But I'm a new fan, I haven't played all the old games so I don't even know what a non-Hyrule Zelda game looks like. I plan on going back and playing the old games sometime but haven't gotten to it yet.
@Neodynamics4234 күн бұрын
At least check out Majora's Mask originally for the N64. There's a 3DS remake that's very good. It might be the most dark/mature in tone.
@myon94314 күн бұрын
I didn't like that about totk
@jase2764 күн бұрын
TOTK was pretty different as a whole than BOTW, I don't get this narrative. The whole map was terraformed
@thatdanjamesguy.3304 күн бұрын
People always talk about Majora’s Mask being “dark” or “mature”. That’s not why it’s great. It’s not great because it’s validation for 12 year olds, it’s great because it’s a beautiful work of art. Majora’s Mask is composed so beautifully in terms of structure, music, unique ideas and its abstract tone. The moment to moment writing is nothing special, but the context of it sticks with you. It’s worth experiencing for its own sake. And Ocarina of Time and The Wind Waker are the same way, even thougy they don’t have the “edgy” acclaim of Majora’s Mask.
@JazGalaxy4 күн бұрын
A non-Hyrule game looks just like a Hyrule game. I love Arlo but his opinions are often really dumb. (And maybe just for the sake of content). The fact of the matter is that the "fans" of Zelda think about things 100x deeper than Nintendo does. "Hyrule" is just a name. It looks and feels different in every incarnation unless it's a direct sequel, which only happens occasionally.
@BADGRAPHIX4 күн бұрын
Starts at 1:53 holy shit the intro is way too long this time
@AceBattleStorm3 күн бұрын
I love Arlo but as time goes on I am getting more sick of ads and the biggest pet peeve right now is when sponsor ad reads are the very first thing in a video. Makes me feel like the sponsor is the most important thing here, its the first impression. It really rubs me the wrong way and I want to stop watching videos that do this.
@mrshmuga93 күн бұрын
@@AceBattleStormI’d rather at the beginning. Usually much easier to tell when the ad is over, and less annoying that randomly stopping in the middle of a video for a forced segue.
@SteveTheBox3 күн бұрын
Guys its 2 minutes. You cant sit through or skip passed 2 minutes?
@AnthonyBurk3 күн бұрын
Before we begin, before we begin
@eh7083 күн бұрын
4:08 Now you know how Ganondorf feels
@protoman22603 күн бұрын
💀 💀
@MalzraAirwynn4 күн бұрын
I'm not sick of Hyrule in general but I do want a new iteration. Like what BOTW gave us. No more referencing LTTP's map. Give us a something new and fresh. Shake things up again. I think the one two punch of TOTK reusing BOTW's map and EOW using a LTTP inspired map (though not identical to it) was a one two punch of seeing familiar things. That said I have no objections to a new game set in a new setting either, I would have preferred TOTK to focus on a new kingdom (or at least a different time period or something) than rusing BOTW"s world fast forwarded a small handful of years.
@Ironcabbit4 күн бұрын
Agreed. Make the next open world game a three-dimensional rendering of Zelda II’s Hyrule, with a giant dungeon-esque connected Underworld.
@MalzraAirwynn4 күн бұрын
@@Ironcabbit It could make for a good first step, though of course they'd need to flesh out and add more environments etc. But there are other things they could do too for new iterations of Hyrule. A more steampunk 3D zelda, exploring eras where things are very different. Just re-imagining the kingdom and adding new places and not just updating old ones etc. We see hints of more sci fi stuff in the past a lot, such as lingering Sheikah teck in BOTW, heck enven SS somehow has an ancient lost civilizations of or at least including sentient robots, and that's before Hyrule was ever founded. Seeing a part of the cycle where some of that tech is more current could be fun. A new open world 3D zelda doesn't have to feel derivative of BOTW's world if they put in the effort.
@bobdylan19683 күн бұрын
The game that tears of the kingdom was, was only possible because it built on botw. It'd have been a significantly smaller and less grand game should it have been somewhere new.
@MalzraAirwynn3 күн бұрын
@@bobdylan1968 As someone who found the Depths and sky islands kind of half baked and didn't particularly care for Ultrahand/fuse as main mechanics, that doesn't sound like such a bad thing to me.
@PixelPikmin4 күн бұрын
I 100% agree. I want to explore another unique world like Termina or Holodrum instead of Hyrule for the 20th time
@zacziggarot4 күн бұрын
You can only do forest, lake, volcano, desert, so many times before it starts getting repetitive
@Gafafsg4 күн бұрын
@@zacziggarotI mean that’s kind of been the backbone of the last 38 years of the franchise, if it was repetitive it would’ve died a long time ago
@Arcessitor4 күн бұрын
@@zacziggarot This may shock you but those are also the only things conceivable in reality. That's why they're in every game.
@zacziggarot4 күн бұрын
@@Arcessitor are you serious? Is your brain that broken that you can't conceptualize other areas? I think you've been playing too much Zelda man. I didn't even mention tundra, valley, beach, jungle, caverns, swamp, grassland, haunted mansion, guard station; they could have a sky castle, they could have a futuristic setting, let the game take place during one of those advanced civilization periods, cyberpunk but Zelda. Let Link drive a motorcycle through the subterranean Goron city streets.
@zacziggarot4 күн бұрын
@@Gafafsg the trick to them not feeling repetitive anymore is that they take 5 years between games now. We have enough time to breathe. I've personally already gotten tired of doing the big four areas over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. (Every over is a different game, this is accurate 😉) Admittedly if botw3 had only the surface and fleshed it out even more thoroughly, I'd take that. My favorite part of tears was just re exploring the surface. The sky and depths were kind of garbage, really wasn't anything to do in either area. Literally all the caves all looked the same. I'd rather they just either push out the boundaries or fill in some more towns and characters to make it feel like a place where people actually live instead of an empty wasteland.
@ShyGuyXXL4 күн бұрын
YES. THANK YOU. I've been wanting new worlds to explore for sooooo long! The fastest way to hate your favorite food is to eat it every day.
@LuxembourgishКүн бұрын
Better for them to creatively explore new kingdoms, than to be so bankrupt of ideas that they have to keep ruining Hyrule by making it more and more Sci Fi like Tears of the Kingdom.
