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@Philocyb1n Жыл бұрын
shoulda gave the numbers tho
@happypuppywubbies282010 ай бұрын
(( A GOOD IDEA )) A Playstation 5 console game where 100 online players per session can choose to be part of a squad of Marines, Predators, or Xenomorphs. One player per session will have the opportunity to play as The Queen Xenomorph. The objective of the game is for the Predators and Marines to stop the Xenomorph hive, while the Xenomorphs must work together to defend their hive. There are no AI bots in the game, and players have the option to choose which squad they want to be a part of. The game focuses solely on online multiplayer gameplay, without any campaign mode.
@andrewshandle Жыл бұрын
He's wise beyond his years. He's younger than most of my most junior developers but understands not only the minute details, but the big picture of development. Very impressive.
@_spineless Жыл бұрын
He went to the same homschool co-op that i did and only graduated a couple years ago. I distinctly remember one year seeing a presentation board of his showing off art from My Beautiful Paper Smile, and that's what caused me to look him up again about a year ago before he made Choo Choo Charles. It's crazy to know that a guy i distinctly remember being in my classes is THIS well known now and has created some of the most amazing games for an indie solo developer.
@deadlock_problem Жыл бұрын
@@_spineless "most amazing games" bro you don't even play indie games and here you are talking about impressive shit. Nothing is impressive about this asset flip meme game.
@_spineless Жыл бұрын
@@deadlock_problem I play more indie games than AAA ones, actually. By "most amazing games" i really meant "most unique and successful games", i probably should have phrased it differently lol. Asset flips are games with no effort put into them to the extent that they are using other people's assets to form any sense of quality in the game. If you've seen Choo Choo Charles, you'd know it's not that. The gameplay, graphics, story, and every other part of the game was solely thought out and developed by Gavin himself, and that is not an easy thing to do. Many indie developers use bought assets to get work done more quickly, and that is exactly what Gavin did (but he also modified the assets to make and art style). The game isn't exemplary in any particular area, but it's by no means bad. Just because it's popular and it's a horror game with a memorable antagonist doesn't mean that it's automatically a bad game. As to the "talking impressive shit" part of what you said, i am not saying that Choo Choo Charles is his best project by any means. My Beautiful Paper Smile is a much deeper, more thoughtful, and smarter game by Gavin that i think is very much superior, and is why i say "impressive" in relation to his projects. Like i said though, Choo Choo Charles is definitely not a bad game, otherwise it would be thrown in with failed mascot horror games like Hello Neighbor and Garten of Banban. As an experience it is solid.
@deadlock_problem Жыл бұрын
@@_spineless most indie devs don't have all of there assets except for 3 things as bought assets, that's honestly shocking. I knew it was a slop game but man that's fucking crazy. I can name about 100 indie games released this year that are better in every regard. I could probably easily name 1000 games that put in more effort too. This is blueprints + copy pasta + asset flip + meme horror the game. Nobody is going to care about this game in a year.
@BattleBrotherCasten Жыл бұрын
Hire me then. It's shocking how junior devs get jobs who do not understand these things...
@Monkeyking112 Жыл бұрын
I hate when I see people complaining about asset buying, assets are there to be bought and used. as long as the game is good/fun it's great using assets. asset flip is using asset packs and just blindly placing the assets and try to sell a bare broken game in a week. If you spend months/years in making the game it's no longer a asset flip.
@cybernoid001 Жыл бұрын
I wish AAA studios would re-use their own assets more often too (I get that some do, but it seems, at least to my laymen eye, that they rarely do.) They complain about costs of new games, and they can save so much by re-using their own assets. But they seem insistent on needing to remake simple things, like a tree....
@2changJRPGmusic Жыл бұрын
Some of the best games from my childhood were asset flips. Legend of Zelda Majora's mask and the two oracle games were either entirely asset flips or mostly using assets from another game in the series. It's ok to reuse assets as long as you aren't hindering the game with it.
@bbreimm Жыл бұрын
The problem oftentimes is having the bought assets fit together to have an art direction that is coherent. If you don't take the time to do this, the game will look amateur and very poorly made and people will be turned off by screenshots alone.
