Go to buyraycon.com/whitelight for 15% off your order, plus free shipping! Brought to you by Raycon. I have been playing Valhalla. I started in March. I still haven't finished. The winds call me back to Randvi.
@Mr.Heister3 ай бұрын
Honestly Valhalla was too long
@izanazir70883 ай бұрын
You are playing Valhalla the intended way, it never finishes...
@Babybarschalarm3 ай бұрын
Im glad Raycon gives you money to promote their crap lol. Sure is a better use than.. buying a Raycon. Earfuns blow them absolutely out of the water, every single time. Such a ripoff.
@titularhero3 ай бұрын
Valhalla the worst game I've ever finished
@trashmann81323 ай бұрын
@@titularhero fr like i have 300 hours in that game and i only started a second playthrough. it's just bad
@Biring13 ай бұрын
Can´t wait for "Concorde: One Week Later"
@Omega-EP3 ай бұрын
I get that we all hate the game, but at least have some merecy and call it by its actual name, yeah?
@thedead0733 ай бұрын
Nah, I revoke it's name. We shall now refer to it as Concorde@@Omega-EP
@iHaveTheDocuments3 ай бұрын
@@Omega-EP no, it deserves no such thing
@DanteVerde-pt9zc3 ай бұрын
@@Omega-EP It's garbage and deserves to be treated as such
@im.ahumbleguy11013 ай бұрын
It doesn't deserve a video analysis that game
@user_unknow_4043 ай бұрын
When I first heard that Basim was a thief, I was really excited because I thought he would be sneaky and smooth in all his moves, but he's a fucking sack of potatoes trying to do parkour and he can't even pick locks, he opens chests with damn tokens.
@3ftninja1323 ай бұрын
Tokens?? Did they have loot boxes back then!?!? :O
@reloadedspade1763 ай бұрын
@@3ftninja132yeah ancient Ubisoft developed them
@haruhirogrimgar60473 ай бұрын
@@reloadedspade176 It was a secret Templar relic they kept in their back pocket to funnel wealth out of the masses.
@stevenbobbybills3 ай бұрын
Me paying a locked box 1 Merchant or Power token to open itself
@TehPiemaygor3 ай бұрын
I mean, you should have known when it was admitted that the game had the same bones as Valhalla.
@GamingHawke3 ай бұрын
Al-ghul was the funniest instance of black boxes to me. Complete the assassination however you see fit, as long as it's one of the 3 options we made for you or else your target won't appear.
@TechLicker3 ай бұрын
Isn't Al-Ghul the evil that destroy men? as described by mesurehead in the hit game disco elysium
@mekacrab3 ай бұрын
@@TechLicker nah it's an old dude that revives using mountain dew
@TechLicker3 ай бұрын
@@mekacrab the villain from Men?
@shadowknightgaming18743 ай бұрын
@@mekacrabaint that the guy who likes kidnapping children and turning them into assassin's?
@creed8712Ай бұрын
@@TechLickerno you’re thinking of the guy from Men. Ghul is from Man Be. The hit movie by Topher Lan
@RohanQueens3 ай бұрын
Assassins Creed is like a friend from highschool - you'll always love it but when it comes back from the dead to try to sell you something you gotta be careful
@thebigcapitalism98263 ай бұрын
Lmao yeah
@jjpierren3 ай бұрын
😂a😂a²aeQaEqQ,d3😊😊QZD33😊
@Duffyy12233 ай бұрын
0 sense
@golem46173 ай бұрын
What?
@thebigcapitalism98263 ай бұрын
@@golem4617 some people will get into Multi Level Marketing schemes (they are scams, pyramid schemes specifically) that require them to be a Salesman. They are known to find anyone they figure might buy their products, which includes old friends
@__umbra3 ай бұрын
7:50: "I didn't want to fast travel because I liked being in Baghdad more than I liked saving time." Now that is an achievement for a game beautifully articulated by whitelight.
@addgame79613 ай бұрын
Except for the writing, Ubisoft has some of the best artists in the industry. It’s just a shame that those artists don’t have the luxury of working on better games.
@TheButterAnvil3 ай бұрын
Yep. Far cry 6 is stunning garbage
@khankhomrad88553 ай бұрын
Maybe on the scenary side, but everything else? Combat, progression, writing, music, microtransaction, level design is all very stock. There is little to no innovation or stand out thing. They mastered the skill of looking good, just like many other studios have. Doesn't mean the general artistry is great, far from it.