@ojhatКүн бұрын
I feel like part of this frustration is that the 2D games have not redesigned 2D Hyrule, in a long, long time, and that the last two 3D Zelda games have used the EXACT same world map. the only other modern seamless 2D Zelda Hyrule we have is from Minish Cap, which actually brought ALOT of interesting name and location differences to it! Very exotic really. Of course, there's... New Hyrule in the PH/SS games, but those aren't really seamless foot-travel worlds. On the other hand, BotW's map already used the rather conventional map layout from ALttP that clearly the Zelda dev team are rather fond of reusing... death mountain in the north, lost woods to its west, lake hylia below Hyrule Castle at the center, big Gerudo Desert to the South-west. Kakariko Village seems to be the only thing that moves around!!! It's really funny actually... I remember 10+ years ago when Skyward Sword had come out, there was all this confusion and frustration about how the land of Hyrule was meant to look and be laid out, they just seemingly kept changing the landscape and locations every which way throughout the timeline! We wanted them to have SOME sort of consistency! Back then we were begging Nintendo to 'please bring back Zoras, Can we please have some of the old enemies brought into 3D (still do), PLEASE can the Gerudo race be seen again in a Zelda game???' Now look at all the complaining, LOLOL. We only just finally got back the Deku race for the first time since Majora's Mask, AND in a 2D Zelda game!! Times change I guess.
@HylianDan4 күн бұрын
My first five Zelda games were Link’s Awakening, Ocarina, Majora, and the Oracles, so I had a very different impression about the nature of the setting for this series… thought it was almost a given that each game would introduce a new land. Felt very moved when Wind Waker offered a glimpse of a familiar place, then said it was time to let go of it. And then just about every subsequent Zelda was Hyrule Hyrule Hyrule. So this rant is familiar to me! Lately though, I accept the repeated elements a lot more since the series reads to me like a Groundhog Day story, reflected by MM’s premise, with Link stuck in a karmic loop until he wakes up. I’ve come to really appreciate the artistry of this aspect. But I love setting out into the unfamiliar, too.
@supersamasu4 күн бұрын
Arlo: tired of Hyrule Yakuza fans: playing in Kamurocho for the 62 time in a row
@Elijah245534 күн бұрын
Please let us rest, Arlo, This is like the fourth video! 😭 lol
@Tulinx4 күн бұрын
let HIM rest
@Player-104 күн бұрын
But THIS is an Arlo video, not a TopicArlo 😂 but I thought the same
@keatondrawsart4 күн бұрын
man's getting that december ad money 🫡
@dominicyeomans81074 күн бұрын
First video in over a week
@Player-104 күн бұрын
@dominicyeomans8107 4th with TopicArlo today
@tervardi4 күн бұрын
I wouldn't mind exploring the Twilight Kingdom more - like an expanded world of the Twili. Or another alternate realm like the realm the Twili.
@Arcessitor4 күн бұрын
Nah that'd be cool but Nintendo has no object permanence for anything outside of their blueprint.
@Jasperr99994 күн бұрын
I was suprised they introduced something as seemingly big and important as the Realm of Twilight and then... just forgot about it. Complete alternate dimension with its own race of people and ruler and everything, and yet it feels like they barely scratched the surface on it in TP. Would love if they brought it back again in some form.
@tesselationstation4 күн бұрын
@tervardi ❤
@tervardi4 күн бұрын
@@Jasperr9999 Thank you! I couldn't agree with you more.
@LegendofKal4 күн бұрын
This is part of why I love Midna so much. It's just the mystery of her homeland, and how little we know about it. Palace of Twilight, being a collection of floating islands in essentially a void, felt like we didn't get enough time to actually scratch the surface of stuff like culture, customs, what resources they have, agriculture/livestock, basically ANYTHING we've seen from all other races that have appeared. It just felt so laser-focused on the dungeon aspect that the untapped potential starts showing through the cracks.
@Grimzilla32Күн бұрын
I think the next game should be Zelda going to another Kingdom for a diplomatic mission with Link as her bodyguard This was we get a new Kingdom and a good reason to have Link and Zelda playable and working together like fans want. Link comes in with traditional playable and Zelda as the spellcaster to shake things up, allowing us to swap between Checks all boxes
@averypatrick52794 күн бұрын
I can't help but think of Forgotten Land during this video. Being the first fully 3D kirby, I don't think anyone would've been shocked to see typical Dreamland locations. And yet, HAL really went bold with the games setting, and it really paid off. Why couldn't Zelda's first playable appearance be in some weird, new place? If Kirby can do it, so can Zelda.
@AlphaTitan14-pn3he2 күн бұрын
Are you comparing the blackhole of death to a mere semi-mortal?
@youtubeuniversity36384 күн бұрын
11:55 Put Death Mountain, Lake Hylia, and Hyrule Castle ALL IN THE SAME PLACE! The castle is carved out of the base of the mountain rising from the lake! Smallest open world yet, because they went all-in on density!
@Ironcabbit4 күн бұрын
Careful. Too narrow and you’ve got a Metroid world.
@youtubeuniversity36384 күн бұрын
@@Ironcabbit See my other comments, one of 'em will be of some interest!
@aetherkid4 күн бұрын
@@IroncabbitLegend of Zelda metroidvania? Cool.
@SideShowBatt4 күн бұрын
Honestly, I want a direct sequel to Skyward Sword. Imagine if you will establishing the Kingdom of Hyrule in it's infancy, exploring the untouched wilds of the surface world after the populace of Skyloft descended down to the surface, meeting and establishing friendly relations with the tribes we all know and love, and meeting Ganondorf's first ever incarnation in the timeline after Demise was defeated. That's what I'd love to see.
@Dragoryu30004 күн бұрын
If they went that route, I'd prefer to see a different villain. I like OoT Ganondorf being the first incarnation. I liked OoT Link and Zelda being their first incarnations too, but well, that ship has sailed.
@Nu_Merick4 күн бұрын
Exploring the FIRST HYRULE kingdom would be insane and real cool! Whether it's Rauru's or another "first king" it'd be cool to see what happened directly after skyward sword. People like that the games are connected, idk how arlo is so butthurt over it. Players invested so many hours on these lands and characters, it holds meaning to us zelda players. I don't think I'd ever get sick of it and I been playing zelda since ocarina of time in the 90s. It's a kingdom that's been through hell and sees redemption by the likes of Link and Zelda. Although I do agree, we should visit new kingdoms, oracle games and termina were great new lands to explore.
@Days2Months4 күн бұрын
I would rather have a direct sequel to Twilight Princess than Skyward Sword. Skyward Sword's story always felt like a one-off with a rather satisfying & tied-up conclusion. Meanwhile, TP left a ton of room for a sequel with Link abandoning Ordon Village, likely in an effort to find a way to restore the mirror of Twilight so that he could meet Midna again. Not to mention there's already an interesting premise of alternate realities with the Twilight Realm; would be fairly interesting to have an entire game set in that dimension, as I doubt the Twilight Palace was the only sole location that existed there.
@GamingtheOtter4 күн бұрын
I'm glad to have met arlo this year! ❤
@PatricksCrazyPlace2 күн бұрын
TOTK would have been much better if it was in a different place from Hyrule. Setting the second open world Zelda game in Hyrule again only made it feel like a DLC instead of a whole new game. It made the concept that was so fresh and new with Breath of the Wild feel tired and stale already. Honestly, I'd love to see the open World concept in a Majora's Mask style game in Termina with the moon and everything or maybe something in a new kingdom that has something similar the Light World/Dark World mechanic.