@2changJRPGmusic Жыл бұрын
@@bbreimm you can solve a lot of issues with post-processing and shaders to give a more uniform look to your game. If you just slap things in there without modifying sure it'll look out of place but only lazy people are doing that.
@justamanofculture12 Жыл бұрын
@@cybernoid001 they do, you just haven't realized. Search up how rockstar optimized Rdr2, Gta games etc, or Bethesda with elderscrolls and CDPR with Witcher
@TacoBear_Studios Жыл бұрын
I'm not going to even ask why this guy has multiple locks on his door and a chain with a piece of lumber going through the doorknob....
@Asian_Import Жыл бұрын
Man's a millionaire now, he has to protect himself lol...
@MrsGordonFreeman Жыл бұрын
LOL That's what I was thinking @damsen978
@dealwolfstriked272 Жыл бұрын
4:22 for reals though what is that all about?
@DannyOnateArt11 ай бұрын
its a gamedev joke
@tormentorvtuber11 ай бұрын
@@DannyOnateArt Tell me about that joke, I want to hear it! 😃
@decay255 Жыл бұрын
Do more of these interviews, it's a great format! But make them longer and go now into the depths of it 🎉
@CosplayZine Жыл бұрын
Not sure if you know how long it takes to make a video or how difficult it is to keep attention of the viewers. Interviews take a lot of time away from people who could be working on their own projects as well
@mpbMKE Жыл бұрын
Thomas does have a handful of longer-form interviews in the course he offers, fyi.
@IvanTeslenko Жыл бұрын
It's just a snippet from an interview that is almost an hour and a half long, the full video is called "Choo-Choo Charles & The Secret To Its Success"
@thinktanium9789 Жыл бұрын
that audio editing is very clever, and can save a lot of time rather than loading it into the game and triggering the event to hear one sound, very nice
@mickeystix Жыл бұрын
honestly, that was a really really great tip
@ghostwarrior-ni1xb Жыл бұрын
Yep its really nice tip
@zaenlol4 ай бұрын
im really curious whats the difference here ?
@zaenlol4 ай бұрын
@@mickeystix whats the diff
@zaenlol4 ай бұрын
@@ghostwarrior-ni1xb whats the diff
@AirdorfGames Жыл бұрын
Choo Choo Charles has some of the slickest, cleanest, most polished UX design I’ve seen in an indie horror game. All the mechanics flow together effortlessly. I was having so much fun playing. I’ve learned a lot hearing about Gavin’s dev experience with the game. Thanks for making this video!
@_spineless Жыл бұрын
Gavin went to the same homeschool co-op that i did and only graduated a couple years ago. I distinctly remember one year seeing a presentation board of his showing off art from My Beautiful Paper Smile, and that's what caused me to look him up again about a year ago before he made Choo Choo Charles. It's crazy to know that a guy i distinctly remember being in my classes is THIS well known now and has created some of the most amazing games for an indie solo developer.
@bonehelm Жыл бұрын
Using the standard boxleiter method, then subtracting steam cut, returns/chargebacks, and avg discount, then his revenue from Steam is in the the ballpark of $2.7 million. So ya, very good. Congrats Gavin.
@becomeunlimited Жыл бұрын
Can you elaborate on those things, how did you count all that?
@bonehelm Жыл бұрын
@@becomeunlimited It's just a ballpark. The gist of the technique is to multiply number of reviews by 30 then multiply by sale price. The theory being 1 in 30 people who bought the game leave a review. But then you subtract steam cut (30%), taxes (7-10%), returns/charge backs(3-5%), & average discount (20%). You can search "steam revenue estimate boxleiter" to learn more.
@Kpt. Жыл бұрын
Funny, i just thought half off the 550,000 people refunded the game (ofc i know not every wishlister bought the game but prob more then 550k bought it) and dev gets half of the remaining money after tax, steam cut ect. and found the same number
@becomeunlimited Жыл бұрын
@@Kpt. well I found 5-6M is estimated gross revenue of the game, so 2.7M net for him is pretty realistic
@jacobs.7925 Жыл бұрын
Has he worked in the formal industry or was he only a dev by himself? Great guy, mindset of an agile producer and very design oriented, took every shortcut possible without making everything 100% polished (and instead saving time for things that needed, like the train itself). Great interview, Gavin feels like focused all the time on the right priorities, 10/10 for buying assets and not wasting too much time in pre-pro
@ponkotuu Жыл бұрын
game was released when he was 21 years old so i doubt he was in the industry before that
@fivetwoeighty7012 Жыл бұрын
Noclip did a short documentary that goes into that
@Aye_Sid Жыл бұрын
Locks in the background 😮
@AnonymousJohnAutobon Жыл бұрын
He's trying to keep Choo-Choo Charles out
@isaachepp3481 Жыл бұрын
He had a couch against his door in another video before the locks.
