Auto Retopology Comes to Maya

  Рет қаралды 284,746

Play Creative

Play Creative

Күн бұрын

Пікірлер: 424
@gesnowxxx5090
@gesnowxxx5090 Жыл бұрын
you don't learn something like that during your studies... thank you very much for sharing your knowledge with us 🤗
@J4CKone
@J4CKone 5 жыл бұрын
Oh my god i did not know this tool is there already!!!! you made my day. Autodesk wants to play hide and seek! THANKS A LOT!
@SolarTara
@SolarTara 4 жыл бұрын
For those of you who dont know about edit edge flow. It is under edit mesh - edit edge flow. This attempts to follow existing curves around your selected edges/verts. That most likely will easily fix the odd bulges that he was getting in the video a lot faster
@jameelachallawala5577
@jameelachallawala5577 5 жыл бұрын
This is the best tip i have ever come cross on KZbin for maya..... Please keep uploading more maya tips and tricks....thanks alot
@playcreative5523
@playcreative5523 5 жыл бұрын
Thanks Jameela!
@jacquesbroquard
@jacquesbroquard 5 жыл бұрын
Thanks so much. I love how you get to the heart of the matter while discussing all the relative pros and cons, whilst suggesting solutions and workarounds. Booleans. Finally. Like a whole new world.
@playcreative5523
@playcreative5523 5 жыл бұрын
Thanks Jacques!
@PeterJansen
@PeterJansen 5 жыл бұрын
Well this changes things...
@abiyyupanggalih854
@abiyyupanggalih854 4 жыл бұрын
BIG things
@nguyenhainguyen1
@nguyenhainguyen1 10 ай бұрын
Thank you for sharing the script because my model suddenly lost all the crease I've created and it would be a pain if I reselect all of them. Then I remembered I've watched this video you mentioned about auto find hard edge I thought It would be useless but now It has enlightened me that It makes creasing not boring as it used to. So thank you, sir ♥
@leftclot
@leftclot 4 жыл бұрын
among us looking helmet this tutorial was ahead of its time
@Robjohn37
@Robjohn37 3 жыл бұрын
IT'S BEEN SEVEN MONTHS?
@leftclot
@leftclot 3 жыл бұрын
@@Robjohn37 seven months since.... ?
@Robjohn37
@Robjohn37 3 жыл бұрын
@@leftclot I was saying I can't believe it's been a whole seven months since the among us jokes started
@leftclot
@leftclot 3 жыл бұрын
@@Robjohn37 hahaha yeah........................
@1Robertwaterworth
@1Robertwaterworth 4 жыл бұрын
Thank you so much! I was really frustrated with this Retopology tool. That trick you did, forcing the Center Edge to be a hard Edge, is brilliant. I never thought of that. I was going about it a different way, ( A crappy and slower way) I was deleting one half of my geo, cleaning up the edges manually, and then using the mirror tool to duplicate and rebuild the model. Your method is way better. Now I can use this tool without being frustrated! Like you said, I was getting okay results, but it looked unprofessional. That one little trick has just solved so much stress :-) thank you again
@phoenix2gaming346
@phoenix2gaming346 Жыл бұрын
WHY UNPROFFESIONAL ??
@seekingbot5798
@seekingbot5798 5 жыл бұрын
Great ! Clever Tip with hard edges respect and symmetry at the end. Thank you so much
@tetsuooshima832
@tetsuooshima832 5 жыл бұрын
Thanks for the tips ! In some simple cases doing polyRetopo directly works just as fine, even nicer results; as for any tools/software it demands many trials and errors, still fast and satisfying with those precious tips. I just never heard of those, didn't even know they were there xD
@3dniator7
@3dniator7 5 жыл бұрын
This is going to make so many thing easier for Game artists! Love you 🙌🙌🙌🙌
@msb7583
@msb7583 5 жыл бұрын
This is CRAZY. I lost for words. Plz upload more videos. I will be waiting for you.