@charliez077Күн бұрын
Yeah anytime I appeared in a legit new place full of stuff (Tarey Town, the pre-Spirit temple part) I started having a LOT of fun. However for all the really fun 20% stuff in ToTK there was 80% of incredible copypasta, repetitiveness and bloatedness.
@Tech_Marauder4 күн бұрын
Honestly I think there are very few benefits to setting it in the center of Hyrule. There’s nothing interesting about it anymore. But that can easily be fixed by just fleshing out the world around Hyrule. Have games take place in neighboring areas. Show the relations those areas have with Hyrule. Build *out* the world. Have Zelda go on a diplomatic or maybe research journey to the nearby kingdom of whatever and then suddenly all correspondence stops and Zelda’s party is gone without a trace. Then Link can pick up some hint of what happened and travel to this crazy new land to follow a lead. Maybe this Link isn’t even from Hyrule, and is just some random guy from that neighboring kingdom who stumbles into the plot and begins the heroes journey.
@Hero_of_Storms4 күн бұрын
This is kind of similar to an idea I've had. I've thought about a Zelda game where Link is actually born in a neighboring kingdom and manages to meet Zelda, who's visiting from Hyrule, and she realizes he could be really useful in helping her with her goals. Perhaps there's some sort of prophecy or old legends about past conflicts and Zelda realizes Link fits the image of the hero in these legends/prophecies to a T. Or maybe he's just a well known adventurer in the kingdom and she realizes his skills could come in handy in helping her find *insert magical artifacts found in dungeons for plot reasons here*
@MuljoStpho4 күн бұрын
@@Hero_of_Storms Existing Zelda games have kinda already had Link as an outsider to the kingdom before. TP's Ordon Village and BotW/TotK's Hateno Village were both remarked on in their games for being so distant and isolated. Both locations rarely ever interacted with the greater kingdom. In TP the kingdom was conquered and plunged into darkness first and then Ordon got caught up in it afterwards as the Bulblin forces swept through distant podunk middle of nowhere towns outside of Hyrule. In BotW's back story Hateno was one of the places that saw the least amount of carnage either directly from the calamity itself or indirectly from the rampage of the rogue Guardians because it was such an out of the way little side note outside the heart of the kingdom. Heck, we can look at OoT's Kokiri Village as well. That game's Link being some lost Hylian child that the forest folk took under their care doesn't change the fact that the Kokiri lived in isolation from the kingdom outside their forest. The Deku Tree protected them in there and wouldn't let anybody get in or out. Even in frickin' TWW with its vast open sea and suspiciously evenly-spaced scattering of little islands, Outset Island was presented as some small ****hole on the fringe while the real heart of the new world order was in the city on Windfall Island. But yeah, the series could do more to expand its vision of the world beyond just "belongs to Hyrule" and "sits just outside the fringes of Hyrule". Show us more foreign nations with power and influence that can rival Hyrule's. Especially with more recent games firmly wrapping up the Gerudo as close allies of Hyrule just the same as the Zora and Gerudo instead of having them as a hostile force. That leaves room for some new hostile neighbor to step in. It has been rare that they ever drop any hint of anything beyond whatever currently counts as "belongs to Hyrule" ever being relevant. We know the names Holodrum and Labrynna from the Oracles games, of course. Those are actual foreign lands somewhere out there. And in TotK Sidon's fiance comes from some foreign Zora kingdom that we know nothing about. And... most other examples have been some sort of dream world or pocket dimension or alternate reality or whatever else. But it would do more to flesh out the world beyond Hyrule if they did as has been suggested here. Anchor the centerpoint of a whole adventure in some new foreign land. Immerse us in the worldview of that kingdom for a while. And once we've become accustomed to that region of the world, then start laying down hints that establish a connection from there to Hyrule. Maybe at some point we're in a port town on a western shoreline and we see some pirate ships approaching from the west and before they get close enough that people can tell that it's pirates maybe you hear remarks like "Must be trade ships. It's funny though, I didn't think that any ships from Port Necluda were scheduled to arrive today." Just that little name drop and we can imagine a new coastal settlement built in the Necluda region we saw in BotW/TotK, like if the people of Tarrey Town decided to build something over by the spiral peninsula to their east. And it'd establish that the people in this foreign town we're visiting regularly make deals with them.
@JohnnyYeTaecanUktena4 күн бұрын
Honestly if they wanna continue with Zelda as the playable protag the diplomatic journey across kingdoms would be interesting to explore, as long as Zelda does not feel weak, like say the Royal family gave her lessons in swordplay as they can't have their princesses going around defenseless even if they have royal guards protecting her. Or you could have her use magic which one of the magics could be a spell for enhanced physical strength so she could actually do swordplay as Zelda has always been a mage so flushing that out more would be interesting
@brandonmeadows79723 күн бұрын
Learn a thing or two from Impa and maybe play as Sheik in combat.@@JohnnyYeTaecanUktena
@hmon6614 күн бұрын
Can we get a Twilight Princess Sequel set exclusively in the Twilight Realm where Link and Midna meet up?
@YoMamaLivesHere4 күн бұрын
Crying for this!
@extremepayne4 күн бұрын
Y’know, with how much Metroid also likes to reuse story beats like Samus losing her armor, enemies like Metroids and Ridley, etc. It never really ran into the same problem. We’ve had a couple repeating locations, but more often than not a new game is set on a new planet
@rmsgrey4 күн бұрын
To be fair, a significant proportion of the old planets no longer exist...
@thekiss20833 күн бұрын
It helps that Metroid cares about its story continuity and doesn't kill and resurrect its entire main cast every 1-2 games
@extremepayne3 күн бұрын
@@thekiss2083 Zelda and Metroid have very different approaches to their continuity. Zelda is anthology style reincarnation/prophetic cycles, while Metroid is continuity style in a universe that happens to have a whole lot of ways to avoid death. Ridley is supposedly killed and then reintroduced so many times throughout the series, for one example. In some ways I actually prefer how Zelda does it, just hang a lampshade on it and don’t even pretend to have continuity style storytelling. As Arlo has expounded on in the past, trying to make it so that Samus loses her abilities at the start of each game leads to some fairly eye-roll-inducing moments
@Antasma13 күн бұрын
@@thekiss2083Except for Ridley
@PenneySoundsКүн бұрын
I'm not tired of Hyrule. I'm tired of Hyrule being in ruins. I want to explore a thriving Hyrule, in its prime.
@Doublee734 күн бұрын
18:20 Hey Greg, he’s talking about *you*! Stop taking his dang mayo!