@mikemikemikemikemike169 Жыл бұрын
Hopefully with this game he can move from that neighborhood!
@CosmicSabbath Жыл бұрын
What’s the deal with it? Noticed it in the podcast
@kitsunemusicisfire Жыл бұрын
@@CosmicSabbath joke answer? He's keeping choo choo Charles out. Real answer? He's said before that the door opens sometimes, I think due to the wind, so he has to take steps to make sure it stays shut.
@Csbees Жыл бұрын
Wow, that's a very secure door
@nicewater894 Жыл бұрын
Thought it was for decoration but everyone seems alerted by it, seems like he has the occasional run in with thieves, hate acts or something different. becoming a sudden millionaire is like a death sentence if you cant act about it in the first week
@CabrioDriving10 ай бұрын
just move to a different district or city ;) @@nicewater894
@hamzahgamedev Жыл бұрын
Amazing Video!. I am myself making an open world game alone and this video is JUST WHAT I NEEDED! Thank you so much Thomas and Gavin!
@hamzahgamedev Жыл бұрын
haha yes bro @Pixy_Games 🤗
@MellowMutantPlays Жыл бұрын
Same
@BronsonBragg Жыл бұрын
Even the doorlocks behind him are on brand. 😂 it's perfect.
@TheAlieann Жыл бұрын
I loved this interview! It's so fascinating learn about the creative process behind game development of a single person "team"
@curiousconsultant792211 ай бұрын
This is beyond amazing. It's one thing for a KZbinr to talk about his own vision on making games and giving a sort of lesson but a full interview where you ask someone else to talk about their journey is pure value. Especially when you do a bunch of them that way we can see the similar pain points for instance
@tcthethird Жыл бұрын
Seen the title and instantly opened up a book and pen 📝. Perfect as I’m currently setting the foundations to my game development journey. Appreciate all the insights!!
@mook_10 Жыл бұрын
Man, Gavin is clearly super knowledgeable and very interesting to listen to. We don't really see much of that side in his KZbin content since it's edited down to be as digestible as possible, but this was very informative and interesting. Hope to see more like this
@LittleBlue42 Жыл бұрын
I'm currently making a game solo in unreal as well, but I also work full time. I'm still currently in preproduction. I have a decent amount of coding done, but I need to pump out a bunch of models to make the game worth showing off in a trailer before really starting to grind. Working on a dev log video to show off it's current state. It's a blast. I love watching videos like these, because I don't have many fellow devs around here to nerd out with.
@KenneXS Жыл бұрын
Good luck bruh you can do it how long you've been on the project & what's the project is it a horror game survival game or beat's em all Since you've done a large part of coding to make it EZ why don't you buy assets & modify them as you pleas you'll save time I mean This is the way
@LittleBlue42 Жыл бұрын
@aragami6681 I've been seriously working on it for about 6 months now. I have purchased some assets and modified them, but some stuff I need to make from scratch. It's a fps and vehicle combat game. 80s retrowave style. Vibes. Shoot down rival courier company while delivering parcels to upgrade your vehicle and apartment.
@anarchychicken69 Жыл бұрын
This guy who made choo choo charles is smart. He knew what hook he needed to make a solo game that could make money. If I knew back in like 2015 that Markiplier would get so big, I would have made a horror game I think about a lot a long time ago.
@michaelthefurrycat2093 Жыл бұрын
What's stopping you??