@mississippitornado68423 ай бұрын
every single company's artists get praised, yeah but i want to fucking enjoy the story way more than the art
@echo37883 ай бұрын
@@khankhomrad8855tf are you talking about, ubisoft games even nowadays have great music
@ayyyyoman3 ай бұрын
@@TheButterAnvilthat's a great way to describe FC6
@drewlosthisaccount3 ай бұрын
new whitelight dropped, time to get emotionally invested in a game i've never played lets go
@Josiah043 ай бұрын
real
@Carlisho3 ай бұрын
Ikr, his videos are so good that by the end you feel like you know the game just as much as the most hardcore of fans… and then suffer the same pains as they do 😭
@LeoKRogue3 ай бұрын
When I titled my day one review "Mirage is (mostly) what I wanted" that 'mostly' is doing a _LOT_ of heavy lifting and describing something so small and simple: a sign that someone still cares. I received the game as a message that someone, somewhere, is Listening to us, and appreciated it didn't barrage me with an ocean of content to the point of drowning like ACOd and ACV did. Movement -- and other parts of this game made me feel numb. At the time, I cherished it for at least 'trying' and Hearing us, I still kind of do. But what Mirage ultimately is, still makes me sad. "I see what Altair could've done here. My hands _remember_ the inputs. But there's nothing I can do." God... This feeling. The art and themes of the entire Assassin's Creed franchise push freedom, and that was always symbolized and represented mentally by the way Assassins are Willing to move, and Able to move. To lose that and still be hoping for it ten years later still hurts. You're the only person so far who's actually described combat the way I myself experienced it, funny enough. What you mentioned, "I was one of the lucky ones," is exactly what I lived through. The difference between Normal and Hard, how it pushes you to behave, is something I felt from the very beginning. For me, Mirage is the only AC combat system where "combat is a soft fail-state" _actually_ made sense to me and felt reasonably enjoyable. For me, I _started_ on Hard and was confused for a little while when people were talking about Combat because I too had that sensation of, "Are we even talking about the same game?" It was only when I tried it on Normal later that I felt that sickly feeling of, oh, this is what people have been playing - no wonder they think it's dull. Hard _makes_ this game come alive, it taxes decision-making on several layers. I couldn't imagine playing on Normal and ever enjoying it, it becomes so disinterested in asking anything of me there. Tool-Modding is a big win for sure. I remember really enjoying that, and even going back to try out different combinations from time to time. I'm not sure how I feel about the Engineer skill that lets you lock in two Tier 1 traits on a tool. It's fun since it makes you pretty powerful but the fun of making a proper choice in that T1 does kind of lessen with it. Thank you for making this video. I know these are always a tough undertaking, and there's a lot of thought and emotion that goes into them, beyond their technical aspects. I appreciate them all.
@valoulenstein90203 ай бұрын
Loved that video mate !
@shaliir3 ай бұрын
I'll always appreciate your thoughts on these games, you articulate a feeling I have but can't find the words to express. The fact that it's clear that SOMEONE at Ubisoft cares is what makes this hurt the most to me. They're fighting against the tide of apathy and greed and I don't think its a battle they can win. Thank you for the effort and love you've put into assassins creed over these many years. I'm sorry the effort couldn't be reciprocated by the series itself.
@SL4PSH0CK3 ай бұрын
sums up my experience since combat w/ AC never was a let down, still offers variety and offers interactive environment as leverage for its gameplay loop. and notably same as its level and environmental design and world building.
@Honor_and_Steel12 күн бұрын
"My hands remember the inputs" hit me like a truck my man. That's EXACTLY what I felt and couldn't find the words to describe it.
@Ropotopolous3 ай бұрын
I'm not a GOAT, Mr. Whitelight. I'm a masochist.
@jdottdeestv81493 ай бұрын
You're pretty good.
@sizeable-cult31693 ай бұрын
Nah, I think you're still a goat either way
@Ropotopolous3 ай бұрын
@@sizeable-cult3169 thank you, my oldest friend.
@animusdrifter3 ай бұрын
You're both my man
@bloodymares3 ай бұрын
Becoming the GOAT requires a touch of masochism. How can you master something without obsessive need to try over and over again to the point where you start hating it but keep going anyway?
@ND882293 ай бұрын
The Basim/Loki dichotomy could’ve been one of the most interesting stories we’ve ever seen in AC. It could’ve been about an idealist who fights for a righteous cause, slowly being corrupted by his own lingering memories. Imagine Basim having dreams and visions of a son he never knew, one that was taken from him. The resentment that would build when his mentor and brothers tell him that what he’s feeling isn’t real.
@rakshithanand82623 ай бұрын
I actually had a different idea. I guessed nehal was loki at the entrance to the isu temple when she said 'you don't want to know what this place is for'. I was fully expecting her to backstab Basim in the mindspace and hijack his body, bringing full circle the 'trust no-one except yourself' line she kept spouting- he could not even trust 'himself'. It's a real shame the biggest story point the game could have provided resolution to (how Basim became Loki to contrast Eivor who rejects Odin) is just... ignored. What a let-down.
@ND882293 ай бұрын
@@rakshithanand8262 yeah really anything that takes advantage of the character. You could do so many cool things with this concept and they did the most boring and basic.
@athos4013 ай бұрын
He had potential to he an amazing new character, jumping from protagonist to antagonist based on who and when we're playing. But instead, old ubi decided to release a dlc like a full game, without any present day storyline, with the same bad parkour as valhalla, with a chunky model which definitely doesn't fit the character, with a combat system that is boring to say the least, and with a story that basically throws every opportunity in the wind. The only three great things of mirage were the stealth mechanics, the ambience and (partially) the music. I didn't include the graphics because cut scenes are simply horrendous, and facial expressions are a joke
@yukikid21953 ай бұрын
@@athos401on the modern day part, have you seen the data mined cut scene? Just makes ya wonder what Ubisoft was gonna go for
@Grandtemplar3052 ай бұрын
I was thinking bout that last month how they could of turn his story to something so compelling but is what it is
@boiimcfacto23643 ай бұрын
My feelings are so conflicted towards this game. On one hand, it's a step in the right direction and I want Ubisoft to understand this and start working to make Assassin's Creed Assassin's Creed again. I want them to see your nuanced take on its mechanics and learn what it will take to make AC good. On the other hand, it's been *17 YEARS* since Assassin's Creed 1 was released. After 17 years, all we get is a step towards making us feel like we did in the first game? It's like the promise of a legitimately *good* AC game is a fleeting dream. An illusion. A... What's the word for it again?
@Rengokuo4o63 ай бұрын
A MIRAGE!!!!!!!!!!
@Leon_SKennnedy3 ай бұрын
Say it was a step in the right direction and Ubisoft invests actual effort and a better budget into making a proper AC game, mirage would still remain as the game that feels lesser in every way, hell it's already that compared to most of the other titles in the series.