@madysonbearry460
@madysonbearry460 4 жыл бұрын
Thank you sooooooooo much !!! Why nobaby told me this at school...?? God bless you really, you just save my entire school projects ! ! 😀❤❤❤
@Dramgon_
@Dramgon_ 3 жыл бұрын
The internet has rotted my brain away and i can't unsee the helmet at 8:34 as an amogus, help
@QuakeProBro
@QuakeProBro 3 жыл бұрын
same xD
@Dramgon_
@Dramgon_ 3 жыл бұрын
@6.4M views i really need anti-among us theraphy, i don't even play the game but those bean astronauts are stuck to my brain like a parasite
@TimeForged
@TimeForged 5 жыл бұрын
It's like an Early Christmas gift that I discovered this. 🙏😁
@dfendt
@dfendt 4 жыл бұрын
To the point, informative, pros&cons. Awesome video! Aaaand GREAT feature!
@mzie25
@mzie25 5 жыл бұрын
Dude. You're an Ace. Great tut. Short and sweet yet full of detail of what is going on.
@playcreative5523
@playcreative5523 5 жыл бұрын
Thanks Chris - glad to hear you liked it!
@markderidder
@markderidder 5 жыл бұрын
You are skilled at tutorial videos! Very clear and concise. Thank you, for an amazing tip as well!
@playcreative5523
@playcreative5523 5 жыл бұрын
Cheers Mark - more to come soon!
@SilesianWarrior
@SilesianWarrior 5 жыл бұрын
No more wasting time manually moving vertices to get that perfect topo, wonderful.
@NocturnalBlockArt
@NocturnalBlockArt 5 жыл бұрын
Hey there Play Creative! I stumbled upon your channel by accident. Awesome tips thank you . Had no idea Maya housed such brilliant nodes inside it. Automatic subscribe, keep up the awesome videos!
@playcreative5523
@playcreative5523 5 жыл бұрын
Thanks for the kind words! Yep I have much more on the way - stay tuned.
@zzzie1239
@zzzie1239 4 жыл бұрын
Thank you for this trick!! P. S. Your voice is so amazing and calmy!
@hermantcherdakli2053
@hermantcherdakli2053 3 жыл бұрын
8:34 nice amogus model
@komradkyle
@komradkyle 5 жыл бұрын
This is a gem. Upper and Lower Case are important.
@chandru7053
@chandru7053 5 жыл бұрын
This makes my work lot more easier. Thanks and please do more videos!
@hosurefinewhatever
@hosurefinewhatever 6 жыл бұрын
This is great. And thanks for the symmetry trick at the end. Quite clever.
@HitecProductions
@HitecProductions 5 жыл бұрын
This is gold how did anyone not tell me about this feature. Awesome vid 👌.
@DominikV235
@DominikV235 5 жыл бұрын
OMG. this has put me back into CG Spectrum starting course. Your voice!:)
@supunsandakalum6200
@supunsandakalum6200 5 жыл бұрын
Wow. This will bring my works more speed. Thanks dude. You are a life saver.
@darkogotal278
@darkogotal278 5 жыл бұрын
pressing up and down arrow in the mel command line lets you repeat your last commands so you don't have to retype them constantly
@marcoarellano1980
@marcoarellano1980 5 жыл бұрын
I hope you will upload more tutorials, you explain very accurate and easy. Good job bro!
@nokedlipudinggal8276
@nokedlipudinggal8276 5 жыл бұрын
I have a few hardsurface models that are just rotting in my library. I did not put them up for sale as the topo is too complex, too heavy and I was just na ahh. Not gonna spend 2 weeks retopologising some guns. This should change that. I already gave it a try and have some miracles :) Thanks a lot!!!!
@colonelbarker
@colonelbarker 5 жыл бұрын
Thanks for this, you are so clear and precise when describing what you are doing and why. Thanks.
@playcreative5523
@playcreative5523 5 жыл бұрын
Thank you so much - I'm glad you liked it!
@arifulislamsunny2992
@arifulislamsunny2992 5 жыл бұрын
This saves a lot of time. Just love that. Very simple and clean. Thank you..
@CassioFernandestulextreme
@CassioFernandestulextreme 6 жыл бұрын
Whoa thats a game changer for hardsurface pipeline modeling! Big thx man!