@PatrickRMCdev Жыл бұрын
Second best time is right now. Guarantee you there were developers back in 2015 regretting not making “the game” that was trending at the time
@francescacastronovo647 Жыл бұрын
I actually got a very cool idea for a game. Wanna hear it? If you want to just tell me cuz I'm too lazy to write it now
@zcnaipowered7407 Жыл бұрын
I'm making a game called Adam's Rib not a horror game but I may add horror elements to it later
@francescacastronovo647 Жыл бұрын
@@zcnaipowered7407 I got an idea for a game that could make you famous, tell me if you're interested
@omerfurtun4115 Жыл бұрын
Best thing you can do for your self as lone dev, is to stop watching videos and get to work on your project as soon as possible. YT is a black hole and there's always a better way to do something. Doesn't mean you should do it the best way possible. Just. Do it.
@davidshannon8227 Жыл бұрын
I love the audio tip where he uses a video editor to link it up :)
@chrismingay6005 Жыл бұрын
The approach for sound effects editing is really simple and clever, i love that! Oh and im shocked at the percentage usr of assets vs self made. I would have assumed there would be way less assets so that's a real eye opener for me
@mattheon Жыл бұрын
Choo-Choo Charles has to be one of my favorite recent horror/survival games. I think what did it for me was the pacing. You’re always racing against the clock until that inevitable next encounter with Charles, so it always made me feel like I had only a limited time to complete any given task
@BeAltyrnative Жыл бұрын
awesome! It's easy to say "I know what he did" and harder to actually do it. Been putting up a lot of my free time making my own projects, got a degree in game design, and yet I still sit here and struggle to stay motivated in finishing my own projects to completion. Truly an inspiration and a very talented guy.
@ChadzMedia Жыл бұрын
The guys got so many locks on his door like choo choo Charles actually came to life and haunts him every now and then
@anarchoyeasty3908 Жыл бұрын
Right, I was wondering why no one was talking about his fucking door.
@m0rph3u5. Жыл бұрын
Thanks for the brilliant interview Thomas, was really inspirational (like your channel). I actually grabbed the game during this sale as my son was also dying to watch me play it (and of course, me being nosey as well ;)) and we had some great fun. The atmosphere and environment really chilling and the loop is actually fun, the voice acting..etc.
@ihuboo6244 Жыл бұрын
This guy looks presentable and extremely professional while how young he looks. That was extremely eye opening and inspirational. Almost made me feel like I could pick up this sort of career path
@cybernoid001 Жыл бұрын
This was a good short interview that I think really helps to open things up for us new aspiring game devs.
@dinoeebastian Жыл бұрын
I feel like a good way of going about choosing if you should use an asset from someone else or make your own, is to just think about how crucial it is to the project's individuality, like if the game is about growing a tree, it'd probably be a good idea to design the tree yourself and have background stuff like clouds be assets from a store. Of course this probably isn't always the best option, I just feel like it's a pretty sound method for making a good game without making every asset yourself but still making some of them
@GameDeveloperTraining Жыл бұрын
So much useful info here. It can't be overstated how important the planning stage and document are. So many indie devs either quit or just release a buggy mess because they didn't do the prep.
@JonLynchIsAlive Жыл бұрын
Humble dude. He's achieved massive success as a very young solo game dev launching a single game. That has to feel great.
@Frippyfrap1 Жыл бұрын
are we just not gonna talk about the boarded up door with like 5 locks?
@tjriley1795 Жыл бұрын
Once I noticed, I couldn't un-noticed it
@FrankDaBank25 Жыл бұрын
Think about it. Why would there be an odd amount of locks and boards on an interior door deliberately in the background of a KZbin video? Thiiiiiinkkkkkkkkkk
@visibll10 ай бұрын
I didn’t even notice till you pointed it out
@unrulynut3960 Жыл бұрын
the first thing you need for anything 3D related, be it games or movies or vfx, is a good computer or graphics card
@lieutenantlunar7234 Жыл бұрын
You know someone loves their horror games when they got a hello neighbor door in the back with like 5,129 security measures
@inclebnito Жыл бұрын
Good for Gavin! Ultimately he's bringing people together and that's what it is all about imo.
@CrownEyes Жыл бұрын
even in the podcasts his door is boarded up 🔨
@pauld124116 күн бұрын
Hi Thomas, thank you for this informative video. I don't know what it's like to publish an indie game to Steam and I'm sure you put many hours into your game. It's cool that you interviewed this man. I hope that you're happy for him instead of envious, though. A mindset of envy is a very dangerous one to have though. It will stop you from appreciating the success you do have, and I believe that it could be a hindrance to your own possible future success. If you are happy for others when they succeed instead of envious, then you will rise with them instead of bringing them down. I'm saying this because I care about you and can relate to you as a game developer, and I wish you all the best.