@Bobb118814 күн бұрын
Zelda in 2002: Hyrule is gone, it's never coming back, and that's ok. Good, even. Zelda in 2024: You will never escape Hyrule. It will never die and that's a good thing.
@cherubin7th4 күн бұрын
But it is "The Hyrule Fantasy"! This was the original name. But true for a BOTW style game, other countries would be needed.
@galacticgila2194 күн бұрын
Honestly. My main want in a new Zelda game to avoid stagnation, is to have the roles move around. The only bits locked in are the blood of the goddess and a male Gerudo. I want a trio fighting against a doomed fate, trying their best to break the curse, just for it to tragically come to fruition once again
@PoserPosse4 күн бұрын
You reminded me of the animated series by Major Link, and the web comic where Zelda & Ganon try to get married to stop the cycle. Both great creative fan works.
@Days2Months4 күн бұрын
Honestly a game where either Link or Zelda end up becoming the corrupted antagonist sounds incredibly interesting. Too risky for Nintendo though.
@PoserPosse4 күн бұрын
@@Days2Months Echoes did that with Link. He was an echo, but that's still pretty close.
@zerospirit2 күн бұрын
Map size is why i stopped playing tears of the kingdom halfway through and have not played BotW more than one full play through. Ive replayed older games many times but im not slogging through these new age Zelda games more than once.
@callak_9974Сағат бұрын
Its probably not the map size that's stopping you but the effort required to get most of the upgrades. Not that there is new equipment to really be gained but to get more heart or stamina upgrades makes trying to locate all the shrines a pain. But of course both those games can be completed in under 1 hour now..
@bradenwelke1113 күн бұрын
The new outro music is the best you’ve ever had! Please don’t change it, it sounds so “Arlo.” Like if you had a theme song, this is it.
@smintili4 күн бұрын
There’s one possibility for them to get away with another Hyrule for the next one: let us watch the downfall of Hyrule *during* the actual game, instead of taking place before the game (WW, TP, BotW/TotK), off-screen (OoT) or not at all (SkSw). In all of these games Hyrule is either at the beginning of a decline or has already experienced it, but we’re never there for the actual events. I know they tried to show a version of the Imprisoning War in TotK, but Link’s actions have nothing to do with that. It’s always removed. Let us see how Ganondorf takes over the land, how once-prosperous towns get destroyed, how holy sites are corrupted by his evil powers. Not that the games should be necessarily more violent or go into rated M territory or something, but the one thing I hear constantly since Majora’s Mask came out is “Zelda is great when it deals with dark themes”. So why not lean into that with a Zelda game that shows all of that happening *directly*? The BotW memories were the closest we got so far.
@JazGalaxy4 күн бұрын
Or lets stop pretending Zelda has a timeline.
@JohnnyYeTaecanUktena4 күн бұрын
@@JazGalaxy What would that solve really? There would still be a problem that Hyrule feels like a over used concept especially recent games. So it won't actually solve anything as Hyrule feels like a stagnant concept that they are afraid to experiment with different kingdoms or lands these days. Like the last 3D Zelda was actually before Breath of the Wild was Twilight Princess in 2006 not counting the remakes of the 3D games from 2011-2016, and even then most of the 2D Zeldas or top down view aside from Phantom Hourglass took place in Hyrule during that time frame so it's been a long time people are getting burned out on Hyrule itself
@spoon70534 күн бұрын
this is a good point. I think Zelda just has an issue with letting the villain be a fleshed out character who plays an ACTIVE role in the story. Like in Twilight princess, ganon may have set off the events, but he doesn’t really do anything until the end and doesn’t have a connection to Link that fosters the rivalry.
@JohnnyYeTaecanUktena4 күн бұрын
@@spoon7053 In the manga it shows how he remembers that Link from oot killed him and now he holds a grudge and can't tell the differences between the Links. Like near the end of the Manga Ganondorf just brutally tortures Link mentally and actually over powers him until he is blinded by rage as the resolve and not wanting to give up reminded him of oot Link Literally he was a menace and during the siege of Hyrule Castle all of the towns were being attacked by monsters at the same time and everyone thought they were going to die, so the logical conclusion Link thought was kill Ganondorf and the attacks stop Like the Manga did way more to flush it out and make Ganondorf seem like a force of nature as if it was not his blind rage at the end he literally would have killed Link
@tannerpoulis31564 күн бұрын
5:36 Yet another reason Majora’s Mask is the best
@marioandultrachap4 күн бұрын
Yeah it's definitely in the top 5 if not top 3 best. I actually liked it better than ocarina of time
@ObtainThePain2 күн бұрын
TP goated imo
@geminijinxies72584 күн бұрын
Let's not forget that new talents at Nintendo put Mario in the Flower Kingdom! So I'm positive there's a bunch of developers at Nintendo still liking the traditional Zelda's but wanting to move it to a new location. It's bound to happen!
@GameofMatias2 күн бұрын
No, Tri Force Heroes really have a unique setting that I wish more people could enjoyed in its time, all have this magical even maybe theatrical setting and the entire game is another kingdom entirely apart from Hyrule, no old place hat you could see, is all new. I wish more people played the game because (despite nobody playing in Local Multiplayer) even in single player the game is very good and more people should talk about it(except the story, the trash goes to the trash container)
@thisisfyne3 күн бұрын
I still feel like TOTK's Hyrule should have been waaaaaaay more fractured (and thus changed) than what they gave us. The size of the chasms was absurdly too small to provide any significant changes to the map, and the addition of new caves and whatnot didn't alter our knowledge of that world or our ability to traverse it in any substantial way. This would have been a terrific opportunity to make this world feel more new, as well as add value to the other layers (sky / depth) as they could have been more complex and indispensable to reach certain regions of the old map. If BOTW was all about exploring on the surface, which was great, TOTK should have taken the route of *verticality* with way more tiers of altitude both toward the sky and toward the depths. I don't think it would have been hard during the *6 years* of development to massively break the land in huge chunks that would have fundamentally affected traversal and thus our understanding of that map. It's such a shame that all the efforts were put on a 2.0 physics engine, only to slap an omnipresent and intrusive gimmick on what was essentially a re-do of BOTW with extremely poor narrative all leading to a return to the absolute most boring status quo.
@TimDespairBear114 күн бұрын
I feel like hyrule isn’t the problem. The problem is Nintendo reusing assets. For example wind waker was in hyrule yet felt nothing like oot due to the ocean.