@btchiaintkidding78373 ай бұрын
one step in the right direction means nothing when you have taken 4 steps backwards, a step to the left and levitated 10 ft from the surface. AC1 has beaten Mirage in almost every aspect
@boiimcfacto23643 ай бұрын
@@btchiaintkidding7837 Agreed 100%. Like yeah, Mirage is 1 point better than Valhalla. But Valhalla was at -10 points to begin with. I don't wanna compliment a game worth -9 points just because it's better than -10. Then again, if we don't tell Ubisoft that Mirage was a step in the right direction, we end up with AC Shadows at -100 points.
@aclaymushroomwithaberet70843 ай бұрын
I think its a hallucination
@marianovontrani4183 ай бұрын
Ubi level designer must be a frustrating job, knowing the gameplay department will waste the beautiful stage you set more often than not.
@izanazir70883 ай бұрын
Haha exactly. 😂
@Ligmaballin2 ай бұрын
Jokes aside Ubisoft deserves some credit when it comes to it's world design, it's insane how massive, yet full of interesting viewpoints their maps are. Like if you don't have enough money for new monthly game purchases, i'd honestly just get AC Odyssey or Valhalla cause you could sink 200 hrs in them and still find something new to do.
@onejediboi3 ай бұрын
I think the best part about this game was the world and environment, I loved Baghdad, it was dense and felt like an actual city like the old games, the codex was a fantastic addition so that people could learn about the time period, and hearing my language (Persian) which isn’t heard that much in media being spoken in a game part of one of my favourite series is such an amazing feeling
@lucignolo83333 ай бұрын
Baghdad is dogshit
@SIGNOR-G3 ай бұрын
Do iraqi till speak farsi?
@onejediboi3 ай бұрын
@@SIGNOR-G no, they speak Arabic and Kurdish
@SIGNOR-G3 ай бұрын
@@onejediboi as i imagined a lot changed since medieval Iraq.
@crypto403 ай бұрын
I really didn’t like the city. As much as I tried to like it imo it felt empty. The city being shrunk with just random npcs just standing there or being stuck in a rigged animation with nothing really feeling alive. Idk if it’s because I’m spoiled and grew up during the 360 era so knowing what an alive world really felt like or maybe it’s the more modern open world games all feeling the same. Ghost recon assassins creed or any new open world game there been released in the past few years. They all just start to feel look and play the same, I want Ubisoft and others devs to succeed but when open world gamer are just all starting to intertwine
@kylernyhagen75193 ай бұрын
Every shot you show of it reminds me just how damn gorgeous Unity was.
@LostToaster3 ай бұрын
Now if only Ubi remembered that Unity is a co-op game and fixed that rotten potato they dare call a server…
@amonmarquis40183 ай бұрын
@@LostToasterimagine the FIX for the co-op BROKE 💀 yet somehow ubisoft still won't bother to acknowledge just how HARD players try just to make it work, they ignore that dedication and demand for soke weird reason, only reason i could possibly come up with is that they're doing it on purpose, keeping the game broken to maybe we'll finally give up and spend money on their new slop they hardly care about making work anyway
@Ligmaballin2 ай бұрын
It looked better than any AC game and somehow ran better than any modern AC game.
@Ligmaballin2 ай бұрын
Not always gorgeous, the grass looked low detailed, the LOD was horrendous, the textures were bad up close, the special effects like fire or smoke bombs looked mediocre. Visual vise the only thing that i think looked genuinely amazing was the lighting. And to be fair Unity is 95% buildings so it's easier to make it visually look great, Baghdad is a diverse city with more varied locations so it's harder to focus visuals on more different elements.
@navyhusky20203 ай бұрын
I hope Ubisoft learns from their mistakes with this game and apply that knowledge to Shadows I also hope to get $1,000,000 in the mail and a pet giraffe
@CatInSuit693 ай бұрын
at this point the latter is more likely than the former
@reloadedspade1763 ай бұрын
@@CatInSuit69😂
@amonmarquis40183 ай бұрын
Lmao. good one. Ubisoft don't learn, they couldn't even learn to put a NOTORIETY system in a PIRATE GAAAAAME like jeesus
@boldone663 ай бұрын
You might get the giraffe first
@HoLDoN4Sec3 ай бұрын
you have a more realistic chance to pet a giraffe and get a million USD wired to your bank account by accident than to see Ubisoft learn from their mistakes lol
@nick_49723 ай бұрын
I forgot this game existed
@brando33423 ай бұрын
We posted the exact same comment! 😂
@teneesh33763 ай бұрын
And with that statement is probably gonna be a main reason why ubisoft won't take inspiration from this game. Ubisoft tends to throw away good ideas if the game itself panned or forgotten about. It happens all the damn time in this series
@kurohaizaki89513 ай бұрын
As if it was a Mirage.
@vta22653 ай бұрын
Same
@Biring13 ай бұрын
I got the platinum for it and forgot it existed too.
@EepsayYukay3 ай бұрын
Holy shit, one year already? Only feels like a few months ago I was looking at videos of this game, and here we are...
@CookinBeatloaf3 ай бұрын
I didn't even know it released and it's already at $25 on Xbox
@kron75363 ай бұрын
Time after the pandemic has been a giant blur
@Jeremy-ql1or3 ай бұрын
@@kron7536 That isn't because of the pandemic. It's because you are getting older.
@kron75363 ай бұрын
@@Jeremy-ql1or i'm 19 mate, if that's old then 30+ year olds might as well be fossils
@fallen60603 ай бұрын
Dude, you just opened my third eye. That's crazy. I completely agree with you. Time is a scary thing sometimes...
@Mr.starvy3 ай бұрын
On everything I love I totally forgot this game exists
@KiomonDuck3 ай бұрын
I 100% it in 25 hours and then it was gone. Like a mirage in the distance as I get further away.