@IrakliGogava
@IrakliGogava 2 жыл бұрын
8:37 he predicted among us.
@aliasmiles6711
@aliasmiles6711 11 ай бұрын
Great video, would love a 2024 version of this
@Danny.B.M
@Danny.B.M 4 жыл бұрын
Thank you!! it's so well explained and it's gonna make things so much simpler!
@nemjef121
@nemjef121 5 жыл бұрын
this is what I've been waiting for
@akuma0009
@akuma0009 2 жыл бұрын
hi , what's the tool "script" that made for selecting all border edges @8:09 !?
@andreys.105
@andreys.105 5 жыл бұрын
i've been waiting for so long this things
@awesome2wsx
@awesome2wsx 5 жыл бұрын
This is awesome man! A Time saver for sure. You got a subscriber
@playcreative5523
@playcreative5523 5 жыл бұрын
Cheers Avi!
@wilbium
@wilbium 5 жыл бұрын
Thank you so much. I have been trying to figure out how to do this with booleans and bevel plus for years now.
@lomor2n
@lomor2n Жыл бұрын
Thank you so much for your sharing, it's a very good technique which save my day. ^_^
@SustainaBIT
@SustainaBIT 4 жыл бұрын
Also, if I have textures with unwrapped UV maps, does it still keep these preserved in place or does it miss it up, if anyone has tried that in any luck? 🙄
@corylee9531
@corylee9531 5 жыл бұрын
This works great using the mel command line but it neither one works when creating the shelf script. I get the output error "not defined".
@playcreative5523
@playcreative5523 5 жыл бұрын
Hi Cory - it's possible you're adding this info in a Python Tab in the script editor, not a MEL tab. Make sure it's MEL and it will add it properly.
@corylee9531
@corylee9531 5 жыл бұрын
@@playcreative5523 That's exactly what happened. Thank you! Also, when I remesh, it creates tens of thousands of triangles. When you do it in the video, it gives you a pretty low count. How do you preset your target count?
@playcreative5523
@playcreative5523 5 жыл бұрын
@@corylee9531 In Maya 2019 the default subdivisions seem higher - you can change it using the command flags here: help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/Commands/polyRemesh.html For example: polyRemesh -rdt 100; which gives you a Refine Threshold of 100
@everythingeverybody6526
@everythingeverybody6526 10 ай бұрын
Very helpful video. Thanks for teaching.
@marcocapellazzi
@marcocapellazzi 5 жыл бұрын
Nice, at the end Autodesk just joined us to the 2014 too! Amazing.
@kannan2413
@kannan2413 3 жыл бұрын
man you saved my life. you deserve my sub
@3dduff
@3dduff 5 жыл бұрын
GREAT video, thanks for the tips!!! Part of me loves the idea of Maya and Mudbox cross breading technology. But another part of me thinks this is the seed of Mays finally absorbing Mudbox. I like Mudbox as a stand-alone sculpting tool. But I see it losing to Zbrush so badly that making it part of a "full real 3d app" can be a great excuse for people/studios to swing towards Maya vs. Zbrush.
@tetsuooshima832
@tetsuooshima832 5 жыл бұрын
Stop struggling, just use Zbrush already loll
@3dduff
@3dduff 5 жыл бұрын
@@tetsuooshima832 The only struggle is dealing with Zbrush users who think its the best on the ONLY app on the market.
@tetsuooshima832
@tetsuooshima832 5 жыл бұрын
hahaha
@coles7811
@coles7811 5 жыл бұрын
This only works on booleans? Is there any way to do this on a model made out of tris, that you want to convert to quads?
@playcreative5523
@playcreative5523 5 жыл бұрын
This will work on any model that is one mesh, regardless of if its tris or quads.
@coles7811
@coles7811 5 жыл бұрын
@@playcreative5523 Thanks, finally got it to work. The secret seemed to be deleting history after polyRemesh; but before polyRetopo; The topo looks very impressive, however, the UV is now gone -- is that how it's supposed to work? I was trying to find a way to maintain the UV map as it's dependent on textures already made. Any advice?