@kryzethx2 күн бұрын
I'm one of the people who didn't like Wind Waker *because* it was nothing like OoT lol. I actually like the artstyle, but didn't like the ocean-based adventure Twilight Princess being more similar to Ocarina of Time made it my favorite 3D Zelda for the longest time lol
@NerdyNeeks4 күн бұрын
This is the fourth Arlo video posted today!! Great way to start the week
@Gorbology4 күн бұрын
I would love to see a Zelda game all about breaking the cycle. Purposefully pitting both heroes and villains alike against their shared destiny with different, opposing motivations that harken back to their free will. Gonna just posit some ideas below. Zelda’s wisdom informs her of the futility of their actions. She seeks a permanent answer to all the cycles of hatred. Link has the courage to find a world untouched by the cycle. Yearning to be something other than another Link in the chain. Ganon/Ganondorf craves power over his fate. He challenges the notion that he’s doomed to be defeated by seeking a new way forward by aligning himself with a new force. Obviously, Nintendo wouldn’t stray these characters too far away from their templates or their chosen tri-force pieces, so I tried to stay within those guidelines while providing potential for a new kind of ending.
@JazGalaxy4 күн бұрын
I think you're reading way too into what Zelda is. Zelda is a simple fairy tale. It's not a deep existential story about the nature of good and evil and fate and destiny. You go to Final Fantasy for that.
@Gorbology4 күн бұрын
@@JazGalaxy Zelda can breathe in nuance as well. I'm not talking about anything particularly revolutionary. The Zelda Cycle is directly addressed by Demise in Skyward Sword, so it wouldn't be out of the ordinary to have a game fighting against the very curse that clings to them. Each Zelda game has a different version of Link, Zelda and Ganon's motivations, while largely maintaining a version of their assigned Tri-Force piece. Playing with fate and destiny is partially what made Ocarina of Time and Majora's Mask so impactful. It's reductive to say that Zelda can't talk about those themes while still maintaining its lighthearted and fun world. I would, however, agree that Final Fantasy is more likely to explore such themes in a complex and existential way. It would just be fun to see another spin on what Zelda could be. Using another core aspect of the series to further evolve in the same way that Breath of the Wild harkened back to Zelda 1's exploration roots.
@lexfordjackenstiresirjacke2082Күн бұрын
"Land and sky... And seas yearn... Finish the cycle of eternal return..."
@lexfordjackenstiresirjacke2082Күн бұрын
Also, I think this is why Cia (from Hyrule Warriors) is one of my favorite Zelda characters, even if she's a spin-off character. With so much of Zelda being themed around fate and destiny, it's very refreshing to view a character in that world attempting to challenge her own fate. Granted, Ganon did pervert her desires into a crazed obsession with Link, but Link was the catalyst for Cia to desire something more than to be an eternal watcher of the multiverse. It is a shame, though, that she eventually resigns to her duty after she has seen the damage she has done (albeit, with a more positive outlook and a sister), but Cia was still a rare Zelda case of a character outwardly defying the role that life has given her. It would be interesting to see a dynamic like this emerge again, especially if it were to appear in a mainline Zelda game.
@tomb79012 күн бұрын
Yeah, but no more breaking weapons. I hated that in botw and totk.
@tristanneal95523 күн бұрын
Maybe this is a radical take, but the next 3D game is practically guaranteed to take place outside of Hyrule. They're probably sticking with open world for the time being and we've had two in a row in Hyrule, they're not going to give us a third. TotK struggled because BotW thrived largely on the joy of discovery and it's really hard to recapture that feeling with the same map; the caves, sky islands, and depths are an acknowledgement of that imo, their attempt to circumvent the issue. We will return to Hyrule eventually, but i feel confident the next game will not be in Hyrule. Guess we'll how that prediction ages.
@Hero_of_Storms4 күн бұрын
If you had put out this video a few years ago, I would have disagreed with you. I think after so many Zelda games throughout the 2000s taking place in new kingdoms, I was perfectly content going back to Hyrule for awhile. Majora's Mask, Ocracle games, and the DS games take place in new lands as you mentioned, but even Wind Waker and Skyward Sword I'd argue don't *really* take place in Hyrule. They touch on Hyrule, but they're not just the same locales for umpteenth time- the ocean and the sky feel like entirely new places. Same with Ganon- after a lot of new villains like Zant, Malladus, Ghirahim, and Yuga, I was perfectly happy to see Ganon again. I liked seeing Hyrule and Ganon as the series was going through its big formula shake up with BotW and TotK, because with the series changing so drastically in its ideas, it was great to still have that sense of familiarity. After playing Tears of the Kingdom though, I'm satisfied in that regard now. I'm definitely ready for a new kingdom to explore and a new villain, so I'm with you now!
@JustMe-vs1kj3 күн бұрын
right, im not sick of hyrule but deffenitly in for a new game format, also i really dont need the map to be that big and the options to be that many, a more oldschool linear story would be fine for me, ofcourse with still enough to explore, especially if you have a new map and a diffrent story, you wont need such a big map because itll be enough to take in as it is. also i want kid link again, that storyline is one of my favorites and i just miss him lol! havent played echoes yet but i do like that were gonna play zelda for the first time, as a women that would be so much fun honestly so maybe some more play with that too
@nolanbyer93994 күн бұрын
7:55 very good clip, thank you for including this
@mr.whimsic69024 күн бұрын
Lets go back to Termina
@GamEntertain4 күн бұрын
Yes, but if the moon's back I'm giving Dr.Eggman a call, why bother with Giant's when you can just aim higher.
@zacziggarot4 күн бұрын
I want transformations again
@Jasperr99994 күн бұрын
I'd love to see what a modern version of Ikana Canyon would look like
@hist150project54 күн бұрын
Nah that would just make Majora's Mask less unique. We need to visit a brand NEW area.
@JacobOlli3 күн бұрын
I have the same thought, i want to go somewhere completely new in the next Zelda. With new side characters as well. But i know that won't happen
@LPMGSAS4 күн бұрын
Hyrule will feel fresh again in 20 years when the next 3d zelda drops 😂
@jkjack07424 күн бұрын
We have hyrule, Lorule (which can also be the dark world), the great sea, holodrum, Koholint Island, Skyloft, Termina (which is another Hyrule), Hytopia, New Hyrule from Spirit Tracks, the world of the Ocean King...and more lands of Hyrule than I bother to count....yeah that's a lot of times we stay in hyrule
@pastelpunkdemon4 күн бұрын
Don't forget Labrynna
@ssjgotenks20094 күн бұрын
dude no temrina si not hyurle even zelds manga syas its not
@geschnitztekiste41113 күн бұрын
Termina is not Hyrule in the slightest. The people seem similar, but their world couldn’t be more different
@sankai914 күн бұрын
I was thinking "the heck is Arlo talking about" - until I noticed that I've started all Zelda games since Breath of the Wild, but haven't played any of them for more than an hour.. and reflecting about why, it's actually because it was in Hyrule and I was kind of sick of it - but I didn't realize it back then ^^' Note: I really loved Wind Waker - not being in Hyrule did confuse me back then, but I loved it. And I loved it even more when I then got to Hyrule later on. I would love if they did that more - having other locations and if they really want to, let us go to Hyrule for a part of the game (not the whole game)
@Pizza74784 күн бұрын
You mentioned a "Sci-Fi Future Zelda" and I got all excited for a moment. Then I remembered that the Jak and Daxter series did exactly that progression and how that turned out, and got sad.
