Art Debrief: Rainy Season in Unreal with MetaHumans

  Рет қаралды 471

Jaakko Saari

Jaakko Saari

Күн бұрын

This is art debrief in my recent portfolio work "Rainy Season" which I created using Unreal Engine MetaHumans, custom assets I created and some Quixel stuff.
It is always good to be positively critical to yourself, keep notes and remember always pay attention to details. This is a video for my future self to see where I was in 2021 doing characters for realtime.
Please feel free to leave your comments below.
Here is link to my portfolio piece "Rainy Season"
www.artstation...
brSmoothWeights is a must have plugin for Maya:
www.braverabbit...
Check out my Artstation asset store at:
www.artstation...
Thanks for watching, hope to see you soon again.

Пікірлер: 3
@NayaraDarney
@NayaraDarney 3 жыл бұрын
👏👏👏♥️
@mandarpalwankar2399
@mandarpalwankar2399 Жыл бұрын
can you post a tutorial for adding wet skin ?
@peter486
@peter486 Жыл бұрын
i never understood the point of taking someting 3D and move back it to 2d.
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