Unfortunately, we can not afford to continue working on Fire & Maneuver. We can not continue its development. If you have any questions, please feel free to leave a comment. Fire & Maneuver: store.steampowered.com/app/1679290/Fire__Maneuver/ Master of Command (our next game): store.steampowered.com/app/2878450/Master_of_Command_Seven_Years_War/
@Anton2046gfkn5 ай бұрын
Can you release it as is?
@armchairhistoryinteractive20465 ай бұрын
@@Anton2046gfkn The game is released and available on Steam store.steampowered.com/app/1679290/Fire__Maneuver/
@TotalRozza5 ай бұрын
Any chance you could release it on MacBook?
@armchairhistoryinteractive20465 ай бұрын
@@TotalRozza Around 1-2% of our wishlists came from people who are on IOS. It would take some active development to make a whole IOS port for a very small section of a potential playerbase. For us, it's just not worth doing unfortunately.
@TotalRozza5 ай бұрын
@@armchairhistoryinteractive2046 Fair enough
@Dino_Stan5 ай бұрын
Honestly its just nice to see people who like games making games again. I wish you and the team luck on your new game
@armchairhistoryinteractive20465 ай бұрын
Thanks dude. This is my ultimate passion, and I'm determined to get it right no matter how long it takes.
@Duck_Man45 ай бұрын
Yooo Dino Stan is here
@lukaswatts84225 ай бұрын
Dino stan the man himself
@HypervoxelRBX5 ай бұрын
hey get back to total war big boy before i sack your little settlement
@Yarnhub4 ай бұрын
The best of luck and success to all your team in the next chapter of your game development
@Orangethemartian3 ай бұрын
surprised this comment isn’t as big as it is Also I agree
@lamoking6472 ай бұрын
dang
@TutellignoАй бұрын
Hi yarnhub
@arnodorian61925 ай бұрын
Honestly I loved the campaign system. I think your shortcoming was the battle system. It was very repititive, lacking much tactical approach. Nevertheless, Good luck. Edit: Woah 1k likes? Did I just represented the entire F&M Community?🫠
@armchairhistoryinteractive20465 ай бұрын
Thanks man, yeah the battle system suffered most from just not having a good enough AI to offer a meaningful challenge. We just didn't have the time we needed to spend on refining it.
@petros51555 ай бұрын
Yeah I agree, the game was fun but repetitive
@alvinbonny15625 ай бұрын
@@armchairhistoryinteractive2046I think you Should get in the touch with the team behind "Ultimate General: Civil War". Their AI prove to be a real challenge to the point i have to learn about civil war tactics to win battles.
@skyhistory66025 ай бұрын
@@alvinbonny1562Yeah Ultimate General:Civil War is very great game, a lot of map and historical battle, and unit is also easy to understand but gameplay need depth to master, I love part that each unit isn't compose of a lot of sub-unite like total war dose because total war only fight with troop only around 1k-2k more than that you willl face performance problem but in this game troops can go up to 100k make it feel realistic
@PhilosopherScholarPoet62725 ай бұрын
I agree issuing orders and commands was so painstaking that it made battles take forever which wasn’t that fun. if the battles were more RTS than turn based it might have worked better
@Strat-Guides5 ай бұрын
I had zero interest in MP and was a bit disappointed in the single player so I stopped following and playing. I've recently began consulting for gaming companies and I can tell you this was an amazing first attempt! It might seem like a failure now, but you basically just funded your own game dev school for 2 years and will pay dividends in the future. Hopefully your tuition wasn't too high lol good luck on the next one! I'm looking forward to trying it out.
@armchairhistoryinteractive20465 ай бұрын
Hey dude, thanks for the comment. I completely agree with you, I've been telling people that this was basically an entire game development course worth of lessons. I feel so much more confident as a director and designer now. Would love for you to try out our next game, and I'll put your name on the list to reach out to once we've got something playable if you'd like! :)
@nam4305 ай бұрын
oh hey woppaaaaaaa
@Strat-Guides5 ай бұрын
@armchairhistoryinteractive2046 definitely, I'm interested! Looking forward to trying out the next one :D
@markneuman86803 ай бұрын
I love fire and maneuver but I really do hope the next game is priced around the 10-20$ price range times are tough rn
@armchairhistoryinteractive20463 ай бұрын
@@markneuman8680 We're leaning on the launch price being $19.99, but I can't confirm yet. We will announce the price likely in January 2025.
@GianniRivero5 ай бұрын
It was a great experience developing Fire & Maneuver alongside the rest of the team! It's an honor to have gotten to be a part of making something so many of you enjoyed/still enjoy so much.
@armchairhistoryinteractive20465 ай бұрын
Thank you for all of your contributions on the game Geo, wouldn't have made it to the finish line without you dude.
@F1reStartr5 ай бұрын
its such a shame genuinly one of the most fun games ever while challenging, it always felt good to come back to shame its not getting worked on anymore.
@armchairhistoryinteractive20465 ай бұрын
I'm pretty devastated about it, but it's just best to move on and do better going forward. I appreciate the comment.