@playcreative5523
@playcreative5523 5 жыл бұрын
@@coles7811 Ah yes - deleting history will definitely make it much faster and less likely to crash. I do that in the video. Regarding UV's, yes they will be lost unfortunately as it's a completely new mesh. You could try and do a new UV layout, and then use 'Transfer Maps' to copy the color/normal etc over to the new UVs.
@nikoulph
@nikoulph 5 жыл бұрын
Holly maccaroni, you made my day! At work we still have maya 2018.1 and is working. I wonder when they did integrate this script?
@playcreative5523
@playcreative5523 5 жыл бұрын
I think as of v2018. You just made the cut!
@nikoulph
@nikoulph 5 жыл бұрын
@@playcreative5523 I'll have to try it now with some of the architectural crazy conversions I get from Sketchup. If that works man... I'm happy :)
@JayTraversJT
@JayTraversJT 5 жыл бұрын
May not be good for organic characters but insanely good for hard surface models
@harishvadakekkara1456
@harishvadakekkara1456 5 жыл бұрын
You made my work easy. Thank you.
@yarosyari3516
@yarosyari3516 4 жыл бұрын
1. It's no form changing when I do it, what's wrong? maya 2018. 2. quad remesher vs this one for organic models? or the both are not animable enough?
@piotrdaniel3829
@piotrdaniel3829 3 жыл бұрын
Got attention because of Amogus clicked for the title, stayed for the tutorial
@varshiths5106
@varshiths5106 4 жыл бұрын
Thank you sir ,and please do upload more videos !!!
@stanislavdovhaliuk3227
@stanislavdovhaliuk3227 3 жыл бұрын
Play Creative how your retopology update so fast? When you change value in the Target Face Count? Please, answer thr quation: How a parameters of your PC and what is a parameters Maya need to work with fast simulation such as nCloth, nFluids?
@1flpereira
@1flpereira 6 жыл бұрын
This works too! polySelectConstraint -mode 3 -type 0x8000 -sm 1; resetPolySelectConstraint;
@curiousantics2097
@curiousantics2097 5 жыл бұрын
For remesh, retop or both?
@sunsakelly1647
@sunsakelly1647 4 жыл бұрын
Hi can u tell me at 8:07 the Edge command u click, what is it ? can u tell me that command ?
@playcreative5523
@playcreative5523 4 жыл бұрын
Hi Sun - there is a blog article on the website, and another video on my channel that give the script for free.
@usmc11jeb
@usmc11jeb 5 жыл бұрын
love this, but you wouldn't know about troubleshooting it. i can do the remesh but not the retopo. any idea on how to fix this.
@playcreative5523
@playcreative5523 5 жыл бұрын
You need to be using Maya 2018 onwards and be on a PC. For now at least.
@MandaMorphosis
@MandaMorphosis 5 жыл бұрын
I'm having the same issue. I'm using Maya 2018, and the polyRemesh node works great, but I'm having trouble getting the polyRetopo node to work. Not sure why. The node shows up, it just doesn't change the mesh at all. Also tried deleting the history between nodes and it's still not working.
@MandaMorphosis
@MandaMorphosis 5 жыл бұрын
Nevermind! Found the problem. It was because my mesh was mirrored over. ^^; Won't work if there are multiple components!
@robaduna8868
@robaduna8868 5 жыл бұрын
@@MandaMorphosis What do you mean by mirrored over? I'm having the same issue. I'm on PC 2019.
@williambardebes
@williambardebes 5 жыл бұрын
Truly excellent tutorial. Thank you.
@mancerab-delkarim8964
@mancerab-delkarim8964 3 жыл бұрын
hello why it doesn't work when i use it with an imported obj ?
@loBokyin1006
@loBokyin1006 5 жыл бұрын
Wow This is so impressive! Thank you very much!
@freditoblank
@freditoblank 5 жыл бұрын
keep it up man! this is really good stuff.
@fodderfella
@fodderfella 5 жыл бұрын
nice and clear tutorial, thanks
@grapho13
@grapho13 4 жыл бұрын
thankyou for the video, so good info 😁😁🙌🙌🙌
@wistfulrecall
@wistfulrecall 3 жыл бұрын
PolyRetopo Script results say It's cannot find in (maya 2016 )
@malcolm341
@malcolm341 5 жыл бұрын
@Play Creative very cool, thanks for sharing this technique. Are those nodes available in older versions of Maya or just in 2019? Edit, never mind polyRemesh working in 2017 service pack 5, retopo not there.