@IveNeverStoodUp3 ай бұрын
I have 680 hours in it. if you actually like good video games it's very good
@IveNeverStoodUp3 ай бұрын
@@KiomonDuck youtube just notified me that someone liked YOUR comment. what the fuck is our world coming to?
@Ewbie3 ай бұрын
@@IveNeverStoodUp 680 hours on a 20 hour game? Name checks out lmao
@KiomonDuck3 ай бұрын
@@IveNeverStoodUp I think people are just sad you spent 680 hours on a boring game.
@BroodierEagle3 ай бұрын
I like how Assassin's Creed Unity's soundtrack starts playing when you discuss movement
@jonbaxter22543 ай бұрын
Nassau ambient from Black Glag still the goat.
@amonmarquis40183 ай бұрын
Some of the absolute best music in the franchise and I'd be disappointed if a whitelight AC video didn't have some in it
@SL4PSH0CK3 ай бұрын
totally! lowkey such a great motif. when it comes to movement? it all boils down to Unity given by no mounts and the compact and concise urban jungle of Paris as your playground.
@Ligmaballin2 ай бұрын
@@jonbaxter2254 Yeah AC3, Black Flag and Revolutions still has my favorite soundtracks, actually Valhalla might have my favorite soundtrack, but this just proves Ubisoft is good at making things like trailers, soundtracks, visual designs, but they always tend to fail when it comes to the actual core game.
@LogoMotive113 ай бұрын
Your rant at the end of feeling imprisoned by your love for this franchise really hits home for me. I've been chasing the highs of the first few games for so long. It's been heartbreaking to see what these games are compared to what they could have been, knowing full well Ubisoft has all the tools needed to reach that potential. Was beyond excited for Mirage, for getting another Creed game in the style I remember. I truly felt utterly defeated upon playing a few hours of it.
@thedudeabides31383 ай бұрын
This is such a great essay, really well considered with keenly observed aspects I'd never considered, all combined with a massive amount of editing to match the narration, you can be very proud of this, well done.
@drakethedrake3 ай бұрын
I've noticed that if there's one thing that tends to always excel in Ubisoft games it's usually the environments. And then unfortunately everything around it whether it seems to be gameplay or story ends up lacking in some way. The great environments can do a lot to make the game enjoyable to be in but everything else holding it back keeps the games from being an actually fantastic games.
@im.ahumbleguy11013 ай бұрын
Mirage wasn't a return to its roots it was an attempt to make it look like so, it even failed to do that.
@RikkiSan13 ай бұрын
Yep and the new game is an attempt to please the fans who always wanted a game set in Japan...I don't have my hopes high it's gonna be good.
@Omega-EP3 ай бұрын
its*, but yeah.
@Omega-EP3 ай бұрын
@@RikkiSan1 An attempt to please political activists, more like.
@Sable193 ай бұрын
The game failed to do the only thing it promised 💀
@Red_PlaysYT3 ай бұрын
@@Omega-EPelaborate on how it tries to please political activists? Genuinely curious. I don’t keep up with gaming news.
@animusdrifter3 ай бұрын
What an absolute banger, I'm so glad you went into the depths of how the parkour actually functions (I'm the type of person to have an infinite amount of shit to say on how to make those ejects more consistent despite hating the game), and there's even more to the backstory of how these ejects even came to be - somewhat tragic, somewhat encouraging.
@Whitelight3 ай бұрын
That means a lot. Your modded AC2 videos were inspirational.
@animusdrifter3 ай бұрын
@@Whitelight Makes me incredibly happy you both came across those and enjoyed them
@clintsampson14403 ай бұрын
The parkour point about it being "okay" hits hard when we look back at how smooth something like Revelations was. It's crazy how games have gone backwards with technology improving.
@TheBloopers30Ай бұрын
I mean. Even AC1 has smoother animations than Mirage. It's sad to see.
@WavecheckfooАй бұрын
@@TheBloopers30dawg that’s a straight lie I’m playing thru the ezio trilogy right now and parkour is straight ass and combat is even worse and there’s barely stealth im literally just walking up to people and stabbing in the back there’s no crouch button
@kotrljajucaharinga96223 ай бұрын
I feel the ending deserved far more praise than it got. There shouldn't be a struggle or a lesson chucked into the last 15 minutes; the struggle is there to see for the entire game. There are hints for the entire game's runtime and the struggle is clearly shown through Nehal. There doesn't need to be fear of becoming someone else; actually I think the exact opposite is expected. The decision to "accept" Loki as a part of himself would be putting an enormous burden off his shoulders, it would be relieving. He has struggled for the entire game to keep Loki at bay; why would it be scary to finally let go? There also doesn't need to be denial; Basim has been in denial for the entire runtime of the game. He visualizes Loki as a close childhood friend, coming back to Nehal and away from what his idealistic side has tried so hard to pursue (being an assasin) is finally letting go of the denial. As the lyrics in Ezio's Family ask again and again, where is my home, who am I? All of this makes the ending heartbreaking and it is communicated very maturely and with a lot of restraint. I guess the very strong themes of the ending just resonate more with certain people and less with others making it feel less than what it is. If the second act was just written properly and not seemingly as if they made the gameplay and plopped some exposition around it; this would be a good story. This way the story is basically contained in the beggining and in the ending; which is a real shame because that on it's own is among the best stories AC has ever told. Also, I feel it is very inaccurate to say Mirage is "heartless". Charmless, maybe (in the second act). Heartless? No way.
@Grandtemplar3052 ай бұрын
Thought I was the only one who got it
@masterassassin7913 ай бұрын
Wow absolutely excellent video man, that skate park analogy was brilliant. And I'm so glad to see Ropotopolous get the respect he deserves.