@BlanexBlz4 күн бұрын
The difference is that Jak changed its entire identity in one game. Zelda already has the bones and build up for a futuristic game with sheika and zonai tech, not to mention the time shift robots. Everything is already set and waiting
@1shogunate6963 күн бұрын
@@BlanexBlzall the futuristic stuff is what I really don’t care for at all when it comes to Zelda. I guess it’s because I’ve grown up with all the old games, but it just rubs me the wrong way. I was so interested in the zonai with BotW but when tears came out and they actually got introduced along with their tech and back story I was really disappointed.
@LuxembourgishКүн бұрын
@@BlanexBlz No, it has gone too far. That's like saying there should be a full on adult rated sex game as a focus for Zelda because Oracle of Ages had a brief scene of Zelda kissing Link. Sci Fi is not the focus of the series. Tears of the Kingdom crossed the line. Why does Zelda need to even exist anymore if it is just going to become Metroid?
@BlanexBlzКүн бұрын
@Luxembourgish I never said I agreed with it, just that the bones are there. I personally would prefer to go back to the roots of link being a knight in a fantasy world without the crazy tech
@LuxembourgishКүн бұрын
@@BlanexBlz Oh, my mistake. Sorry
@marblegarden84563 күн бұрын
Honestly I feel like Zelda is going very stale quickly, if they don’t shake up the world. Echoes of Wisdom was so similar to BotW and Totk.
@MrGamerofmusic3 күн бұрын
They could always make a game that does not focus on the triforce trio. They have such a vast, multi-timeline universe. Games about other characters. Whether they be side characters or brand new ones. Would be refreshing!
@Wizards0nly4 күн бұрын
the aesthetic of the bizarre upside-down Zonai architecture in the sky and depths was so 'out there'. same goes for the techno-ceramic Shiekah stuff from BOTW - only highlighted to me how totally plain, safe, and dull the 'fairytale castle' style of Hyrule itself is. It's very pretty and picturesque, but not interesting... I'm hoping for a really elevated, far flung, WEIRD aesthetic for the world in the next game .
@spoon70534 күн бұрын
we need a Mario Wonder of Zelda
@LuxembourgishКүн бұрын
*"the 'fairytale castle' style of Hyrule itself is. It's very pretty and picturesque"* because that's what Zelda is. For Sci Fi, Metroid exists. For wacky anything-goes, Mario exists. I agree, explore more kingdoms. But don't ruin the medieval inspired identity of Zelda
@billcook47684 күн бұрын
Easy solution: Get Big N to release the Oracle Collection. I’ll bet you anything they’ve already made it and are just sitting on it.
@Geostelar49204 күн бұрын
I have to disagree with you there, especially on the reused locations thing, because other than names NONE of the locals in Zelda ever feel the same really. Death Mountain in TLOZ, OOT, BOTW and TP all feel completely different, with their only similarity being that they're voclanos
@Elusive9T2RETRO4 күн бұрын
I agree, it's name only, obviously we don't want a reused map again
@LZ02-OVERTURE3 күн бұрын
Yea but you already know there's going to be a volcano, a big desert, a water kingdom. It may be set up differently but there's no wonder from expecting different locales. You can't go "maybe they won't be a volcano this time, maybe there'll be a mountain constantly struck by lightning or something but nope I always know it'll be a lava mountain. Take Elden Ring's Shadow of the Erdtree as good example of sequel content just being 100% different with no way to know what to expect. Or Xenoblade X shaking stuff up making the "white area" not a snow field but instead a big mushroom-like biome. I would've never had that same sense of wonder if I had to expect the same locales every game like with Zelda.
@padeevang20014 күн бұрын
I want a games that explore outside of hyrule but instead of playing as link. I want to play as kass having his own adventure out at sea or in a new land maybe exploring where yona came from
@mglmouser19 сағат бұрын
I want: - Hyrule to collapse onto the Depth because of an evil Necromancer, causing a map reset - to be able to visit those lands we see at a distance in BOTW & TOTK. - More NPCs - consequnces of interacting with NPCs - battle / ride the titans of the lands - Battle necromancer's Hyrule NPC on blood moons - fuck up a dragon - and mess up Kohga in space because that's where they hinted him to leave in TOTK.
@anonymous773794 күн бұрын
19:13 you say one or two adventures so to put that into perspective you mean from 7 to 15 years. I don't know if we'll be alive by then
@mrshmuga93 күн бұрын
How old are you that you think you won’t be around in 15 years? It’s not like it’s releasing in 2100.
@DrDolan20003 күн бұрын
I'll only be 31-39. People don't normally die by then
@alexhughes82114 күн бұрын
It would be really cool to have Zelda travel to another continent like Mario and Luigi games though
@billcook47684 күн бұрын
Or go on one of those Tom Nook mystery island tours.
@sirwaddleton73284 күн бұрын
Her and Link take a vacation/ have business to attend to somewhere else and she gets kidnapped
@bjgray79544 күн бұрын
Maybe travel to a kingdom that used advanced tech (slightly more advanced than Sheika tech) and link has to adapt. Boom link with rocket boots unlocked
@chuckled1254 күн бұрын
@@sirwaddleton7328 mario sunshine moment
@HylianAlph4 күн бұрын
I always think it’s cool to leave Hyrule for a game, but I don’t share this boredom. Most of the games still feel plenty different to me. Just because there’s a place called death mountain doesn’t make breath of the wild feel anything like ocarina of time for me.
@WillMoff04 күн бұрын
I would love a larger return to Termina
@LadyRamkinFP4 күн бұрын
This whole point feels very.... stupid, to me. Are you telling me that Botw and Adventure of Link feel the same to explore becasuse both places are called Hyrule? Or FSA and twilight princess? Or OoT and SS? Or the Original and aLttP? Or like.... almost any combination of games????
@LZ02-OVERTURE3 күн бұрын
You already know before you start the game what all the main locations are going to be so yes, there is less sense of wonder, the only different thing is how the paths are arranged.
