Quick question, will you cover saving for aspects relevant to this project? Party, dex, stats, etc? Really hoping yes as Saving is a pain for me.
@ue5bpguru5386 ай бұрын
Im not covering saving as there are lots of different ways to save with Multiplayer but my advice would be to look into external databases to save your multiplayer info
@jakespencer9176 ай бұрын
Second question, will you cover "flinching"? If not, would you not add a flinching check right before the "can't move" check?
@ue5bpguru5386 ай бұрын
So flinching is just a probability check if you are second to attack and the first player used a flinching move
@jakespencer9176 ай бұрын
Oh that is a bit of a duh moment lol. @@ue5bpguru538
@xdragon5502Ай бұрын
Can you show how to save for single player? The thing is that most in a game like this do you need to save all the creature you captures, and that is not the same as an inventory of HP, Level and position for a player.
@ue5bpguru538Ай бұрын
@xdragon5502 so to create a save game all you need to save is your Trainers Creature value. It will save all your party and storage creatures and their values under one struct save. Same for Trainer info. I am planning on doing a couple more episodes for the Pokeclone series. I will cover saving for single player in episode 63 and also healing at the pokecenter in episode 64. These will be avaliable to members and then non members down the line
@xdragon5502Ай бұрын
@@ue5bpguru538 thank you, you are the best😃
@killerhalochick1Ай бұрын
*KNOCK KNOCK* its nintendo! Nintendo used Patent infringement! It was Super Effective!