@triple7evenn3 ай бұрын
Using songs from the Revelations' OST in certain parts...absolute cinema. In fact, almost every time a soundtrack was used from a previous entry in the franchise, it felt like a hint. "Hey, we did this YEARS ago and actually did it right! Anyways, here is your modernized and watered down version of it(with microtransactions)!"
@kinography90853 ай бұрын
24:22 This section on social stealth is absolutely cathartic because it’s correct on every level. What’s disappointing is that the older games-that is, the very games Mirage is taking influence from-already had these problems figured out. The fundamental issues, as you said, are mechanical and design issues. Mirage’s blending is very basic, insofar as there is little you can do with it. The Ezio Trilogy, beyond having much stronger and more controllable factions, also had very powerful blending. This is because the Ezio Trilogy, as all games from AC2-Syndicate, had a Blend Grace Period, where walking out of a blend group would allow you to maintain a few extra seconds of invisibility. This is useful for several reasons, including evasion, walking through restricted areas, and most importantly, for Blend Assassinations, where the player character can low profile assassinate with complete invisibility so long as they are blended, even in this grace period. Mirage doesn’t have anything like this, as it has no Blend Grace Period. A seemingly small aberration, but its presence is sorely missed. You also discussed level design issues. The fundamental core of AC’s crowdblending systems is that it is a passive blending system that allows for dynamic interactions with the environment. This necessarily means that the level of dynamism is heavily dependent on the level design. Games like Brotherhood and Revelations were very good at this, because Rome and Constantinople were particularly designed in such a way that each block is a stealth layout: streets were carefully laid out with specific patrol routes, blend groups, factions, hiding spots, and parkour routes to create opportunities for interesting planning when combined with the mechanics. It’s a shame, because Mirage had a lot of potential. Its new civilian AI and reworking of Notoriety had potential for some of the best social stealth in the series. However, this implementation fundamentally misunderstands how social stealth worked in the older games-it’s merely obligatory, an aesthetic. It’s a damn shame.
@crementine9223 ай бұрын
It's been a YEAR since this game released?! Shit, time flies when you're a Ubislop product.
@SIGNOR-G3 ай бұрын
UbiFLOP
@jakedunnegan3 ай бұрын
That was exactly my reaction - only about 2 hours in on it.
@jonbaxter22543 ай бұрын
More slop for the mill.
@gumboyrulez0013 ай бұрын
Almost a year
@Leon_SKennnedy2 ай бұрын
And barely anyone remembered the game till whitelight dropped
@turboyarag3 ай бұрын
21:23 In Julio Cortázar's "Rayuela" you can read the book in the order you want, even the author proposes an order where you start in chapter 73 and then you follow his instructions
@onemorescout3 ай бұрын
At first I thought this video was for an old Origins DLC I didn’t know about
@leo619ribas3 ай бұрын
And you know what’s funny? Ghost of Tsushima manual jump feels SO FREAKING GOOD Probably better than it’s ever been on AC
@Starless852 ай бұрын
Amazing as always. You’re an excellent writer dude.
@caolmhurich49683 ай бұрын
What amazes me still is that for the with the budget of 1 modern AC game we got the first 4 games, which so many of us see as the peak.
@RobbertZeeman-cn9lp3 ай бұрын
I started replaying AC2 last week. And men i remember where all the lore came from! The pieces of Eden! The Templars grasp at different cities. The Assassins! Men those where the days!
@jakedunnegan3 ай бұрын
Your videos are "Must Watch TV" the second they drop. Side note - always balanced. You're not just always dogging and negative - you line up the good and the bad. Add to the fact you're hysterical, (like the line about Basam not moving from a guy like the NPC said his mom was fat) - great stuff man! Just wish you dropped more videos!
@rRicken3 ай бұрын
Wasting away at work listening to old Whitelight videos to pass the day and this appeared as if to liberate me. The 9-5 grind never sounded so good
@vaalgarth69983 ай бұрын
Ngl i did legitimately like the free running in Mirage, the issue of sprinting being broken is absolutely annoying as hell but i fixed that by swapping the sprint input to 'hold' and assigning it to RT like the og games. So the only thing left for me to really notice was just how amazing Baghdad was as well as the music. The whole experience just made me feel like i was playing Assassins Creed for the first time again, even with all of Mirage's problems :3c After Odyssey and Valhalla this game was SUCH a breath of fresh air istg, Ubisoft's evil plan to break down our expectations so now that decent games are amazing games in our eyes lmao
@ElTequilla19 күн бұрын
Also known as Sonic Syndrome 😂
@LazerzZ3 ай бұрын
This video will be the only way I ever consume Mirage, and I’d honestly say that’s living the life
@Gmododo3 ай бұрын
The fact that Mirage doesn't bother with selling you on the assassin's idea and beliefs for me just means that ubisoft simply has absolutely no direction, vision or narrative planning with the AC series. It's just mindless game after mindless game now. What even happened to "We work in shadow to serve the light"??
@TrajGreekFire3 ай бұрын
idk, hip hop in sengoku japan?
@sleeper65482 ай бұрын
@@TrajGreekFire Sprinkle some chinese music in between maybe?
@johannlothe2 ай бұрын
@@sleeper6548 let's hear it for the gliding horses.
@user-vp6cq4sv3d29 күн бұрын
@@sleeper6548The ancestry of Japan's population is predominantly Chinese/Korean anyways. Why do you think the Castles look almost identical? Whiteknighting Japan is weird.
@sleeper654829 күн бұрын
@@user-vp6cq4sv3d Yes, but the era Shadows is based has culture very different than Chinese one, it did originate from China, but the culture doesnt stay the same for centuries, it evolves, and this is like the later stage of Old Japanese culture, which ubisoft is fucking up like craaazy
@epicmit96183 ай бұрын
All your reviews go sufficiently in depth and your narration and storytelling has improved a lot. This is no exception. That 'heights of assasin's creed' video is really special. Also, you are great at describing something lengthy with just a few but very meaningful and hard hitting words. Great video, looking forward to whatever's next. Also, that latest control retrospective was great, the effort came through easily.