@LadyRamkinFP3 күн бұрын
@@LZ02-OVERTURE You already know what the locations are going to be because those are like... the enviroments... that exist. Mountains, forrests, lakes, oceans, deserts, fields, tundra, swamps, volcano. That's like... it. It doesn't matter what you call the map, those are the enviroments you are going to encounter. Spirit tracks is set on a new continent. Guess what you get. Forrest, tundra, volcano, ocean and desert. Oracle of ages is set in labryna. Guess what you get. Field, Mountain, forrest, ocean. Oracle of seasons is set in Holodrum. Guess what you get. Desert, forrest, field, Ocean, mountain, swamp. Maybe your point is, "Well Hyrule always has the same collection of enviroments in the same places," but that's just wrong. Echoes of wisdom, minish cap, and Foursword adventures all have swamps. But Echoes is in the bottom right corner, Minish caps is in the bottom left corner and Fourswords is just south of the center. Death mountain, appears in multiple Hyrules, but can be on the top left side, top right side, or in FSA at the top in the middle. And in four sword is 3 volcanos instead of one. Botw, totk, Echoes of wisdom, Windwaker, LoZ and adventure of link are the only versions of Hyrule with visible ocean. "Only differnt thing is how the paths are arranged" The paths and how they are arranged ARE THE MAP. What do you mean the ONLY thing. THAT IS THE WHOLE THING.
@seanbroderick22244 күн бұрын
I genuinely have not been able to keep up with Arlo lately- 4 videos in one day!?
@fangoram294 күн бұрын
Content creators gotta get their money now to survive the winter and slump I guess. Can't imagine how long it took to edit out all the coughing though
@pocoyo98203 күн бұрын
Arlo: "They can't possibly make a new Hyru-" Nintendo: "Here is Hyrule ModernEra-CozyCoffeeShop-AU 💚" (jokes aside, 10/10 I would play it, I'm so tired of the kinda "world is ending save hyrule!" plot... sure it would be nice to have a new place, but forME it would be even nicer to not have to save the world/kingdom/etc in a zelda-universe....)
@dwmlue92994 күн бұрын
I'll make the argument that it doesn't really matter. Termina and Koholint both still could have just been "Hyrule." Both had your forest zone, your mountain zone, your water zone. Great Bay being ocean set it apart from Lake Hylia, but Echoes gave us its own Zora ocean area. What really makes scaling TalTal Heights different from Death Mountain? The thing that sets those apart from the rest in my opinion, isn't the fact that it's not Hyrule, but that the writing and characters were so much more endearing.
@RawrItsJuul4 күн бұрын
Exactly what I was thinking! 100% agree. In most of these games Hyrule is different every time, it shares some elements but it's not the same Hyrule each time. It's just a name.
@geschnitztekiste41113 күн бұрын
Nowadays they definitely cannibalized the snowy mountains and Jungles into Hyrule, but Termina did them first. And Hyrule still doesn‘t have a spooky red canyon. Even though they tried making Gerudo Desert more haunted in Echoes.
@mrshmuga93 күн бұрын
I mean, I’d go further and say I’m sick of games reusing the same biomes and not doing something interesting. Like sure, I expect some of it, but it gets tiring how all we get are “grassy, fire, water, snow, desert” levels and there isn’t really a twist or some other made up area except for a fire/ice combo level or some sort of dark world. Or you’ll get one unique setting for one chapter/world and that’s about it. It’s all so bland. The Lanayru Mines in SS essentially made a desert/water level. It’s not even a new biome, but just a different combination made it stand out. Although, even with the case of “Termina could’ve been called Hyrule” (etc), the difference there is at least the architecture and whatnot changes more significantly. It’s not like they just made Hyrule Castle and moved a few blocks around. So it’s not just the characters or writing.
@Joshie-n8i4 күн бұрын
5:04 PEAK GAMING SPOTTED!!!!!!
@HamLover173 күн бұрын
PH is garbo
@Joshie-n8i3 күн бұрын
@@HamLover17 have you played it? the characters are great like Oshus Linebeck and Ciela the cutscenes have so much personality to them like the one when you save Linebeck and he shakes link around! most of the dungeons are great! except... the temple of the ocean king... this dungeon ALONE takes this game from a 7/10 to an 8/10 because how REPETITVE it is even the controls arn't that bad you get used to it after about 2-3 hours and there is a lot of content! about 14-20 hours long! so i would definitely recommend it!
@HamLover173 күн бұрын
@Joshie-n8i I've played every Zelda game to credits including Phantom Hourglass. Linebeck is a funny guy and I like him. That's about all I got. I never got used to the controls I thought they were an extremely poor choice. I didn't like drawing a line and watching the ship sail to your destination instead of going to yourself, and the game throwing random enemies at you on that straight line so you can't just go to the bathroom or make a sandwich while you wait to get to your destination. I mean, why even have an open world like this when exploration of that world via your ship is so insignificant? There's virtually nothing to find save some ship parts. No secret temples or mini dungeons. It's essentially a long loading screen. I found the dungeons generally uninspired. There was one boss I liked, I think it was Phantom Hourglass, but it may be spirit tracks. There's like a tower boss and you're rotating around it on a minecart or something and have to shoot it. That one was cool. But yeah other than that forgettable IMO. And as you say, the Temple of the Ocean King made me want to die.
@Joshie-n8i3 күн бұрын
@@HamLover17 first offthanks for replying! :D second off: that boss was in spirit tracks third off: while i would prefer normal controls over the touch screen its not something to discard the game fourth off: the reason that the devs put enemies in the water were to ENTERTAINE and KEEP THE PLAYER INTRIGUED in the ride as the DS wasnt super powerful. like for example there is a octopus that you can shoot bombs at and the more you do the more rupees you get. this helps the player CAPTIVATED on the game fith off: the gleeok battle in the ice dungeon and the octorock battle in the wind dungeon were great bosses! sixth off: dont actually die from the game. i know you were just using that as an expression but thats not funny seventh off: when i used capital letters in the 4th point i did not mean to be rude. i am just underlining the main points :D
@HamLover173 күн бұрын
@Joshie-n8i I'm very glad you enjoy the game. I'm glad it found its audience.
@marioandultrachap4 күн бұрын
Sick of it is a strong word just ready to try something different. Even Mario games spin-off and mainline games have left the mushroom kingdom multiple times
@KnigobiКүн бұрын
“How could they possibly bring us to Hyrule again” - me crying in a corner still waiting for Minish Cap and Twilight Princess Remake or Sequel
@lens_hunter4 күн бұрын
I've been playing Zelda for 35 years, I am not sick of Hyrule.