@angeloluna5295 ай бұрын
@@armchairhistoryinteractive2046 you should do a sequel of the game, make notes on the problems of the last game and improve on it.
@BunglebottomInc5 ай бұрын
@@angeloluna529 I think Master of Command might act similiarly
@1Orderchaos5 ай бұрын
@@armchairhistoryinteractive2046 It was an okay first attempt at a game. You just need to take feedback about it seriously and you'll make a better one.
@vandeheyeric5 ай бұрын
@@armchairhistoryinteractive2046 I'd say it might be worth coming back to down the line if you can figure out more stable monetization, but first moving forward's important.
@Yeet-yb8iu5 ай бұрын
Ive downloaded f&m on its released. Thanks for all the fun ive had with it, i have almost 500 hours on it :)
@armchairhistoryinteractive20465 ай бұрын
Thanks so much dude! As much as I am sad about the outcome about the game, it makes me happy knowing that some people like yourself ended up getting so many hours out of it. It's also funny reading some of the negative reviews complaining about how much they dislike the game but they've got 100+ hours on it.
@skylanders235 ай бұрын
@@armchairhistoryinteractive2046 I mean if anything, it adds more credibility to their criticisms. But best of luck with Master of Command, looking forward to its release.
@datdude1195 ай бұрын
@@skylanders23Not really, not recommending a product whilst clearly spending 100’s of hours on it proves that it’s worth investing time into.
@sarudon84125 ай бұрын
This video is so heartbreaking to me. I bought the DLC day one because I wanted to support you. You put you heart into it and it didnt pan out how you wanted to. It is inspiring in ways to see what you and your small team was able to accomplish. Videogames is not a business that is easy to understand or be successful at. Please continue the great work you have done!
@armchairhistoryinteractive20465 ай бұрын
Thank you for the kind words and support Sarudon, means a lot. Video games development is incredibly hard, but we're committed to doing it right next time.
@astrotrek35345 ай бұрын
Having a finished product is so much more than 99% of people ever do. Hope you guys keep it up, there's alot of potential with the art and knowledge involved.
@armchairhistoryinteractive20465 ай бұрын
Thanks man, I appreciate it!
@WyoteCoyote5 ай бұрын
As someone trying to get into game development/fiction writing, it’s awesome that you were able to just go make a game in the first place, because now you’ve learned a whole lot and you’re able to go into your next games with a lot more knowledge. I really respect how you aren’t afraid to get into new creative ventures and how you’re up front and honest about where things went wrong and want to head onto making something even better.
@armchairhistoryinteractive20465 ай бұрын
It was the most difficult thing I've ever done, and I had no experience! Haha. I think we all learned so much and I feel so much more confident moving forward with our next project.
@muse57225 ай бұрын
I just realized he couldn't diss the game he was talking about because it's probably war thunder or world of tanks which sponsor him lmao
@armchairhistoryinteractive20465 ай бұрын
I just don't want to diss any games in general, just not good practice. As far as sponsors go, I don't really mind- I'm likely not going to be doing KZbin full-time like I am now next year.
@pempotfoy62065 ай бұрын
*cough cough, Enlisted, cough
@sheipi28555 ай бұрын
Man I remember it being awesome, specially playing on a event. Well thank you for the experience and for making a special place in my heart for the Bersaglieri
@armchairhistoryinteractive20465 ай бұрын
Thanks for joining one of the events. Those were honestly so fun to do, having 100+ players sign up to all battle in a mass multiplayer campaign was an awesome experience to host. Thanks for playing man!
@carloshabsburgo5 ай бұрын
12:00 Warthunder
@armchairhistoryinteractive20465 ай бұрын
😅
@archimedesfromteamfortress25 ай бұрын
Didn't even try to hide it, but what you said is 100%true@@armchairhistoryinteractive2046
@funtecstudiovideos41025 ай бұрын
Every Gaijin game to be honest
@MoiiE8015 ай бұрын
fr
@murkywateradminssions52195 ай бұрын
At least you get classified documents as a free addon!
@L1GHTYTHING5 ай бұрын
Seeing you reply to so many comments shows how commited you are. I'll be waiting patiently for your next game, genuinrly excited
@armchairhistoryinteractive20465 ай бұрын
Thanks dude! I'm excited to show you guys what we're working on too!
@beastofwarfare15 ай бұрын
Huge props for making a video like this, most people would just take the L and keep their head down while they work on their next project. Hearing you detail what went wrong and how you are trying to improve only builds trust that you are learning and improving for your next game, which I just wishlisted after watching. Love you and your team, best of luck!
@thecossackcrusaderofholybr84485 ай бұрын
Very sad😢 I hope the best for you guys!
@armchairhistoryinteractive20465 ай бұрын
It's really a shame... but there's nothing I can do. Thanks for the support man.
@namenlosforever71294 ай бұрын
A fire and maneuver 2 where these mistakes are fixed would be so cool
@MBHpower15 ай бұрын
Damn I really enjoyed it I hope your other projects find more success
@armchairhistoryinteractive20465 ай бұрын
I appreciate it Powers.