@playcreative5523
@playcreative5523 5 жыл бұрын
Thanks Malcom, you've got some great tip videos too. They both work in 2018 onwards (wasn't aware of 2017sp5), but only on PC for now. I have it on good authority they'll be implemented properly some time in the near future. 😃
@royeshusni5915
@royeshusni5915 3 жыл бұрын
where do i get the edges auto selected script for maya?
@Me_Abrar
@Me_Abrar 5 жыл бұрын
are these specific to some versions of maya? cuz im having issues with the second one (Retopo) on 2017
@playcreative5523
@playcreative5523 5 жыл бұрын
It will only work in Maya 2018 onwards (and only for PC)
@Me_Abrar
@Me_Abrar 5 жыл бұрын
Thanks . Guess its time to upgrade :0
@lucapupulin6990
@lucapupulin6990 5 жыл бұрын
@@playcreative5523 polyRemesh also works on the Linux version of Maya 2018,polyRetopo doesn't
@mdmiguel2007
@mdmiguel2007 5 жыл бұрын
What is the script you use to select the edges of your model automatically?
@playcreative5523
@playcreative5523 4 жыл бұрын
There is another video in my channel with the free script. Or check out the website blog!
@nerdherbs
@nerdherbs 5 жыл бұрын
thnx man this is gonna save lot of time
@JayTraversJT
@JayTraversJT 4 жыл бұрын
what would you say is better, this or quad remesher?
@tedc1928
@tedc1928 6 жыл бұрын
Do you have the hard edge select script available to the public?
@maks02n
@maks02n 6 жыл бұрын
polyUVHardEdgesAutoSeams 0;
@ArtinTime
@ArtinTime 6 жыл бұрын
@@maks02n Thanks, this gave me an error: // Error: Line 1.28: Syntax error Any ideas?
@maks02n
@maks02n 6 жыл бұрын
try this: string $objList[] = `ls -sl -o`; string $uvBorder[]; string $edgeUVs[]; string $finalBorder[]; for ($subObj in $objList) { select -r $subObj; polyNormalPerVertex -ufn true; polySoftEdge -a 180 -ch 1 $subObj; select -r $subObj.map["*"]; polySelectBorderShell 1; $uvBorder = `polyListComponentConversion -te -in`; $uvBorder = `ls -fl $uvBorder`; clear( $finalBorder ); if (`size $uvBorder` > 2) { for( $curEdge in $uvBorder ) { $edgeUVs = `polyListComponentConversion -tuv $curEdge`; $edgeUVs = `ls -fl $edgeUVs`; if( size( $edgeUVs ) > 2 ) { $finalBorder[ size( $finalBorder ) ] = $curEdge; polySoftEdge -a 0 -ch 1 $finalBorder; } } } }
@tedc1928
@tedc1928 6 жыл бұрын
Yeah, that worked. Thanks
@ArtinTime
@ArtinTime 6 жыл бұрын
Thanks, working now.
@shaodell2080
@shaodell2080 5 жыл бұрын
Soooo much helpful! thank you so much!
@mr.angkol
@mr.angkol 5 жыл бұрын
Dude can you help me out. The polyRemesh works but the polyRetopo won't.When I tried to change the target face count error occur "Input mesh has multiple component". My mesh is type/text. Do you any idea?
@playcreative5523
@playcreative5523 5 жыл бұрын
Polyretopo only currently works on PC and Maya 2018 onwards
@mr.angkol
@mr.angkol 5 жыл бұрын
@@playcreative5523 I'm using Maya 2018.6 on windows. I figure it out though. It's not working when I have more than 1 text object. Each text object/mesh needs to be separated to work properly. Anyways thanks for the respond.
@satyamtiwari9541
@satyamtiwari9541 Күн бұрын
Thank you so much for this.