@newdraftanimations3 ай бұрын
18:24 You couldn't have said it better. Gives the idea perfectly
@JensenStiles3 ай бұрын
14:19 Just wanted to acknowledge that smooth, subtle cut from the AC1 clip to the Mirage clip. I see you.
@ValentineShevelev3 ай бұрын
Whitelight's video is like Christmas coming early. Thank you.
@61f757r34m3 ай бұрын
it doesnt feel like a year has passed
@gumboyrulez0013 ай бұрын
True but it will be a year old on October 5th. Time really flies
@Pedro_Le_Chef3 ай бұрын
@@gumboyrulez001 HA I KNEW IT! It's only been eleven months!
@DESARD123 ай бұрын
I should thank 6 years ago me for finding your channel, it's always nice to see a vid from you pop up.
@twixx13 ай бұрын
My favourite bit of this video is it's comprehensive and detailed analysis of that classic AC staple, the modern day segments.
@smanrules1013 ай бұрын
12:56 Low effort is not "normal" I don't understand why the past decade, people have been fine with paying for slop and garbage. I understand your point and just adding onto how disappointing I was when I played this game. I haven't even gone back yet because I have such problems with the parkour. Christ, it's why I fell in love with this series! Rant over. I'm just happy to see I'm not the only one that felt the same with the traversal
@sreeshnelpАй бұрын
Mirage was the best AC game I've ever played, making feel things I've never ever felt in an AC game before, because of two simple options - I played the entire game blind with Permadeath on, on the hardest difficulty. The tension, the planning, the escapes only to come back in and try again, I truly felt immersed in a way I haven't before. This video's a gargantuan undertaking and perfectly wrestles into a rough, ugly, conflicted box what many AC fans and I feel about Mirage. Kudos as always, Mr. Whitelight.
@mrbungnuggets14173 ай бұрын
Best reviewer on the internet hands down, presentation, writing, execution and vocal delivery is all, always, flawless
@iherok3 ай бұрын
Brilliant summery. You nailed every aspect of it ! Such a precise description of this game.
@Baptann3 ай бұрын
I’m pretty sure I singlehanded manifested a new whitelight video into existence with how much I wanted to watch a new one today so you’re welcome everyone
@koyrion3 ай бұрын
I remember i was hype for the game but then I was completely disappointed when it wasn't a classic AC experience.
@koyrionАй бұрын
Real
@beedawitch3 ай бұрын
Most of the stuff in this video can be summarized to two things: bordeaux didnt have the time or budget to make a TRUE back to roots experience. You can tell they tried their best, but it isnt enough. Even tho i like Mirage i can mostly agree to this whole video (except for some parkour stuff) Also i swear most of the bugs/glitches he experienced i have never experienced in a 200+ hour game time lmao
@marcusclark13393 ай бұрын
no even on a budget the basis of things not here are unacceptable, they have as much as the early games did but hackneyed by a terrible engine and connection to valhalla "never experienced personally" means nothing, the problems exist
@beedawitch3 ай бұрын
@@marcusclark1339 i totally agree to this too, the basis of the game doomed It from the start
@amonmarquis40183 ай бұрын
I drop everything I'm doing to watch your new vids man, you put my thoughts into words like you're some wizard siphoning my inner commentary, it's crazy it's already been a year when it feels like a bought, played and dumped this game 4 months ago, which means it took me nearly a year to even beat the campaign, as a serious AC fan and critic myself (in a personal way) it's crazy to think it even took me that long, my heart shatters with every new AC excuse ubisoft releases because I can't even fathom how and why they've succeeded before but when they move on they only seem to carry over the mistakes, never the wins. Being able to watch a video like yours that so magically encapsulates everything I've ever thought and failed to explain to someone visibly questioning why my gameplay is sometimes seemless and stunning and then I suddenly drop to a neanderthals level of unga bunga fumble jungle. Your videos help line up my own personal retrospectives in a neat orderly fashion that helps me spread the info onto friends and randoms who have questions or confusion over AC as a continuing stream of games that aired in 2009/11 (can't remember right this second) And currently writing this I've finally remembered what my initial comment idea was. Why is it when you say all these things about AC is a retrospective analysis worth listening to a straight hour of, but when i do the exact same thing.. people call it yapping. I really hate that stigma In people, only listen to the published man but the same words from an unfamiliar mouth is treated In the utmost opposite way, really shows how people truly function and how easily they're essentially hypnotised as long as whatever is being shed upon them comes from someome they know or respect or admire
@mekacrab3 ай бұрын
It's unbelievable that the parkour still has that many flaws after 17 YEARS
@Vocarin2 ай бұрын
This is excellent. I've gone through all of your AC content and I always come back for your critical but fair assessments and the depth of analysis that's hard to come by anywhere these days. This is one I've watched three or fours times and I always get a lot out of it. Thanks for making these, they're outstanding.
@RiverdudeCovers3 ай бұрын
Oh boy a new Assassins Creed Whitelight video, we eating good today!!!!
@AbyssDarkKnight3 ай бұрын
Dang man, I thought you were dead. It's good to see you're still making good quality reviews. I watched that prototype 3 video like three times. You should try making more videos like that on other games that dead. Keep up the good work and I hope you guys are taking care of yourselves
@logicerrormusic3 ай бұрын
"Basim has to accelerate 0/60 like a Fiat Panda tugging a canal boat" had me dying 😂
@thebulletkin83933 ай бұрын
Thank you so much for making this, summarises my experiences and troubles to a T. I really want AC to push movement more than it has done for the last decade, and mirage tried so hard with the hand it’s been dealt that it makes me appreciate it more than any of the rpg creeds. I feel like this kind of content is the only real way we will ever be able to see any major change.