@Jozoldy5 ай бұрын
What a terrible shame. Though this is the first time that it was meant to be a WW2 game, but I'm so glad it wasn't. Despite being overextended, Fire and Maneuver had so much soul in my opinion. The time period, the vision, the ammount of detail and effort put into it, the references, the aesthetics, the music... dear God, the Music. F&M should be remembered for it's soundtrack alone and the idea behind it. It's a shame that it had to be your first game and a stepping stone on the road of improvement, but what's done is done, I suppose. With such a strong start, I'm certain Master and Command will a lot better and successful, even if the time period is a bit more saturated. I just hope that later, with more experience under your belt, you'll give the Victorian era the old junior college try again and realize the true potential of F&M.
@armchairhistoryinteractive20465 ай бұрын
Great comment, I would love to return to the victorian period one day with a spiritual successor to Fire & Maneuver.
@FalkyRocket22225 ай бұрын
i quite enjoyed it too despite the shortcomings, good luck on the next one man it sounds like great fun
@armchairhistoryinteractive20465 ай бұрын
Thanks Falky, I appreciate it.
@thelocoshabab5 ай бұрын
I'm sorry to hear how difficult the development was behind the scenes. I was playing it pretty much since you made your first announcement video about the early access, and even with all the bugs I honestly loved it. Even now, I recognize the shortcomings and some ways that it fell short, but I enjoy it for what it is. I'm looking forward to seeing what you guys can accomplish in the future, and I'm glad that you haven't given up on the desire to make awesome stuff! I'm holding out hope that maybe one day you guys could come back around and make a Fire and Maneuver 2 once you have that experience under your belt!
@armchairhistoryinteractive20465 ай бұрын
Thanks for the support man, if our next game goes better I would love to do another victorian-themed strategy game.
@TheGonzanator965 ай бұрын
Respect for the transparency in this! I enjoyed the game for what it was, but appreciate a glimpse behind the curtain! Excited for the next adventure!
@SirArtanis75 ай бұрын
Surprisingly that first idea, I think that could be a good idea. I think there's a game that has a similar idea, only it's just tanks and vehicles. I think top down tanks would work, just needs to be hammered out as a single-player tank RTS.
@armchairhistoryinteractive20465 ай бұрын
It could've been pretty cool, but I just think the WW2 RTS genre is a bit oversaturated and I'm really not sure if there's much of a demand for a game like that.
@ZKP3145 ай бұрын
@@armchairhistoryinteractive2046 What about the interwar period (Russian Civil War-Spanish Civil War)?
@comradepinko11555 ай бұрын
@@armchairhistoryinteractive2046 Ah, but there's not very many GOOD WWII RTS games as of late. Looking at that early test footage however it looks like the player had direct control over the vehicle & wasn't just commanding it like in a traditional RTS. So honestly, I think an even better hypothetical idea would be to try & tap into the starving tank game market (no Warthunder & WoT doesn't count) & make some kinda single player game where you are commanding/coordinating a small tank platoon while also controlling your own vehicle. Since we're talking platoon levels here, the scale can be rather small with the player only needing to babysit three or four vehicles at most, and because of the small size of your force the engagements would be fairly small, slower paced, and on a tactical level rather than strategic. As for what you'd be doing in terms of the gameplay loop, it can be pretty much whatever scenarios you could expect some tankers to be put in. Assist friendly infantry with an advance, destroy fortified enemy positions, hunting down a group of enemy armor etc. Simple challenging objective based gameplay. Then on top of all this, the game could have a proper campaign where your vehicles & their crews gain experience & get issued better equipment & vehicles over the course of the campaign, so as long as they actually survive & don't get murdered in 2.3 nanoseconds. This was kinda a mouth full but ey, I like spit balling sometimes. Main point being that that early little prototype definitely had potential in it.
@aaronthomas81905 ай бұрын
Thank you so much for your honesty here. I can tell you really cared about the project. Good to know you're working on something new, applying what you learned. I look forward to seeing the results. Keep your chin up!
@armchairhistoryinteractive20465 ай бұрын
Thanks Aaron, means a lot dude.
@HoH5 ай бұрын
The WW2 tank game looks quite kickass to be fair (so does F&M).
@armchairhistoryinteractive20465 ай бұрын
Thanks man haha, yeah the WW2 game definitely had some charm.
@elitely67485 ай бұрын
Played the game quite alot was very fun to play both watching the battles and enjoying the strategy. Shame that it won't be continued on but we still look forward to the future
@armchairhistoryinteractive20465 ай бұрын
Thanks for the comment, hope you'll give us another chance in the future!
@GandalfIsLove5 ай бұрын
I love fire and maneuver, it's always been a fun game to personally so I'm glad to see such a transparent game studio learn from their mistakes and start making an EVEN better game that's got a more realistic scope I'm very very excited for Master of command and you can be sure I'll be playing it as soon as as it's released!! =D
@armchairhistoryinteractive20465 ай бұрын
Thanks man!