@alexanderdominguez8138 Жыл бұрын
I'm taking a game design class and it pretty cool that what im learning is actually a true way on how to make a game like the come up with a ideal then make a GDD and ect.
@TechieeDev_Games Жыл бұрын
This content is underrated, I don't know why it's getting not much views and engagement
@Becerraproductionhaus Жыл бұрын
Honestly, the most important assets are hand made. Respect!
@jikkermanccini Жыл бұрын
This was an awesome watch. Definitely keeping these tricks in mind when my project becomes a reality!
@OverthrowMedia Жыл бұрын
he got choo choo Charles locked in his basement,
@plexine_ Жыл бұрын
The fact that i be struggling doing c++
@panampace Жыл бұрын
Key takeaway: find a unique angle in a rising trend, make a simple effective game loop, download assets but stylize them, and have a finished product before launch so you can focus on marketing.
@remedytaylor Жыл бұрын
I’ve been solo developing my game for 2 years has been the funnest journey and the reward will be making it to the finish line all by myself
@randospawn7495 Жыл бұрын
I remember watching the choo choo charles guy's dev log way back when
@LeilaNumanor Жыл бұрын
I can't stop looking at the door in the background. :)
@fabiansanchez954 Жыл бұрын
Looking the door behind him is easy to know where did he get the inspiration for the game
@ryanartward Жыл бұрын
I work in Special Ed at a school and the kids won’t shut the f*** up about this game. You are doing something right buddy!
@e-man763 Жыл бұрын
my personal favorite game from two star is paper smile, the hand-drawn look and feel of that game is just one in a million.
@AdnanRobyn Жыл бұрын
Brother, ya gotta tell us the story behind that LOCK - LOCK - LOCK - LOCK - LOCK - STOCK AND BARRICADED door behind you. The game's amazing, btw. Enjoyed it a lot.
@MrDmadness Жыл бұрын
He's a werewolf and it's a full moon night ( I assume )
@sahilverma_dev Жыл бұрын
1:00 please ask him why he have so many locks in his door
@zboone_ Жыл бұрын
Lol
@SeriousGamer-pi7kw8 ай бұрын
I am NOT surprised that the genius Indie dev looks so similar to the geo guess guy.
@StopItRyan Жыл бұрын
What kind of neighborhood does this man live in with a door lock setup like that? I'm about to go buy another copy of this just so homie can save up to move somewhere safer.
@yomurah Жыл бұрын
😂😂😂😂😂😂😂😂😂😂 u funny as hell man
@bitharne8 ай бұрын
You actually think he made up spider-train? That’s just a cover.
@PittsTake Жыл бұрын
I want the backstory on the door though.
@Ata5ll Жыл бұрын
Going by the amount of locks on his door and the cloths he is wearing it was probably very good ;D
@viraj3944 Жыл бұрын
Thank you so much for this video. Really needed it.
@WiseNoodleOfficial Жыл бұрын
I am starting my own dev journey, taking notes! Thank you both!
@ThangDuong-x1u Жыл бұрын
This is so helpful im working on a survival game myself. This VIDEO IS A MUST WATCH.
@ominae1 Жыл бұрын
I only have one question. What is behind that DOOR?!
@SirTotallyAverage Жыл бұрын
That sound trick is golden.
@TheExplorer2K11 ай бұрын
I just discovered your channel and I loved this. I wanna create a game as well and I'm still figuring out an idea. I've gotten inspiration from many games after watching a lot of Choo-Choo Charles and from the developers point of view, I feel motivated.
@peterstein437610 ай бұрын
Guy has a great mindset for his project management side of things.
@FelipeFleming Жыл бұрын
More of this please!! Love it !🎉
@zerro4498 Жыл бұрын
That's cool and all but can we adress Gavin's door ?
@StopItRyan Жыл бұрын
For real, dude needs to move somewhere safer
@Scarcheeze Жыл бұрын
That his portal to another eldritch universe.