@nathanielsmith26173 ай бұрын
As someone who thoroughly enjoyed Mirage, I appreciate your focus on the movement downgrades made over the years. I've been going through the Ezio collection on Switch recently and am astounded by the lack of depth in Mirage compared to Brotherhood, or even AC2. Even combat feels more restrained to me, although I think that is largely due to the stamina bar. I never understood why Basim is able to run and climb across Baghdad for literally ever, but somehow can't swing a sword more than a couple of times before becoming helpless. Great video, looking forward to finishing it and hearing your closing thoughts!
@Fabbyyy3 ай бұрын
Congrats on the sponsor. Love your content.
@KingsandGenerals3 ай бұрын
28:36 can confirm
@docrasky94633 ай бұрын
I absolutely love these in depth video essays you do! The observations you make, and then bundle so succinctly into an interesting monologue always has me getting invested and watching til the end. Well done!
@JLM-y5g3 ай бұрын
I still maintain that the writing took a nosedive with Unity and the hard tilt into Sci-fi/Fantasy; we saw the fading embers of the Assassin-Templar dichotomy and duality with Dead Kings (In combination with Arno's final speech), and was snuffed out entirely by the time we reached Syndicate. AC3, AC4, and Rogue had some of the strongest writing in the entire series. Some people will target Origins as a standout, but I will disagree with that for one reason: Pacing. By the time I reached the end of Origins, I just wanted to be done; it's (usually) been so long that I find myself unable to care. The philosophical questions might be interesting, but waiting several hours for their conclusions really sours it for me. People will also target Black Flag, calling out my love for that game (despite its long runtime), but Black Flag has a consistent tone and narrative depth that you can't really get with the massive open world RPGs that the new games are. I also kind of think the Ezio trilogy is overrated and doesn't really have the narrative maturity of AC1 or AC3-Rogue.
@stormysoup10833 ай бұрын
Valhalla had a pretty good but poorly paced story but now it seems like we're only get dogshit unless Darby is writing
@JLM-y5g3 ай бұрын
@@stormysoup1083 Valhalla was bog-standard historical viking fiction (until the goofy sci-fi stuff starts). Not bad, but not particularly standout either. It's not good as a sci-fi game, it's not good as an AC game, and it doesn't really excel at the viking fantasy it tries so hard to cultivate; so who is the game even made for at that point? Also, if you're picking up the game in scattered play sessions as the viking simulator it's advertised as, you're going to reach many of the more esoteric sections and feel rightfully confused.
@callandor58652 ай бұрын
I read and appreciate, my views are the opposite about Ezio and AC3-Rogue and instead I think everything "Assassin's Creed" went away fast with Revelations, but still I appreciate
@stormysoup10832 ай бұрын
@@JLM-y5g Assassin's Creed has always been a science fiction story(it's about simulating the past with technology and ancient alien conspiracies) and I honestly think thematically, it's the most on brand AC has been since Black Flag and shares a lot of thematic parallels with that game, Eivor's eventual disillusionment and rejection for her ambition of conquering England and dying a glorious warrior's death to protect and live peacefully with the people she cares about, mirrors Edward's dissilusionment with his ambitions as a pirate, it's definitely got a lot more going on than Mirage which really has nothing to do with the core ideas and themes of AC other than having guys in hoods, of course all of this shit is in a shitty 100 hour Viking RPG which I wouldn't replay at gunpoint but it's still the one thing in that game which I find genuinely impressive
@JLM-y5g2 ай бұрын
@@stormysoup1083 I'm going to be really, brutally honest for a second (bear with me): *"hard* sci-fi tilt." - When I said this, I meant the Sci-fi elements becoming more than an odd bit of set-dressing or a narrative macguffin; they were there, they were serviceable, and they didn't actively get in the way of the story being told... the few times they were used was to move the plot forward meaningfully; Valhalla's DLCs make my point here even greater. If a game has a good story (and said story is marketed as a core feature) paced poorly by its gameplay, then I'd argue it's not a good story. Pacing is a core tenet of any good story, and Valhalla's pacing is all over the place. You could distill a lot of Valhalla's main sci-fi narrative into a lore entry, and most people would have gained equal or greater value from it. Equally, you could have simply said "Eivor was a viking, rah" and you would have given equal or greater value to most people with that single line. What value does Valhalla provide to the player beyond being junk food? Valhalla tries to hit those same notes that Black Flag did, sure... but Edward wasn't a God in diguise, he was a struggling welshman that wanted the best for his growing family; Edward was deeply relatable as a human being, and his conversion to the Assassins and his role in the Assassin-Templar conflict made a great deal of sense. Eivor is cool, I like them, but they don't make sense for the ideological conflict at the core of AC, and this shows. As for Mirage, that's a whole other can of worms... It felt like Ubisoft was puppeting around a corpse.
@triplestandart76132 ай бұрын
Incredibly artistic. The writing is amazing, the analysis precise and the narration itself critical yet comforting in a way.
@ronuss3 ай бұрын
Everytime he switches from mirage to unity, unity looks like the newer game. That says it all...
@wiper70003 ай бұрын
Bro, please write a book. Your prose and writing is just fantastic.
@shawklan273 ай бұрын
It's been one year already?! 🤯 WTF!?!?!
@zaidebtw4438Ай бұрын
With the parkour I think the slides and rolls help make it a lot smoother. The acceleration period when running is gone once you factor in the slides and rolls. Not defending the parkour here it’s absolutely terrible but this makes the parkour just a little bit more enjoyable.