@burdenofcommand20944 ай бұрын
Admirable, honest, insightful post-mortem. Any aspiring game developer or in process game developer can learn much here. Also its candor speaks volumes about Griffin's leadership. He took responsibility. And he learned. And he was upfront. Most impressive., Luke (lead for Burden of Command)
@Henners19915 ай бұрын
On what you said about multiplayer - something I find interesting is how Ultimate General: Civil War's development went. The first game (Gettysburg) *had* multiplayer, but nobody used it. In UG:CW, the developer didn't include multiplayer and got a lot of salty feedback - but he was able to just retort with the stats on multiplayer usage and how much dev time it takes up to add it in. I'd say he won the argument!
@bryangersbeck20103 ай бұрын
Wonderfully honest look at how you learn from your own mistakes. Not taking the pain out on yourself. And looking forward to a new project.
@Techgnome215 ай бұрын
Seems like lessons well learned. thank you for being honest and shedding some light on the situation. I'm eagerly waiting for the new game!!
@armchairhistoryinteractive20465 ай бұрын
Thanks man!
@warhammer485 ай бұрын
This sounds like a good learning experience. I wish I could intern for my cs degree with yall just to get experience working like this.
@Nutty31313Ай бұрын
As someone who went through university to make games, I can relate to many of these lessons that I either learned during coursework projects or from friends/research into the development behind other games. When it comes to any creative activity everything is a lot harder once you start trying to do it, though especially so for something as involved and multi-faceted as game development. We all learn somehow, and unfortunately it's usually going to be because either you made the mistakes yourself, or you know someone who has. I'm currently working on my own game, and while there is so much I want to include in it I know to stay reasonable with my scope, especially as I am working on it by myself. It will take time, but I should be able to do everything besides the artwork myself, and for that I plan to try crowdfunding once the game is in a more playable state. If there's any advice you (or anyone else) can give, I'd greatly appreciate it!
@petermcquaid24894 ай бұрын
Before today I was like I will never play an armchair game again. But with a video like this you have won me back. I really like the open and honest approach. So I look forwar to seeing the new game.
@Tarik3605 ай бұрын
Man, game development sure is hard!
@Mika_5655 ай бұрын
It's a shame the game didn't work out, it was a really cool experience to work on it. Here's hoping lessons learned will make Master of Command even better!
@thevillager83393 ай бұрын
If you ever become a successful game developer, then you should probably come back to this. I really hope that one could make the multiplayer component work, that would be insanely great.
@Pak43lol5 ай бұрын
ngl fire and maneuver was to simplistic to keep people playing it was great in concept but it did not have enough mechanics to keep people playing for more than a few games I got it for free so I cant complain
@armchairhistoryinteractive20465 ай бұрын
I think the mechanics were fine, it was just so buggy that the mechanics wouldn't work properly. And the singleplayer content/AI just wasn't worked on long enough to provide deep and meaningful gameplay.
@Pak43lol5 ай бұрын
@@armchairhistoryinteractive2046 I just remembered I haven't played it in 2 years so I should not be commenting on this
@board-qu9iu5 ай бұрын
@@armchairhistoryinteractive2046was the issue that the games took too long, weren’t replayable, and too simplistic As someone who plays Axis and Allies style board games I do think that simplicity isn’t an issue if the game has a lot of replay-ability. Sure it’s a board game, not a video game but still something to note
@armchairhistoryinteractive20465 ай бұрын
@@board-qu9iu I do agree, I really don't mind games with simple systems, as long as there's a lot you can do with those simple systems. Games like chess aren't overly complex, but have infinite strategies. In the case of our game, we just had a lot of bugs, and not enough focus on singleplayer.
@deaghostyt22175 ай бұрын
@@armchairhistoryinteractive2046maybe in the future you can rerelease it but as an arcade game ? Like same thing but maybe HUD or like more scripted,bidk
@kaiserwilhelmii53935 ай бұрын
I enjoyed the game and bought all the DLC myself. Even though it is kinda sad how the game ended up, it was a valuable learning lesson. Will definitely be supporting your next game!
@Marylandbrony5 ай бұрын
I actually think the setting is more than ripe for a sequel. Nice to see that despite how the 1st game went, you are growing as game developers.
@noobhero785 ай бұрын
No matter what you guys did, You did your best. Cant wait for the next project!
@armchairhistoryinteractive20465 ай бұрын
Thanks man, I appreciate it.
@HistoryBoy5 ай бұрын
I downloaded this fantastic game and the American Civil War mod one year ago. After experiencing bugs in the tutorial, I thought I would give the team some more time to develop it and work out some kinks. After coming back one year later, I was very pleased to find NO bugs and NO issues that have impacted my gameplay experience. After learning the controls and mechanics, with about four hours of playing time in, I recommended this to a friend, seeing it as a perfect way to experience the American Civil War in multiplayer format. The game has absolutely lived up to that vision. Another friend has now joined us on the field of battle, and I think it is safe to say that he is enjoying his journey very much. We are currently having a fantastic time battling each other through the war torn south; as he slowly cripples the confederacy and pushes my soldiers closer to Richmond, I am still having a fantastic time. We keep saying “We are so happy that we took a chance on this game.” All the time I ask “wasn’t that five bucks worth it?” It’s always met with a resounding “Yes.” One day into playing, I remarked “You really can’t tell if these indie games will be any good when you first buy them…” Once again, I am so happy that we took a chance on this one. I would encourage any of you who have a friend interested in History, or specially one that loves strategy games, to try out fire and maneuver. I truly do think that you will enjoy it. P.S - hope that we can see some player created mods and improvements in the future. And for the future: would love to see a full scale American Civil War game by you. As we’ve seen: that’s a pretty popular and profitable indie game genre!
