The new 30mm airburst AA Cannon leads the target automatically. Just put the crosshairs right at the target. A green square will appear around the target when the lead is calculated and the gun is ready to shoot. With the airburst rounds the cannon is actually devestating against air targets. Same for ground targest and the Hunter FSV variant.
@IntlGamer12 күн бұрын
Exactly, what you say is correct, thank you for mentioning it 😊
@braedembenoit110711 күн бұрын
I wish the marines had a different or new rifles. The SPAR Would be perfect because that's what they use currently (HK416) and its fairly new to the USMC currently.
@IntlGamer11 күн бұрын
I agree, it would have been a more appropriate choice
@Blexg11 күн бұрын
That’s genius that completely slipped my mind lol It’s pretty badass that you could completely replicate current USMC load out with vanilla assets of this futuristic game It’s especially ironic considering the army are the ones moving to 6.8 and the USMC is staying on 5.56
@antoniochalking9 күн бұрын
@@IntlGameryeah but it was pretty much inevitable that the marines would change rounds in the future, also it is a alternate universe where the Comanche went into service so it’s a little different. Mainly logistical reasons as well.
@greyfox98894 күн бұрын
Nothing saying you can't equip or build a mod to make that happen, I know it's not as legit as if it was setup out of the gate but it would work
@Grenadier-4 күн бұрын
As a side note, the A1 variant of the APC is armed with a 50mm cannon instead of the base model's 30mm. Its a very nasty gun if you're caught out in the open
@IntlGamer3 күн бұрын
True, thanks for pointing it out 😊
@brycenxs11 күн бұрын
Thanks for the overview! I was wondering what was all included.
@IntlGamer11 күн бұрын
You're welcome 😊 thanks for watching the video 😊
@thespacedisland57469 күн бұрын
Thanks for the great overview
@IntlGamer9 күн бұрын
You're welcome 😃
@mostdefinitelynotadurian4 күн бұрын
I really like what this dlc brings to the table. But i still wish we could get these type of assets to the other vanilla arma factions.
@IntlGamer4 күн бұрын
Me too 😊
@_ZeusWrath_9 күн бұрын
7:19 Just some of my thoughts. The 16 km shot, that you like so much looks unrealistic/unbalanced in my eyes, since the vanilla hand Titan launcher uses the same Titan missiles, which do not shoot so far. I remind, that the vanilla Titan missiles will explode after aproximately 1.5 kilometers of their flight. But in this DLC now we got attack range - 16 km. In theory, for such a long-range shooting as 16 km, additional fuel is needed for the missile to fly. This should be a completely new type of missile! It seems like the developers didn't think about this.
@IntlGamer9 күн бұрын
Yes, the normal Titan rockets (the ones used by infantry) have a lower range, like 2 kilometers or a bit more (1,24 miles) and are available as anti-tank ammunition, anti-personnel and anti-aircraft. This new DLC brings a new version called Titan NLOS that has a longer range. I agree that it would need more fuel indeed...
@_ZeusWrath_9 күн бұрын
@@IntlGamer Yes, I saw the name - Titan NLOS , the only thing that confuses me is that they look the same.
@ChairBorneIT7 күн бұрын
@@_ZeusWrath_ they're not the same model, the new missile is different and much bigger than the Titan from base game. It's modeled after the Spike NLOS which has about 32km range.