@Crusaderrocks13 күн бұрын
So glad you’ve mentioned all the things I’ve long thought about this game, when everyone was saying how incredible this game was at launch I was left scratching my head. The only AC game I’ve never finished and don’t have any intention of doing.
@joshuathompson24043 ай бұрын
Ubisoft's strengths are as predictable as their failures....very well said. You definitely can't deny them their strengths.
@fardeen80043 ай бұрын
It's always a treat whenever whitelight posts a new vod
@jadenpokemon89523 ай бұрын
It's crazy to me how I can watch someone use the parkour system in this game having never played it and FEEL how clunky and terrible it is.
@Dupertron-lo9pz2 ай бұрын
Just discovered your channel. You are the most eloquent and articulate reviewer I’ve subscribed to.
@dylannlala47713 ай бұрын
It’s been a year alr???
@exodus90013 ай бұрын
It's so insane how deep Ubislop has dug itself with this series. I still use 'nothing is true, everything is permitted' in regular conversation to this day, and that finale at the home base is one of the greatest betrayals I've ever experienced. I've hated having to hold down a button to go fast since I was a child and that's why I dropped it after Black Flag, but I admire your dedication to the spirit of these games that allows you to persevere through the trashy aspects. Though I may wish you free of the curse that binds you to these games, I appreciate your eyes upon them as always.
@hundvd_73 ай бұрын
18:12 Man, Unity still looks as gorgeous as the day it came out
@SaltSpirits3 ай бұрын
breaking news: game has not been updated to look worse
@CatInSuit693 ай бұрын
@@SaltSpirits moreover its a decade old game with graphics that have aged extremely well for the most part and thats at least a little impressive which is i think what the person was actually trying to say
@GlazeonthewickeR3 ай бұрын
@@SaltSpirits you grow up under a fucking rock or something?
@yunghitnit6663 ай бұрын
It looks great but man on ps4 lags like crazy because of the crowds I uninstalled it because of that big problem I couldn’t enjoy it
@SaltSpirits3 ай бұрын
@@CatInSuit69 plenty of old games with graphics that have aged well, unlike the vast majority of modern “hyperrealistic” games that don’t age well 3 years after launch because developers still haven’t realized that constantly pushing the edge of technology instead of focusing on a cohesive and timeless art style gives your game an immediate graphical shelf life (aka whenever any mild advancement in graphics tech is made)
@nightowl27495 күн бұрын
I loved the set dressing in this game. It was a setting I've wanted to walk through for a very long time. But indeed, the "post it notes" killed it completely. I could have forgiven the less than stellar combat, and I was actually pleased to learn about the harder setting and skill ceiling that makes it sound far more fun, but I was so lost and bored with the story, that I was just going through the motions to go through the motions. It was so dull that I could never even finished the game.
@ValiantInstance3 ай бұрын
This was my first AC game since Black Flag. I used to be obsessed with it in the Ezio days. Within 24 hours I'd traded it in for something else.
@titularhero3 ай бұрын
But it's so fun! But if you want somone more like black flag play rogue. Unity is also good fun
@ValiantInstance3 ай бұрын
@@titularhero It's soulless. Just like every Ubisoft game in the past 5 years.
@user-vp6cq4sv3d29 күн бұрын
@@ValiantInstanceReddit moment.
@oscar12ty3 ай бұрын
in regards to the parkour it feels more like objects have "moves" instead of the player having moves
@DJ-1Q843 ай бұрын
It's a modern Ubisoft game what did you expect?
@00HoODBoy3 ай бұрын
Reminded me of why this channel is fantastic in the first 5 minutes. Putting the finger on a lot of things i found intangible
@immortalkombat92893 ай бұрын
Game came and went by like a Mirage...
@jonbaxter22543 ай бұрын
It's time for me to become Assassins Creed: Mirage!
@MovieKiller3333 ай бұрын
Yes because its a single player game?
@thereseemstobeenanerror12193 ай бұрын
@@MovieKiller333 Not what they meant
@joerieper3 ай бұрын
Whitelight does it again, makes me want to play a game I stopped halfway through and probably finish.
@matthewmcshane3993 ай бұрын
I enjoyed mirage. I thought it was pretty good for a project that started as just a dlc for valhalla. I understand some of the criticisms levelled in this video but I still think the game is good. I can't wait to see what they'll do with basim in the present day storyline.
@CatInSuit693 ай бұрын
new whitelight video its all over my desk
@Gigopz3 ай бұрын
Im glad Mirage exists, its in my top 3 AC games and I loved almost everything about it, I just wanted more. I disagree that's its any clunkier than the older games especially after replaying them all recently, Mirage has many problems, yet I loved every second of it, hope Ubisoft Bordeaux gets to make an actual full scale game next time.
@argo1170073 ай бұрын
I love your videos, they bring me peace and comfort in the cold winter that is life
@CaptainZlex3 ай бұрын
Dying Light 2 does parkour the way Assassin's Creed should. Lots of different moves to master and use in different situations to move through the environment as fast and smoothly as possible.
@rougenarwhal83783 ай бұрын
It's about time, WL! Thanks for keeping up with this series
@BGLNZ3 ай бұрын
In most games and franchises I would say studios try to improve upon their formula. In ubisofts case they seem to keep regressing in many ways rather than improving upon the good they used to have 😅
@baddabing449424 күн бұрын
The watered down RPG parkour has caused severe damage to what used to be one of the defining features of the franchise
@brando33423 ай бұрын
I forgot this game existed lol
@fmeu77333 ай бұрын
Super happy that you posted, love your content!
@somanyfruitsmango90213 ай бұрын
The worst part about Ubisoft games is that you can tell they would be amazing if they weren't made by Ubisoft.
@Buff_Cupcake3 ай бұрын
Yessss I was hoping you would cover this game before Shadows arrives.