@justforward93075 ай бұрын
Deciphering the problem opens wounds and fixing them makes many sprouts of fortune so much love to your next game and your entire team, patience and pursue this new game with experience is only awaiting a game the world never seen before ❤
@armchairhistoryinteractive20465 ай бұрын
Thanks dude, I appreciate the comment!
@Xysterr15 ай бұрын
Thanks for the video. I really loved, and still love, Fire and Maneuver. I believe I have about 150 hours on it, and it’s been really fun to revisit. Thanks for the effort into it, and good luck on Master of Command. I’ll be picking it up on launch day. Thanks again, and keep up the good work!
@armchairhistoryinteractive20465 ай бұрын
Thanks man, I appreciate the kind words.
@dracohunter1175 ай бұрын
I’m sad to see this game not continue, but I’ve worked on several Indy titles and I can attest to ALL of these issues for a small inexperienced team. I’m a big fan of the channel and really enjoyed the parts of the game that worked! I hope you guys learned the lessons you needed to make your next one a massive success! Good luck guys! 🎉
@armchairhistoryinteractive20465 ай бұрын
Thanks for the comment. We've definitely learned a lot of big lessons that we'll be taking forward to the next game.
@aaronkautzky48485 ай бұрын
Even though this game is kind of a failure it still reached tons of communities I didn’t think they appealed to before. I’d love to see in the future a sort of remastered version of the game. I hope the best for your dev team. Also Jacob Gullion was a great pick for the soundtrack.
@markalan28294 ай бұрын
I appreciate this video. I feel like you've presented an honest explanation of what went on rather than spin. I still kind of like F&M. I was sad when you discontinued work on it but I understand more about the details now. I generally don't play multiplayer games so I'm glad to hear you're concentrating on the single player experience for the next game. I'm looking forward to the release of MoC and will definitely give it a try.
@yesno83715 ай бұрын
In your opinion, what was the main cause of why Fire & Maneuver didnt take off as well ? And what can we learn from it ?
@armchairhistoryinteractive20465 ай бұрын
Fire & Maneuver actually had a ton of potential players and a huge amount of wishlists. The biggest thing is that the game was buggy and incomplete, and lacked an in-depth singleplayer system to keep people hooked.
@yesno83715 ай бұрын
oh, its such a shame really, its one the rarest game set in the 19th century (not including napoleonic wars) hopefully, Master of Command can be more efficent !
@matthewbeckham40764 ай бұрын
All I can say is thank you for including the Boshin War before closing up shop.
@josecespedes99295 ай бұрын
Tbh never really played fire and maneuver, only at release really. This video made me respect you alot and tbh will be following your next project as this shows u have great passion for your projects
@armchairhistoryinteractive20465 ай бұрын
Thanks Jose, that means a lot dude.
@generaldave77105 ай бұрын
For you first game it was outstanding and I enjoyed every moment of it, even my 60 year old father loved it. Well done and I can't wait to see what comes next!
@chipcrispy5 ай бұрын
I am super excited to see the next game! I'm glad that you've learned a lot about scheduling and such. Wishing the best!
@armchairhistoryinteractive20465 ай бұрын
Thanks Chip, we learned a lot from F&M, we'll be putting our best foot forward for Master of Command.
@chipcrispy5 ай бұрын
@@armchairhistoryinteractive2046 Wonderful! Will F&M be discounted or free in the future? I apologize if this is not a good spot to ask.
@armchairhistoryinteractive20465 ай бұрын
@@chipcrispy I do enter F&M into discounts with each major Steam sale. The base game is only $9.99, and the sale usually brings it down to just a couple bucks. I won't be making it free again though.
@chipcrispy5 ай бұрын
@@armchairhistoryinteractive2046 Sounds good! Thank you so much for being active with your replies!
@alexanderdomschke90985 ай бұрын
You can be proud with what you achieved with F&M! Will absolutely buy Master of Command as soon as it´s finished, if there are other ways to support the studio please let us know. Good luck with the new project!
@Failman-xy6ge5 ай бұрын
Very sad, I didn’t play the game much but I downloaded it from launch, played the first Austro-Prussian war event in the discord, and bought the American Civil War DLC. So sad to see the game go, and amazing job with the work you managed to get done on your very first attempt. God bless my man.
