I FINALLY got ARMA after wanting it all these years, your tutorials are the best I’ve found on KZbin so far. They’ve helped so much! Thank you! Stay safe & healthy 🙏🏽
@OnlineCombatBN4 жыл бұрын
Thanks for the feedback. Glad they have helped.
@skepticalobserver21354 жыл бұрын
These are great tutorials. Keep them coming!
@a_goblin224 жыл бұрын
this video is a true blu aussie christmas miracle
@stealthisoptional27114 жыл бұрын
Thank you this video helped me a lot in making my first real mission! Keep up the good work!
@tonyolson19593 жыл бұрын
thanks dude, these are great
@gamingbungo4 жыл бұрын
Thanks so much for your tutorial they are definitely the best I've found for eden editor. Could you make a tutorial on how to make a AI do CAS runs or how to call in CAS as the player. Thank you and looking foward to more tutorial videos :)
@rodocamilo2 жыл бұрын
great video. any tips on how to make ai controlled helis to escort/follow extraction heli for combat zones? Thnxs
@OnlineCombatBN2 жыл бұрын
The best advice I can give is to use unit capture and fly the paths yourself, record them and then trigger them in your mission. The AI in Arma really aren't up to flying in formation or doing escorts. You can have ambient AI aircraft fly tracks, but as for actually having them fly a realistic escort for an insertion or extraction, they just won't do it.
@Waynethegunner4 жыл бұрын
I like the way you break things down. Can you please do a video on how to make enemies do certain things in Eden. Please?
@OnlineCombatBN4 жыл бұрын
Sure thing. What type of thing you want them to do?
@stealthisoptional27114 жыл бұрын
I am trying to make a "protect the president" game mode but I am having trouble making him follow me. I have tried the follow waypoint but it doesn't work. Would you know how to fix this?
@OnlineCombatBN4 жыл бұрын
Here you go. This shows you how to fix that issue. kzbin.info/www/bejne/iWS9pmVmgNiJrtU&ab_channel=OnlineCombatBN
@BaconstheName4 жыл бұрын
How would I make it so the helicopter flies in and lands to pick everyone up before the stuff in this video?
@OnlineCombatBN4 жыл бұрын
@brandon Bacon Working on a video now to show you how that's done.
@OnlineCombatBN4 жыл бұрын
Here is the tutorial for you. Enjoy! kzbin.info/www/bejne/oYK6ead8dpVlma8
@themystic3334 жыл бұрын
Your tutorial videos are very well done - your "basic mission tasks and trigger" helped me pass that wall. I hope you're considering making some on more advanced aspects of the editor. I have two questions though regarding this one: - I'm wondering if it was necessary to script the disabling of the chopper since you used the trigger to set waypoint activation anyway; - What if the activation triggers have to be set relative to a moving vehicle? I couldn't find any script that would actually correspond to a player actually boarding a vehicle. Surely there is a way to tell a trigger that a player has entered a vehicle without setting a specific location. Any insight? EDIT: I found a trivial answer to my second question... there's actually an "in" variable, see community.bistudio.com/wiki/in Based on this, you could have created a trigger without any area around the chopper, with instead a "player in heli1" line as your trigger condition for taking off
@OnlineCombatBN4 жыл бұрын
Yep that's exactly how you do it. I used an rea as an easy example. Most triggers that are used for simple stuff have an area with "blufor" or "any player" present for community missions.
@yerayocana8725 Жыл бұрын
My heli fly just at the start of the mission any tip? I followed all the tutorial
@OnlineCombatBN Жыл бұрын
Sounds like the trigger with "variable name" disable MOVE"; might not be correct.
@yerayocana8725 Жыл бұрын
@@OnlineCombatBN Thanks, I'll try to check it out. I love your videos!!
@BaconstheName4 жыл бұрын
what is the exact name of the mod?
@OnlineCombatBN4 жыл бұрын
The names and download links for the mods used in this mission are in the description below.
@seizeimmunity41134 жыл бұрын
Are there any mods that anyone knows of to make better intros for missions? Namely in a cutscene kinda way or maybe just a textbox across the screen as an anoncement of the mission? Im new and I have plans to start making my own story line and just wanted to make a cleaner looking into to the campaign im building