@pawanbangera2050
@pawanbangera2050 4 жыл бұрын
i cant see any optios to change in uuid but all i can see is some code
@semenkozulin3108
@semenkozulin3108 5 жыл бұрын
Hi dude, polyRemesh works good but polyRetopo doesn't work at all, I have mac os, and Maya 2018, how to fix it, maybe you know) I added it threw the script editor likeyou show, but still doesn't work. Thanks
@playcreative5523
@playcreative5523 5 жыл бұрын
Polyretopo will only work on PC for now unfortunately. Hopefully its integrated soon.
@ganeshwaghmare6704
@ganeshwaghmare6704 5 жыл бұрын
In which maya is it available in 2016 ???
@oppsdoll3891
@oppsdoll3891 5 жыл бұрын
hi can u help me i made a shirt in marvelous designer and cut it in maya to uv map it and it came out as so many pieces here is a snapshot did i do something wrong ? @t
@pradeep_boy
@pradeep_boy 5 жыл бұрын
yes this helps :P super useful , thanks for the neat and simple tut. :D
@SustainaBIT
@SustainaBIT 4 жыл бұрын
Does this work on imported sketchup models??
@BohdanRuzycky
@BohdanRuzycky 5 жыл бұрын
wtf?! thank you! Why is this nowhere to be found in any menu or shelf? nuts!
@aalperbayram
@aalperbayram 5 жыл бұрын
amazing! this is a really helpful tip, thanks :)
@adamdargan_pf
@adamdargan_pf 5 жыл бұрын
Could you share the script are you using for the hard edge selection?
@playcreative5523
@playcreative5523 5 жыл бұрын
Hey Adam, I've just uploaded a new video with the script. Enjoy!
@adamdargan_pf
@adamdargan_pf 5 жыл бұрын
@@playcreative5523 Thank you!
@popogudiya5649
@popogudiya5649 4 жыл бұрын
thank you very much ............really very effective ❤️❤️❤️❤️❤️❤️
@marthinuscarstens3702
@marthinuscarstens3702 5 жыл бұрын
what maya ver are you using
@CWSOF
@CWSOF 4 жыл бұрын
Does it work on Maya 2018 student version ?
@madisonfilan6190
@madisonfilan6190 5 жыл бұрын
I'm not sure what the use is for? Why retop a hardsurface object? For baking?
@inigoc
@inigoc 5 жыл бұрын
I hope to have this as new feature at 20' version, the crash is strong right now
@skepticalskeksis221
@skepticalskeksis221 4 жыл бұрын
What the... fucking brilliant. To fix the artifacting you could duplicate the original make it a live surface and snap converts onto the duplicate. This is going to save me hours. Thank you.
@steve-on7kl
@steve-on7kl 4 жыл бұрын
Is this coming to max?
@dougj7
@dougj7 5 жыл бұрын
Thanks, I just stumbled upon this nice hidden feature(s).
@caciaa3254
@caciaa3254 3 жыл бұрын
Can you tell me the name of the M mark-shaped "edge" icon? Please🥺
@playcreative5523
@playcreative5523 3 жыл бұрын
You mean the 'Select Hard Edges' script? Check my other videos to download it.
@caciaa3254
@caciaa3254 3 жыл бұрын
Thank you!!!
@Tree3D
@Tree3D 5 жыл бұрын
It doesn't work correctly for me. Maybe a setting I changed or a plugin I have? But when I polyRetopo, it just leaves the object the same instead of putting everything in quads.
@playcreative5523
@playcreative5523 5 жыл бұрын
If you're using Maya 2017 or less (or on Mac) polyRetopo won't work unfortunately
@Tree3D
@Tree3D 5 жыл бұрын
@@playcreative5523 No, I'm on Maya 2018
@jimbodrew4776
@jimbodrew4776 3 жыл бұрын
i been using maya for like 15 years, only today did i learn that ctl + delete deletes edge + vert xD
@MustafaBerkeGureltol
@MustafaBerkeGureltol 3 жыл бұрын
8:33 Sus.
@jodycarlosborrageiro9588
@jodycarlosborrageiro9588 5 жыл бұрын
Errrr.......This... is a thing? Damn!!!! That's awesome
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