@sergodobro25695 ай бұрын
I just realised a dumb monetisation system: Using ammunition in the game, you produce some volume, but sometimes it is not enough because you spend it. Where to get more? On steam trading! Some players will sell ammunition there, some buy + Steam gets its cut! (You too, if you are willing to oversaturate the market)
@thecynicallizardgarlock41215 ай бұрын
I personally enjoyed this game a lot, bought the early access support dlc since I believe it deserved my support, still have it downloaded (Currently doing a Ottoman Caucasus campaign!). I hope future projects go well and I completely understand the decisions you and your team have made. If I can make a suggestion, if uneducated on software liscencing, legality, and feasibility; would it be possible to make this game an open source project? So that others could pick up the torch.
@armchairhistoryinteractive20465 ай бұрын
Hey, thanks for playing! As for for open-source or modding, I just don't think the infrastructure the game was built on is strong enough. It would honestly be better just to start fresh going forward.
@thecynicallizardgarlock41215 ай бұрын
@@armchairhistoryinteractive2046 understandable, have a good day!
@rahabsuliman7575 ай бұрын
Yeah I was really excited for this game to be honest and it’s really sad to see it go I was going to get it as soon as it came out but my computer couldn’t handle it I was especially interested in the many nations within the same nation like the Bavarian units in the Prussian army
@armchairhistoryinteractive20465 ай бұрын
We are DEFINITELY focusing on improving optimization for our next game. We started completely from scratch, we're really hoping that even a lot of the lower-end computers are going to be able to run it well.
@masterchief117u965 ай бұрын
Though I rarely play Fire and manuever now adays, I remember when I played at a ton a year ago or two. I loved the idea it was a strategy in no other game, on how the orders worked. and I love the idea. But i feel like the battles were repetive and etc.. etc.. im sure this is stuff you have heard before. BUT I love the artstyle and all that and Im really glad that the Armchair Historian is making video games and I think your ideas and uniqness in strategy and history gives it a chance to beat paradoxes games as you make more games in the future. And I cannot wait to play Master of Command even if it costs money.
@darthcalyx89865 ай бұрын
I agree that the aesthetics of the game were its strong suit, especially the music I felt that really tied it together quite well.
@geometry-dash-guy5 ай бұрын
master of command looks like such an amazing game, its looks like (from what footage you have given us) total war but with your mazing art style and i love what ive seen,i hope it turns out better than F and M and wish you well on your endeavours in gaming
@jakeparker96245 ай бұрын
A leader of a team saying "every one of my team did everything i asked them to, they were excellent and I mismanaged them" is a really surprising level of personal integrity for the industry
@raylopes90145 ай бұрын
All i hear is that you are a group of very creative and brave people... And the fact that you undestand your mistakes means the next project will be better
@armchairhistoryinteractive20465 ай бұрын
Thanks Ray, I appreciate the comment.
@thee_blupenguin47125 ай бұрын
It was an amazing experience, thank you for making it and I can't wait for your future projects!
@armchairhistoryinteractive20465 ай бұрын
Thanks man, I appreciate it.
@TheTrueAdept5 ай бұрын
I'll be absolutely, positively honest with you. For a very first game, this is *_phenomenal_* compared to some of the trash first games I've played over the years.
@cindypoitras-farahani80274 ай бұрын
Fire & Maneuver was a great game. The bugs didn't take away from the gameplay that much. Best o luck on Master of Command I am excited to play it.
@Sodomantis4 ай бұрын
Wow. What a huge apple to bite down on for your first game. And its a networked game.. Jesus... Hats of to you sir.
@fatherjones12395 ай бұрын
It takes a strong man to admit and take responsibility for the faults of his project. Massive respect Mr. Armchair
@armchairhistoryinteractive20465 ай бұрын
Thanks dude, I appreciate it.
@TimmacTR5 ай бұрын
Thanks. Your game was ambitious, you failed while aiming high and trying to do something with heart and soul, which makes your endeavour worthy. This was also instructive for listeners.
@armchairhistoryinteractive20465 ай бұрын
It's definitely a cautionary tale for anyone considering getting into game development.
@dennishogan56965 ай бұрын
Thank you for the experience and the opportunity to see your work realized.
@armchairhistoryinteractive20465 ай бұрын
Thanks man!
@koboldm5 ай бұрын
I played a few matches of Fire&Maneuver with a friend and we had a fun time! I loved the aesthetic, music and just passion on the project, you can really feel it. Now it can seem like you fail and was a disaster, but you and your team got experience and understood what you want and don’t want in the next one. Can’t wait to follow the progress of Master of Command 🙌🏽
@NomeDeArte5 ай бұрын
To be honest, it's like making a movie, and there are so many things that could go wrong that it's kinda hard to believe you'll make it perfect the first time. Don't worry. If you find that you love making games, just keep doing it. This is not your last game; it's just your first, and it's obvious that you’ve all already learned so much. Just keep having fun, keep creating, and you'll all be okay. Best regards from Argentina!