@calvinbrinenestoris23574 күн бұрын
I'd be fine with it if they pulled another Wind Waker and had the land of Hyrule undergo such a monumental change that it's hardly recognizable (Next 2d Zelda game, Hyrule is a jungle suddenly. Jungle Hyrule is mah dream). Also, if they want to make a Zelda game where you hop across the timelines, then yeah that would need to be Hyrule. OTHER THAN THAT THOUGH, we really need a new locale. Especially for 3d Zelda. Although I know that a big problem here is exactly HOW they're going to take it somewhere new, since I feel like just having Link and Zelda conveniently showing up in some other Kingdom right when something bad happens and then killing their big bad for them would be cheesy and kinda anticlimactic for our first visit outside of Hyrule after so many years. Perhaps they could have the next game take place entirely on the sky islands, and have it explore a full populous Zonai Kingdom that existed ages before TOTK took place. Or mayhaps it could take place entirely in the depths. Or they could do something akin to what Majora's Mask and Phantom Hourglass did, and have the game take place in a weird alternate world. But of course if they can find a good excuse to have Link and Zelda haul themselves over to a neighboring kingdom that doesn't just feel like an excuse to get out of Hyrule for once, then I'd be thrilled.
@Geobot30004 күн бұрын
Guys if I love almost everything about Zelda but despise dungeons (the main ingredient of the series) am I a fake fan?
@realstevetyler4 күн бұрын
Nah but your kind of weird for that
@EternityKingdomsHeadHoncho4 күн бұрын
I wouldn't say dungeons are necessarily the main ingredient of the series. The primary ingredient is and always has been exploration. Even Skyward Sword, the game most often criticized for being overly linear, still facilitated exploration of areas off the beaten path.
@JTtheOctoling4 күн бұрын
Nah your opinion is valid as others
@Crestfallen_Warrior4 күн бұрын
Yes.
@azel70564 күн бұрын
Nuh, I genuinely understand for me, I absolutely the combat aspect of the Zelda games, Simple but Unique, And the lore of the monsters
@mattb65223 күн бұрын
I agree. Hyrule needs a break. Majora's Mask is one of my favorite Zelda games because it is so different (yet familiar). It has a new atmosphere and a non-Ganon big bad! I think Zelda fans would welcome a new area and new villain as long as the game is good! Heck, they could even go the Termina route and have a completely different dimension! Many other Nintendo franchises experiment with new locales for their characters, so I think we are long overdue for a completely unique area for Link to adventure through!
@cjaawesome6162 күн бұрын
Yeah I would like a globe trotting zelda game. Link and Zelda exploring and mapping the world outside of hyrule and it's people and kingdoms and new villians. Zelda Odyssey or something
@raxadian4 күн бұрын
You have been diagnosed with "I played too much Zelda". Please stop playing Zelda games for a while until you stop feeling that way.
@Ghostabo4 күн бұрын
Nah, I also love Zelda but would love another setting, like in Majora's Mask.
@Days2Months4 күн бұрын
Nah, his complaints are valid. Every single mainline 3D Zelda title has taken place in Hyrule or some variation of it, with the only real exception being Majora's Mask.
@Ghostabo4 күн бұрын
@@Days2MonthsMeanwhile, Mario does the opposite, with the only 3d games set in the Mushroom Kingdom being 64 and 3d land, and absolutely no one complains about that
@Zitsanrael11174 күн бұрын
Whether I'm climbing a mountain called Death Mountain or a mountain called Tal Tal Mountain, I'm still climbing a mountain. Whether it's a desert called Gerudo Desert or a desert called Yarna Desert, it's still a desert. Link's Awakening wasn't fun because it didn't take place in Hyrule. It was fun (at least the Switch remake was, I'm not a big fan of the GB original) because it had cool mechanics, puzzles, and fights. Likewise, Oracle of Ages and Seasons weren't magically fun to play just because they didn't take place in Hyrule. Personally speaking, I've only played Ages and didn't even finish it. I didn't even bother with Seasons. And then there's Majora...my single *least* favorite mainline Zelda (outside of the DS games since I haven't played either of them) until BotW came along. A snowy mountain instead of a lava one...ok. A beach instead of a lake...ok. A swamp instead of a forest...ok. I think I've made my point. None of those locations helped to alleviate the sheer annoyance of most of the new mechanics Majora introduced. No story element has ever made a frustrating or boring game more fun to play for me. All of that is a very long-winded way to say I could care less if the next game takes place in Hyrule or not, just make it fun to play and I'm there.
@chaoticcranium3 күн бұрын
This was my biggest criticism of Echoes of Wisdom. It felt like the most homogenized Zelda experience in a while, to the point it feels like it could be the New Super Mario Bros of Zelda. That is an inflammatory statement, I know, but that's how it feels to me. And I'm not talking about the enemies. It makes sense to bring back classic enemies since we are interacting with them in unique ways by commanding, binding, and following them. And this game actually introduces a surprising number of new or obscure enemies for your toolset as well. But it's everything else. The setting and the NPCs. The overuse of Hyrule to the point that everything is located in the SAME spots on the map. It's a Zelda game, so we have to have Zoras, Gorons, and Gerudo. The Zoras are on the upper right side of the map, Gorons are at Death Mountain on the top, and Gerudo Desert is in the lower left, because that's where the desert was in LTTP. In the 90s and 00s, I never thought I would get tired of the Zoras and the Gorons. I remember loving them in Ocarina, reveling in actually becoming them with masks in Majora, and losing my mind when they first appeared in 2D in their Ocarina designs in the Oracle games. But...I'm actually getting kind of sick of them at this point. They need to do something more unique with them...or at the bear minimum at least change their freaking location on the map. This game does acknowledge the rift between River Zora and Sea Zora and it is used as a major plot point, and AFAIK it is the first 2D appearance of the Gerudo (minus Twinrova) and Deku Scrubs. But, besides that and Conde, I guess, it's just the same stuff again. I feel like I just visited these same locations in TotK just a year ago. I really don't want Zelda to enter a "boring" phase like pre-Wonder 2d Mario, where assets and scenarios are homogenized. I like fanservice and continuity, but like Arlo says, many of the most memorable Zelda games are the ones that change up their setting. People love the weirdness of the dreamlike Links Awakening, or the haunting apocalyptic vibe of Majora (even though that is an asset using sequel, it uses those assets in ways never seen in Zelda up to that point).
@kryzethx2 күн бұрын
As someone who's basically never played the any of the other 2D Zelda games, Echoes of Wisdom felt fresh and new to me It felt more more like Mario 3D Land than New Super Mario Bros imo (with 3D Land being similar to the 2D games in structure and appearance, but feeling more like 3D Mario in its gameplay) I think this game is also the first appearance of 2D yeti's in the Zelda series? At least, I think the one from the snowy mountain area is the same species as the ones from Twilight Princess, or at least a reference to them, but I might be wrong.
@TBustah3 күн бұрын
The easiest way to do it would be to continue that Windwaker timeline: make new games set in the land that Link and Tetra found, and branch off into new locations from there. Maybe at one point, in a game set in the far, far future, Link discovers a the massive ruins of an ancient civilization. Eventually, he works his way up a mountain to discover people living on top of it, and it’s revealed that the ruins were Hyrule, drained at last.