Finally someone takes time to show how Anemone works. Many thanks !
@AussieBIMGuru2 жыл бұрын
Glad to help!
@BurcinNalinci2 жыл бұрын
Really helpful tutorial! Helped me understand input/output and ways of looping! Thank you
@AussieBIMGuru2 жыл бұрын
You're welcome!
@215Xavier3 жыл бұрын
This is an awesome plugin, thanks for showing how it works with a video. Helps a ton
@AussieBIMGuru3 жыл бұрын
You're welcome, it is indeed pretty cool!
@StogerStudios3 жыл бұрын
Just what I was looking for thanks! The game at the end = MIND BLOWN!!!
@AussieBIMGuru3 жыл бұрын
Haha yeah I had too much fun!
@anujmodi89344 жыл бұрын
Very informative video and very well explained. Thank you!
@AussieBIMGuru4 жыл бұрын
You're welcome!
@FirasNoori5 жыл бұрын
Perfect as always!! Thanks mate
@AussieBIMGuru5 жыл бұрын
You're welcome! Cheers
@stefanguiton4 жыл бұрын
Great video!
@AussieBIMGuru4 жыл бұрын
Thanks!
@paulmetzger1734 жыл бұрын
General note for people struggling: The button-component seems to trigger the loop 2x times. I´ve used a toggle instead to avoid duplicates....works for grasshopper on mac, too btw. Great turorial thank you!
@AussieBIMGuru4 жыл бұрын
Thanks Paul, and an interesting point about the button/toggle!
@lulinhe524 жыл бұрын
This video is amazing and it has a lot of useful information!!! Thank you so much!
@AussieBIMGuru4 жыл бұрын
You're welcome, glad you liked it!
@zazza37532 жыл бұрын
Thanks for the video! Explained very well. Anyway, is it possible to have the gh files of the examples you showed in this video?
@AussieBIMGuru2 жыл бұрын
Sure, I keep most of my scripts on github: github.com/aussieBIMguru
@jiama22584 жыл бұрын
Wonderful vidio! By the way, do you know where I can find tutorials for examples and the game at the end of the video?
@AussieBIMGuru4 жыл бұрын
Thanks! I put a few demo scripts on my github, but didn't make videos fot them specifically, just me playing with the tool a bit to show its potential.
@ahmetcankarakadilar77214 жыл бұрын
Great content!
@AussieBIMGuru4 жыл бұрын
Thanks!
@ahmetcankarakadilar77214 жыл бұрын
@@AussieBIMGuru I have been trying to develop to a system similar to your fields example. Is there a possibility to share your code or show me a link which explains that loop system?
@AussieBIMGuru4 жыл бұрын
@@ahmetcankarakadilar7721 sure, I think I've got it lying around still. I'll check for it today and add to github...
@AussieBIMGuru4 жыл бұрын
Cheers!
@ahmetcankarakadilar77214 жыл бұрын
@@AussieBIMGuru that's perfect! Thank you so much :) I really appreciate.
@repositorytutorial3d504 жыл бұрын
is it possible to apply the same loop to several grafted curves but with different exit values depending for example from the crv lengths??
@AussieBIMGuru4 жыл бұрын
I would expect so, but you would need to maintain the values in parallel to your geometry and add extra inputs to the start/end of the loop so they transform in tandem through each cycle. By exit values I assume you mean a point where they no longer twist, so there would need to be a condition where they are removed from the list being transformed, then added to a static list that still goes through the loop, but does not have the same transformations applied like the ones that haven't hit the exit condition. TLDR: Add more inputs/outputs to the start/end.
@MIGUELRUIZ-wv7nv3 жыл бұрын
HI, Thanks for the tutorial! Is there a reason why my point moves so slow and your moves fast?
@AussieBIMGuru3 жыл бұрын
The most likely reason is computer specs, looping is a heavy operation so it relies heavily on processing power and graphics cards to some degree. For reference my workstation here was a 32GB RAM, i7 Quad xeon processor and Quadro M series graphics card. Fairly high spec.
@leandroqualquer4 жыл бұрын
Great. Thanks.
@AussieBIMGuru4 жыл бұрын
You're welcome!
@razvanmure Жыл бұрын
Imagine this: You have doors with editable opening angles (instance). You set Anemone to open the doors in 1 deg increments until it clashes (presumably with a wall, or maybe door frame) You feed that parameter value inside the door instance (maybe use it as a max opening fail-safe) :D
@AussieBIMGuru Жыл бұрын
Interesting idea! A lot of firms nest a 3D swing arc zone to ensure free space is achieved but generally it wont measure the open degree available.
@emrebilol14984 жыл бұрын
wow
@AussieBIMGuru4 жыл бұрын
Wow indeed!
@joe.bogusky4 жыл бұрын
Great Tutorial although I had a difficult time getting Anemone installed. Putting the latest .gha in the GH Components didn't work, I had to use the legacy version initially, then replace with the .4. This might not be the right way or have anything to do with anything, but it worked for me. If I were to make a request: I would love to take that panel output and dump it into an excel file.
@AussieBIMGuru4 жыл бұрын
Yeah I've had issues with some packages in Rhino 6 as well, haven't tried anenome for a few months now. Glad you liked the tutorial! To get the data to excel I'd use a stream filter with a button input, then feed the panel to a stream filter in gate 1. From there you could use Luchbox which has an excel write node, and the stream filter protects the node from running once per loop iteration.
@phuongdang37904 жыл бұрын
Hi Joe. For the common issues with installing plugins, you should right-click on zip files, UNBLOCK them before extract in Component folder. And then remember to restart Rhino and Grasshopper. P/s: Great video as usual.
@AussieBIMGuru4 жыл бұрын
@@phuongdang3790 thanks, and great tip!
@lucky-luke81585 жыл бұрын
Thanks for the Video, you helped a lot :)
@AussieBIMGuru5 жыл бұрын
You're welcome Jack. Enjoy your loops :)
@boobieslayer4 жыл бұрын
Hi there, Great video, your work is interesting. Just wanted to know what the components were in the RGB definition of the coloured lines will i need a plugin? Thanks for the content
@AussieBIMGuru4 жыл бұрын
You're welcome! I assume you mean the example around 22:45? In this case, I was measuring the lengths of all the lines, building a domain based on the min/max value and running this domain and the values over an ootb gradient node. This then builds a value for each curve that I could apply to a custom preview node at the end (and then hide the original uncolored curve). Hope that helps!