@alejandrochalco68935 ай бұрын
Ironically I´ve just bought fire and Maneuver a few weeks before this came out. I found the game through its OST on youtube and the boshin war DLC,I loved the idea, it got me to learn more about the victorian period and it has such a fun gameplay style, so I purchased and the Boshin war DLC, I been loving the game so far so Its very sad how it turned out. Your studio and ideas seem promising, but in all honesty I can´t say I´ll support or buy master of Command, I have little interest in the period or the setting and the grand scope and variety of FIre and Maneuver was precisely what caught my attention, so while I am sure it will allow your team to deliver a much more polished and well made product it dosen´t appeal to me as a costumer. I am planning on buying the American civil war DLC soon and I think I will do it at full prize so I can contribute a little to your studio´s future development, In any case I wish you a very fruitful journey and good luck, thanks for giving us fire and maneuver.
@armchairhistoryinteractive20465 ай бұрын
Thanks for the support man, I appreciate it. Glad you like the music, the composer worked super hard on it!
@hurricane156645 ай бұрын
For what it's worth, I strong-armed my gaming group into playing F&M and we had a lot of fun with the multiplayer, and I liked the slower pace of the battles compared to total war with morale being just as important to keeping the unit fighting. I do remember that the Turn based nature of the game made 2v1s basically impossible, though. Since even when the side with 2 players had fewer troops, they still had advantage in the number of things they could do. So I think the move to Real-Time is a good direction overall.
@NuecKing5 ай бұрын
Very random question (and possibly a stupid one, at that) but… if MoC sees great success (which I truly believe will happen) and is given the opportunity to increase in scope, would there ever be considerations for a multiplayer system? I apologize if parts of these questions were already answered in the video, but as a (maybe rare) enjoyer of multiplayer RTS games, I just had to ask. Thanks again for F&M, I still find enjoyment with it to this day. Best of luck with MoC!
@armchairhistoryinteractive20465 ай бұрын
Hey Nuec, great question! So we are actually building MoC with multiplayer infrastructure, but we will not be launching with multiplayer. If the game really takes off, we could consider adding it, but I do believe that MoC will benefit from a focused singleplayer system and that multiplayer can be something worked on in a future title.
@rexjaneway186Ай бұрын
Thanks for saying I discarded fire and maneuver and for almost the same reason disregarded seven years war but after this video surely I will try it
@agentmillitaire46555 ай бұрын
Honnestly, even if the game didn't make the cut, I'm still happy you made it since I believe that it gave you a lot of experience. And after all, with great loss comes great reforms. Good luck, I'm looking forward to your new title!
@armchairhistoryinteractive20465 ай бұрын
For sure man, we learned so much. Thanks for the support!
@Zombi3Johnny5 ай бұрын
I really did like this game, what a shame
@armchairhistoryinteractive20465 ай бұрын
Thanks Zombi, hoping we can do better on our next project.
@vatiti95734 ай бұрын
As a Fire&Maneuver player myself, I'm not disappointed to see you working on something of a smaller scale. At all. To me, it shows that you had the wisdom to reckon you may have tried to hit something a bit too high for now, and it's okay, I can feel that you now aim for something more polished, more worked on, a more matured product when you speak about Master of Command, plus you gained experience while doing Fire&Maneuver you didn't have beforehand. I honestly look forward to Master of Command with faith.
@jasperoliger4 ай бұрын
The best part of this game was the battle system! Id love to see it fletched out more in your next title! The blend of realtime and turn based strategy you achieved was outstanding!
@bacongargoyle35765 ай бұрын
I loved this game man, I'm sad it's ending, but I'm excited for your next one!
@armchairhistoryinteractive20465 ай бұрын
Thanks man, we're excited to work on something even better!
@waltervondervogelweide5 ай бұрын
I love fire and manover; I love the battle system and the feeling of the game in general
@apresmidi1535 ай бұрын
I haven't played this yet but plan to pick it up at some point (hopefully what you have will stay on Steam). Making a game is hard and I think for a first project what you were able to do was very solid. I look forward to the seeing what happens with the next project!
@bobber1no4995 ай бұрын
This was and still is one of my favorite games. Its sad to see it not realize its full potential. Personally, I really looked forward to a Scandinavian DLC, but I do hope that the new game Master of Command will go better. Thank you for your hard work, and good luck with the next project.
@armchairhistoryinteractive20465 ай бұрын
Thanks Bobber!
@MaxIsEast5 ай бұрын
one of the favorite videos ive ever made was on this game. It’s not a perfect game but it was damn fun to mess around with. Keep creating, I’m excited to see what comes
@omskc_gb47285 ай бұрын
My thoughts on the game: I won't lie, I actually really enjoyed it thoroughly, put around 100 hours into it. The take on turn-based Total War worked surprisingly well and had rather engaging combat. Each of the factions were unique and good to use, not to mention the awesome OST. The campaigns, scenarios and custom battles were rather engaging. To be honest and upfront, the optimisation was ass, definitely one of the biggest detractors from a game with seemingly simplistic graphics. And AI for strategy games isn't known to be particularly good but the AI in this game is really easy to cheese and win against. Also yeah, it was very buggy. Sad to see it end, decent attempt for a first product. RIP Triple Alliance DLC tho
@smitty61195 ай бұрын
Very sad though ive never been able to play f&m its sad seeing it loose support hope u have better luck with master of command and any other game projects in the future
@armchairhistoryinteractive20465 ай бұрын
Thanks Smitty, I appreciate it.