@kryptkeeper2303 Жыл бұрын
I have so many Questions about the door in the background
@HakenMods Жыл бұрын
bro needs a few more locks on that door xD
@theprinceofinadequatelighting Жыл бұрын
Wait, so Choo Choo Charles isn't based on Steven King's "Charlie the Choo Choo?"
@GameOver-nm2us Жыл бұрын
He made that game alone? Oh wow, I didn't play it but I watched an hour long full playthrough about it and it seemed like a team of at least 15 people made it, that's impressive
@publicname11 ай бұрын
Team up guys, you have the internet.
@oibraizolebulla11 ай бұрын
Is this man expecting the damn trojan horse to come smashing through his room? He's got more security than Alcatraz
@rafedalwani Жыл бұрын
I appreciate the fact that you have a game development course, but I couldn't find the materials that you will be covering. This made me feel that I will be buying fish in water. The course is not cheap and I need to see what I am getting before I commit to paying this amount of money.
@notmuchikensei7934 Жыл бұрын
Check out Charlie the Choo Choo - "children's horror story book" written by Steven King. (It's a collector's item, obviously for adults)
@rileymchugh5316 Жыл бұрын
I NEEDED TO SEE THIS! THATNKS THOMAS AND TWOSET
@r.f886 Жыл бұрын
Yet another Good & instructive video thank you kindly. Just 1 Question is Occupying my mind:" Is Gavin keeping the real Monster Train Behind that Reinforced door in his room ?!"
@Aberexis Жыл бұрын
Can't believe you didnt ask about the door behind him with 5 separate locks, chains and several boards nailed over it...
@evelynknight-gc3ez9 ай бұрын
Even the doorlocks behind him are on brand.
@CS-bd5of9 ай бұрын
Bro is trying to keep choo choo Charles locked out his house ☠️
@eb2loop Жыл бұрын
great video and good luck with future projects!!...and btw did anyone notice all that protection on his door?
@valitsemllaluokanavahyvaks3556 Жыл бұрын
Dude's got some locks on his doors and planks :DD
@theempireofstud Жыл бұрын
YAYYYY NEW VIDEO!
@Badadaha6 ай бұрын
Using a video editor to help visualize the sound is a major tip that shouldnt be overlooked. Sound design can amplify game experience drastically.
@seydouabdoulaye65416 ай бұрын
Amazing big bros. Iost my words there...lol. Keep it up guys, you deserve it.
@superanimeboi6547 Жыл бұрын
This motivated me even more, you guys are true inspiration. Thanks for sharing and I will become a student and buy your product.
@snails6997 Жыл бұрын
You guys can see that? Almost majority of the works is all about marketing. Trailer, influencer, even down to the form of enemy is marketing oriented. So, if you do this stuff, marketing is what you must mainly think about. Because its not about you or your game, its about your targeted player.
@svvap_ Жыл бұрын
How is nobody talking about that door in his background? xD
@uglyburrito_ Жыл бұрын
things you gotta do when rent is only 400$ a month
@stewpidasohl7 ай бұрын
Super enlightening! Great interview
@TrustATinOwl9 ай бұрын
Damn, I was sure he got the idea from Charlie the Choo-Choo
@damien12812 ай бұрын
Am I the only person who can't get over the fact that Thomas looks like TJ Miller?
@UltraJabroni7 ай бұрын
Bro is going to make a Blues Clues murder mystery next
@n9ne-o0 Жыл бұрын
Great video but pls 1080p :)
@KojiKazama Жыл бұрын
I always thought this game was based on Charlie the Choo-Choo from Stephen King's The Dark Tower 3.
@VaibhavShewale Жыл бұрын
well that was really amazing
@oirionman Жыл бұрын
Man I hate how he makes it look so easy. I’ve been doing game dev in unreal for a couple years now and I am still nowhere near being able to create games like that. My games always turn out to be a technical mess even when I spend an enormous amount of time planning it out.💀
@Markobellofficial11 ай бұрын
the door behind him tho-
@Aye_Sid Жыл бұрын
Thanks for the video Thomas sir. 🙂🙌
@-Azroth- Жыл бұрын
Im quite surprised that he didn't use davinci resolve since when it comes to sound davinci is just insanely good
@ricardofilipe8973 Жыл бұрын
Guys house is really secure behid those locks man jeez.. nice interview tho great work