@generaltom68505 ай бұрын
Yah, I loved playing it. Although the bugs never really made such a big problem for me the lag made it almost unplayable for me especially cause I don’t have a very great Laptop
@JefftheEvilRombaSchmidt5 ай бұрын
I tried it when it first came out and aesthetically I was very impressed, the music, the art, and the idea behind it were all really really cool. Kinda made me think of Warhammer and I liked that. But I had a lot of trouble figuring out how to make my troops do pretty much anything, other, the controls confused me. I think a simplification on future games would be beneficial. Overall though, it was a cool idea, understandable on its short comings. Your videos are some of the finest history content I've ever seen on KZbin, your awesome don't get discouraged. =)
@rodvafe5 ай бұрын
I remember I wanted to like Fire & Manouver, but sadly couldn't get really into it, despite liking the whole aesthetic and research behind it. I think we're all sad for how it went, but at least with the experience, I hope we can see a better game in the future. Just like Ultimate General had a limited focus before going big, I still have faith in you guys!
@scoob43335 ай бұрын
I really wish the game could be remade in the future. I really love the time I spent with it, but yet the potential was so great, and it had gone with the wind. My 13.5 hours were so worth it though, I'll hope to play master of command, and be amazed by it. I wish you best
@AgrippaMaxentius4 ай бұрын
I really enjoyed it for what it was, but I feel with this new title you're going to improve on an already excellent start.
@WayOutGaming5 ай бұрын
I truly enjoyed it, and am honestly sad that development won't continue. Understandable, but I hope you can come back to the concept in the future!
@armchairhistoryinteractive20465 ай бұрын
Thanks for the comment man, I appreciate the support.
@ahappypikachu97535 ай бұрын
I got F&M the weekend it came out. Played about 50-ish hours of it and really enjoyed it! It makes sense that the free-to-play model was unprofitable. What inspired you to try the free-to-play model in the first place?
@armchairhistoryinteractive20465 ай бұрын
Thanks man, we did free-to-play becuase I thought it was a natural extension of our KZbin model of free-to-watch videos. Just didn't translate as well as I had hoped.
@jicastano4 ай бұрын
I work on tech projects myself, and your problems are all to common in the industry. For your next project I'd advise to slowly scale things. That doesn't mean to give up on your vision, but starting with something small that ventually grows into it. Take Rimworld, Prision Architect or Kerbal Space Program (1) as good examples of indie projects that came out in a quite modest state, and slowly and incrementally became great projects.
@jfridy4 ай бұрын
I finally took the plunge in the summer sale to buy this one.
@andreipanait57615 ай бұрын
The game is a masterpiece. Be proud of yourself. It has everything I could want and more from a free game.
@D3xt3rity5 ай бұрын
Hey! As someone who works in the video game industry, I always thought fire and Manoeuvre was an incredible first game for a new studio. It looked visually stunning with a conducive art style, along with great performance and fresh ideas; these things are so difficult to get right (especially at new studios) however you and the team really did great work! Excluding some bugs, it felt like a very polished experience :) I’ve worked on many games with/at different sized companies, and my advice for your next game would be; 1) Game Design Documentts - These documents really lock down and solidify a vision for the the project, and really slowdown scope creep. They should be made near the beginning of a project, and show how a feature should work, and what the intention is (potentially with some UI mock-ups) 2) QA and Producers! - I see a lot of smaller studios not hiring QA/Producers as they feel the programmers can test a game to a needed standard. Although this may be true to some extent, having a dedicated QA team can provide more than just bugs. QA often catch things falling through the net, and highlight them. They’re a players greatest advocate, calling out features that perhaps aren’t working as intended, and providing feedback to make the game better! I would always recommend having QA on a project! Production keeps the wheels of game development churning; from looking at/triaging bugs found by QA, to planning sprints and work-back schedules. They work hand in glove with QA to ensure the project is stable, and all key project stakeholders have been communicated with. I understand you may have been the game director, but it’s a lot of work to be both a game director and producer, so I would always recommend getting 1 producer for every 10 employees! Again I want to emphasise this game was incredible, especially for a first game. You and the team have clearly worked very hard, and I’m amazed this was the first project. Keep up the incredible work and best of luck with your second game! Also, if you ever need any advice please reach out, game development is a big family :D
@mikedeslauriers61305 ай бұрын
Thank you for this video. I appreciate you owning the decisions that limited this potentially great game. I hope these lessons are carried on to Master of Command. I’ll be purchase it to ensure they are. :)
@edheadgaming84115 ай бұрын
Can’t wait for the next chapter of this amazing game style
@armchairhistoryinteractive20465 ай бұрын
Thanks for your support!
@funinfunny99765 ай бұрын
Never played Fire & Maneuver. Only saw reviews and youtube videos. But for something this grand for the 1st time I think your team did a good job. Hopefully you can learn from your mistakes so your upcoming game is better. (I will buy it this time)